@woosh/meep-engine 3.54.0 → 3.56.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/shade/RENDERER_CONTRACT.md +5 -2
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
- package/src/shade/renderer/Renderer.d.ts +5 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +26 -3
- package/src/shade/renderer/hiz/generate_downsampler_code.js +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +10 -5
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +30 -14
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +17 -3
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
- package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts +0 -12
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts +0 -52
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +0 -24
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +0 -16
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +0 -23
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +0 -1
|
@@ -53,7 +53,7 @@ export class NSS {
|
|
|
53
53
|
* @returns {number}
|
|
54
54
|
*/
|
|
55
55
|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
|
56
|
-
static "__#
|
|
56
|
+
static "__#200@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
|
|
57
57
|
/**
|
|
58
58
|
* @param {GraphicsContext} graphics
|
|
59
59
|
*/
|
|
@@ -37,10 +37,3 @@ It has drifted against the live pipeline in one way that a reader will not notic
|
|
|
37
37
|
directory: the à-trous path grew `chunk_ssr_metadata`, and the variance/metadata contract the
|
|
38
38
|
prefilter expects predates it. Reconcile those before wiring the pass in, rather than after.
|
|
39
39
|
|
|
40
|
-
## Sibling trap, same territory
|
|
41
|
-
|
|
42
|
-
`graph_build_depth_max_pyramid.js` (also one directory up, also unreferenced) builds a
|
|
43
|
-
**single-channel `r32float`** max-depth chain, while the live `HierarchicalZBuffer` the SSR trace
|
|
44
|
-
actually reads is **two-channel** — `chunk_ffx_sssr_load_depth` reads its `.y`. The two are not
|
|
45
|
-
interchangeable, and swapping one in for the other gives a silently zero `.y` rather than an error.
|
|
46
|
-
That file's own header says the same thing.
|
|
@@ -1,11 +1,3 @@
|
|
|
1
|
-
export namespace ViewStats {
|
|
2
|
-
let VisibleMeshes0: number;
|
|
3
|
-
let VisibleMeshlets0: number;
|
|
4
|
-
let VisibleTriangles0: number;
|
|
5
|
-
let VisibleMeshes1: number;
|
|
6
|
-
let VisibleMeshlets1: number;
|
|
7
|
-
let VisibleTriangles1: number;
|
|
8
|
-
}
|
|
9
1
|
/**
|
|
10
2
|
* Represents state of scene rendering from a given point of view
|
|
11
3
|
*/
|
|
@@ -75,11 +67,6 @@ export class GPUViewContext {
|
|
|
75
67
|
* @returns {GPUTypedBuffer}
|
|
76
68
|
*/
|
|
77
69
|
get uniform_buffer(): GPUTypedBuffer;
|
|
78
|
-
/**
|
|
79
|
-
*
|
|
80
|
-
* @returns {GPUViewVolumetrics}
|
|
81
|
-
*/
|
|
82
|
-
get volumetrics(): GPUViewVolumetrics;
|
|
83
70
|
/**
|
|
84
71
|
* Unsafe, be sure you understand what you are doing when using this
|
|
85
72
|
* @param {GPUCameraContext} v
|
|
@@ -138,7 +125,6 @@ export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
|
138
125
|
export type GPUSceneContext = import("../scene/GPUSceneContext.js").GPUSceneContext;
|
|
139
126
|
import { HierarchicalZBuffer } from "../hiz/HierarchicalZBuffer.js";
|
|
140
127
|
import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
|
|
141
|
-
import { GPUViewVolumetrics } from "../volumetrics/GPUViewVolumetrics.js";
|
|
142
128
|
import { GPUCameraContext } from "../camera/GPUCameraContext.js";
|
|
143
129
|
import { VGeoViewCut } from "../geometry/virtual/runtime/VGeoViewCut.js";
|
|
144
130
|
//# sourceMappingURL=GPUViewContext.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUViewContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUViewContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewContext.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH;IAmOI;;;;;OAKG;IACH,sBAJW,eAAe,SACf,eAAe,UACf,gBAAgB,EAuB1B;IA5PD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,OAFU,MAAM,CAEL;IAuBX;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAiBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,KACN,MAAM,QAOhB;IAED,wEAAwE;IACxE,2BAAqC;IAErC,6BAA6B;IAC7B,8BAEC;IAQD;;;OAGG;IACH,0BAEC;IAED;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAUhB;IAgBD;;;OAGG;IACH,kDAEC;IAdD;;;OAGG;IACH,iDAEC;IAgBD;;;OAGG;IACH,qCAEC;IA4BD;;;OAGG;IACH,mDAEC;IAdD;;;OAGG;IACH,kDAEC;IAyBD;;OAEG;IACH,wCAEC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,mEAEC;IA+BD;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAWnB;IAED;;;OAGG;IACH,QAFY,MAAM,CAIjB;IAED,wBA6BC;IAGD;;;OAGG;IACH,YAFW,eAAe,QAWzB;IAED;;OAEG;IACH,0BAFW,sBAAsB,QAShC;IAED,gBAgBC;IAGL;;;OAGG;IACH,2BAFU,OAAO,CAEwB;;CANxC;qCA9WY,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;oCAN9B,+BAA+B;+BAHpC,6BAA6B;iCAC3B,+BAA+B;4BACpC,4CAA4C"}
|
|
@@ -9,7 +9,6 @@ import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
|
|
|
9
9
|
import { GPUCameraContext } from "../camera/GPUCameraContext.js";
|
|
10
10
|
import { VGeoViewCut } from "../geometry/virtual/runtime/VGeoViewCut.js";
|
|
11
11
|
import { HierarchicalZBuffer } from "../hiz/HierarchicalZBuffer.js";
|
|
12
|
-
import { GPUViewVolumetrics } from "../volumetrics/GPUViewVolumetrics.js";
|
|
13
12
|
import { VIEW_UNIFORM_STRUCT } from "./VIEW_UNIFORM_STRUCT.js";
|
|
14
13
|
|
|
15
14
|
/**
|
|
@@ -20,16 +19,6 @@ import { VIEW_UNIFORM_STRUCT } from "./VIEW_UNIFORM_STRUCT.js";
|
|
|
20
19
|
|
|
21
20
|
let id_counter = 0;
|
|
22
21
|
|
|
23
|
-
export const ViewStats = {
|
|
24
|
-
VisibleMeshes0: 0,
|
|
25
|
-
VisibleMeshlets0: 1,
|
|
26
|
-
VisibleTriangles0: 2,
|
|
27
|
-
// second draw pass (after partial hzb)
|
|
28
|
-
VisibleMeshes1: 3,
|
|
29
|
-
VisibleMeshlets1: 4,
|
|
30
|
-
VisibleTriangles1: 5,
|
|
31
|
-
}
|
|
32
|
-
|
|
33
22
|
/**
|
|
34
23
|
* Represents state of scene rendering from a given point of view
|
|
35
24
|
*/
|
|
@@ -188,20 +177,6 @@ export class GPUViewContext {
|
|
|
188
177
|
return this.#uniform_buffer;
|
|
189
178
|
}
|
|
190
179
|
|
|
191
|
-
/**
|
|
192
|
-
* Per-view volumetric fog (froxel LUTs + integration).
|
|
193
|
-
* @type {GPUViewVolumetrics}
|
|
194
|
-
*/
|
|
195
|
-
#volumetrics;
|
|
196
|
-
|
|
197
|
-
/**
|
|
198
|
-
*
|
|
199
|
-
* @returns {GPUViewVolumetrics}
|
|
200
|
-
*/
|
|
201
|
-
get volumetrics() {
|
|
202
|
-
return this.#volumetrics;
|
|
203
|
-
}
|
|
204
|
-
|
|
205
180
|
|
|
206
181
|
/**
|
|
207
182
|
* What is that we're drawing?
|
|
@@ -299,8 +274,6 @@ export class GPUViewContext {
|
|
|
299
274
|
|
|
300
275
|
this.#previous_camera_state = camera.clone();
|
|
301
276
|
|
|
302
|
-
this.#volumetrics = new GPUViewVolumetrics(this, device);
|
|
303
|
-
|
|
304
277
|
this.#virtual_geometry_cut = new VGeoViewCut({ device, label: this.label });
|
|
305
278
|
|
|
306
279
|
}
|
|
@@ -403,8 +376,6 @@ export class GPUViewContext {
|
|
|
403
376
|
|
|
404
377
|
this.#hierarchical_z_buffer.destroy();
|
|
405
378
|
|
|
406
|
-
this.#volumetrics.destroy();
|
|
407
|
-
|
|
408
379
|
this.#virtual_geometry_cut.destroy();
|
|
409
380
|
}
|
|
410
381
|
}
|
|
@@ -37,7 +37,7 @@ export class ViewManager {
|
|
|
37
37
|
obtain(view: View): GPUViewContext;
|
|
38
38
|
/**
|
|
39
39
|
* Release the GPU context cached for a view, destroying its GPU resources (view uniform
|
|
40
|
-
* buffer, hierarchical-Z buffer,
|
|
40
|
+
* buffer, hierarchical-Z buffer, and the previous-frame camera clone), and drop
|
|
41
41
|
* the cache entry. The cache keys on the View object with no GC path, so a context whose view
|
|
42
42
|
* is gone (e.g. an evicted shadowmap face) must be released explicitly or its buffers leak.
|
|
43
43
|
* No-op if the view was never obtained.
|
|
@@ -110,7 +110,7 @@ export class ViewManager {
|
|
|
110
110
|
|
|
111
111
|
/**
|
|
112
112
|
* Release the GPU context cached for a view, destroying its GPU resources (view uniform
|
|
113
|
-
* buffer, hierarchical-Z buffer,
|
|
113
|
+
* buffer, hierarchical-Z buffer, and the previous-frame camera clone), and drop
|
|
114
114
|
* the cache entry. The cache keys on the View object with no GC path, so a context whose view
|
|
115
115
|
* is gone (e.g. an evicted shadowmap face) must be released explicitly or its buffers leak.
|
|
116
116
|
* No-op if the view was never obtained.
|
|
@@ -1,10 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
3
|
+
* @typedef {import("../view/GPUViewContext.js").GPUViewContext} GPUViewContext
|
|
4
|
+
*/
|
|
1
5
|
export class GPUViewVolumetrics {
|
|
2
6
|
/**
|
|
3
7
|
*
|
|
4
|
-
* @param {GPUViewContext} view
|
|
5
8
|
* @param {GPUDevice} device
|
|
6
9
|
*/
|
|
7
|
-
constructor(
|
|
10
|
+
constructor(device: GPUDevice);
|
|
8
11
|
/**
|
|
9
12
|
* @param {boolean} v
|
|
10
13
|
*/
|
|
@@ -13,6 +16,31 @@ export class GPUViewVolumetrics {
|
|
|
13
16
|
* @returns {boolean}
|
|
14
17
|
*/
|
|
15
18
|
get taa_enabled(): boolean;
|
|
19
|
+
/**
|
|
20
|
+
* @param {number} v positive integer
|
|
21
|
+
*/
|
|
22
|
+
set tile_size(v: number);
|
|
23
|
+
/**
|
|
24
|
+
* Size of one froxel in XY, in screen pixels. Smaller is finer fog detail at a cost that grows
|
|
25
|
+
* with the inverse square. The grid is resized on the next update and the TAA history dropped,
|
|
26
|
+
* so the frame after a change starts its accumulation over.
|
|
27
|
+
*
|
|
28
|
+
* The grid's XY extent, `ceil(view resolution / tile_size)`, must stay within the device's
|
|
29
|
+
* `maxTextureDimension3D`.
|
|
30
|
+
* @returns {number}
|
|
31
|
+
*/
|
|
32
|
+
get tile_size(): number;
|
|
33
|
+
/**
|
|
34
|
+
* @param {number} v integer, at least 2 (the depth curve needs a first and a last slice) and at
|
|
35
|
+
* most the device's `maxTextureDimension3D`
|
|
36
|
+
*/
|
|
37
|
+
set resolution_z(v: number);
|
|
38
|
+
/**
|
|
39
|
+
* Number of froxel slices between the camera near and {@link froxel_far}. Cost grows linearly.
|
|
40
|
+
* The grid is resized on the next update and the TAA history dropped, as for {@link tile_size}.
|
|
41
|
+
* @returns {number}
|
|
42
|
+
*/
|
|
43
|
+
get resolution_z(): number;
|
|
16
44
|
/**
|
|
17
45
|
* @param {number} v
|
|
18
46
|
*/
|
|
@@ -25,11 +53,19 @@ export class GPUViewVolumetrics {
|
|
|
25
53
|
* @returns {GPUIrradianceClipmap}
|
|
26
54
|
*/
|
|
27
55
|
get irradiance_clipmap(): GPUIrradianceClipmap;
|
|
56
|
+
/**
|
|
57
|
+
* Drop the TAA history, so the next frame integrates without blending against what came before
|
|
58
|
+
* it. For a cut the grid, the depth curve and the view cannot see: the camera jumped, or the
|
|
59
|
+
* scene changed significantly.
|
|
60
|
+
*/
|
|
61
|
+
reset_history(): void;
|
|
28
62
|
destroy(): void;
|
|
29
63
|
/**
|
|
30
64
|
*
|
|
31
65
|
* @param {Object} options
|
|
32
66
|
* @param {FrameGraph} options.graph
|
|
67
|
+
* @param {GPUViewContext} options.view what the fog is seen from: its resolution sizes the
|
|
68
|
+
* froxel grid, its camera places it, its scene fills it
|
|
33
69
|
* @param {number} options.light_cluster_data
|
|
34
70
|
* @param {number} options.light_cluster_lookup
|
|
35
71
|
* @param {number} options.light_cluster_parameters
|
|
@@ -39,8 +75,9 @@ export class GPUViewVolumetrics {
|
|
|
39
75
|
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
40
76
|
* @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number, uniform: number}}}
|
|
41
77
|
*/
|
|
42
|
-
graph_update({ graph, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, }: {
|
|
78
|
+
graph_update({ graph, view, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, }: {
|
|
43
79
|
graph: FrameGraph;
|
|
80
|
+
view: GPUViewContext;
|
|
44
81
|
light_cluster_data: number;
|
|
45
82
|
light_cluster_lookup: number;
|
|
46
83
|
light_cluster_parameters: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;IA0MI;;;OAGG;IACH,+BAuCC;IA/MD;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IAuCD;;OAEG;IACH,yBAIC;IApBD;;;;;;;;OAQG;IACH,wBAEC;IAoBD;;;OAGG;IACH,4BAMC;IAnBD;;;;OAIG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAwHD;;OAEG;IACH,+CAEC;IAED;;;;OAIG;IACH,sBAEC;IAED,gBAcC;IAsOD;;;;;;;;;;;;;;OAcG;IACH;QAZ+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QAEE,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;QACkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;QAC7E;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CA6GxG;;CAEJ;yBA3nBY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc;qCAX1B,8CAA8C;gCAXnD,uCAAuC"}
|