@woosh/meep-engine 3.25.0 → 3.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +542 -0
- package/src/core/binary/lz4/LZ4_LEVEL.d.ts +33 -0
- package/src/core/binary/lz4/LZ4_LEVEL.d.ts.map +1 -0
- package/src/core/binary/lz4/LZ4_LEVEL.js +32 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.d.ts +33 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.js +47 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.d.ts +40 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.js +1382 -0
- package/src/core/binary/lz4/lz4_decompress_block.d.ts +2 -1
- package/src/core/binary/lz4/lz4_decompress_block.d.ts.map +1 -1
- package/src/core/binary/lz4/lz4_decompress_block.js +31 -6
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +66 -0
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +314 -20
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +57 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +102 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +64 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +582 -0
- package/src/engine/physics/cloth/PLAN.md +330 -49
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +84 -17
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +451 -42
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +65 -7
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +72 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +25 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +75 -8
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +41 -4
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +207 -63
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +10 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +17 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +27 -3
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +28 -3
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +75 -10
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +131 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +249 -201
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +62 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +18 -10
- package/src/engine/physics/cloth/playground/collide_main.js +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +29 -8
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +37 -9
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +12 -2
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +12 -2
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts +9 -2
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.js +9 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +23 -9
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +23 -9
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +7 -5
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +12 -9
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +5 -2
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +7 -2
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +12 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/vgeo_runtime/README.md +167 -22
- package/src/shade/playground/vgeo_runtime/index.html +112 -62
- package/src/shade/playground/vgeo_runtime/main.js +660 -83
- package/src/shade/playground/vgeo_viewer/sample_asset.d.ts.map +1 -1
- package/src/shade/playground/vgeo_viewer/sample_asset.js +19 -2
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +11 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +16 -8
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +16 -11
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +73 -5
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +26 -15
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +5 -3
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +20 -0
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +56 -9
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +1 -0
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +24 -0
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.js +13 -0
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.js +11 -3
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.js +10 -1
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.js +17 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.d.ts +8 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.js +7 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.js +16 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.js +13 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.js +10 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.js +20 -2
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +4 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +4 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts +29 -3
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.js +81 -122
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +44 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.d.ts +69 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.js +236 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.js +32 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.js +21 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.js +84 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.js +96 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +55 -0
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +202 -13
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +147 -10
- package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +637 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +33 -36
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +109 -193
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +58 -28
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +77 -105
- package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +105 -22
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +548 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +29 -50
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +47 -489
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +84 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +393 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +234 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +1363 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidencyOptions.d.ts +81 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidencyOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidencyOptions.js +89 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +53 -34
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +407 -124
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +100 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +219 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_EXPAND.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_EXPAND.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_EXPAND.js +47 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_COARSEN.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_COARSEN.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_COARSEN.js +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +30 -12
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +18 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +5 -15
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.js +77 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.js +186 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +20 -8
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +580 -188
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +15 -18
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +19 -28
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +45 -25
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +0 -1
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +12 -10
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +7 -2
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +8 -3
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +2 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_OFFSET.d.ts +5 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_OFFSET.js +22 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_WORDS.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PARENT_ROW_WORDS.js +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_PARENT_BIT.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_PARENT_BIT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_PARENT_BIT.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_frontier_words.d.ts +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_frontier_words.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_frontier_words.js +28 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_page.worker.d.ts +2 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_page.worker.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_page.worker.js +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +10 -5
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +15 -6
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +6 -1
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +38 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +4 -3
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +6 -3
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +6 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +12 -4
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +2 -0
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +58 -57
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +3 -5
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +3 -4
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -4
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass0/pass_mesh_cull.js +7 -7
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +83 -78
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +7 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +7 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +22 -2
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +59 -4
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +92 -16
- package/src/shade/renderer/view/GPUViewContext.d.ts +5 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +21 -0
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +74 -3
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.js +0 -723
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.js +0 -50
- package/src/shade/renderer/shader/chunk/jobs/NOTES.md +0 -47
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.js +0 -102
|
@@ -8,23 +8,47 @@
|
|
|
8
8
|
* deliberately **not** the physics BVH, because `ColliderObserverSystem` skips
|
|
9
9
|
* colliders with no owning body and a character's bone colliders have none.
|
|
10
10
|
*
|
|
11
|
-
* ##
|
|
11
|
+
* ## A tree, and the argument that used to stand here
|
|
12
12
|
*
|
|
13
|
-
*
|
|
14
|
-
* reasons that are both about what the query is.
|
|
13
|
+
* This was a linear scan, on two stated grounds that were both wrong.
|
|
15
14
|
*
|
|
16
|
-
* The
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
15
|
+
* The first was that the set is "a character's bones — twenty or so, and never
|
|
16
|
+
* the whole world". That number came from `MEASUREMENTS.md` §41, which counted
|
|
17
|
+
* the colliders **overlapping one garment** in a six-character scene. That is a
|
|
18
|
+
* narrowphase input, and it was used to size a structure that holds every
|
|
19
|
+
* `ClothCollider` in the world. The index is queried once per cloth per step,
|
|
20
|
+
* so a scan is `clothes × colliders` per step in an engine that is built to
|
|
21
|
+
* carry far more of both.
|
|
21
22
|
*
|
|
22
|
-
*
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
26
|
-
*
|
|
27
|
-
*
|
|
23
|
+
* The second was that a tree over leaves that all move every frame costs more
|
|
24
|
+
* to keep than to skip. `PhysicsSystem` keeps two dynamic {@link BVH}s over
|
|
25
|
+
* bodies that all move every frame, and `compute_fat_world_aabb` is why it is
|
|
26
|
+
* cheap: a leaf stores a box fattened past the tight one, and is only refit
|
|
27
|
+
* when the tight box escapes it. {@link setPose} does the same, so a resting
|
|
28
|
+
* character pays a containment test per bone per step and no tree traffic at
|
|
29
|
+
* all.
|
|
30
|
+
*
|
|
31
|
+
* ## The planes, which were the third ground and are not a structure
|
|
32
|
+
*
|
|
33
|
+
* A {@link PlaneShape3D} has an unbounded AABB, and a leaf holding one would
|
|
34
|
+
* grow every ancestor to infinity and make the tree answer every query with
|
|
35
|
+
* everything. That much is true. What it is not is a reason for anything: a
|
|
36
|
+
* half-space is constructed in exactly one place in this engine — the JSON
|
|
37
|
+
* shape adapter — and no scene builds one. So planes are kept out of the tree
|
|
38
|
+
* in {@link #planes} and appended to every answer, which is the correct result
|
|
39
|
+
* for a volume that overlaps every box, and which costs a loop over an array
|
|
40
|
+
* that is empty in every scene anyone has run.
|
|
41
|
+
*
|
|
42
|
+
* ## The answer is sorted, and that is load-bearing
|
|
43
|
+
*
|
|
44
|
+
* A scan answers in ascending handle order for free. A tree answers in
|
|
45
|
+
* traversal order, which changes as the tree rebalances even when the set does
|
|
46
|
+
* not — and `cloth_colliders_moved` compares the gathered keys **element by
|
|
47
|
+
* element** against the last step's, so a reshuffle of an unchanged set would
|
|
48
|
+
* wake every sleeping cloth in the scene. {@link cloth_gather_colliders} also
|
|
49
|
+
* keeps the first `CLOTH_COLLIDER_SLOTS` of an overflow, so the order decides
|
|
50
|
+
* which colliders a crowded cloth loses. Sorting restores both properties
|
|
51
|
+
* exactly as the scan had them.
|
|
28
52
|
*
|
|
29
53
|
* ## The previous pose is the index's, not the caller's
|
|
30
54
|
*
|
|
@@ -34,6 +58,24 @@
|
|
|
34
58
|
* written. A collider that has just been added has both poses equal, so its
|
|
35
59
|
* first step sweeps nothing — which is right: it did not move, it appeared.
|
|
36
60
|
*
|
|
61
|
+
* ## A retired slot is cold before it is warm again
|
|
62
|
+
*
|
|
63
|
+
* A handle is a slot index, so it is reused — and a cloth's warm-started
|
|
64
|
+
* contacts are keyed on it, dropped when the handle stops being found. That
|
|
65
|
+
* contract only holds if the handle *is* absent for a step: retire a collider
|
|
66
|
+
* and add another in the same tick, and the slot is popped immediately, the new
|
|
67
|
+
* surface is indexable as the old one, and a particle settled on the old floor
|
|
68
|
+
* carries its multiplier and a friction anchor in a frame that no longer exists
|
|
69
|
+
* straight onto the new one. Measured: lambda 0.0981 and the old anchor,
|
|
70
|
+
* unchanged across the swap.
|
|
71
|
+
*
|
|
72
|
+
* So {@link remove} retires into a list that {@link advance} drains, one step
|
|
73
|
+
* later. Every cloth has by then stepped against an index the handle was not in
|
|
74
|
+
* — which is exactly what makes its slot cold — and the cost is one slot held
|
|
75
|
+
* back for one step. A generation word beside the handle would do the same job
|
|
76
|
+
* and would have to be threaded through the per-cloth table, the key array and
|
|
77
|
+
* the warm-start scan; this is the same guarantee for a `push` and a `for`.
|
|
78
|
+
*
|
|
37
79
|
* @author Alex Goldring
|
|
38
80
|
* @copyright Company Named Limited (c) 2026
|
|
39
81
|
*/
|
|
@@ -59,6 +101,31 @@ export class ClothColliderIndex {
|
|
|
59
101
|
* @type {number}
|
|
60
102
|
*/
|
|
61
103
|
count: number;
|
|
104
|
+
/**
|
|
105
|
+
* The widest {@link CCR_INFLATION} any live record carries, metres.
|
|
106
|
+
*
|
|
107
|
+
* A gather's margin has to cover what the narrowphase will ask for, and
|
|
108
|
+
* `cloth_contact_find` reaches `(radius + inflation) · (1 + margin)` from
|
|
109
|
+
* each particle. The gather cannot know which colliders it is about to find,
|
|
110
|
+
* so it takes the widest in the index — which is why this is here rather
|
|
111
|
+
* than derived per query.
|
|
112
|
+
*
|
|
113
|
+
* Exact after {@link advance}, and only ever raised between advances by
|
|
114
|
+
* {@link add} and {@link setSurface}. Stale-high is a wider margin; the
|
|
115
|
+
* other direction is a missed contact, so the maximum is never lowered
|
|
116
|
+
* inside a step.
|
|
117
|
+
* @type {number}
|
|
118
|
+
*/
|
|
119
|
+
max_inflation: number;
|
|
120
|
+
/**
|
|
121
|
+
* The furthest any live collider has moved since {@link advance}, metres.
|
|
122
|
+
*
|
|
123
|
+
* The narrowphase adds each collider's own travel to its reach on top of
|
|
124
|
+
* testing the swept bounds, so the gather's margin has to carry it too or
|
|
125
|
+
* the set it hands over is smaller than the set the rows are drawn from.
|
|
126
|
+
* @type {number}
|
|
127
|
+
*/
|
|
128
|
+
max_collider_travel: number;
|
|
62
129
|
/**
|
|
63
130
|
* Add a collider. The shape is packed once, here; the pose is written by
|
|
64
131
|
* {@link setPose} and must be before the first query.
|
|
@@ -73,9 +140,9 @@ export class ClothColliderIndex {
|
|
|
73
140
|
*/
|
|
74
141
|
add(shape: AbstractShape3D, friction: number, inflation: number, layer: number, mask: number, entity: number): number;
|
|
75
142
|
/**
|
|
76
|
-
* Retire a handle. Its slot is reused
|
|
77
|
-
* cloth holding warm-started contacts against it drops
|
|
78
|
-
* step because the handle it remembers no longer
|
|
143
|
+
* Retire a handle. Its slot is reused from the **next** {@link advance}
|
|
144
|
+
* onwards, and any cloth holding warm-started contacts against it drops
|
|
145
|
+
* them on its next step because the handle it remembers is no longer found.
|
|
79
146
|
*
|
|
80
147
|
* @param {number} handle
|
|
81
148
|
* @returns {void}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;;;;OAcG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;;OAOG;IACH,qBAFU,MAAM,CAEQ;IAmExB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA6DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,WAFa,IAAI,CA0ChB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAkFhB;IAyCD;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAchB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,WAXW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,GACJ,MAAM,CA6DlB;;CA+FJ"}
|