@woosh/meep-engine 3.31.0 → 3.32.0

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Files changed (72) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/DebugDrawSystem.js +6 -2
  5. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  6. package/src/engine/graphics3/PathDisplaySystem.js +311 -307
  7. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  8. package/src/shade/RENDERER_CONTRACT.md +15 -2
  9. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +5 -0
  10. package/src/shade/device/ShadeGPUCommandContext.d.ts +15 -2
  11. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  12. package/src/shade/device/ShadeGPUCommandContext.js +154 -25
  13. package/src/shade/renderer/GraphicsContext.d.ts +9 -1
  14. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  15. package/src/shade/renderer/GraphicsContext.js +54 -15
  16. package/src/shade/renderer/Renderer.d.ts +19 -4
  17. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  18. package/src/shade/renderer/Renderer.js +113 -2
  19. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +10 -7
  20. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  21. package/src/shade/renderer/animation/GPUAnimationManager.js +147 -45
  22. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.d.ts +11 -2
  23. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.d.ts.map +1 -1
  24. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.js +95 -13
  25. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.d.ts +60 -0
  26. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.d.ts.map +1 -0
  27. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.js +202 -0
  28. package/src/shade/renderer/buffer/GPUUploadBlock.d.ts +68 -0
  29. package/src/shade/renderer/buffer/GPUUploadBlock.d.ts.map +1 -0
  30. package/src/shade/renderer/buffer/GPUUploadBlock.js +97 -0
  31. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.d.ts +20 -7
  32. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.d.ts.map +1 -1
  33. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.js +20 -7
  34. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +5 -0
  35. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  36. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +19 -0
  37. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  38. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  39. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.d.ts +3 -1
  40. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.d.ts.map +1 -1
  41. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.js +3 -1
  42. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  43. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +134 -88
  44. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  45. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +57 -26
  46. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  47. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -20
  48. package/src/shade/renderer/rasterize/graph_clear_raster_targets.d.ts +38 -0
  49. package/src/shade/renderer/rasterize/graph_clear_raster_targets.d.ts.map +1 -0
  50. package/src/shade/renderer/rasterize/graph_clear_raster_targets.js +105 -0
  51. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +1 -1
  52. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  53. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +21 -1
  54. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  55. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +12 -20
  56. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
  57. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts.map +1 -1
  58. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.js +15 -28
  59. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts +0 -73
  60. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +0 -1
  61. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
  62. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
  63. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
  64. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
  65. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
  66. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
  67. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
  68. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
  69. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
  70. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
  71. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
  72. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
@@ -1,29 +0,0 @@
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- /**
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- * Number of joints inlined per skin chain node. Matches the chain
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- * granularity used elsewhere in the animation database (8); a 64-bone
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- * skeleton fits in 8 blocks and the page iterator parallelizes one
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- * thread per block.
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- */
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- export const JOINTS_PER_SKIN_BLOCK: 8;
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- /**
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- * Sentinel for the `next` pointer of a tail joint block.
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- */
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- export const ANIMATION_SKIN_JOINT_BLOCK_NULL: 4294967295;
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- /**
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- * One node in a skin's linked list of joints. Skins point at a head
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- * block; blocks chain forward via {@link next} until a sentinel
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- * (`0xFFFFFFFF`). Slots `[0, count)` of `joints` are populated; tail
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- * slots are zero-filled placeholders the prep shader skips via the
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- * count guard.
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- *
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- * The block carries {@link skin_matrix_offset} — the absolute write
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- * address into the shared `skin_matrices` scratch buffer for slot 0 of
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- * this block. Slot `i` of `joints` writes to
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- * `skin_matrices[skin_matrix_offset + i]`. Storing the absolute offset
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- * per block (rather than a back-pointer to the skin + a per-block joint
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- * index) lets the prep shader's per-thread work be a single block load
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- * with no further indirection through the skin record.
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- */
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- export const ANIMATION_SKIN_JOINT_BLOCK_STRUCT: WebGPUStruct;
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- import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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- //# sourceMappingURL=ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,sCAAuC;AAEvC;;GAEG;AACH,yDAA0D;AAE1D;;;;;;;;;;;;;;GAcG;AACH,6DA4BqC;6BA3DR,gCAAgC"}