@woosh/meep-engine 3.36.0 → 3.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/input/devices/XRInputDevice.d.ts +51 -23
- package/src/engine/input/devices/XRInputDevice.d.ts.map +1 -1
- package/src/engine/input/devices/XRInputDevice.js +145 -52
- package/src/engine/input/devices/xr/XRGamepadMapping.d.ts +14 -0
- package/src/engine/input/devices/xr/XRGamepadMapping.d.ts.map +1 -0
- package/src/engine/input/devices/xr/XRGamepadMapping.js +9 -0
- package/src/engine/input/devices/xr/XRHandedness.d.ts +15 -0
- package/src/engine/input/devices/xr/XRHandedness.d.ts.map +1 -0
- package/src/engine/input/devices/xr/XRHandedness.js +10 -0
- package/src/engine/input/devices/xr/XRInputAction.d.ts +24 -11
- package/src/engine/input/devices/xr/XRInputAction.d.ts.map +1 -1
- package/src/engine/input/devices/xr/XRInputAction.js +55 -24
- package/src/engine/input/devices/xr/XRInputButton.d.ts +7 -9
- package/src/engine/input/devices/xr/XRInputButton.d.ts.map +1 -1
- package/src/engine/input/devices/xr/XRInputButton.js +18 -8
- package/src/engine/input/devices/xr/XRInputCoordinates.d.ts +11 -3
- package/src/engine/input/devices/xr/XRInputCoordinates.d.ts.map +1 -1
- package/src/engine/input/devices/xr/XRInputCoordinates.js +17 -3
- package/src/engine/input/devices/xr/XRInputHandle.d.ts +41 -11
- package/src/engine/input/devices/xr/XRInputHandle.d.ts.map +1 -1
- package/src/engine/input/devices/xr/XRInputHandle.js +129 -32
- package/src/engine/input/devices/xr/XRInputPose.d.ts +41 -5
- package/src/engine/input/devices/xr/XRInputPose.d.ts.map +1 -1
- package/src/engine/input/devices/xr/XRInputPose.js +57 -16
- package/src/engine/input/devices/xr/XRInputTypes.d.ts +18 -18
- package/src/engine/input/devices/xr/XRInputTypes.js +3 -3
- package/src/engine/input/devices/xr/XRTargetRayMode.d.ts +17 -0
- package/src/engine/input/devices/xr/XRTargetRayMode.d.ts.map +1 -0
- package/src/engine/input/devices/xr/XRTargetRayMode.js +12 -0
- package/src/engine/input/devices/xr/XRVisibilityState.d.ts +15 -0
- package/src/engine/input/devices/xr/XRVisibilityState.d.ts.map +1 -0
- package/src/engine/input/devices/xr/XRVisibilityState.js +10 -0
- package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.d.ts +3 -1
- package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.d.ts.map +1 -1
- package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.js +5 -1
- package/src/engine/input/ecs/ism/device/XRInputDeviceAdapter.d.ts +19 -5
- package/src/engine/input/ecs/ism/device/XRInputDeviceAdapter.d.ts.map +1 -1
- package/src/engine/input/ecs/ism/device/XRInputDeviceAdapter.js +42 -9
- package/src/engine/input/ecs/ism/device/XR_INPUT_DEVICE_IDS.d.ts +8 -2
- package/src/engine/input/ecs/ism/device/XR_INPUT_DEVICE_IDS.d.ts.map +1 -1
- package/src/engine/input/ecs/ism/device/XR_INPUT_DEVICE_IDS.js +19 -9
- package/src/engine/input/ecs/ism/trigger/InputTriggerXRButton.d.ts +10 -2
- package/src/engine/input/ecs/ism/trigger/InputTriggerXRButton.d.ts.map +1 -1
- package/src/engine/input/ecs/ism/trigger/InputTriggerXRButton.js +12 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +14 -24
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +16 -15
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1123 -1122
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +202 -201
- package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.js +24 -0
- package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.js +2 -25
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts +2 -2
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_project_environment_sh.js +50 -19
- package/src/shade/renderer/particles/DESIGN.md +1 -1
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +10 -9
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +10 -8
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.js +25 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.js +28 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.js → chunk_plane_ray_raycast.js} +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +3 -3
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.js +0 -59
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@@ -1,4 +1,5 @@
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { chunk_atomic_add_f32_storage } from "../shader/chunk/atomic/chunk_atomic_add_f32_storage.js";
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import {
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POSE_ACCUMULATOR_OFFSET_DIRTY,
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POSE_ACCUMULATOR_OFFSET_ROTATION,
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@@ -20,9 +21,8 @@ import {
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* The importing shader binds:
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* `var<storage, read_write> pose_accumulator: array<atomic<u32>>;`
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*
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* f32 atomic-add isn't native to WGSL.
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*
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* f32, add the contribution, reinterpret back, CAS. Contention is
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* f32 atomic-add isn't native to WGSL. The shared `atomic_add_f32_storage`
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* helper uses a compare-exchange retry loop over plain f32 bits. Contention is
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* typically low (each `(row, channel)` has 1–2 contributors in a
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* normalised blend), so the spin rarely loops more than once.
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*
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@@ -55,29 +55,19 @@ fn pose_accumulator_slot_base(row: u32) -> u32 {
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return row * POSE_ACCUMULATOR_STRIDE;
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}
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fn pose_accumulator_atomic_add_f32(word_index: u32, value: f32) {
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loop {
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let old_u = atomicLoad(&pose_accumulator[word_index]);
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let new_f = bitcast<f32>(old_u) + value;
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let new_u = bitcast<u32>(new_f);
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let result = atomicCompareExchangeWeak(&pose_accumulator[word_index], old_u, new_u);
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if result.exchanged { break; }
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}
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}
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fn pose_accumulator_add_translation(row: u32, value: vec3<f32>, mask: u32) {
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let base = pose_accumulator_slot_base(row) + POSE_OFFSET_TRANSLATION;
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var dirty_bits: u32 = 0u;
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if (mask & 0x1u) != 0u {
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-
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atomic_add_f32_storage(&pose_accumulator[base + 0u], value.x);
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dirty_bits |= POSE_DIRTY_TX;
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}
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if (mask & 0x2u) != 0u {
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atomic_add_f32_storage(&pose_accumulator[base + 1u], value.y);
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dirty_bits |= POSE_DIRTY_TY;
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}
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if (mask & 0x4u) != 0u {
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atomic_add_f32_storage(&pose_accumulator[base + 2u], value.z);
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dirty_bits |= POSE_DIRTY_TZ;
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}
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if dirty_bits != 0u {
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@@ -106,10 +96,10 @@ fn pose_accumulator_add_rotation(row: u32, value: vec4<f32>, mask: u32, weight:
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let w = select(weight, value.w, (mask & 0x8u) != 0u);
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let base = pose_accumulator_slot_base(row) + POSE_OFFSET_ROTATION;
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atomic_add_f32_storage(&pose_accumulator[base + 0u], value.x);
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atomic_add_f32_storage(&pose_accumulator[base + 1u], value.y);
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atomic_add_f32_storage(&pose_accumulator[base + 2u], value.z);
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atomic_add_f32_storage(&pose_accumulator[base + 3u], w);
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atomicOr(&pose_accumulator[pose_accumulator_slot_base(row) + POSE_OFFSET_DIRTY], POSE_DIRTY_R);
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}
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@@ -117,19 +107,19 @@ fn pose_accumulator_add_scale(row: u32, value: vec3<f32>, mask: u32) {
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let base = pose_accumulator_slot_base(row) + POSE_OFFSET_SCALE;
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var dirty_bits: u32 = 0u;
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if (mask & 0x1u) != 0u {
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atomic_add_f32_storage(&pose_accumulator[base + 0u], value.x);
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dirty_bits |= POSE_DIRTY_SX;
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}
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if (mask & 0x2u) != 0u {
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atomic_add_f32_storage(&pose_accumulator[base + 1u], value.y);
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dirty_bits |= POSE_DIRTY_SY;
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}
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if (mask & 0x4u) != 0u {
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-
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atomic_add_f32_storage(&pose_accumulator[base + 2u], value.z);
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dirty_bits |= POSE_DIRTY_SZ;
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}
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if dirty_bits != 0u {
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atomicOr(&pose_accumulator[pose_accumulator_slot_base(row) + POSE_OFFSET_DIRTY], dirty_bits);
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}
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}
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`, [chunk_atomic_add_f32_storage]);
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package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js
CHANGED
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@@ -6,7 +6,8 @@ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { SKINNING_BINDING_STRUCT } from "../SKINNING_BINDING_STRUCT.js";
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import {
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import { chunk_atomic_min_f32_storage } from "../../../shader/chunk/atomic/chunk_atomic_min_f32_storage.js";
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import { chunk_atomic_max_f32_storage } from "../../../shader/chunk/atomic/chunk_atomic_max_f32_storage.js";
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/**
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* Workgroup size — also the per-meshlet vertex stride. One thread per
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// Note that the storage sentinels in \`meshlet.bounds_box\` and
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// \`geometry.bounding_box\` ARE true ±inf — the scatter pass
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// writes the u32 bit pattern directly via \`atomicStore\`, no
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// const-fold involved, and \`
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// const-fold involved, and \`atomic_min_f32_storage\` bitcasts
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// back to f32 at runtime where ±inf is a valid value.
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var thread_min = vec3<f32>( 3.4028234e38);
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var thread_max = vec3<f32>(-3.4028234e38);
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let final_max = wg_max[0];
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let m_bounds_base = m_base_words + MESHLET_BOUNDS_OFFSET;
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atomic_min_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 0u], final_min.x);
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atomic_min_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 1u], final_min.y);
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atomic_min_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 2u], final_min.z);
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atomic_max_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 3u], final_max.x);
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atomic_max_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 4u], final_max.y);
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atomic_max_f32_storage(&meshlet_metadata_atomic[m_bounds_base + 5u], final_max.z);
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let g_base = binding.clone_geometry_index * GEOMETRY_STRIDE + GEOMETRY_BBOX_OFFSET;
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atomic_min_f32_storage(&geometry_metadata_atomic[g_base + 0u], final_min.x);
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atomic_min_f32_storage(&geometry_metadata_atomic[g_base + 1u], final_min.y);
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atomic_min_f32_storage(&geometry_metadata_atomic[g_base + 2u], final_min.z);
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atomic_max_f32_storage(&geometry_metadata_atomic[g_base + 3u], final_max.x);
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atomic_max_f32_storage(&geometry_metadata_atomic[g_base + 4u], final_max.y);
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atomic_max_f32_storage(&geometry_metadata_atomic[g_base + 5u], final_max.z);
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}
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}
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`, [
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`, [chunk_atomic_min_f32_storage, chunk_atomic_max_f32_storage]);
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/**
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* Compute shader that reduces a clone meshlet's deformed vertex
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chunk_lpv_mesh_interpolate_radiance_via_atlas
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} from "../../global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js";
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import { chunk_roughness_to_mip_ratio } from "../../light/environment/
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import { chunk_roughness_to_mip_ratio } from "../../light/environment/chunk_roughness_to_mip_ratio.js";
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import {
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chunk_lpv_mesh_interpolate_probe_irradiance_pre
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