@woosh/meep-engine 3.34.0 → 3.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +25 -11
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts.map +1 -1
- package/src/shade/device/timing/profile/GPUProfileSession.js +553 -474
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +888 -916
- package/src/shade/playground/particle_ecs/README.md +13 -7
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +5 -5
- package/src/shade/playground/particle_ecs/bonfire_effects.js +5 -5
- package/src/shade/playground/particle_ecs/effects/smoke.json +1859 -1859
- package/src/shade/playground/particle_ecs/effects/soot.json +1605 -1605
- package/src/shade/playground/particle_system/README.md +1 -2
- package/src/shade/playground/profile_hotkey.d.ts.map +1 -1
- package/src/shade/playground/profile_hotkey.js +4 -40
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -39
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +4 -39
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/measure.js +2 -4
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts +9 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +41 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts +37 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.js +105 -0
- package/src/shade/renderer/particles/DESIGN.md +65 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +7 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1247 -1244
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +7 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +9 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +4 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +15 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +29 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts +24 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.js +45 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +190 -185
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +5 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +9 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +13 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +39 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +107 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +15 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +44 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +19 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +48 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +29 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +90 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +55 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +47 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +63 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +17 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +26 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +8 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +50 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +488 -436
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +254 -63
package/package.json
CHANGED
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@@ -72,7 +72,8 @@ export class GPUProfileSession {
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readonly onBytesWritten: any;
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/**
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* Fires once, with the finished capture, however the session ended — `stop()` or the frame
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* limit running out. Both paths land here so a
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* limit running out — once the frames begun before that have landed. Both paths land here so a
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* caller can await one thing.
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*
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* @readonly
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* @type {Signal<ArrayBuffer>}
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@@ -83,6 +84,10 @@ export class GPUProfileSession {
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*/
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get level(): number;
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/**
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* Whether new frames are being taken: from `start()` until `stop()` or the frame limit. A session
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* that is no longer running can still be waiting on frames begun before that; {@link done} says
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* when it has them.
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*
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* @returns {boolean}
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*/
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get is_running(): boolean;
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@@ -123,7 +128,8 @@ export class GPUProfileSession {
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*/
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begin_frame(frame_index: number, cpu_begin_ms: number): GPUFrameRecorder | null;
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/**
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* Close a recorder opened by {@link begin_frame} and commit what it collected
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* Close a recorder opened by {@link begin_frame} and commit what it collected — after `stop()`
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* too, which is waiting for exactly this.
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*
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* @param {GPUFrameRecorder} recorder
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* @param {number} cpu_submit_ms
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@@ -133,9 +139,10 @@ export class GPUProfileSession {
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/**
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* Commit one frame.
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*
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*
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*
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*
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* Taken for as long as the stream is open: from `start()` until the capture is finished, which
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* `stop()` holds off until every frame already begun has landed. Ignored before `start()`, once
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* the capture is finished, and past the frame limit — frames begun before the limit was reached
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* still land after it — rather than throwing inside somebody's render loop.
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*
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* @param {GPUProfileFrame} frame
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* @returns {void}
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@@ -151,17 +158,24 @@ export class GPUProfileSession {
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*/
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snapshot(): ArrayBuffer;
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/**
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* End the recording and
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* End the recording, and resolve with the capture once every frame already begun has landed.
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*
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* No frame is begun after this — {@link begin_frame} hands out nothing — but the ones that were
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* are kept. A frame is committed when its timestamp readback resolves, a `mapAsync` behind its
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* submit, so when `stop()` is called the last frame or two are always still on their way; behind
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* a first-use pipeline compile, which holds the queue for seconds, every frame of a short capture
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* can be. Finishing the stream on the spot threw all of those away without a word.
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*
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* Calling it
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* frame limit has already stopped itself, and the caller awaiting `stop()` should still get
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* Calling it again resolves with the same capture rather than complaining; a session that hit
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* its frame limit has already stopped itself, and the caller awaiting `stop()` should still get
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* the capture.
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*
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* @returns {Promise<ArrayBuffer>}
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*/
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stop(): ArrayBuffer
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stop(): Promise<ArrayBuffer>;
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/**
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* Resolves with the capture when the session ends, whichever way it ends
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* Resolves with the capture when the session ends, whichever way it ends — after the frames
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* begun before the end have landed.
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUProfileSession.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/device/timing/profile/GPUProfileSession.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;
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{"version":3,"file":"GPUProfileSession.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/device/timing/profile/GPUProfileSession.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAkHI;;;;;;OAMG;IACH;QAL4B,KAAK,GAAtB,MAAM;QACW,WAAW,GAA5B,MAAM;QAEW,IAAI,GAArB,MAAM;OAkBhB;IA9DD;;;;;;;OAOG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,aAFU,MAAM,CAEkB;IAElC;;;;;OAKG;IACH,6BAA8B;IAE9B;;;;;;;OAOG;IACH,yBAA0B;IA2B1B;;OAEG;IACH,oBAEC;IAED;;;;;;OAMG;IACH,0BAEC;IAED;;OAEG;IACH,8BAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,SAFa,IAAI,CAqBhB;IAED;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,gBACN,MAAM,GACJ,gBAAgB,GAAC,IAAI,CAoBjC;IAED;;;;;;;OAOG;IACH,oBAJW,gBAAgB,iBAChB,MAAM,GACJ,IAAI,CAiBhB;IAwDD;;;;;;;;;;OAUG;IACH,oBAHW,eAAe,GACb,IAAI,CAWhB;IAsED;;;;;;;OAOG;IACH,YAFa,WAAW,CAMvB;IAED;;;;;;;;;;;;;;OAcG;IACH,QAFa,QAAQ,WAAW,CAAC,CAehC;IAkBD;;;;;OAKG;IACH,iCAaC;;CACJ;8BAxhBY,OAAO,sBAAsB,EAAE,eAAe;+BAZ5B,qBAAqB;iCAFnB,uBAAuB"}
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