@woosh/meep-engine 3.28.0 → 3.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (685) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +14 -2
  6. package/src/core/binary/BitSet.d.ts +16 -0
  7. package/src/core/binary/BitSet.d.ts.map +1 -1
  8. package/src/core/binary/BitSet.js +159 -49
  9. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  10. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  11. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  12. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  14. package/src/core/binary/compression/compress_bytes.js +35 -0
  15. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  16. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  17. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  18. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  19. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  20. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  21. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  22. package/src/core/bvh2/bvh3/BVH.js +14 -1
  23. package/src/core/cache/FrequencySketch.d.ts +3 -1
  24. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  25. package/src/core/cache/FrequencySketch.js +10 -4
  26. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  27. package/src/core/cache/wtinylfu/CacheWTinylfu.js +24 -2
  28. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  36. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  37. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  38. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  39. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  40. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  41. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  42. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  43. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  44. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  45. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  46. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  47. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  48. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  49. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  50. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  51. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts +20 -0
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  54. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +69 -4
  55. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  56. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  57. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  58. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +93 -17
  59. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  60. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +930 -69
  61. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  62. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  63. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  64. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  65. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  66. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  67. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts +25 -0
  68. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.d.ts.map +1 -0
  69. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +228 -0
  70. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts +13 -0
  71. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.d.ts.map +1 -1
  72. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_would_fold.js +10 -128
  73. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +11 -1
  75. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  76. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  77. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  78. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  79. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  80. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  81. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  82. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  83. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  84. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  85. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  86. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  87. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  88. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  89. package/src/core/graph/mn_graph_collapse_weighted_edge.js +6 -6
  90. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  91. package/src/core/math/lookup/ParameterLookupTable.js +10 -5
  92. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  93. package/src/core/math/noise/sdnoise.js +16 -10
  94. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  95. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  96. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  97. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  98. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  99. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  100. package/src/core/model/object/ImmutableObjectPool.d.ts.map +1 -1
  101. package/src/core/model/object/ImmutableObjectPool.js +17 -7
  102. package/src/core/process/executor/ConcurrentExecutor.d.ts +1 -5
  103. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  104. package/src/core/process/executor/ConcurrentExecutor.js +95 -1
  105. package/src/core/process/task/task_find_dependency_cycle.d.ts +17 -0
  106. package/src/core/process/task/task_find_dependency_cycle.d.ts.map +1 -0
  107. package/src/core/process/task/task_find_dependency_cycle.js +81 -0
  108. package/src/core/wfc/WFCCellChoice.d.ts +17 -0
  109. package/src/core/wfc/WFCCellChoice.d.ts.map +1 -0
  110. package/src/core/wfc/WFCCellChoice.js +36 -0
  111. package/src/core/wfc/WFCLattice.d.ts +105 -0
  112. package/src/core/wfc/WFCLattice.d.ts.map +1 -0
  113. package/src/core/wfc/WFCLattice.js +235 -0
  114. package/src/core/wfc/WFCRuleTable.d.ts +172 -0
  115. package/src/core/wfc/WFCRuleTable.d.ts.map +1 -0
  116. package/src/core/wfc/WFCRuleTable.js +334 -0
  117. package/src/core/wfc/WFCState.d.ts +273 -0
  118. package/src/core/wfc/WFCState.d.ts.map +1 -0
  119. package/src/core/wfc/WFCState.js +552 -0
  120. package/src/core/wfc/WFCStatus.d.ts +11 -0
  121. package/src/core/wfc/WFCStatus.d.ts.map +1 -0
  122. package/src/core/wfc/WFCStatus.js +28 -0
  123. package/src/core/wfc/WFCTileWeights.d.ts +48 -0
  124. package/src/core/wfc/WFCTileWeights.d.ts.map +1 -0
  125. package/src/core/wfc/WFCTileWeights.js +86 -0
  126. package/src/core/wfc/WFC_UNRESOLVED.d.ts +12 -0
  127. package/src/core/wfc/WFC_UNRESOLVED.d.ts.map +1 -0
  128. package/src/core/wfc/WFC_UNRESOLVED.js +11 -0
  129. package/src/core/wfc/wfc_estimate_bytes.d.ts +24 -0
  130. package/src/core/wfc/wfc_estimate_bytes.d.ts.map +1 -0
  131. package/src/core/wfc/wfc_estimate_bytes.js +47 -0
  132. package/src/core/wfc/wfc_rule_table_tile_components.d.ts +27 -0
  133. package/src/core/wfc/wfc_rule_table_tile_components.d.ts.map +1 -0
  134. package/src/core/wfc/wfc_rule_table_tile_components.js +80 -0
  135. package/src/core/wfc/wfc_solve.d.ts +21 -0
  136. package/src/core/wfc/wfc_solve.d.ts.map +1 -0
  137. package/src/core/wfc/wfc_solve.js +154 -0
  138. package/src/core/wfc/wfc_state_apply_boundary.d.ts +18 -0
  139. package/src/core/wfc/wfc_state_apply_boundary.d.ts.map +1 -0
  140. package/src/core/wfc/wfc_state_apply_boundary.js +61 -0
  141. package/src/core/wfc/wfc_state_assign.d.ts +11 -0
  142. package/src/core/wfc/wfc_state_assign.d.ts.map +1 -0
  143. package/src/core/wfc/wfc_state_assign.js +36 -0
  144. package/src/core/wfc/wfc_state_ban_bits.d.ts +17 -0
  145. package/src/core/wfc/wfc_state_ban_bits.d.ts.map +1 -0
  146. package/src/core/wfc/wfc_state_ban_bits.js +81 -0
  147. package/src/core/wfc/wfc_state_collapse.d.ts +12 -0
  148. package/src/core/wfc/wfc_state_collapse.d.ts.map +1 -0
  149. package/src/core/wfc/wfc_state_collapse.js +73 -0
  150. package/src/core/wfc/wfc_state_flush_dirty.d.ts +12 -0
  151. package/src/core/wfc/wfc_state_flush_dirty.d.ts.map +1 -0
  152. package/src/core/wfc/wfc_state_flush_dirty.js +39 -0
  153. package/src/core/wfc/wfc_state_propagate.d.ts +14 -0
  154. package/src/core/wfc/wfc_state_propagate.d.ts.map +1 -0
  155. package/src/core/wfc/wfc_state_propagate.js +155 -0
  156. package/src/core/wfc/wfc_state_read.d.ts +11 -0
  157. package/src/core/wfc/wfc_state_read.d.ts.map +1 -0
  158. package/src/core/wfc/wfc_state_read.js +38 -0
  159. package/src/core/wfc/wfc_state_restrict.d.ts +18 -0
  160. package/src/core/wfc/wfc_state_restrict.d.ts.map +1 -0
  161. package/src/core/wfc/wfc_state_restrict.js +39 -0
  162. package/src/core/wfc/wfc_state_set_eligible.d.ts +24 -0
  163. package/src/core/wfc/wfc_state_set_eligible.d.ts.map +1 -0
  164. package/src/core/wfc/wfc_state_set_eligible.js +49 -0
  165. package/src/core/wfc/wfc_state_undo_to.d.ts +13 -0
  166. package/src/core/wfc/wfc_state_undo_to.d.ts.map +1 -0
  167. package/src/core/wfc/wfc_state_undo_to.js +84 -0
  168. package/src/core/wfc/wfc_words_per_cell.d.ts +11 -0
  169. package/src/core/wfc/wfc_words_per_cell.d.ts.map +1 -0
  170. package/src/core/wfc/wfc_words_per_cell.js +16 -0
  171. package/src/engine/ecs/EntityComponentDataset.d.ts +8 -0
  172. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  173. package/src/engine/ecs/EntityComponentDataset.js +37 -14
  174. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +8 -1
  175. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  176. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +37 -2
  177. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  178. package/src/engine/ecs/guid/UUID.js +45 -17
  179. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  180. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +3 -1
  181. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  182. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +366 -360
  183. package/src/engine/graphics/texture/sampler/resize/sampler2d_scale_down_linear.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/resize/sampler2d_scale_down_linear.js +24 -10
  185. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  186. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  188. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  189. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  190. package/src/engine/graphics3/DecalSystem.js +5 -5
  191. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  192. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  193. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  194. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  195. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  196. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +24 -5
  197. package/src/engine/interpolation/Interpoland.d.ts +7 -1
  198. package/src/engine/interpolation/Interpoland.d.ts.map +1 -1
  199. package/src/engine/interpolation/Interpoland.js +8 -1
  200. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  201. package/src/engine/interpolation/InterpolationSystem.js +3 -0
  202. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts +5 -3
  203. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +14 -3
  205. package/src/engine/interpolation/pose_interpoland.d.ts.map +1 -1
  206. package/src/engine/interpolation/pose_interpoland.js +2 -0
  207. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  208. package/src/engine/network/orchestrator/NetworkPeer.js +15 -10
  209. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/ClothWorld.js +17 -0
  211. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  212. package/src/engine/physics/mls-mpm/MLS_MPM.js +14 -0
  213. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.d.ts +2 -1
  214. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.d.ts.map +1 -1
  215. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.js +1 -1
  216. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.d.ts +1 -0
  217. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.d.ts.map +1 -1
  218. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +1 -0
  219. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
  220. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.d.ts +2 -1
  221. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.d.ts.map +1 -1
  222. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.js +12 -3
  223. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.d.ts +1 -0
  224. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.d.ts.map +1 -1
  225. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts +1 -0
  226. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts.map +1 -1
  227. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  228. package/src/engine/sound/sopra/runtime/EventInstance.js +4 -1
  229. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -1
  230. package/src/format/image/avif/av1/decode/decode_coefficients.js +248 -259
  231. package/src/format/image/avif/av1/decode/read_golomb.d.ts +21 -0
  232. package/src/format/image/avif/av1/decode/read_golomb.d.ts.map +1 -0
  233. package/src/format/image/avif/av1/decode/read_golomb.js +49 -0
  234. package/src/format/image/avif/av1/filter/loop_restoration.js +461 -451
  235. package/src/format/image/avif/av1/util/round2.d.ts +19 -2
  236. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -1
  237. package/src/format/image/avif/av1/util/round2.js +51 -27
  238. package/src/format/image/avif/heif/parse_avif_file.js +24 -0
  239. package/src/shade/RENDERER_CONTRACT.md +12 -7
  240. package/src/shade/playground/caldera/README.md +529 -0
  241. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  242. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  243. package/src/shade/playground/caldera/caldera_format.js +241 -0
  244. package/src/shade/playground/caldera/index.html +126 -0
  245. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  246. package/src/shade/playground/caldera/main.js +1565 -0
  247. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  248. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  249. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  250. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  251. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  252. package/src/shade/playground/vgeo_runtime/README.md +5 -3
  253. package/src/shade/playground/vgeo_runtime/main.js +3 -2
  254. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +3 -3
  255. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -1
  256. package/src/shade/playground/vgeo_runtime/sample_asset.js +3 -3
  257. package/src/shade/playground/vgeo_scene/README.md +103 -24
  258. package/src/shade/playground/vgeo_scene/main.js +525 -24
  259. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  260. package/src/shade/renderer/GraphicsContext.js +6 -0
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  667. package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts +0 -10
  668. package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts.map +0 -1
  669. package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts +0 -17
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  673. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts +0 -8
  674. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +0 -1
  675. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
  676. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
  677. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
  678. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
  679. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
  680. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
  681. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
  682. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
  683. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
  684. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  685. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
@@ -1,10 +1,6 @@
1
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  import { assert } from "../../core/assert.js";
2
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  import { SignalBinding } from "../../core/events/signal/SignalBinding.js";
3
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  import { GPUFogOfWarRenderer } from "../../shade/renderer/fow/GPUFogOfWarRenderer.js";
4
- import { HighlightExtension } from "./HighlightOutlineSystem.js";
5
- import { ParticleExtension } from "./ParticleEmitterSystem.js";
6
- import { PathDisplayExtension } from "./PathDisplaySystem.js";
7
- import { TrailExtension } from "./Trail3DSystem.js";
8
4
  import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
5
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
6
  import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
@@ -229,21 +225,21 @@ export class FogOfWarSystem extends System {
229
225
  }
230
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231
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  /**
232
- * **Last among the content extensions**, because the fog conceals and therefore belongs over
233
- * everything it is meant to conceal — particles, trails, the path display and the selection
234
- * highlight all draw before it and are all subject to it. Written down here rather than being a
235
- * property of where a registration call happened to sit, which is how it came to be wrong.
228
+ * **Late on the phase**, because the fog conceals and therefore belongs over everything it is meant
229
+ * to conceal — content drawn at the phase's default order is subject to it. Written down here
230
+ * rather than being a property of where a registration call happened to sit, which is how it came
231
+ * to be wrong.
236
232
  *
237
- * The declaration is stated from this side, over the content extensions, so that adding another one
238
- * is a change to that extension and not to this list. {@link DebugDrawExtension} is the one thing
239
- * that goes after the fog, and it says so itself.
233
+ * Nothing is named: a content extension added later is concealed because it sits at the default,
234
+ * not because a list here was updated. Whatever must not be concealed asks for a later order of its
235
+ * own.
240
236
  */
241
237
  export class FogOfWarExtension extends RenderExtension {
242
238
  name = "fog of war";
243
239
 
244
240
  phase = FramePhase.AfterTransparency;
245
241
 
246
- after = [ParticleExtension, PathDisplayExtension, TrailExtension, HighlightExtension];
242
+ relative_order = 1;
247
243
 
248
244
  /**
249
245
  * @type {FogOfWarSystem}
@@ -1,230 +1,230 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
3
- import { ShadeAnimationChannel } from "../../../shade/renderer/animation/ShadeAnimationChannel.js";
4
- import { ShadeAnimationClip } from "../../../shade/renderer/animation/ShadeAnimationClip.js";
5
- import { Skin } from "../../../shade/renderer/animation/Skin.js";
6
- import { SerializationMetadata } from "../../ecs/components/SerializationMetadata.js";
7
- import { GPUStateAuthority } from "../../ecs/gpu/GPUStateAuthority.js";
8
- import { Name } from "../../ecs/name/Name.js";
9
- import { ParentEntity } from "../../ecs/parent/ParentEntity.js";
10
- import { TransformAttachment } from "../../ecs/transform-attachment/TransformAttachment.js";
11
- import { Transform64 } from "../../ecs/transform/Transform64.js";
12
- import { DrawMode } from "../../graphics/ecs/mesh-v2/DrawMode.js";
13
- import { ShadedGeometry } from "../../graphics/ecs/mesh-v2/ShadedGeometry.js";
14
- import { ShadedGeometryFlags } from "../../graphics/ecs/mesh-v2/ShadedGeometryFlags.js";
15
- import { PrefabInstance } from "./PrefabInstance.js";
16
-
17
- /**
18
- * @typedef {import("./Prefab.js").Prefab} Prefab
19
- * @typedef {import("../../ecs/EntityComponentDataset.js").EntityComponentDataset} EntityComponentDataset
20
- */
21
-
22
- /**
23
- * Every component type an instance may attach. Registered once per dataset, before the first
24
- * entity is built, because registering a type rebuilds the dataset's occupancy and a spawn of
25
- * thousands of entities must not do that per component.
26
- *
27
- * @type {Function[]}
28
- */
29
- const COMPONENT_TYPES = [
30
- Transform64,
31
- TransformAttachment,
32
- Name,
33
- ShadedGeometry,
34
- GPUStateAuthority,
35
- ParentEntity,
36
- SerializationMetadata,
37
- ];
38
-
39
- /**
40
- * Spawn a prefab as entities under `root`, in bulk.
41
- *
42
- * **What a model is in an ECS.** Each node of the prefab becomes an entity: named, attached to
43
- * its parent's entity by a `TransformAttachment` carrying the node's rest pose, holding a world
44
- * `Transform64` composed from the root's, drawing through a `ShadedGeometry` where the node
45
- * carries geometry, and declaring `GPUStateAuthority` — with a zero flags word — where a clip or a
46
- * skin may later hand the node to the GPU, so that the hand-over is a bit write and never a
47
- * component add. Node 0 is `root` itself, the caller's entity, whose `Transform64` is the
48
- * placement.
49
- *
50
- * **Parents before children, and the transform last.** Entities are built in the prefab's node
51
- * order, which puts every parent's entity there before its children's, so
52
- * `TransformAttachmentSystem` binds each one on the spot rather than parking it. The `Transform64`
53
- * is the last component added to each entity, so every system whose dependencies include it —
54
- * and they all do — links once, seeing the entity complete.
55
- *
56
- * Every entity is the root's for its lifetime (`ParentEntity`) and, unless told otherwise,
57
- * transient to serialization: a save holds the model's placement, not sixty joints of derived
58
- * state.
59
- *
60
- * @param {Prefab} prefab
61
- * @param {EntityComponentDataset} dataset
62
- * @param {number} root an entity carrying a `Transform64`
63
- * @param {object} [options]
64
- * @param {boolean} [options.transient] whether the spawned entities are skipped by serialization;
65
- * true unless said otherwise
66
- * @returns {PrefabInstance}
67
- */
68
- export function prefab_instantiate(prefab, dataset, root, { transient = true } = {}) {
69
- assert.defined(prefab, 'prefab');
70
- assert.equal(prefab.isPrefab, true, 'prefab.isPrefab !== true');
71
- assert.defined(dataset, 'dataset');
72
- assert.equal(dataset.isEntityComponentDataset, true, 'dataset.isEntityComponentDataset !== true');
73
- assert.isNonNegativeInteger(root, 'root');
74
- assert.ok(dataset.entityExists(root), `root entity ${root} does not exist`);
75
-
76
- dataset.registerManyComponentTypes(COMPONENT_TYPES);
77
-
78
- // Component indices resolved once: an add by index skips the class lookup and the guard that
79
- // formats a component into an error message, and there are six or seven adds per entity.
80
- const TRANSFORM = dataset.computeComponentTypeIndex(Transform64);
81
- const ATTACHMENT = dataset.computeComponentTypeIndex(TransformAttachment);
82
- const NAME = dataset.computeComponentTypeIndex(Name);
83
- const GEOMETRY = dataset.computeComponentTypeIndex(ShadedGeometry);
84
- const AUTHORITY = dataset.computeComponentTypeIndex(GPUStateAuthority);
85
- const PARENT = dataset.computeComponentTypeIndex(ParentEntity);
86
- const METADATA = dataset.computeComponentTypeIndex(SerializationMetadata);
87
-
88
- const root_transform = dataset.getComponent(root, Transform64);
89
-
90
- assert.defined(root_transform, `root entity ${root} carries no Transform64 to place the model by`);
91
-
92
- const node_count = prefab.node_count;
93
-
94
- const entities = new Int32Array(node_count);
95
-
96
- entities[0] = root;
97
-
98
- // Ids from the dataset's own occupancy, walking forward: `createEntity` scans from bit zero
99
- // every time, which is quadratic over a spawn of this size.
100
- const occupancy = dataset.entityOccupancy;
101
-
102
- let cursor = 0;
103
-
104
- for (let i = 1; i < node_count; i++) {
105
- const entity = occupancy.nextClearBit(cursor);
106
-
107
- dataset.createEntitySpecific(entity);
108
-
109
- entities[i] = entity;
110
- cursor = entity + 1;
111
- }
112
-
113
- const parent = prefab.parent;
114
- const names = prefab.name;
115
- const locals = prefab.local;
116
- const worlds = prefab.world;
117
- const animated = prefab.animated;
118
-
119
- /**
120
- * @type {Map<number, import("./Prefab.js").PrefabPrimitive>}
121
- */
122
- const primitive_of = new Map();
123
-
124
- for (const primitive of prefab.primitives) {
125
- primitive_of.set(primitive.node, primitive);
126
- }
127
-
128
- // One lifetime component for the whole instance: it names the root and nothing else, it is
129
- // immutable while attached, and sixty copies of one number are sixty allocations for nothing.
130
- const owner = ParentEntity.from(root);
131
-
132
- for (let i = 1; i < node_count; i++) {
133
- const entity = entities[i];
134
-
135
- if (transient) {
136
- dataset.addComponentToEntityByIndex(entity, METADATA, SerializationMetadata.Transient);
137
- }
138
-
139
- dataset.addComponentToEntityByIndex(entity, PARENT, owner);
140
-
141
- const name = names[i];
142
-
143
- if (name !== "") {
144
- dataset.addComponentToEntityByIndex(entity, NAME, new Name(name));
145
- }
146
-
147
- if (animated[i] !== 0) {
148
- dataset.addComponentToEntityByIndex(entity, AUTHORITY, new GPUStateAuthority());
149
- }
150
-
151
- const primitive = primitive_of.get(i);
152
-
153
- if (primitive !== undefined) {
154
- const geometry = ShadedGeometry.from(primitive.geometry, primitive.material, DrawMode.Triangles);
155
-
156
- if (primitive.skin !== -1) {
157
- geometry.setFlag(ShadedGeometryFlags.Skinned);
158
- }
159
-
160
- dataset.addComponentToEntityByIndex(entity, GEOMETRY, geometry);
161
- }
162
-
163
- const attachment = new TransformAttachment();
164
-
165
- attachment.parent = entities[parent[i]];
166
- attachment.transform.copy(locals[i]);
167
-
168
- // The world is composed below, from the same chain the attachment system would compose
169
- // it from, so the system is told not to compose it again at link: a decomposition per
170
- // entity, and an announcement nothing is listening for yet. It still follows every move
171
- // of the parent from then on.
172
- attachment.immediate = false;
173
-
174
- dataset.addComponentToEntityByIndex(entity, ATTACHMENT, attachment);
175
-
176
- // Composed here rather than left to the attachment system, so that a dataset with no
177
- // systems — a preview, a spec — holds every world too.
178
- const world = new Transform64();
179
-
180
- m4_multiply(world, root_transform, worlds[i]);
181
- world.updateComponents();
182
-
183
- dataset.addComponentToEntityByIndex(entity, TRANSFORM, world);
184
- }
185
-
186
- const instance = new PrefabInstance();
187
-
188
- instance.prefab = prefab;
189
- instance.root = root;
190
- instance.entities = entities;
191
- instance.mesh_entities = Int32Array.from(prefab.primitives, primitive => entities[primitive.node]);
192
-
193
- instance.skins = prefab.skins.map(skin => Skin.from({
194
- name: skin.name,
195
- joints: Array.from(skin.joints, joint => entities[joint]),
196
- inverse_bind_matrices: skin.inverse_bind_matrices,
197
- meshes: Array.from(skin.meshes, mesh => entities[mesh]),
198
- }));
199
-
200
- instance.clips = prefab.clips.map(clip => ShadeAnimationClip.from({
201
- name: clip.name,
202
- channels: clip.channels.map(channel => ShadeAnimationChannel.from({
203
- target: entities[channel.target],
204
- property: channel.property,
205
- curves: channel.curves,
206
- })),
207
- }));
208
-
209
- return instance;
210
- }
211
-
212
- /**
213
- * Remove every entity an instance spawned. The root is the caller's and stays.
214
- *
215
- * Children before parents, so that no parent's removal has to reach down and detach a child
216
- * that is about to go anyway.
217
- *
218
- * @param {EntityComponentDataset} dataset
219
- * @param {PrefabInstance} instance
220
- */
221
- export function prefab_instance_destroy(dataset, instance) {
222
- assert.defined(dataset, 'dataset');
223
- assert.defined(instance, 'instance');
224
-
225
- const entities = instance.entities;
226
-
227
- for (let i = entities.length - 1; i >= 1; i--) {
228
- dataset.removeEntity(entities[i]);
229
- }
230
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
3
+ import { ShadeAnimationChannel } from "../../../shade/renderer/animation/ShadeAnimationChannel.js";
4
+ import { ShadeAnimationClip } from "../../../shade/renderer/animation/ShadeAnimationClip.js";
5
+ import { Skin } from "../../../shade/renderer/animation/Skin.js";
6
+ import { SerializationMetadata } from "../../ecs/components/SerializationMetadata.js";
7
+ import { GPUStateAuthority } from "../../ecs/gpu/GPUStateAuthority.js";
8
+ import { Name } from "../../ecs/name/Name.js";
9
+ import { ParentEntity } from "../../ecs/parent/ParentEntity.js";
10
+ import { TransformAttachment } from "../../ecs/transform-attachment/TransformAttachment.js";
11
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
12
+ import { DrawMode } from "../../graphics/ecs/mesh-v2/DrawMode.js";
13
+ import { ShadedGeometry } from "../../graphics/ecs/mesh-v2/ShadedGeometry.js";
14
+ import { ShadedGeometryFlags } from "../../graphics/ecs/mesh-v2/ShadedGeometryFlags.js";
15
+ import { PrefabInstance } from "./PrefabInstance.js";
16
+
17
+ /**
18
+ * @typedef {import("./Prefab.js").Prefab} Prefab
19
+ * @typedef {import("../../ecs/EntityComponentDataset.js").EntityComponentDataset} EntityComponentDataset
20
+ */
21
+
22
+ /**
23
+ * Every component type an instance may attach. Registered once per dataset, before the first
24
+ * entity is built, because registering a type rebuilds the dataset's occupancy and a spawn of
25
+ * thousands of entities must not do that per component.
26
+ *
27
+ * @type {Function[]}
28
+ */
29
+ const COMPONENT_TYPES = [
30
+ Transform64,
31
+ TransformAttachment,
32
+ Name,
33
+ ShadedGeometry,
34
+ GPUStateAuthority,
35
+ ParentEntity,
36
+ SerializationMetadata,
37
+ ];
38
+
39
+ /**
40
+ * Spawn a prefab as entities under `root`, in bulk.
41
+ *
42
+ * **What a model is in an ECS.** Each node of the prefab becomes an entity: named, attached to
43
+ * its parent's entity by a `TransformAttachment` carrying the node's rest pose, holding a world
44
+ * `Transform64` composed from the root's, drawing through a `ShadedGeometry` where the node
45
+ * carries geometry, and declaring `GPUStateAuthority` — with a zero flags word — where a clip or a
46
+ * skin may later hand the node to the GPU, so that the hand-over is a bit write and never a
47
+ * component add. Node 0 is `root` itself, the caller's entity, whose `Transform64` is the
48
+ * placement.
49
+ *
50
+ * **Parents before children, and the transform last.** Entities are built in the prefab's node
51
+ * order, which puts every parent's entity there before its children's, so
52
+ * `TransformAttachmentSystem` binds each one on the spot rather than parking it. The `Transform64`
53
+ * is the last component added to each entity, so every system whose dependencies include it —
54
+ * and they all do — links once, seeing the entity complete.
55
+ *
56
+ * Every entity is the root's for its lifetime (`ParentEntity`) and, unless told otherwise,
57
+ * transient to serialization: a save holds the model's placement, not sixty joints of derived
58
+ * state.
59
+ *
60
+ * @param {Prefab} prefab
61
+ * @param {EntityComponentDataset} dataset
62
+ * @param {number} root an entity carrying a `Transform64`
63
+ * @param {object} [options]
64
+ * @param {boolean} [options.transient] whether the spawned entities are skipped by serialization;
65
+ * true unless said otherwise
66
+ * @returns {PrefabInstance}
67
+ */
68
+ export function prefab_instantiate(prefab, dataset, root, { transient = true } = {}) {
69
+ assert.defined(prefab, 'prefab');
70
+ assert.equal(prefab.isPrefab, true, 'prefab.isPrefab !== true');
71
+ assert.defined(dataset, 'dataset');
72
+ assert.equal(dataset.isEntityComponentDataset, true, 'dataset.isEntityComponentDataset !== true');
73
+ assert.isNonNegativeInteger(root, 'root');
74
+ assert.ok(dataset.entityExists(root), `root entity ${root} does not exist`);
75
+
76
+ dataset.registerManyComponentTypes(COMPONENT_TYPES);
77
+
78
+ // Component indices resolved once: an add by index skips the class lookup and the guard that
79
+ // formats a component into an error message, and there are six or seven adds per entity.
80
+ const TRANSFORM = dataset.computeComponentTypeIndex(Transform64);
81
+ const ATTACHMENT = dataset.computeComponentTypeIndex(TransformAttachment);
82
+ const NAME = dataset.computeComponentTypeIndex(Name);
83
+ const GEOMETRY = dataset.computeComponentTypeIndex(ShadedGeometry);
84
+ const AUTHORITY = dataset.computeComponentTypeIndex(GPUStateAuthority);
85
+ const PARENT = dataset.computeComponentTypeIndex(ParentEntity);
86
+ const METADATA = dataset.computeComponentTypeIndex(SerializationMetadata);
87
+
88
+ const root_transform = dataset.getComponent(root, Transform64);
89
+
90
+ assert.defined(root_transform, `root entity ${root} carries no Transform64 to place the model by`);
91
+
92
+ const node_count = prefab.node_count;
93
+
94
+ const entities = new Int32Array(node_count);
95
+
96
+ entities[0] = root;
97
+
98
+ // Ids from the dataset's own occupancy, walking forward: `createEntity` scans from bit zero
99
+ // every time, which is quadratic over a spawn of this size.
100
+ const occupancy = dataset.entityOccupancy;
101
+
102
+ let cursor = 0;
103
+
104
+ for (let i = 1; i < node_count; i++) {
105
+ const entity = occupancy.nextClearBit(cursor);
106
+
107
+ dataset.createEntitySpecific(entity);
108
+
109
+ entities[i] = entity;
110
+ cursor = entity + 1;
111
+ }
112
+
113
+ const parent = prefab.parent;
114
+ const names = prefab.name;
115
+ const locals = prefab.local;
116
+ const worlds = prefab.world;
117
+ const animated = prefab.animated;
118
+
119
+ /**
120
+ * @type {Map<number, import("./Prefab.js").PrefabPrimitive>}
121
+ */
122
+ const primitive_of = new Map();
123
+
124
+ for (const primitive of prefab.primitives) {
125
+ primitive_of.set(primitive.node, primitive);
126
+ }
127
+
128
+ // One lifetime component for the whole instance: it names the root and nothing else, it is
129
+ // immutable while attached, and sixty copies of one number are sixty allocations for nothing.
130
+ const owner = ParentEntity.from(root);
131
+
132
+ for (let i = 1; i < node_count; i++) {
133
+ const entity = entities[i];
134
+
135
+ if (transient) {
136
+ dataset.addComponentToEntityByIndex(entity, METADATA, SerializationMetadata.Transient);
137
+ }
138
+
139
+ dataset.addComponentToEntityByIndex(entity, PARENT, owner);
140
+
141
+ const name = names[i];
142
+
143
+ if (name !== "") {
144
+ dataset.addComponentToEntityByIndex(entity, NAME, new Name(name));
145
+ }
146
+
147
+ if (animated[i] !== 0) {
148
+ dataset.addComponentToEntityByIndex(entity, AUTHORITY, new GPUStateAuthority());
149
+ }
150
+
151
+ const primitive = primitive_of.get(i);
152
+
153
+ if (primitive !== undefined) {
154
+ const geometry = ShadedGeometry.from(primitive.geometry, primitive.material, DrawMode.Triangles);
155
+
156
+ if (primitive.skin !== -1) {
157
+ geometry.setFlag(ShadedGeometryFlags.Skinned);
158
+ }
159
+
160
+ dataset.addComponentToEntityByIndex(entity, GEOMETRY, geometry);
161
+ }
162
+
163
+ const attachment = new TransformAttachment();
164
+
165
+ attachment.parent = entities[parent[i]];
166
+ attachment.transform.copy(locals[i]);
167
+
168
+ // The world is composed below, from the same chain the attachment system would compose
169
+ // it from, so the system is told not to compose it again at link: a decomposition per
170
+ // entity, and an announcement nothing is listening for yet. It still follows every move
171
+ // of the parent from then on.
172
+ attachment.immediate = false;
173
+
174
+ dataset.addComponentToEntityByIndex(entity, ATTACHMENT, attachment);
175
+
176
+ // Composed here rather than left to the attachment system, so that a dataset with no
177
+ // systems — a preview, a spec — holds every world too.
178
+ const world = new Transform64();
179
+
180
+ m4_multiply(world, root_transform, worlds[i]);
181
+ world.updateComponents();
182
+
183
+ dataset.addComponentToEntityByIndex(entity, TRANSFORM, world);
184
+ }
185
+
186
+ const instance = new PrefabInstance();
187
+
188
+ instance.prefab = prefab;
189
+ instance.root = root;
190
+ instance.entities = entities;
191
+ instance.mesh_entities = Int32Array.from(prefab.primitives, primitive => entities[primitive.node]);
192
+
193
+ instance.skins = prefab.skins.map(skin => Skin.from({
194
+ name: skin.name,
195
+ joints: Array.from(skin.joints, joint => entities[joint]),
196
+ inverse_bind_matrices: skin.inverse_bind_matrices,
197
+ meshes: Array.from(skin.meshes, mesh => entities[mesh]),
198
+ }));
199
+
200
+ instance.clips = prefab.clips.map(clip => ShadeAnimationClip.from({
201
+ name: clip.name,
202
+ channels: clip.channels.map(channel => ShadeAnimationChannel.from({
203
+ target: entities[channel.target],
204
+ property: channel.property,
205
+ curves: channel.curves,
206
+ })),
207
+ }));
208
+
209
+ return instance;
210
+ }
211
+
212
+ /**
213
+ * Remove every entity an instance spawned. The root is the caller's and stays.
214
+ *
215
+ * Children before parents, so that no parent's removal has to reach down and detach a child
216
+ * that is about to go anyway.
217
+ *
218
+ * @param {EntityComponentDataset} dataset
219
+ * @param {PrefabInstance} instance
220
+ */
221
+ export function prefab_instance_destroy(dataset, instance) {
222
+ assert.defined(dataset, 'dataset');
223
+ assert.defined(instance, 'instance');
224
+
225
+ const entities = instance.entities;
226
+
227
+ for (let i = entities.length - 1; i >= 1; i--) {
228
+ dataset.removeEntity(entities[i]);
229
+ }
230
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"GridPosition2TransformSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/grid/grid2transform/GridPosition2TransformSystem.js"],"names":[],"mappings":"AAWA;IAOI,cASC;IAfD,2FAAmE;IACnE,mEAEE;IACF,YAAU;IAKN,4CAKC;IAGL;;;;;;OAMG;IACH,gBALW,sBAAsB,MACtB,YAAY,aACZ,WAAW,UACX,MAAM,QAgChB;IAED;;;;;;OAMG;IACH,kBALW,sBAAsB,MACtB,YAAY,aACZ,WAAW,UACX,MAAM,QAQhB;IAED,cAeC;CACJ;uBAhGsB,qBAAqB;4BAEhB,oCAAoC;uCAEzB,6BAA6B;yBAD3C,6BAA6B;4CAJV,oDAAoD"}
1
+ {"version":3,"file":"GridPosition2TransformSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/grid/grid2transform/GridPosition2TransformSystem.js"],"names":[],"mappings":"AAYA;IAOI,cASC;IAfD,2FAAmE;IACnE,mEAEE;IACF,YAAU;IAKN,4CAKC;IAGL;;;;;;OAMG;IACH,gBALW,sBAAsB,MACtB,YAAY,aACZ,WAAW,UACX,MAAM,QAiChB;IAED;;;;;;OAMG;IACH,kBALW,sBAAsB,MACtB,YAAY,aACZ,WAAW,UACX,MAAM,QAQhB;IAED,cAeC;CACJ;uBAlGsB,qBAAqB;4BAEhB,oCAAoC;uCAGzB,6BAA6B;yBAD3C,6BAA6B;4CALV,oDAAoD"}
@@ -4,6 +4,7 @@ import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessS
4
4
  import { System } from '../../ecs/System.js';
5
5
  import { obtainTerrain } from "../../ecs/terrain/util/obtainTerrain.js";
6
6
  import { Transform64 } from '../../ecs/transform/Transform64.js';
7
+ import { t64_announce_change } from '../../ecs/transform/t64_announce_change.js';
7
8
  import GridPosition from '../position/GridPosition.js';
8
9
  import { GridPosition2Transform } from './GridPosition2Transform.js';
9
10
  import { GridPosition2TransformFlags } from "./GridPosition2TransformFlags.js";
@@ -36,6 +37,7 @@ export class GridPosition2TransformSystem extends System {
36
37
  */
37
38
  link(component, gp, transform, entity) {
38
39
  const mapPoint = this.mapPoint;
40
+ const em = this.entityManager;
39
41
 
40
42
  function sync() {
41
43
  const transformOffset = component.offset;
@@ -46,7 +48,7 @@ export class GridPosition2TransformSystem extends System {
46
48
  const centerX = x + transformOffset.x;
47
49
  const centerY = y + transformOffset.y;
48
50
 
49
- setTransformFromGrid(mapPoint, centerX, centerY, transform);
51
+ setTransformFromGrid(mapPoint, centerX, centerY, transform, em.dataset, entity);
50
52
  }
51
53
 
52
54
  sync.clear = function () {
@@ -107,12 +109,29 @@ const v3 = new Vector3();
107
109
  * @param {number} x
108
110
  * @param {number} y
109
111
  * @param {Transform64} transform
112
+ * @param {EntityComponentDataset} ecd
113
+ * @param {number} entity
110
114
  */
111
- function setTransformFromGrid(mapPointGrid2world, x, y, transform) {
115
+ function setTransformFromGrid(mapPointGrid2world, x, y, transform, ecd, entity) {
112
116
  mapPointGrid2world(x, y, v3);
113
- const transformPosition = transform.translation;
117
+
114
118
  //check if positions are different
115
- if (v3.x !== transformPosition[0] || v3.z !== transformPosition[2]) {
116
- transformPosition.setXZ(v3.x, v3.z);
119
+ if (v3.x === transform.translation_x && v3.z === transform.translation_z) {
120
+ return;
117
121
  }
122
+
123
+ /**
124
+ * `setTranslation`, not `translation.setXZ`: `translation` is a Float64Array view over the
125
+ * transform's own buffer — freshly allocated on every access — and `setXZ` is a Vector3 method
126
+ * that exists nowhere else, so the write used to throw. The exception was swallowed by the
127
+ * signal dispatch on the `gp.onChanged` path, which left the transform silently never moving.
128
+ */
129
+ transform.setTranslation(v3.x, transform.translation_y, v3.z);
130
+
131
+ /**
132
+ * A Transform64 carries no signals, so the write is invisible until it is announced — without
133
+ * this the render placement, the parent/child sync and the spatial audio refit all keep the old
134
+ * position. Translation-only, so no `updateMatrix` is owed: it is a column of the matrix.
135
+ */
136
+ t64_announce_change(ecd, entity);
118
137
  }
@@ -29,8 +29,12 @@ export class Interpoland {
29
29
  * decodes the live component to / from a snapshot
30
30
  * @param {BinaryInterpolationAdapter} interpolation_adapter blends two
31
31
  * snapshots
32
+ * @param {(dataset: EntityComponentDataset, entity: number) => void} [announce]
33
+ * called after the blended snapshot has been written into the live component. A component
34
+ * that carries no signals of its own — {@link Transform64} is the reason this exists — is
35
+ * invisible to everything downstream until someone says it changed, and the writer owes that.
32
36
  */
33
- constructor(type_id: number, component_class: Function, serialization_adapter: BinaryClassSerializationAdapter, interpolation_adapter: BinaryInterpolationAdapter);
37
+ constructor(type_id: number, component_class: Function, serialization_adapter: BinaryClassSerializationAdapter, interpolation_adapter: BinaryInterpolationAdapter, announce?: (dataset: EntityComponentDataset, entity: number) => void);
34
38
  /** @type {number} */
35
39
  type_id: number;
36
40
  /** @type {Function} */
@@ -39,6 +43,8 @@ export class Interpoland {
39
43
  serialization_adapter: BinaryClassSerializationAdapter;
40
44
  /** @type {BinaryInterpolationAdapter} */
41
45
  interpolation_adapter: BinaryInterpolationAdapter;
46
+ /** @type {(dataset: EntityComponentDataset, entity: number) => void} */
47
+ announce: (dataset: EntityComponentDataset, entity: number) => void;
42
48
  /**
43
49
  * @readonly
44
50
  * @type {boolean}
@@ -1 +1 @@
1
- {"version":3,"file":"Interpoland.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/Interpoland.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IACI;;;;;;;OAOG;IACH,qBAPW,MAAM,wIAgBhB;IARG,qBAAqB;IACrB,SADW,MAAM,CACK;IACtB,uBAAuB;IACvB,0BAAsC;IACtC,8CAA8C;IAC9C,uDAAkD;IAClD,yCAAyC;IACzC,kDAAkD;IAI1D;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC"}
1
+ {"version":3,"file":"Interpoland.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/Interpoland.js"],"names":[],"mappings":"AACA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IACI;;;;;;;;;;;OAWG;IACH,qBAXW,MAAM,mJAMN,CAAC,OAAO,wBAAwB,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,EAgBnE;IAVG,qBAAqB;IACrB,SADW,MAAM,CACK;IACtB,uBAAuB;IACvB,0BAAsC;IACtC,8CAA8C;IAC9C,uDAAkD;IAClD,yCAAyC;IACzC,kDAAkD;IAClD,wEAAwE;IACxE,UADW,CAAC,OAAO,wBAAwB,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAC5C;IAIhC;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC"}
@@ -1,3 +1,4 @@
1
+ import { noop } from "../../core/function/noop.js";
1
2
  /**
2
3
  * Descriptor for ONE thing the interpolation system blends for an entity.
3
4
  *
@@ -29,8 +30,12 @@ export class Interpoland {
29
30
  * decodes the live component to / from a snapshot
30
31
  * @param {BinaryInterpolationAdapter} interpolation_adapter blends two
31
32
  * snapshots
33
+ * @param {(dataset: EntityComponentDataset, entity: number) => void} [announce]
34
+ * called after the blended snapshot has been written into the live component. A component
35
+ * that carries no signals of its own — {@link Transform64} is the reason this exists — is
36
+ * invisible to everything downstream until someone says it changed, and the writer owes that.
32
37
  */
33
- constructor(type_id, component_class, serialization_adapter, interpolation_adapter) {
38
+ constructor(type_id, component_class, serialization_adapter, interpolation_adapter, announce = noop) {
34
39
  /** @type {number} */
35
40
  this.type_id = type_id;
36
41
  /** @type {Function} */
@@ -39,6 +44,8 @@ export class Interpoland {
39
44
  this.serialization_adapter = serialization_adapter;
40
45
  /** @type {BinaryInterpolationAdapter} */
41
46
  this.interpolation_adapter = interpolation_adapter;
47
+ /** @type {(dataset: EntityComponentDataset, entity: number) => void} */
48
+ this.announce = announce;
42
49
  }
43
50
  }
44
51
 
@@ -1 +1 @@
1
- {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAOI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA6CvE;IAnDD,sCAA8B;IAC9B,oEAEE;IAQE;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;;OAKG;IACH,mBAA2B;IAE3B;;;;OAIG;IACH,kBAAmC;IAGnC;;;;;;;OAOG;IACH,kBAA0B;IAE1B;;;;;OAKG;IACH,yBAAiC;IAGrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAI7D;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAShB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAIhB;IAED,sBA0FC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CANlD;uBAxOsB,kBAAkB;6BAEyC,mBAAmB;4CAHzD,iDAAiD;iCAE5D,uBAAuB"}
1
+ {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAOI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA6CvE;IAnDD,sCAA8B;IAC9B,oEAEE;IAQE;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;;OAKG;IACH,mBAA2B;IAE3B;;;;OAIG;IACH,kBAAmC;IAGnC;;;;;;;OAOG;IACH,kBAA0B;IAE1B;;;;;OAKG;IACH,yBAAiC;IAGrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAI7D;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAShB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAIhB;IAED,sBA6FC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CANlD;uBA3OsB,kBAAkB;6BAEyC,mBAAmB;4CAHzD,iDAAiD;iCAE5D,uBAAuB"}
@@ -230,6 +230,9 @@ export class InterpolationSystem extends System {
230
230
 
231
231
  scratch.position = 0;
232
232
  interpoland.serialization_adapter.deserialize(scratch, target);
233
+
234
+ // the write is invisible to everything downstream until it is announced
235
+ interpoland.announce(dataset, entity);
233
236
  }
234
237
  }
235
238
  }