@woosh/meep-engine 3.42.0 → 3.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/prototypeEditorShell.d.ts.map +1 -1
- package/editor/prototypeEditorShell.js +4 -2
- package/package.json +91 -96
- package/src/engine/Clock.d.ts +15 -0
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +29 -5
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +11 -19
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts +57 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.js +84 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +23 -13
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +61 -64
- package/src/engine/graphics3/AnimationSystem.d.ts +24 -15
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +67 -61
- package/src/engine/graphics3/MeshSkinSystem.d.ts +56 -0
- package/src/engine/graphics3/MeshSkinSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSkinSystem.js +317 -0
- package/src/engine/graphics3/MeshSystem.d.ts +15 -35
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +21 -298
- package/src/engine/graphics3/RowChains.d.ts +76 -0
- package/src/engine/graphics3/RowChains.d.ts.map +1 -0
- package/src/engine/graphics3/RowChains.js +347 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +329 -309
- package/src/engine/graphics3/animation/AnimationClips.d.ts +56 -0
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClips.js +79 -0
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +13 -14
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +262 -263
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +3 -3
- package/src/engine/graphics3/animation/write_clip_playback.js +4 -4
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +5 -0
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +80 -75
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +4 -24
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/PrefabInstance.js +60 -80
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +16 -3
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +49 -12
- package/src/engine/graphics3/prefab/prefab_place.d.ts +31 -17
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_place.js +175 -130
- package/src/engine/graphics3/register_clips.d.ts +64 -0
- package/src/engine/graphics3/register_clips.d.ts.map +1 -0
- package/src/engine/graphics3/register_clips.js +114 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +795 -0
- package/src/engine/physics/cloth/PLAN.md +339 -9
- package/src/engine/physics/cloth/build/ClothProxy.d.ts +113 -61
- package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/ClothProxy.js +142 -77
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts +22 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.js +75 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +43 -30
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +357 -284
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts +62 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.js +280 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +1 -1
- package/src/engine/physics/cloth/ecs/Cloth.d.ts +17 -9
- package/src/engine/physics/cloth/ecs/Cloth.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/Cloth.js +220 -212
- package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +6 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts +91 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothHold.js +103 -0
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +254 -48
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +277 -47
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts +73 -0
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPin.js +92 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts +36 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.js +61 -0
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +23 -17
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +29 -27
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +12 -14
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +20 -15
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +57 -36
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +816 -179
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +12 -13
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +20 -14
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +63 -11
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +321 -84
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +9 -7
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +9 -7
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +3 -3
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +30 -30
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +37 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +142 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts +97 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.js +608 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +160 -9
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +17 -22
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +55 -117
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -6
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +44 -15
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +5 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +60 -16
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +65 -58
- package/src/engine/physics/cloth/playground/collide_main.js +1 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +17 -5
- package/src/engine/physics/cloth/playground/garment_main.js +1 -1
- package/src/engine/physics/cloth/playground/rig_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/rig_build.js +302 -296
- package/src/engine/physics/cloth/solver/ClothState.d.ts +45 -7
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +63 -7
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +6 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +7 -2
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts +114 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.js +362 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +6 -2
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +13 -13
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +24 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +24 -12
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +16 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +183 -20
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +10 -3
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.js +353 -346
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +7 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +7 -5
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -9
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +26 -26
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/simulation/Ticker.d.ts +13 -0
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +43 -8
- package/src/shade/RENDERER_CONTRACT.md +8 -2
- package/src/shade/playground/mesh_row_ceiling/main.js +2 -1
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +11 -19
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +6 -3
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +90 -90
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +502 -509
- package/src/shade/playground/texture_encode/README.md +129 -109
- package/src/shade/playground/texture_encode/main.js +1430 -1430
- package/src/shade/playground/vgeo_runtime/README.md +5 -4
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +6 -5
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +45 -14
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +316 -64
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +5 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -1
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
- package/src/shade/renderer/geometry/BoxGeometry.d.ts +1 -11
- package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/BoxGeometry.js +6 -13
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts +19 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.js +24 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts +20 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/ConeGeometry.js +33 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CylinderGeometry.js +35 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts +17 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/PlaneGeometry.js +22 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts +18 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/TorusGeometry.js +23 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.js +34 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.js +205 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts +21 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.js +36 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +44 -9
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts +20 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.js +190 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -2
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +26 -8
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +56 -39
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +46 -4
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +4 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -79
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +7 -3
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +13 -9
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +4 -3
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +200 -194
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +6 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +334 -329
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +7 -2
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +16 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
- package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +2444 -2345
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js +312 -310
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts +3 -3
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.js +383 -375
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.js +349 -346
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts +58 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.js +536 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts +21 -7
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.js +291 -327
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts +25 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.js +99 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts +5 -3
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.js +47 -71
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts +10 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.js +50 -0
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts +4 -5
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +7 -8
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
- package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +5 -4
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +41 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +112 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +9 -23
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +228 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +7 -5
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +8 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +3 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +3 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +3 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +4 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +17 -7
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +11 -4
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +93 -30
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +13 -5
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +29 -8
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +155 -30
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +6 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +157 -39
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +91 -21
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +442 -70
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +11 -3
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +3 -0
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +74 -3
- package/src/engine/graphics3/register_instance_animation.d.ts +0 -114
- package/src/engine/graphics3/register_instance_animation.d.ts.map +0 -1
- package/src/engine/graphics3/register_instance_animation.js +0 -201
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import { EntityComponentDataset } from "../../../ecs/EntityComponentDataset.js";
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import { EntityManager } from "../../../ecs/EntityManager.js";
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TransformAttachment
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/**
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* # Rigs for the M1 playground
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* component on top of the pile.
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*
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* The rigs exist to make §3.1's claim visible: **several hanging parts under one
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* `Cloth` are one coupled solve**, in one `ClothState`, with one colouring. The
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*
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* published package and this page is not, so importing across that line would
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* ship a broken module.
|
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33
|
+
*
|
|
34
|
+
* @author Alex Goldring
|
|
35
|
+
* @copyright Company Named Limited (c) 2026
|
|
36
|
+
*/
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* @typedef {object} ClothRigScene
|
|
40
|
+
* @property {EntityManager} em
|
|
41
|
+
* @property {EntityComponentDataset} ecd
|
|
42
|
+
* @property {ClothSystem} cloth
|
|
43
|
+
* @property {number[]} anchor the entity each `Cloth` sits on
|
|
44
|
+
* @property {number[][]} strand entity ids per strand, for drawing
|
|
45
|
+
* @property {number[]} excluded entities pruned out of the walk, drawn differently
|
|
46
|
+
*/
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Every rig the page can build, in the order the buttons appear.
|
|
50
|
+
* @type {Array<{id: string, label: string, blurb: string, dynamics: string}>}
|
|
51
|
+
*/
|
|
52
|
+
export const CLOTH_RIGS = [
|
|
53
|
+
{
|
|
54
|
+
id: 'rope',
|
|
55
|
+
label: 'rope',
|
|
56
|
+
blurb: '24 links, one strand. The simplest thing the subtree path does.',
|
|
57
|
+
dynamics: 'ROPE'
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
id: 'chain',
|
|
61
|
+
label: 'chain',
|
|
62
|
+
blurb: 'Shorter, stiffer links at 2×6 — the deepest budget in the library.',
|
|
63
|
+
dynamics: 'CHAIN'
|
|
64
|
+
},
|
|
65
|
+
{
|
|
66
|
+
id: 'strands',
|
|
67
|
+
label: 'multi-strand rig',
|
|
68
|
+
blurb: 'Five strands under ONE Cloth: one solve, one state, one colouring.',
|
|
69
|
+
dynamics: 'HAIR'
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
id: 'sign',
|
|
73
|
+
label: 'hanging sign',
|
|
74
|
+
blurb: 'Two ropes to a crossbar, with the sign itself excluded from the walk.',
|
|
75
|
+
dynamics: 'ROPE'
|
|
76
|
+
},
|
|
77
|
+
{
|
|
78
|
+
id: 'nested',
|
|
79
|
+
label: 'nested cloths',
|
|
80
|
+
blurb: 'A rope with a second Cloth partway down: two solves, ordered by depth.',
|
|
81
|
+
dynamics: 'ROPE'
|
|
82
|
+
}
|
|
83
|
+
];
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* **Asynchronous, and it has to be.** `EntityManager#startup` resolves through
|
|
87
|
+
* a callback, and an entity created before it resolves is never linked — the
|
|
88
|
+
* observers that watch for a complete component tuple are wired during startup.
|
|
89
|
+
* A page that built its rig synchronously would get a `Cloth` the system never
|
|
90
|
+
* saw, which looks exactly like a solver that produced nothing.
|
|
91
|
+
*
|
|
92
|
+
* @param {object} options
|
|
93
|
+
* @param {string} options.rig one of {@link CLOTH_RIGS}
|
|
94
|
+
* @param {string} options.dynamics library entry name
|
|
95
|
+
* @param {number} options.links
|
|
96
|
+
* @param {number} options.spacing
|
|
97
|
+
* @returns {Promise<ClothRigScene>}
|
|
98
|
+
*/
|
|
99
|
+
export async function build_cloth_rig({ rig, dynamics, links, spacing }) {
|
|
100
|
+
const em = new EntityManager();
|
|
101
|
+
const ecd = new EntityComponentDataset();
|
|
102
|
+
|
|
103
|
+
ecd.setComponentTypeMap([Transform64, TransformAttachment, Cloth, ClothExclude]);
|
|
104
|
+
|
|
105
|
+
em.addSystem(new TransformAttachmentSystem());
|
|
106
|
+
|
|
107
|
+
const cloth = new ClothSystem();
|
|
108
|
+
|
|
109
|
+
em.addSystem(cloth);
|
|
110
|
+
|
|
111
|
+
em.attachDataset(ecd);
|
|
112
|
+
|
|
113
|
+
await new Promise((resolve, reject) => em.startup(resolve, reject));
|
|
114
|
+
|
|
115
|
+
const scene = { em, ecd, cloth, anchor: [], strand: [], excluded: [] };
|
|
116
|
+
|
|
117
|
+
const entry = CLOTH_DYNAMICS_BY_NAME[dynamics] ?? CLOTH_DYNAMICS_BY_NAME.ROPE;
|
|
118
|
+
|
|
119
|
+
switch (rig) {
|
|
120
|
+
case 'strands':
|
|
121
|
+
build_strands(scene, entry, links, spacing);
|
|
122
|
+
break;
|
|
123
|
+
|
|
124
|
+
case 'sign':
|
|
125
|
+
build_sign(scene, entry, links, spacing);
|
|
126
|
+
break;
|
|
127
|
+
|
|
128
|
+
case 'nested':
|
|
129
|
+
build_nested(scene, entry, links, spacing);
|
|
130
|
+
break;
|
|
131
|
+
|
|
132
|
+
default:
|
|
133
|
+
build_rope(scene, entry, links, spacing);
|
|
134
|
+
break;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
return scene;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* @param {ClothRigScene} scene
|
|
142
|
+
* @param {number[]} position
|
|
143
|
+
* @returns {number}
|
|
144
|
+
* @private
|
|
145
|
+
*/
|
|
146
|
+
function root_at(scene, position) {
|
|
147
|
+
const entity = scene.ecd.createEntity();
|
|
148
|
+
|
|
149
|
+
const transform = new Transform64();
|
|
150
|
+
|
|
151
|
+
transform.setTranslation(position[0], position[1], position[2]);
|
|
152
|
+
transform.updateMatrix();
|
|
153
|
+
|
|
154
|
+
scene.ecd.addComponentToEntity(entity, transform);
|
|
155
|
+
|
|
156
|
+
return entity;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* @param {ClothRigScene} scene
|
|
161
|
+
* @param {number} parent
|
|
162
|
+
* @param {number[]} local
|
|
163
|
+
* @param {boolean} [exclude]
|
|
164
|
+
* @returns {number}
|
|
165
|
+
* @private
|
|
166
|
+
*/
|
|
167
|
+
function child_of(scene, parent, local, exclude = false) {
|
|
168
|
+
const entity = scene.ecd.createEntity();
|
|
169
|
+
|
|
170
|
+
const attachment = new TransformAttachment();
|
|
171
|
+
|
|
172
|
+
attachment.parent = parent;
|
|
173
|
+
attachment.transform.setTranslation(local[0], local[1], local[2]);
|
|
174
|
+
attachment.transform.updateMatrix();
|
|
175
|
+
|
|
176
|
+
scene.ecd.addComponentToEntity(entity, attachment);
|
|
177
|
+
scene.ecd.addComponentToEntity(entity, new Transform64());
|
|
178
|
+
|
|
179
|
+
if (exclude) {
|
|
180
|
+
scene.ecd.addComponentToEntity(entity, new ClothExclude());
|
|
181
|
+
|
|
182
|
+
scene.excluded.push(entity);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
return entity;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* @param {ClothRigScene} scene
|
|
190
|
+
* @param {number} parent
|
|
191
|
+
* @param {number} count
|
|
192
|
+
* @param {number[]} step
|
|
193
|
+
* @returns {number[]}
|
|
194
|
+
* @private
|
|
195
|
+
*/
|
|
196
|
+
function chain_from(scene, parent, count, step) {
|
|
197
|
+
const chain = [parent];
|
|
198
|
+
|
|
199
|
+
let previous = parent;
|
|
200
|
+
|
|
201
|
+
for (let i = 0; i < count; i++) {
|
|
202
|
+
previous = child_of(scene, previous, step);
|
|
203
|
+
|
|
204
|
+
chain.push(previous);
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
scene.strand.push(chain);
|
|
208
|
+
|
|
209
|
+
return chain;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* @private
|
|
214
|
+
*/
|
|
215
|
+
function build_rope(scene, dynamics, links, spacing) {
|
|
216
|
+
const anchor = root_at(scene, [0, 0, 0]);
|
|
217
|
+
|
|
218
|
+
chain_from(scene, anchor, links, [0, -spacing, 0]);
|
|
219
|
+
|
|
220
|
+
scene.ecd.addComponentToEntity(anchor, ClothPin.from({ cloth: anchor, particles: [0] }));
|
|
221
|
+
scene.ecd.addComponentToEntity(anchor, Cloth.from(dynamics));
|
|
222
|
+
scene.anchor.push(anchor);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* Five strands from one anchor, splayed around it. This is the rig §3.1 is
|
|
227
|
+
* about: the `Cloth` sits on the node above all of them, so the walk finds
|
|
228
|
+
* every strand and they are solved together.
|
|
229
|
+
* @private
|
|
230
|
+
*/
|
|
231
|
+
function build_strands(scene, dynamics, links, spacing) {
|
|
232
|
+
const anchor = root_at(scene, [0, 0, 0]);
|
|
233
|
+
|
|
234
|
+
const count = 5;
|
|
235
|
+
|
|
236
|
+
for (let strand = 0; strand < count; strand++) {
|
|
237
|
+
const angle = strand / count * Math.PI * 2;
|
|
238
|
+
|
|
239
|
+
const head = child_of(scene, anchor, [
|
|
240
|
+
Math.cos(angle) * spacing * 1.6,
|
|
241
|
+
-spacing,
|
|
242
|
+
Math.sin(angle) * spacing * 1.6
|
|
243
|
+
]);
|
|
244
|
+
|
|
245
|
+
const chain = chain_from(scene, head, links - 1, [0, -spacing, 0]);
|
|
246
|
+
|
|
247
|
+
chain.unshift(anchor);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
scene.ecd.addComponentToEntity(anchor, ClothPin.from({ cloth: anchor, particles: [0] }));
|
|
251
|
+
scene.ecd.addComponentToEntity(anchor, Cloth.from(dynamics));
|
|
252
|
+
scene.anchor.push(anchor);
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
/**
|
|
256
|
+
* A crossbar with two ropes to a sign. The sign is a {@link ClothExclude}, so
|
|
257
|
+
* it is not a particle — it hangs off the last link of the left rope and is
|
|
258
|
+
* posed by the write-back rather than solved.
|
|
259
|
+
* @private
|
|
260
|
+
*/
|
|
261
|
+
function build_sign(scene, dynamics, links, spacing) {
|
|
262
|
+
const anchor = root_at(scene, [0, 0, 0]);
|
|
263
|
+
|
|
264
|
+
const left = child_of(scene, anchor, [-spacing * 3, 0, 0]);
|
|
265
|
+
const right = child_of(scene, anchor, [spacing * 3, 0, 0]);
|
|
266
|
+
|
|
267
|
+
scene.strand.push([anchor, left]);
|
|
268
|
+
scene.strand.push([anchor, right]);
|
|
269
|
+
|
|
270
|
+
const left_chain = chain_from(scene, left, links, [0, -spacing, 0]);
|
|
271
|
+
|
|
272
|
+
chain_from(scene, right, links, [0, -spacing, 0]);
|
|
273
|
+
|
|
274
|
+
child_of(scene, left_chain[left_chain.length - 1], [spacing * 3, -spacing, 0], true);
|
|
275
|
+
|
|
276
|
+
scene.ecd.addComponentToEntity(anchor, ClothPin.from({ cloth: anchor, particles: [0] }));
|
|
277
|
+
scene.ecd.addComponentToEntity(anchor, Cloth.from(dynamics));
|
|
278
|
+
scene.anchor.push(anchor);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* A rope with a second `Cloth` partway down. The outer walk stops there, the
|
|
283
|
+
* inner one starts, and the two solve in hierarchy order so the inner anchor is
|
|
284
|
+
* already where the outer solve put it.
|
|
285
|
+
* @private
|
|
286
|
+
*/
|
|
287
|
+
function build_nested(scene, dynamics, links, spacing) {
|
|
288
|
+
const anchor = root_at(scene, [0, 0, 0]);
|
|
289
|
+
|
|
290
|
+
const upper = chain_from(scene, anchor, Math.max(2, Math.floor(links / 2)), [0, -spacing, 0]);
|
|
291
|
+
|
|
292
|
+
const joint = child_of(scene, upper[upper.length - 1], [0, -spacing, 0]);
|
|
293
|
+
|
|
294
|
+
chain_from(scene, joint, Math.max(2, Math.floor(links / 2)), [0, -spacing, 0]);
|
|
295
|
+
|
|
296
|
+
scene.ecd.addComponentToEntity(anchor, ClothPin.from({ cloth: anchor, particles: [0] }));
|
|
297
|
+
scene.ecd.addComponentToEntity(anchor, Cloth.from(dynamics));
|
|
298
|
+
scene.ecd.addComponentToEntity(joint, ClothPin.from({ cloth: joint, particles: [0] }));
|
|
299
|
+
scene.ecd.addComponentToEntity(joint, Cloth.from(dynamics));
|
|
300
|
+
|
|
301
|
+
scene.anchor.push(anchor, joint);
|
|
302
|
+
}
|