@woosh/meep-engine 3.59.0 → 3.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (326) hide show
  1. package/package.json +1 -1
  2. package/src/shade/playground/probe_clipmap/index.html +12 -0
  3. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  4. package/src/shade/playground/probe_clipmap/main.js +5 -0
  5. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  6. package/src/shade/renderer/Renderer.js +4 -6
  7. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  8. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  9. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  10. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  11. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  12. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  13. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  14. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  15. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  16. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  17. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  18. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  19. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  20. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  21. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  22. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  23. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  24. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  25. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  26. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  27. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  28. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  29. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  30. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  31. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  32. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  33. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  34. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  35. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  36. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  37. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  38. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
  39. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
  40. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
  41. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
  42. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
  43. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
  44. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
  45. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +3 -9
  46. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  47. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +13 -31
  48. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +764 -48
  49. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
  50. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
  51. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  52. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
  53. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
  54. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  55. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
  56. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +11 -3
  57. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  58. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +13 -4
  59. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -18
  60. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  61. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -10
  62. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
  63. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  64. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
  65. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
  66. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  67. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
  68. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
  69. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
  70. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
  71. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -8
  72. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  73. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -9
  74. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
  75. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
  76. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
  77. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -1
  78. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  79. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -1
  80. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
  81. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
  82. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
  83. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
  84. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
  85. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
  86. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
  87. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
  88. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
  89. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
  90. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
  91. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
  92. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
  93. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
  94. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
  95. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
  96. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
  97. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
  98. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
  99. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
  101. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +21 -18
  102. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +254 -73
  104. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +149 -8
  105. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  106. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +181 -13
  107. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +179 -7
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +412 -31
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +4 -4
  111. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  112. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +4 -3
  113. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +36 -10
  114. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  115. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +218 -29
  116. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +5 -1
  117. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  118. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +24 -14
  119. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
  120. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  121. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
  122. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
  123. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
  124. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
  125. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +18 -7
  126. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  127. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +157 -51
  128. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
  129. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
  130. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
  131. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
  132. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  133. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
  134. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +16 -3
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +55 -10
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +4 -8
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +21 -36
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +100 -30
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +3 -2
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -1
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +12 -12
  156. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
  157. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
  158. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
  159. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
  160. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
  161. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
  162. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
  163. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
  164. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
  165. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
  166. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
  167. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
  168. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
  169. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
  170. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
  171. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
  172. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
  173. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
  174. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
  175. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
  176. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
  177. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
  178. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
  179. package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
  180. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
  181. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  182. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
  183. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
  184. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  185. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
  186. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
  187. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
  188. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
  189. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
  190. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
  191. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
  192. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
  193. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
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@@ -0,0 +1,15 @@
1
+ import { SegmentTier } from "./SegmentTier.js";
2
+
3
+ /**
4
+ * Decade ladder a {@link SegmentedResourceBarView} uses when given no tiers: a short notch every 10, a full one
5
+ * every 100, a wide one every 1000. Each marks the same amount on every bar; the finer ones drop out on bars
6
+ * where they would crowd. The class names are styled by `segmented-resource-bar.css`, and a caller's own tiers
7
+ * may reuse them.
8
+ *
9
+ * @type {SegmentTier[]}
10
+ */
11
+ export const SEGMENT_TIERS_DEFAULT = [
12
+ SegmentTier.from(10, 'segment-tier-minor', 1, 4),
13
+ SegmentTier.from(100, 'segment-tier-major', 1, 3),
14
+ SegmentTier.from(1000, 'segment-tier-super', 2, 0),
15
+ ];
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @deprecated a canvas-drawn notch, which {@link SegmentedResourceBarView} no longer uses; see {@link SegmentTier}
3
+ */
1
4
  export class SegmentDefinition {
2
5
  /**
3
6
  * @return {SegmentDefinition}
@@ -1 +1 @@
1
- {"version":3,"file":"SegmentDefinition.d.ts","sourceRoot":"","sources":["../../../../../../src/view/elements/progress/segmented/SegmentDefinition.js"],"names":[],"mappings":"AAAA;IAaI;;;;OAIG;IACH,mBAHW,MAAM,kCADL,iBAAiB,CAW5B;IAxBD,cAAU;IAEV;;;;;OAKG;IACH,UAJW,wBAAwB,KACxB,MAAM,UACN,MAAM,QAIhB;CAeJ"}
1
+ {"version":3,"file":"SegmentDefinition.d.ts","sourceRoot":"","sources":["../../../../../../src/view/elements/progress/segmented/SegmentDefinition.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IAaI;;;;OAIG;IACH,mBAHW,MAAM,kCADL,iBAAiB,CAW5B;IAxBD,cAAU;IAEV;;;;;OAKG;IACH,UAJW,wBAAwB,KACxB,MAAM,UACN,MAAM,QAIhB;CAeJ"}
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @deprecated a canvas-drawn notch, which {@link SegmentedResourceBarView} no longer uses; see {@link SegmentTier}
3
+ */
1
4
  export class SegmentDefinition {
2
5
  value = 0;
3
6
 
@@ -0,0 +1,38 @@
1
+ /**
2
+ * One level of notch on a {@link SegmentedResourceBarView}.
3
+ *
4
+ * A tier has a fixed meaning: it marks every multiple of {@link unit} that no coarser tier marks, on every
5
+ * bar, whatever the bar's max. A tier is dropped when its notches would sit closer than
6
+ * {@link min_spacing_px} on screen, finest first.
7
+ */
8
+ export class SegmentTier {
9
+ /**
10
+ * @param {number} unit
11
+ * @param {string} class_name
12
+ * @param {number} width_px
13
+ * @param {number} min_spacing_px
14
+ * @returns {SegmentTier}
15
+ */
16
+ static from(unit: number, class_name: string, width_px: number, min_spacing_px: number): SegmentTier;
17
+ /**
18
+ * Amount between two notches of this tier, in the bar's own units (e.g. 100 hit points)
19
+ * @type {number}
20
+ */
21
+ unit: number;
22
+ /**
23
+ * CSS class every notch of this tier carries; the stylesheet owns its colour, height and highlight
24
+ * @type {string}
25
+ */
26
+ class_name: string;
27
+ /**
28
+ * Notch width in CSS pixels, scaled by the whole part of the device pixel ratio so it stays whole device pixels
29
+ * @type {number}
30
+ */
31
+ width_px: number;
32
+ /**
33
+ * Below this on-screen spacing between neighbouring notches, in CSS pixels, the tier is dropped
34
+ * @type {number}
35
+ */
36
+ min_spacing_px: number;
37
+ }
38
+ //# sourceMappingURL=SegmentTier.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SegmentTier.d.ts","sourceRoot":"","sources":["../../../../../../src/view/elements/progress/segmented/SegmentTier.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH;IAyBI;;;;;;OAMG;IACH,kBANW,MAAM,cACN,MAAM,YACN,MAAM,kBACN,MAAM,GACJ,WAAW,CAWvB;IAxCD;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,YAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,gBAFU,MAAM,CAEG;CAmBtB"}
@@ -0,0 +1,50 @@
1
+ /**
2
+ * One level of notch on a {@link SegmentedResourceBarView}.
3
+ *
4
+ * A tier has a fixed meaning: it marks every multiple of {@link unit} that no coarser tier marks, on every
5
+ * bar, whatever the bar's max. A tier is dropped when its notches would sit closer than
6
+ * {@link min_spacing_px} on screen, finest first.
7
+ */
8
+ export class SegmentTier {
9
+ /**
10
+ * Amount between two notches of this tier, in the bar's own units (e.g. 100 hit points)
11
+ * @type {number}
12
+ */
13
+ unit = 1;
14
+
15
+ /**
16
+ * CSS class every notch of this tier carries; the stylesheet owns its colour, height and highlight
17
+ * @type {string}
18
+ */
19
+ class_name = '';
20
+
21
+ /**
22
+ * Notch width in CSS pixels, scaled by the whole part of the device pixel ratio so it stays whole device pixels
23
+ * @type {number}
24
+ */
25
+ width_px = 1;
26
+
27
+ /**
28
+ * Below this on-screen spacing between neighbouring notches, in CSS pixels, the tier is dropped
29
+ * @type {number}
30
+ */
31
+ min_spacing_px = 0;
32
+
33
+ /**
34
+ * @param {number} unit
35
+ * @param {string} class_name
36
+ * @param {number} width_px
37
+ * @param {number} min_spacing_px
38
+ * @returns {SegmentTier}
39
+ */
40
+ static from(unit, class_name, width_px, min_spacing_px) {
41
+ const r = new SegmentTier();
42
+
43
+ r.unit = unit;
44
+ r.class_name = class_name;
45
+ r.width_px = width_px;
46
+ r.min_spacing_px = min_spacing_px;
47
+
48
+ return r;
49
+ }
50
+ }
@@ -1,15 +1,42 @@
1
+ /**
2
+ * Resource bar in the style of a MOBA health bar: the values fill it end to end, notches mark fixed amounts, and
3
+ * a ghost behind the fill trails a drop so the loss stays readable for a moment.
4
+ *
5
+ * Two modes:
6
+ * - notches (default): a continuous fill, with a notch at every multiple of each {@link SegmentTier}'s unit;
7
+ * - cells (`cells` given): `count` separate cells with exact, identical gaps, for counting rounds and the like.
8
+ *
9
+ * Notches and cells sit on whole device pixels at any pixel ratio and under a CSS scale. Colours, notch heights
10
+ * and the ghost are styled by `segmented-resource-bar.css` through `--segmented-bar-*` custom properties.
11
+ */
1
12
  export class SegmentedResourceBarView extends View {
2
13
  /**
3
14
  *
4
15
  * @param {Object} options
5
- * @param {(Vector1|ObservedInteger)[]} options.values
16
+ * @param {(Vector1|ObservedInteger)[]} options.values stacked end to end, value 0 first; their total is clamped to max
6
17
  * @param {Vector1|ObservedInteger|ReactiveExpression} [options.max=1]
7
18
  * @param {string[]} [options.classList]
19
+ * @param {{unit:number, class_name:string, width_px:number, min_spacing_px:number}[]} [options.tiers] notch tiers, finest first; see {@link SegmentTier}
20
+ * @param {{count:number, group:number}|null} [options.cells] draw `count` cells instead of notches, in groups of `group` (0 for none)
21
+ * @param {number} [options.ghost_delay_ms=450] how long the ghost holds after a drop
22
+ * @param {number} [options.ghost_duration_ms=350] how long the ghost then takes to catch up; 0 under prefers-reduced-motion
8
23
  */
9
- constructor({ values, max, classList }: {
24
+ constructor({ values, max, classList, tiers, cells, ghost_delay_ms, ghost_duration_ms }: {
10
25
  values: (Vector1 | ObservedInteger)[];
11
26
  max?: Vector1 | ObservedInteger | ReactiveExpression;
12
27
  classList?: string[];
28
+ tiers?: {
29
+ unit: number;
30
+ class_name: string;
31
+ width_px: number;
32
+ min_spacing_px: number;
33
+ }[];
34
+ cells?: {
35
+ count: number;
36
+ group: number;
37
+ } | null;
38
+ ghost_delay_ms?: number;
39
+ ghost_duration_ms?: number;
13
40
  });
14
41
  /**
15
42
  *
@@ -23,37 +50,155 @@ export class SegmentedResourceBarView extends View {
23
50
  * @private
24
51
  */
25
52
  private __value_max;
53
+ /**
54
+ * @type {{unit:number, class_name:string, width_px:number, min_spacing_px:number}[]}
55
+ * @private
56
+ */
57
+ private __tiers;
58
+ /**
59
+ * @type {{count:number, group:number}|null}
60
+ * @private
61
+ */
62
+ private __cells;
63
+ /**
64
+ * @type {GhostTrail}
65
+ * @private
66
+ */
67
+ private __ghost;
68
+ /**
69
+ * @type {number}
70
+ * @private
71
+ */
72
+ private __ghost_duration_ms;
73
+ /**
74
+ * Total fill as a fraction of max, as last drawn
75
+ * @type {number}
76
+ * @private
77
+ */
78
+ private __total_fraction;
79
+ /**
80
+ * @type {MediaQueryList|null}
81
+ * @private
82
+ */
83
+ private __reduced_motion;
84
+ /**
85
+ * Watches for the device pixel ratio moving off the one the layout was built for
86
+ * @type {MediaQueryList|null}
87
+ * @private
88
+ */
89
+ private __dpr_query;
90
+ /**
91
+ * @private
92
+ */
93
+ private __handle_dpr_change;
94
+ __frame_pending: boolean;
95
+ __frame_id: number;
96
+ /**
97
+ * @private
98
+ */
99
+ private __animate_ghost;
100
+ __built_max: number;
101
+ __built_width: number;
102
+ __built_ratio: number;
103
+ __built_origin_phase: number;
104
+ /**
105
+ * scratch for {@link segment_notch_place}
106
+ * @type {Float64Array}
107
+ * @private
108
+ */
109
+ private __place;
26
110
  /**
27
111
  *
28
112
  * @type {List<NumericInterval>}
29
113
  */
30
114
  highlights: List<NumericInterval>;
31
115
  el: HTMLDivElement;
32
- __v__fill: EmptyView;
33
- __value_fills: EmptyView[];
34
- __v__ghost: EmptyView;
35
- __v_segments: CanvasView;
116
+ /**
117
+ * @type {HTMLElement}
118
+ * @private
119
+ */
120
+ private __el_ghost;
121
+ /**
122
+ * @type {HTMLElement[]}
123
+ * @private
124
+ */
125
+ private __value_fills;
126
+ /**
127
+ * @type {HTMLElement[]}
128
+ * @private
129
+ */
130
+ private __notch_elements;
131
+ /**
132
+ * @type {HTMLElement[]}
133
+ * @private
134
+ */
135
+ private __cell_elements;
136
+ __cell_fill_elements: HTMLDivElement[];
137
+ __cell_ghost_elements: HTMLDivElement[];
138
+ __cell_states: Uint8Array;
139
+ __cell_fill_drawn: Float64Array;
140
+ __cell_ghost_drawn: Float64Array;
141
+ /**
142
+ * The notches' own box; what they are positioned in and what is measured to place them
143
+ * @type {HTMLElement}
144
+ * @private
145
+ */
146
+ private __el_layout;
36
147
  /**
37
148
  *
38
149
  * @type {ListView}
39
150
  */
40
151
  highlightViews: ListView;
41
152
  /**
42
- * We need an observer in order to know when we need to resize the canvas element that holds marks
153
+ * Tells us when the bar's width moves, so the notches or cells can be placed again
43
154
  * @type {DomSizeObserver}
44
155
  * @private
45
156
  */
46
157
  private __sizeObserver;
47
158
  update(): void;
48
- __updateSize(): void;
49
159
  handleMaxChange(): void;
160
+ /**
161
+ * Place the notches or cells again, if the max, the bar's width (by {@link REBUILD_WIDTH_THRESHOLD_PX} or more),
162
+ * its pixel ratio or the device-pixel phase of its left edge has moved since they were last placed.
163
+ */
50
164
  updateSegments(): void;
165
+ /**
166
+ * @param {number} max
167
+ * @param {number} width
168
+ * @param {number} left
169
+ * @param {number} ratio
170
+ * @private
171
+ */
172
+ private __place_notches;
173
+ /**
174
+ * @param {number} width
175
+ * @param {number} left
176
+ * @param {number} ratio
177
+ * @private
178
+ */
179
+ private __place_cells;
51
180
  updateFill(): void;
181
+ /**
182
+ * Draw the cells (in cell mode) and the ghost as they stand at `time_ms`, and keep animating until the ghost settles
183
+ * @param {number} time_ms
184
+ * @private
185
+ */
186
+ private __draw;
187
+ /**
188
+ * @param {number} total_fraction
189
+ * @param {number} ghost_fraction
190
+ * @private
191
+ */
192
+ private __draw_cells;
193
+ /**
194
+ * Arm a one-shot watch on the current device pixel ratio; it fires when the window moves to another screen or the
195
+ * page is zoomed, neither of which resizes the bar in CSS pixels
196
+ * @private
197
+ */
198
+ private __watch_device_pixel_ratio;
52
199
  }
53
200
  import View from "../../../View.js";
54
201
  import List from "../../../../core/collection/list/List.js";
55
- import EmptyView from "../../EmptyView.js";
56
- import { CanvasView } from "../../CanvasView.js";
57
202
  import ListView from "../../../common/ListView.js";
58
203
  import Vector1 from "../../../../core/geom/Vector1.js";
59
204
  //# sourceMappingURL=SegmentedResourceBarView.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"SegmentedResourceBarView.d.ts","sourceRoot":"","sources":["../../../../../../src/view/elements/progress/segmented/SegmentedResourceBarView.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;GAUG;AACH;IACI;;;;;;;;;;OAUG;IACH;QARgD,MAAM,EAA3C,CAAC,OAAO,kBAAgB,CAAC,EAAE;QAC0B,GAAG,GAAxD,OAAO,uCAAmC;QACvB,SAAS,GAA5B,MAAM,EAAE;QAC6E,KAAK,GAA1F;YAAC,IAAI,EAAC,MAAM,CAAC;YAAC,UAAU,EAAC,MAAM,CAAC;YAAC,QAAQ,EAAC,MAAM,CAAC;YAAC,cAAc,EAAC,MAAM,CAAA;SAAC,EAAE;QAC9B,KAAK,GAAjD;YAAC,KAAK,EAAC,MAAM,CAAC;YAAC,KAAK,EAAC,MAAM,CAAA;SAAC,GAAC,IAAI;QAChB,cAAc,GAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;OAsQhB;IA9OG;;;;OAIG;IACH,yBAA8B;IAE9B;;;;OAIG;IACH,oBAAsB;IAEtB;;;OAGG;IACH,gBAAoB;IAEpB;;;OAGG;IACH,gBAAoB;IAEpB;;;OAGG;IACH,gBAA+B;IAG/B;;;OAGG;IACH,4BAA4C;IAE5C;;;;OAIG;IACH,yBAAyB;IAEzB;;;OAGG;IACH,yBAAgH;IAEhH;;;;OAIG;IACH,oBAAuB;IAie3B;;OAEG;IACH,4BASC;IAzeG,yBAA4B;IAC5B,mBAAmB;IA8bvB;;OAEG;IACH,wBAQC;IArcG,oBAAsB;IACtB,sBAAwB;IACxB,sBAAwB;IACxB,6BAA+B;IAE/B;;;;OAIG;IACH,gBAAkC;IAElC;;;OAGG;IACH,YAFU,qBAAqB,CAEH;IAG5B,mBAAuC;IASvC;;;OAGG;IACH,mBAA+C;IAG/C;;;OAGG;IACH,sBAAuB;IAEvB;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,wBAAyB;IACzB,uCAA8B;IAC9B,wCAA+B;IAC/B,0BAAqE;IAGrE,gCAA2E;IAC3E,iCAA4E;IAkBxE;;;;OAIG;IACH,oBAAgD;IA8BpD;;;OAGG;IACH,gBAFU,QAAQ,CAsChB;IAWF;;;;OAIG;IACH,uBAA2C;IAuC/C,eAGC;IAED,wBAGC;IAED;;;OAGG;IACH,uBAmDC;IAED;;;;;;OAMG;IACH,wBAoCC;IAED;;;;;OAKG;IACH,sBAkBC;IAED,mBAwCC;IAED;;;;OAIG;IACH,eAaC;IAED;;;;OAIG;IACH,qBA6BC;IAeD;;;;OAIG;IACH,mCAUC;CAeJ;iBAxnBgB,kBAAkB;iBALlB,0CAA0C;qBAGtC,6BAA6B;oBAF9B,kCAAkC"}