@woosh/meep-engine 3.60.4 → 3.60.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/CHANGELOG.md +2602 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/package.json +6 -2
  9. package/src/engine/EngineHarness.d.ts +3 -9
  10. package/src/engine/EngineHarness.d.ts.map +1 -1
  11. package/src/engine/EngineHarness.js +6 -8
  12. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  13. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  14. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  15. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  16. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  17. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  18. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  19. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  21. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  22. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  23. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  27. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  28. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/water/Water.js +8 -0
  30. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  31. package/src/engine/graphics3/WaterSystem.js +731 -734
  32. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  33. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  34. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  35. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  38. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  39. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  40. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  41. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  42. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  43. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  44. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  45. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  46. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  47. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  48. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  49. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  50. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  51. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  52. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  53. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  54. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  55. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  56. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  57. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  58. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  59. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  60. package/src/shade/playground/water_refraction/README.md +5 -6
  61. package/src/shade/playground/water_refraction/index.html +1 -1
  62. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  63. package/src/shade/renderer/Renderer.js +7 -5
  64. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  65. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  66. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  67. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  68. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  69. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  70. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  71. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  72. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +2 -2
  73. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +2 -2
  74. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
  75. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  76. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
  77. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  78. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  79. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  80. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  81. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  82. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  83. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  85. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  86. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +1 -8
  87. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
  88. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  89. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
  90. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +1 -4
  91. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  92. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +1 -10
  93. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  94. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  95. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  96. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  98. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  99. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  100. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  101. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  102. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  103. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  104. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  105. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  106. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  107. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  108. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  109. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  110. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  111. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  112. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  113. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  114. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  115. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  116. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  117. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  118. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  119. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  120. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  121. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  122. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  123. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  124. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  125. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  126. package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
  127. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  128. package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
  129. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  130. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  131. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  132. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  133. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +7 -2
  134. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +0 -6
  135. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  136. package/src/shade/renderer/water/GPUWaterRenderer.js +12 -17
  137. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts +35 -0
  138. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts.map +1 -0
  139. package/src/shade/renderer/water/medium/graph_water_meshlets.js +89 -0
  140. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  141. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  142. package/src/shade/renderer/water/shader_water.js +22 -13
  143. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  144. package/src/shade/renderer/water/shader_water_avboit.js +7 -7
  145. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +1 -1
  146. package/src/shade/renderer/water/surface/graph_water_tessellation.js +1 -1
  147. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +9 -1
  148. package/editor/REWORK_PLAN_2026_08.md +0 -692
  149. package/src/CODEC_LAYOUT_VERIFICATION.md +0 -419
  150. package/src/CORRECTNESS_HUNT_2026_07_24.md +0 -142
  151. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +0 -738
  152. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +0 -79
  153. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +0 -93
  154. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +0 -80
  155. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +0 -164
  156. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +0 -69
  157. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +0 -110
  158. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +0 -129
  159. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +0 -72
  160. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +0 -74
  161. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +0 -169
  162. package/src/DUPLICATION_AUDIT_2026_08_07.md +0 -254
  163. package/src/DUPLICATION_AUDIT_REMEDIATION.md +0 -250
  164. package/src/DUPLICATION_REVIEW_2026_10_24.md +0 -1072
  165. package/src/REVIEW_2026_08_06/adv-core.md +0 -511
  166. package/src/REVIEW_2026_08_06/adv-gfx.md +0 -480
  167. package/src/REVIEW_2026_08_06/adv-view.md +0 -446
  168. package/src/REVIEW_2026_08_06/api-core.md +0 -296
  169. package/src/REVIEW_2026_08_06/api-engine.md +0 -195
  170. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +0 -507
  171. package/src/REVIEW_2026_08_06/core-binary.md +0 -348
  172. package/src/REVIEW_2026_08_06/core-collection.md +0 -376
  173. package/src/REVIEW_2026_08_06/core-math.md +0 -221
  174. package/src/REVIEW_2026_08_06/core-process.md +0 -266
  175. package/src/REVIEW_2026_08_06/core-science.md +0 -223
  176. package/src/REVIEW_2026_08_06/engine-ai-nav.md +0 -279
  177. package/src/REVIEW_2026_08_06/engine-animation.md +0 -167
  178. package/src/REVIEW_2026_08_06/engine-asset.md +0 -166
  179. package/src/REVIEW_2026_08_06/engine-ecs.md +0 -920
  180. package/src/REVIEW_2026_08_06/engine-input.md +0 -197
  181. package/src/REVIEW_2026_08_06/engine-misc.md +0 -248
  182. package/src/REVIEW_2026_08_06/engine-terrain.md +0 -52
  183. package/src/REVIEW_2026_08_06/generation.md +0 -176
  184. package/src/REVIEW_2026_08_06/geom-2d.md +0 -434
  185. package/src/REVIEW_2026_08_06/geom-3d.md +0 -117
  186. package/src/REVIEW_2026_08_06/gfx-gi.md +0 -143
  187. package/src/REVIEW_2026_08_06/gfx-render.md +0 -740
  188. package/src/REVIEW_2026_08_06/gfx-texture.md +0 -690
  189. package/src/REVIEW_2026_08_06/prior-criticals.md +0 -49
  190. package/src/REVIEW_2026_08_06/prior-highs.md +0 -138
  191. package/src/REVIEW_2026_08_06/test-gaps.md +0 -364
  192. package/src/REVIEW_2026_08_06/view.md +0 -667
  193. package/src/REVIEW_2026_08_06.md +0 -610
  194. package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +0 -542
  195. package/src/core/bvh2/bvh3/NOTES.md +0 -2
  196. package/src/core/bvh8/NOTES.md +0 -63
  197. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +0 -243
  198. package/src/core/color/COLOR_FIX_PLAN_2026_08_28.md +0 -417
  199. package/src/core/color/COLOR_REVIEW_2026_08_28.md +0 -779
  200. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +0 -433
  201. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +0 -486
  202. package/src/core/geom/3d/atlas/BFF_PLAN.md +0 -174
  203. package/src/core/geom/3d/atlas/REVIEW_02.md +0 -392
  204. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +0 -146
  205. package/src/core/geom/3d/gjk/NOTES.md +0 -8
  206. package/src/core/geom/3d/topology/TOPO_MESH_RETIREMENT_PLAN.md +0 -135
  207. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +0 -381
  208. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +0 -684
  209. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +0 -554
  210. package/src/core/model/reactive/evaluation/PREDICATE_APPLICABILITY_PROPOSAL.md +0 -446
  211. package/src/engine/REVIEW_2026_07_03.md +0 -211
  212. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +0 -815
  213. package/src/engine/control/first-person/DESIGN.md +0 -658
  214. package/src/engine/control/first-person/DESIGN_COLLISION.md +0 -382
  215. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +0 -563
  216. package/src/engine/control/first-person/TODO.md +0 -160
  217. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +0 -531
  218. package/src/engine/ecs/HIERARCHY_REVIEW.md +0 -717
  219. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +0 -262
  220. package/src/engine/ecs/ik/PLAN.md +0 -179
  221. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +0 -272
  222. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +0 -199
  223. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +0 -521
  224. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +0 -463
  225. package/src/engine/graphics/ecs/camera/pp/NOTES.md +0 -48
  226. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +0 -659
  227. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +0 -235
  228. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +0 -490
  229. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +0 -466
  230. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +0 -717
  231. package/src/engine/input/ecs/ism/ISM_DESIGN.md +0 -1523
  232. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +0 -627
  233. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +0 -661
  234. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +0 -229
  235. package/src/engine/network/CONGESTION_CONTROL.md +0 -87
  236. package/src/engine/network/MESSAGE_TRANSPORT.md +0 -364
  237. package/src/engine/network/SMOOTHNESS_DESIGN.md +0 -400
  238. package/src/engine/physics/cloth/MEASUREMENTS.md +0 -5304
  239. package/src/engine/physics/cloth/PLAN.md +0 -3056
  240. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +0 -1382
  241. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +0 -243
  242. package/src/engine/physics/fluid/solver/NOTES.md +0 -46
  243. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +0 -536
  244. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +0 -432
  245. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +0 -250
  246. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +0 -322
  247. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +0 -261
  248. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +0 -121
  249. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +0 -999
  250. package/src/format/image/avif/DECISIONS.md +0 -545
  251. package/src/format/image/jpeg/NOTES.md +0 -3
  252. package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +0 -814
  253. package/src/generation/COORDINATES.md +0 -54
  254. package/src/generation/REVIEW_01_ACTION_PLAN.md +0 -628
  255. package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +0 -220
  256. package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +0 -172
  257. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +0 -86
  258. package/src/generation/foliage/FOLIAGE_DESIGN.md +0 -547
  259. package/src/generation/foliage/FOLIAGE_PLAN.md +0 -198
  260. package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +0 -158
  261. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +0 -521
  262. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +0 -86
  263. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +0 -347
  264. package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +0 -248
  265. package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +0 -694
  266. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +0 -552
  267. package/src/shade/RENDERER_CONTRACT.md +0 -697
  268. package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +0 -263
  269. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +0 -569
  270. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +0 -755
  271. package/src/shade/device/mock/EXTENSION_PROPOSAL_2026_08_22.md +0 -458
  272. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +0 -255
  273. package/src/shade/device/mock/REVIEW_2026_08_22.md +0 -527
  274. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +0 -894
  275. package/src/shade/device/timing/profile/SGPT_FORMAT.md +0 -345
  276. package/src/shade/renderer/NOTES.md +0 -78
  277. package/src/shade/renderer/PLAN.md +0 -8
  278. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +0 -145
  279. package/src/shade/renderer/animation/SKINNING_FRAME_PLAN.md +0 -357
  280. package/src/shade/renderer/atmosphere/NOTES.md +0 -6
  281. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts +0 -76
  282. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts.map +0 -1
  283. package/src/shade/renderer/camera/orbital/MomentumAxis.js +0 -164
  284. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts +0 -45
  285. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts.map +0 -1
  286. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.js +0 -66
  287. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +0 -98
  288. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +0 -1
  289. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +0 -184
  290. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +0 -175
  291. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +0 -1
  292. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +0 -411
  293. package/src/shade/renderer/camera/orbital/README.md +0 -81
  294. package/src/shade/renderer/camera/orbital/index.d.ts +0 -6
  295. package/src/shade/renderer/camera/orbital/index.d.ts.map +0 -1
  296. package/src/shade/renderer/camera/orbital/index.js +0 -9
  297. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +0 -964
  298. package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +0 -361
  299. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +0 -619
  300. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +0 -674
  301. package/src/shade/renderer/geometry/sdf/NOTES.md +0 -6
  302. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +0 -540
  303. package/src/shade/renderer/geometry/virtual/MICRON_COMPARISON_2026_08_20.md +0 -305
  304. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +0 -913
  305. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +0 -787
  306. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +0 -481
  307. package/src/shade/renderer/geometry/virtual/VK_LOD_CLUSTERS_COMPARISON_2026_08_20.md +0 -301
  308. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +0 -448
  309. package/src/shade/renderer/geometry/virtual/runtime/CULL_PLAN_2026_09_16.md +0 -385
  310. package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +0 -656
  311. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +0 -308
  312. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +0 -657
  313. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +0 -551
  314. package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +0 -529
  315. package/src/shade/renderer/global_illumination/lpv/NOTES.md +0 -3
  316. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +0 -4306
  317. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +0 -410
  318. package/src/shade/renderer/global_illumination/sharc/NOTES.md +0 -8
  319. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +0 -1369
  320. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +0 -202
  321. package/src/shade/renderer/gpu_primitive/indirect/NOTES.md +0 -94
  322. package/src/shade/renderer/hiz/NOTES.md +0 -3
  323. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +0 -8
  324. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +0 -1
  325. package/src/shade/renderer/light/cluster/NOTES.md +0 -11
  326. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +0 -524
  327. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +0 -1101
  328. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts +0 -24
  329. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts.map +0 -1
  330. package/src/shade/renderer/material/resident/shader_resident_texture_means.js +0 -120
  331. package/src/shade/renderer/particles/DESIGN.md +0 -1011
  332. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +0 -280
  333. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +0 -453
  334. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +0 -520
  335. package/src/shade/renderer/postprocess/bloom/NOTES.md +0 -6
  336. package/src/shade/renderer/postprocess/fsr/NOTES.md +0 -4
  337. package/src/shade/renderer/postprocess/gtao/NOTES.md +0 -6
  338. package/src/shade/renderer/postprocess/nss/NOTES.md +0 -332
  339. package/src/shade/renderer/postprocess/perspective/NOTES.md +0 -3
  340. package/src/shade/renderer/postprocess/sscs/NOTES.md +0 -5
  341. package/src/shade/renderer/postprocess/ssr/NOTES.md +0 -14
  342. package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +0 -286
  343. package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -39
  344. package/src/shade/renderer/postprocess/taa/NOTES.md +0 -11
  345. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +0 -78
  346. package/src/shade/renderer/postprocess/vrs/NOTES.md +0 -4
  347. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +0 -1218
  348. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +0 -600
  349. package/src/shade/renderer/restir/reservoir/NOTES.md +0 -6
  350. package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +0 -6
  351. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +0 -391
  352. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +0 -153
  353. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +0 -322
  354. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +0 -247
  355. package/src/shade/renderer/shader/chunk/fsr/NOTES.md +0 -3
  356. package/src/shade/renderer/shader/chunk/fsr/spd/NOTES.md +0 -4
  357. package/src/shade/renderer/shader/chunk/geometry/ray/NOTES.md +0 -4
  358. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +0 -159
  359. package/src/shade/renderer/shader/chunk/mboit/NOTES.md +0 -38
  360. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/NOTES.md +0 -3
  361. package/src/shade/renderer/shader/chunk/spherical_harmonics/sampling/NOTES.md +0 -8
  362. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +0 -927
  363. package/src/shade/renderer/shadow/contact/FINDINGS.md +0 -413
  364. package/src/shade/renderer/shadow/map/csm/NOTES.md +0 -5
  365. package/src/shade/renderer/shadow/ray/NOTES.md +0 -31
  366. package/src/shade/renderer/shadow/sdf/NOTES.md +0 -9
  367. package/src/shade/renderer/shadow/sdf/brixelizer/NOTES.md +0 -5
  368. package/src/shade/renderer/shadow/sdf/cascade/NOTES.md +0 -9
  369. package/src/shade/renderer/shadow/vsm/NOTES.md +0 -12
  370. package/src/shade/renderer/shadow/vsm/PLAN.md +0 -442
  371. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +0 -43
  372. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +0 -2444
  373. package/src/shade/renderer/texture/mipmaps/NOTES.md +0 -3
  374. package/src/shade/renderer/volumetrics/NOTES.md +0 -1329
  375. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +0 -336
  376. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +0 -23
  377. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +0 -1
  378. package/src/shade/renderer/water/medium/GPUWaterBodies.js +0 -75
  379. package/src/shade/wgsl/NOTES.md +0 -4
@@ -1,411 +0,0 @@
1
- import { clamp } from "../../../../core/math/clamp.js";
2
- import { clamp01 } from "../../../../core/math/clamp01.js";
3
- import { lerp } from "../../../../core/math/lerp.js";
4
- import { smoothStep } from "../../../../core/math/smoothStep.js";
5
- import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
6
- import Vector3 from "../../../../core/geom/Vector3.js";
7
- import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
8
- import { MomentumAxis } from "./MomentumAxis.js";
9
- import { createOrbitalCameraConfig } from "./OrbitalCameraConfig.js";
10
-
11
- const TAU = Math.PI * 2;
12
-
13
- /**
14
- * The CONTROL CORE of the orbital camera — pure kinematics with no knowledge of
15
- * the DOM, input devices, or a wall clock. Drive it with intents, advance it
16
- * with an explicit `dt`, read a {@link Transform} back out. Unit testable with
17
- * plain numbers (see `OrbitalCameraRig.spec.js`).
18
- *
19
- * Feel model: **direct drive + release momentum** (a "throw"), via
20
- * {@link MomentumAxis}. A drag is bracketed by `engageRotate`/`disengageRotate`
21
- * (or pan); between them the orbit angles / target follow input 1:1 — no lag.
22
- * On disengage the recent input velocity is carried forward and decays to a
23
- * weighty stop. This is the Google-Earth/Cesium feel, not a spring chasing a
24
- * goal. Set `config.momentumEnabled = false` for an instant stop (precision).
25
- *
26
- * Zoom is applied directly (multiplicative, instant) — wheel notches are
27
- * discrete impulses, so there is nothing to "catch up" and no lag to hide.
28
- *
29
- * @author Alex Goldring (orbital rework)
30
- * @copyright Company Named Limited (c) 2026
31
- */
32
- export class OrbitalCameraRig {
33
- /**
34
- * @param {object} [options]
35
- * @param {ReturnType<typeof createOrbitalCameraConfig>} [options.config]
36
- * @param {NumericInterval} [options.distanceLimits]
37
- * @param {number} [options.movementSpeedScale]
38
- */
39
- constructor({ config = createOrbitalCameraConfig(), distanceLimits, movementSpeedScale = 1 } = {}) {
40
- this.config = config;
41
- this.distanceLimits = distanceLimits ?? new NumericInterval(0.1, 1000);
42
- this.movementSpeedScale = movementSpeedScale;
43
-
44
- // orbit angles + target, each a direct-drive momentum axis
45
- this._phi = new MomentumAxis(Math.PI / 2);
46
- this._theta = new MomentumAxis(0);
47
- this._tx = new MomentumAxis(0);
48
- this._ty = new MomentumAxis(0);
49
- this._tz = new MomentumAxis(0);
50
-
51
- // zoom is direct/instant — a plain clamped scalar
52
- this.distance = 1;
53
-
54
- // set by direct (non-momentum) edits — dolly / truck — so update() knows
55
- // to recompose even though no axis is engaged or coasting
56
- this._directDirty = false;
57
-
58
- // programmatic framing glide; null when not animating
59
- this._fly = null;
60
-
61
- // scratch — reused, never allocated per frame
62
- this._basisTransform = new Transform64();
63
- this._scratchTransform = new Transform64();
64
- this._scratchTarget = new Vector3();
65
- }
66
-
67
- // ─────────────────────────────────────────────────────────────────────────
68
- // Rotate intents
69
- // ─────────────────────────────────────────────────────────────────────────
70
-
71
- /** Begin an orbit drag (pointer down). Cancels any coast/fly and takes direct control. */
72
- engageRotate() {
73
- this._fly = null;
74
- this._phi.engage();
75
- this._theta.engage();
76
- }
77
-
78
- /**
79
- * Apply an orbit delta directly (1:1). `dPhi` pitches (clamped to the polar
80
- * range), `dTheta` yaws. Radians.
81
- * @param {number} dPhi
82
- * @param {number} dTheta
83
- */
84
- rotate(dPhi, dTheta) {
85
- this._phi.dragClamped(dPhi, this.config.minPolar, this.config.maxPolar);
86
- this._theta.drag(dTheta);
87
- }
88
-
89
- /** End the orbit drag (pointer up): throw with the recent input velocity (or stop dead). */
90
- disengageRotate() {
91
- this._phi.release(this.config.velocityWindow, this.config.momentumEnabled);
92
- this._theta.release(this.config.velocityWindow, this.config.momentumEnabled);
93
- }
94
-
95
- // ─────────────────────────────────────────────────────────────────────────
96
- // Pan intents
97
- // ─────────────────────────────────────────────────────────────────────────
98
-
99
- /** Begin a pan drag (pointer down, pan button). */
100
- engagePan() {
101
- this._fly = null;
102
- this._tx.engage();
103
- this._ty.engage();
104
- this._tz.engage();
105
- }
106
-
107
- /**
108
- * Screen-space pan: drag the target in the current view plane, directly (1:1).
109
- * `dx`/`dy` are pointer-pixel deltas (sign: last − current, "grab the world").
110
- * @param {number} dx pixels
111
- * @param {number} dy pixels
112
- * @param {number} viewportHeight pixels
113
- * @param {number} fov vertical fov, radians
114
- */
115
- panScreen(dx, dy, viewportHeight, fov) {
116
- if (viewportHeight <= 0) {
117
- return;
118
- }
119
-
120
- const m = this._currentBasisMatrix();
121
- const scale = this.distance * Math.tan(fov * 0.5);
122
- const kx = (2 * dx * scale) / viewportHeight;
123
- const ky = (2 * dy * scale) / viewportHeight;
124
-
125
- // move the target opposite the drag, along camera right (col0) / up (col1)
126
- this._tx.drag(-(kx * m[0] + ky * m[4]));
127
- this._ty.drag(-(kx * m[1] + ky * m[5]));
128
- this._tz.drag(-(kx * m[2] + ky * m[6]));
129
-
130
- // a standalone (non-gesture) pan still needs a recompose; during a real
131
- // pan gesture the engaged-axis path already reports the move
132
- if (!this._tx.engaged) {
133
- this._directDirty = true;
134
- }
135
- }
136
-
137
- /** End the pan drag: throw the target with the recent velocity (or stop dead). */
138
- disengagePan() {
139
- const w = this.config.velocityWindow;
140
- const m = this.config.momentumEnabled;
141
- this._tx.release(w, m);
142
- this._ty.release(w, m);
143
- this._tz.release(w, m);
144
- }
145
-
146
- /** Abort direct control without throwing, retaining the last applied pose. */
147
- cancelGesture() {
148
- this._phi.settle(this._phi.value);
149
- this._theta.settle(this._theta.value);
150
- this._tx.settle(this._tx.value);
151
- this._ty.settle(this._ty.value);
152
- this._tz.settle(this._tz.value);
153
- // The last drag may not have reached the facade's next frame yet.
154
- this._directDirty = true;
155
- }
156
-
157
- // ─────────────────────────────────────────────────────────────────────────
158
- // Zoom + keyboard (direct, no momentum)
159
- // ─────────────────────────────────────────────────────────────────────────
160
-
161
- /**
162
- * Multiplicative zoom, applied directly. `factor < 1` zooms in, `> 1` out.
163
- * Scale-uniform and clamped to {@link distanceLimits}.
164
- * @param {number} factor
165
- */
166
- dolly(factor) {
167
- const next = clamp(this.distance * factor, this.distanceLimits.min, this.distanceLimits.max);
168
- if (next !== this.distance) {
169
- this.distance = next;
170
- this._directDirty = true;
171
- }
172
- }
173
-
174
- /** Set the zoom distance directly (world units), clamped. */
175
- setDistance(distance) {
176
- this.distance = clamp(distance, this.distanceLimits.min, this.distanceLimits.max);
177
- this._directDirty = true;
178
- }
179
-
180
- /**
181
- * Keyboard fly: move the target in the camera-local XZ plane (directly).
182
- * `x` strafe (±1), `z` forward/back (±1); speed scales with
183
- * {@link movementSpeedScale} and zoom-out, integrated over `dt`.
184
- * @param {number} x
185
- * @param {number} z
186
- * @param {number} dt seconds
187
- */
188
- truckLocal(x, z, dt) {
189
- const rawLen = Math.hypot(x, z);
190
- if (rawLen === 0 || dt <= 0) {
191
- return;
192
- }
193
-
194
- const zoomScale = lerp(1, 2, clamp01(this.distanceLimits.normalizeValue(this.distance)));
195
- const dist = this.movementSpeedScale * zoomScale * dt * rawLen;
196
-
197
- const nx = x / rawLen;
198
- const nz = z / rawLen;
199
-
200
- const m = this._currentBasisMatrix();
201
- const wx = nx * m[0] + nz * m[8];
202
- const wy = nx * m[1] + nz * m[9];
203
- const wz = nx * m[2] + nz * m[10];
204
-
205
- this._tx.value += wx * dist;
206
- this._ty.value += wy * dist;
207
- this._tz.value += wz * dist;
208
- this._directDirty = true;
209
- }
210
-
211
- // ─────────────────────────────────────────────────────────────────────────
212
- // Framing
213
- // ─────────────────────────────────────────────────────────────────────────
214
-
215
- /**
216
- * Point the camera at `to` from `from`. Instant by default (snap), or an
217
- * eased glide over `config.flyToDuration` when `animate` is true.
218
- * @param {Vector3} from eye position
219
- * @param {Vector3} to look-at target
220
- * @param {object} [opts]
221
- * @param {boolean} [opts.animate=false]
222
- */
223
- frameTo(from, to, { animate = false } = {}) {
224
- const { phi, theta, distance } = this._deriveOrbit(from, to);
225
-
226
- if (!animate || this.config.flyToDuration <= 0) {
227
- this._phi.settle(phi);
228
- this._theta.settle(theta);
229
- this._tx.settle(to.x);
230
- this._ty.settle(to.y);
231
- this._tz.settle(to.z);
232
- this.distance = distance;
233
- this._fly = null;
234
- this._directDirty = true;
235
- return;
236
- }
237
-
238
- // animated: ease from the current pose to the new one (shortest azimuth)
239
- this._fly = {
240
- phi0: this._phi.value, theta0: this._theta.value, dist0: this.distance,
241
- tx0: this._tx.value, ty0: this._ty.value, tz0: this._tz.value,
242
- phi1: phi, theta1: this._shortestAzimuth(theta, this._theta.value), dist1: distance,
243
- tx1: to.x, ty1: to.y, tz1: to.z,
244
- t: 0,
245
- };
246
- }
247
-
248
- // ─────────────────────────────────────────────────────────────────────────
249
- // Simulation + output
250
- // ─────────────────────────────────────────────────────────────────────────
251
-
252
- /**
253
- * Advance one frame. Returns whether the pose changed (so the caller can skip
254
- * a redundant transform write when the camera is fully at rest).
255
- * @param {number} dt seconds
256
- * @returns {boolean}
257
- */
258
- update(dt) {
259
- if (!(dt > 0)) {
260
- return false;
261
- }
262
-
263
- if (this._fly !== null) {
264
- return this._advanceFly(dt);
265
- }
266
-
267
- let moved = this._directDirty;
268
- this._directDirty = false;
269
-
270
- const hl = this.config.momentumDecayHalfLife;
271
- const rotStop = this.config.momentumStopSpeed;
272
- const panStop = this.config.momentumStopSpeed * this.distance;
273
-
274
- moved = this._phi.update(dt, hl, rotStop) || moved;
275
- // stop a coast at the pole instead of gliding through it
276
- if (this._phi.value < this.config.minPolar) {
277
- this._phi.value = this.config.minPolar;
278
- this._phi.velocity = 0;
279
- } else if (this._phi.value > this.config.maxPolar) {
280
- this._phi.value = this.config.maxPolar;
281
- this._phi.velocity = 0;
282
- }
283
- moved = this._theta.update(dt, hl, rotStop) || moved;
284
- moved = this._tx.update(dt, hl, panStop) || moved;
285
- moved = this._ty.update(dt, hl, panStop) || moved;
286
- moved = this._tz.update(dt, hl, panStop) || moved;
287
-
288
- // keep azimuth bounded over long sessions (periodic, so visually a no-op)
289
- this._theta.value -= TAU * Math.round(this._theta.value / TAU);
290
-
291
- return moved;
292
- }
293
-
294
- /**
295
- * Write the current pose into `out` (position + look rotation), preserving
296
- * its scale. Returns `out`.
297
- * @param {Transform} out
298
- * @returns {Transform}
299
- */
300
- composeTransform(out) {
301
- this._scratchTransform.copy(out);
302
- this._poseToTransform(
303
- this._scratchTransform,
304
- this._phi.value, this._theta.value, this.distance,
305
- this._currentTarget()
306
- );
307
- out.copy(this._scratchTransform);
308
- return out;
309
- }
310
-
311
- // ── read-only views ──────────────────────────────────────────────────────
312
-
313
- get phi() { return this._phi.value; }
314
- get theta() { return this._theta.value; }
315
- /** True when nothing is engaged, coasting, or flying. */
316
- get isAtRest() {
317
- return (
318
- this._fly === null &&
319
- !this._phi.engaged && !this._theta.engaged &&
320
- !this._tx.engaged && !this._ty.engaged && !this._tz.engaged &&
321
- this._phi.velocity === 0 && this._theta.velocity === 0 &&
322
- this._tx.velocity === 0 && this._ty.velocity === 0 && this._tz.velocity === 0
323
- );
324
- }
325
-
326
- /**
327
- * Current target. Writes into `out` if given (no allocation), else a shared
328
- * scratch vector — copy it if you need to retain it.
329
- * @param {Vector3} [out]
330
- * @returns {Vector3}
331
- */
332
- getTarget(out) {
333
- const v = out ?? this._scratchTarget;
334
- v.set(this._tx.value, this._ty.value, this._tz.value);
335
- return v;
336
- }
337
-
338
- // ─────────────────────────────────────────────────────────────────────────
339
- // Internals
340
- // ─────────────────────────────────────────────────────────────────────────
341
-
342
- _advanceFly(dt) {
343
- const f = this._fly;
344
- f.t += dt;
345
- const u = clamp01(f.t / this.config.flyToDuration);
346
- const e = smoothStep(0, 1, u);
347
-
348
- this._phi.settle(lerp(f.phi0, f.phi1, e));
349
- this._theta.settle(lerp(f.theta0, f.theta1, e));
350
- this._tx.settle(lerp(f.tx0, f.tx1, e));
351
- this._ty.settle(lerp(f.ty0, f.ty1, e));
352
- this._tz.settle(lerp(f.tz0, f.tz1, e));
353
- this.distance = lerp(f.dist0, f.dist1, e);
354
-
355
- if (u >= 1) {
356
- this._fly = null;
357
- }
358
- return true;
359
- }
360
-
361
- _deriveOrbit(from, to) {
362
- const radius = Vector3.distance(from, to);
363
- let phi = 0;
364
- let theta = 0;
365
- if (radius > 1e-9) {
366
- theta = Math.atan2(from.x - to.x, from.z - to.z);
367
- phi = Math.acos(clamp((from.y - to.y) / radius, -1, 1));
368
- }
369
- return {
370
- phi: clamp(phi, this.config.minPolar, this.config.maxPolar),
371
- theta,
372
- distance: clamp(radius, this.distanceLimits.min, this.distanceLimits.max),
373
- };
374
- }
375
-
376
- _currentTarget() {
377
- this._scratchTarget.set(this._tx.value, this._ty.value, this._tz.value);
378
- return this._scratchTarget;
379
- }
380
-
381
- /** Matrix of the current pose, for deriving the pan/truck view basis. */
382
- _currentBasisMatrix() {
383
- this._poseToTransform(
384
- this._basisTransform,
385
- this._phi.value, this._theta.value, this.distance,
386
- this._currentTarget()
387
- );
388
- return this._basisTransform.matrix;
389
- }
390
-
391
- _poseToTransform(out, phi, theta, radius, target) {
392
- const sinPhiR = Math.sin(phi) * radius;
393
- out.setTranslation(
394
- target.x + sinPhiR * Math.sin(theta),
395
- target.y + Math.cos(phi) * radius,
396
- target.z + sinPhiR * Math.cos(theta)
397
- );
398
- out.lookAt(target);
399
-
400
- // lookAt set the rotation and nothing recomposes on its own, so callers reading the
401
- // matrix - _currentBasisMatrix does, immediately - would otherwise get the previous pose
402
- out.updateMatrix();
403
- }
404
-
405
- /** Representative of `target` angle nearest `current` (shortest arc). */
406
- _shortestAzimuth(target, current) {
407
- let d = target - current;
408
- d = d - TAU * Math.floor((d + Math.PI) / TAU); // wrap to (-π, π]
409
- return current + d;
410
- }
411
- }
@@ -1,81 +0,0 @@
1
- # Orbital camera (momentum)
2
-
3
- A drop-in replacement for the legacy orbital camera controller
4
- that makes orbit/pan **responsive while dragging** and **weighty on release** —
5
- the "throw" feel of Google Earth / Maps, not a spring.
6
-
7
- ## Feel model — direct drive + release momentum
8
-
9
- The mistake to avoid is a smoothed-target spring (camera chases a goal): it lags
10
- behind the cursor during a drag (floaty, unresponsive) and just arrives at the
11
- goal on release (no follow-through). Instead:
12
-
13
- - **Position is applied directly.** A drag moves the orbit angle / target 1:1,
14
- zero lag — the camera tracks your hand exactly.
15
- - **Only the velocity is filtered.** Each frame's motion goes into a short
16
- time-windowed history; on release the average velocity over the last
17
- ~100 ms becomes the throw. Averaging the *velocity* (not the position) gives a
18
- clean throw without adding any drag-time lag.
19
- - **On release it coasts** — `value += velocity·dt` with the velocity decaying
20
- exponentially (integrated analytically, so it's exactly frame-rate
21
- independent), settling to a weighty stop. Grab it again and it stops dead.
22
-
23
- Holding still before releasing yields ~zero velocity, so a deliberate slow drag
24
- stops precisely while a flick throws — no special click-vs-drag handling. Set
25
- `momentumEnabled: false` for an instant stop (Maya/CAD precision feel).
26
-
27
- Zoom is applied directly/instantly (wheel notches are discrete, nothing to lag).
28
-
29
- ## Architecture — input and control are separated
30
-
31
- ```
32
- events ──▶ OrbitalCameraInput ──intents──▶ OrbitalCameraRig ──pose──▶ Transform
33
- (adapter, no kinematics) (control core, pure) │
34
- uses MomentumAxis per DOF │
35
- OrbitalCameraController (facade: devices, dt, external-change contract)
36
- ```
37
-
38
- | Layer | File | Responsibility | DOM/clock? |
39
- |---|---|---|---|
40
- | **Momentum primitive** | `MomentumAxis.js` | one DOF: direct drive, windowed-velocity release, exponential coast | **No** |
41
- | **Control core** | `OrbitalCameraRig.js` | orbit/pan/zoom kinematics over momentum axes; `engage*/rotate/panScreen/disengage*/dolly/frameTo`, `update(dt)`, `composeTransform` | **No** |
42
- | **Input adapter** | `OrbitalCameraInput.js` | bracket gestures (`dragStart`→engage, `drag`→apply, `dragEnd`→release); wheel/keys | devices only |
43
- | **Facade** | `OrbitalCameraController.js` | device lifecycle, frame `dt`, write the transform, external-change detection | yes |
44
- | **Config** | `OrbitalCameraConfig.js` | shared feel object + `createPrecisionProfile()` | no |
45
-
46
- The rig and `MomentumAxis` are unit-testable with plain numbers (no browser);
47
- the input adapter is tested by firing synthetic signals at injected fake devices.
48
- 28 specs: direct-drive responsiveness, windowed-velocity throw, frame-rate-
49
- independent coast, hold-still-no-throw, pole clamp, precision (no-momentum) mode,
50
- event→intent mapping.
51
-
52
- ## Import
53
-
54
- ```js
55
- import { OrbitalCameraController } from "@woosh/meep-engine/src/shade/renderer/camera/orbital/index.js";
56
- ```
57
-
58
- Constructor `(camera, domElement)` and `look` / `from_transform` / `pan` /
59
- `update` / `flyTo` plus `distanceLimits` / `movement_speed_scale` / `camera` are
60
- preserved. Pass the frame time to `update()` (`create_frame_loop` already
61
- provides it): `controller.update(frame_time_s)`.
62
-
63
- ## Tuning
64
-
65
- ```js
66
- import { createPrecisionProfile } from "../../webgpu/renderer/camera/orbital/index.js";
67
-
68
- // no inertia, direct control (Maya/CAD)
69
- new OrbitalCameraController(camera, dom, { momentumEnabled: false });
70
-
71
- // heavier / longer glide, or a snappier one
72
- new OrbitalCameraController(camera, dom, { momentumDecayHalfLife: 0.4 }); // weightier
73
- new OrbitalCameraController(camera, dom, { momentumDecayHalfLife: 0.12 }); // snappier
74
- ```
75
-
76
- Key knobs (see `OrbitalCameraConfig.js`): `momentumDecayHalfLife` (glide length),
77
- `velocityWindow` (how much recent motion the throw averages), `momentumStopSpeed`
78
- (when the coast ends), `zoomStep`, `rotateSpeed`/`panSpeed`, `flyToDuration`.
79
-
80
- Touch pinch-zoom is wired but inert until meep's `PointerDevice` dispatches
81
- `on.pinch` (it declares the signal but never fires it).
@@ -1,6 +0,0 @@
1
- export { OrbitalCameraController } from "./OrbitalCameraController.js";
2
- export { OrbitalCameraRig } from "./OrbitalCameraRig.js";
3
- export { OrbitalCameraInput } from "./OrbitalCameraInput.js";
4
- export { MomentumAxis } from "./MomentumAxis.js";
5
- export { ORBITAL_CAMERA_FEEL_DEFAULTS, createOrbitalCameraConfig, createPrecisionProfile } from "./OrbitalCameraConfig.js";
6
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/index.js"],"names":[],"mappings":""}
@@ -1,9 +0,0 @@
1
- export { OrbitalCameraController } from "./OrbitalCameraController.js";
2
- export { OrbitalCameraRig } from "./OrbitalCameraRig.js";
3
- export { OrbitalCameraInput } from "./OrbitalCameraInput.js";
4
- export { MomentumAxis } from "./MomentumAxis.js";
5
- export {
6
- ORBITAL_CAMERA_FEEL_DEFAULTS,
7
- createOrbitalCameraConfig,
8
- createPrecisionProfile,
9
- } from "./OrbitalCameraConfig.js";