@woosh/meep-engine 3.21.0 → 3.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1803) hide show
  1. package/README.md +96 -213
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +0 -3
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +1 -1
  5. package/editor/persistence/SceneMetadata.d.ts +9 -4
  6. package/editor/persistence/SceneMetadata.d.ts.map +1 -1
  7. package/editor/persistence/SceneMetadata.js +4 -3
  8. package/editor/tools/TransformToolV2.d.ts +2 -1
  9. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  10. package/editor/tools/engine/Tool.d.ts +1 -1
  11. package/editor/tools/engine/Tool.d.ts.map +1 -1
  12. package/editor/tools/engine/ToolEngine.d.ts +1 -1
  13. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.d.ts +3 -2
  15. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  16. package/editor/view/ecs/EntityList.d.ts +7 -3
  17. package/editor/view/ecs/EntityList.d.ts.map +1 -1
  18. package/editor/view/ecs/EntityList.js +3 -2
  19. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +8 -3
  20. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -1
  21. package/editor/view/ecs/components/common/NumericIntervalController.js +3 -2
  22. package/editor/view/ecs/components/common/TextController.d.ts +7 -3
  23. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
  24. package/editor/view/ecs/components/common/TextController.js +3 -2
  25. package/editor/view/library/MeshLibraryView.d.ts.map +1 -1
  26. package/editor/view/library/MeshLibraryView.js +3 -2
  27. package/editor/view/node-graph/NodeIconView.d.ts +5 -2
  28. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -1
  29. package/editor/view/node-graph/NodeIconView.js +2 -1
  30. package/editor/view/node-graph/PortView.d.ts +9 -4
  31. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  32. package/editor/view/node-graph/PortView.js +4 -3
  33. package/editor/view/particles/ColorLutGradientView.d.ts +7 -3
  34. package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -1
  35. package/editor/view/particles/ColorLutGradientView.js +3 -2
  36. package/editor/view/particles/ScalarLutCurveView.d.ts +9 -4
  37. package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -1
  38. package/editor/view/particles/ScalarLutCurveView.js +4 -3
  39. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  40. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +0 -1
  41. package/editor/view/tools/ToolView.d.ts +7 -3
  42. package/editor/view/tools/ToolView.d.ts.map +1 -1
  43. package/editor/view/tools/ToolView.js +3 -2
  44. package/package.json +2 -1
  45. package/src/core/binary/allocator/OffsetAllocator.d.ts +24 -1
  46. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  47. package/src/core/binary/allocator/OffsetAllocator.js +101 -1
  48. package/src/core/binary/type/Field.d.ts +5 -1
  49. package/src/core/binary/type/Field.d.ts.map +1 -1
  50. package/src/core/binary/type/Field.js +4 -0
  51. package/src/core/binary/type/Type.d.ts +4 -0
  52. package/src/core/binary/type/Type.d.ts.map +1 -1
  53. package/src/core/binary/type/Type.js +4 -0
  54. package/src/core/cache/Cache.d.ts +15 -7
  55. package/src/core/cache/Cache.d.ts.map +1 -1
  56. package/src/core/cache/Cache.js +7 -6
  57. package/src/core/cache/wtinylfu/CacheRegionWTinylfu.d.ts +5 -2
  58. package/src/core/cache/wtinylfu/CacheRegionWTinylfu.d.ts.map +1 -1
  59. package/src/core/cache/wtinylfu/CacheRegionWTinylfu.js +2 -1
  60. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts +20 -10
  61. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  62. package/src/core/cache/wtinylfu/CacheWTinylfu.js +9 -8
  63. package/src/core/collection/CuckooFilter.d.ts +8 -4
  64. package/src/core/collection/CuckooFilter.d.ts.map +1 -1
  65. package/src/core/collection/CuckooFilter.js +3 -2
  66. package/src/core/collection/list/List.d.ts +0 -1
  67. package/src/core/collection/list/List.d.ts.map +1 -1
  68. package/src/core/collection/list/List.js +0 -1
  69. package/src/core/collection/map/HashMap.d.ts +12 -7
  70. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  71. package/src/core/collection/map/HashMap.js +5 -5
  72. package/src/core/collection/map/ObservedMap.d.ts +1 -2
  73. package/src/core/collection/map/ObservedMap.d.ts.map +1 -1
  74. package/src/core/collection/map/ObservedMap.js +0 -1
  75. package/src/core/collection/table/RowFirstTable.d.ts +1 -0
  76. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  77. package/src/core/collection/table/RowFirstTable.js +4 -0
  78. package/src/core/color/Color.d.ts +1 -2
  79. package/src/core/color/Color.d.ts.map +1 -1
  80. package/src/core/color/Color.js +5 -4
  81. package/src/core/color/hsv/hsv2rgb_float.d.ts +23 -1
  82. package/src/core/color/hsv/hsv2rgb_float.d.ts.map +1 -1
  83. package/src/core/color/hsv/hsv2rgb_float.js +31 -3
  84. package/src/core/color/hsv/hsv_to_rgb.d.ts +20 -9
  85. package/src/core/color/hsv/hsv_to_rgb.d.ts.map +1 -1
  86. package/src/core/color/hsv/hsv_to_rgb.js +30 -10
  87. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  88. package/src/core/color/hsv/hsv_to_rgb_uint8.js +10 -5
  89. package/src/core/function/FunctionCompiler.d.ts +9 -4
  90. package/src/core/function/FunctionCompiler.d.ts.map +1 -1
  91. package/src/core/function/FunctionCompiler.js +8 -6
  92. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +118 -0
  93. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -0
  94. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +283 -0
  95. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +41 -0
  96. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -0
  97. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +94 -0
  98. package/src/core/geom/3d/ray/Ray3.d.ts +5 -5
  99. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  100. package/src/core/geom/3d/ray/Ray3.js +3 -3
  101. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +1 -0
  102. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  103. package/src/core/geom/3d/shape/AbstractShape3D.js +4 -0
  104. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  105. package/src/core/geom/3d/shape/BoxShape3D.js +6 -17
  106. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/CapsuleShape3D.js +3 -14
  108. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +2 -4
  109. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/ConvexHullShape3D.js +0 -2
  111. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/CylinderShape3D.js +3 -21
  113. package/src/core/geom/3d/shape/PlaneShape3D.d.ts +105 -0
  114. package/src/core/geom/3d/shape/PlaneShape3D.d.ts.map +1 -0
  115. package/src/core/geom/3d/shape/PlaneShape3D.js +251 -0
  116. package/src/core/geom/3d/shape/SphereShape3D.js +3 -3
  117. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -2
  118. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  119. package/src/core/geom/3d/shape/TransformedShape3D.js +0 -1
  120. package/src/core/geom/3d/shape/json/shape_to_type.d.ts.map +1 -1
  121. package/src/core/geom/3d/shape/json/shape_to_type.js +3 -0
  122. package/src/core/geom/3d/shape/json/type_adapters.d.ts +14 -0
  123. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/json/type_adapters.js +15 -0
  125. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +51 -0
  126. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -0
  127. package/src/core/geom/3d/shape/sdf/sdf3_box.js +113 -0
  128. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +46 -0
  129. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -0
  130. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +82 -0
  131. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +60 -0
  132. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -0
  133. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +126 -0
  134. package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts +50 -0
  135. package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts.map +1 -0
  136. package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.js +53 -0
  137. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +52 -0
  138. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -0
  139. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +61 -0
  140. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +41 -0
  141. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -0
  142. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +71 -0
  143. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +6 -0
  144. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  145. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +5 -0
  146. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +2 -0
  147. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +5 -0
  149. package/src/core/geom/Quaternion.d.ts +1 -0
  150. package/src/core/geom/Quaternion.d.ts.map +1 -1
  151. package/src/core/geom/Quaternion.js +4 -0
  152. package/src/core/geom/Vector1.d.ts +8 -0
  153. package/src/core/geom/Vector1.d.ts.map +1 -1
  154. package/src/core/geom/Vector1.js +6 -0
  155. package/src/core/geom/Vector3.d.ts +6 -0
  156. package/src/core/geom/Vector3.d.ts.map +1 -1
  157. package/src/core/geom/Vector3.js +5 -0
  158. package/src/core/geom/Vector4.d.ts +10 -2
  159. package/src/core/geom/Vector4.d.ts.map +1 -1
  160. package/src/core/geom/Vector4.js +6 -1
  161. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.d.ts +4 -4
  162. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.d.ts.map +1 -1
  163. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.js +1 -1
  164. package/src/core/graph/convert_graph_to_dot_string.d.ts +7 -3
  165. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  166. package/src/core/graph/convert_graph_to_dot_string.js +3 -2
  167. package/src/core/localization/Localization.d.ts +3 -2
  168. package/src/core/localization/Localization.d.ts.map +1 -1
  169. package/src/core/localization/Localization.js +4 -0
  170. package/src/core/math/noise/create_simplex_noise_2d.js +6 -6
  171. package/src/core/model/ObservedValue.d.ts +8 -6
  172. package/src/core/model/ObservedValue.d.ts.map +1 -1
  173. package/src/core/model/ObservedValue.js +3 -1
  174. package/src/core/model/node-graph/Connection.d.ts +1 -0
  175. package/src/core/model/node-graph/Connection.d.ts.map +1 -1
  176. package/src/core/model/node-graph/Connection.js +4 -0
  177. package/src/core/model/node-graph/NodeGraph.d.ts +8 -5
  178. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  179. package/src/core/model/node-graph/NodeGraph.js +3 -3
  180. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.d.ts +9 -4
  181. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.d.ts.map +1 -1
  182. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.js +4 -3
  183. package/src/core/model/node-graph/node/NodeDescription.d.ts +12 -4
  184. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  185. package/src/core/model/node-graph/node/NodeDescription.js +10 -3
  186. package/src/core/model/node-graph/node/NodeInstance.d.ts +5 -2
  187. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  188. package/src/core/model/node-graph/node/NodeInstance.js +6 -0
  189. package/src/core/model/node-graph/node/NodeInstancePortReference.d.ts +5 -2
  190. package/src/core/model/node-graph/node/NodeInstancePortReference.d.ts.map +1 -1
  191. package/src/core/model/node-graph/node/NodeInstancePortReference.js +6 -0
  192. package/src/core/model/node-graph/node/NodeRegistry.d.ts +2 -1
  193. package/src/core/model/node-graph/node/NodeRegistry.d.ts.map +1 -1
  194. package/src/core/model/node-graph/node/NodeRegistry.js +4 -0
  195. package/src/core/model/node-graph/node/Port.d.ts +12 -5
  196. package/src/core/model/node-graph/node/Port.d.ts.map +1 -1
  197. package/src/core/model/node-graph/node/Port.js +9 -4
  198. package/src/core/model/node-graph/util/convert_node_graph_to_dot_string.d.ts +5 -2
  199. package/src/core/model/node-graph/util/convert_node_graph_to_dot_string.d.ts.map +1 -1
  200. package/src/core/model/node-graph/util/convert_node_graph_to_dot_string.js +2 -1
  201. package/src/core/model/node-graph/util/graph_clone_by_node_subset.d.ts +5 -2
  202. package/src/core/model/node-graph/util/graph_clone_by_node_subset.d.ts.map +1 -1
  203. package/src/core/model/node-graph/util/graph_clone_by_node_subset.js +2 -1
  204. package/src/core/model/node-graph/util/graph_collect_connections_amongst_nodes.d.ts +5 -2
  205. package/src/core/model/node-graph/util/graph_collect_connections_amongst_nodes.d.ts.map +1 -1
  206. package/src/core/model/node-graph/util/graph_collect_connections_amongst_nodes.js +2 -1
  207. package/src/core/primitives/Class.d.ts +15 -0
  208. package/src/core/primitives/Class.d.ts.map +1 -0
  209. package/src/core/primitives/Class.js +18 -0
  210. package/src/core/primitives/TypedArray.d.ts +15 -0
  211. package/src/core/primitives/TypedArray.d.ts.map +1 -0
  212. package/src/core/primitives/TypedArray.js +27 -0
  213. package/src/core/process/ConcurrencyGate.d.ts +103 -0
  214. package/src/core/process/ConcurrencyGate.d.ts.map +1 -0
  215. package/src/core/process/ConcurrencyGate.js +207 -0
  216. package/src/core/process/buildPromiseChain.d.ts +9 -4
  217. package/src/core/process/buildPromiseChain.d.ts.map +1 -1
  218. package/src/core/process/buildPromiseChain.js +4 -3
  219. package/src/core/process/executor/ConcurrentExecutor.d.ts +2 -0
  220. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  221. package/src/core/process/executor/ConcurrentExecutor.js +5 -0
  222. package/src/core/process/task/Task.d.ts +17 -7
  223. package/src/core/process/task/Task.d.ts.map +1 -1
  224. package/src/core/process/task/Task.js +12 -6
  225. package/src/engine/Engine.d.ts +17 -7
  226. package/src/engine/Engine.d.ts.map +1 -1
  227. package/src/engine/Engine.js +9 -4
  228. package/src/engine/EngineConfiguration.d.ts +33 -9
  229. package/src/engine/EngineConfiguration.d.ts.map +1 -1
  230. package/src/engine/EngineConfiguration.js +22 -4
  231. package/src/engine/EngineHarness.d.ts +22 -10
  232. package/src/engine/EngineHarness.d.ts.map +1 -1
  233. package/src/engine/EngineHarness.js +13 -8
  234. package/src/engine/EntityCreator.d.ts +26 -11
  235. package/src/engine/EntityCreator.d.ts.map +1 -1
  236. package/src/engine/EntityCreator.js +16 -13
  237. package/src/engine/animation/EntityAnimation.d.ts +1 -1
  238. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  239. package/src/engine/animation/curve/actionProcessorOperations/curveActions.d.ts +28 -18
  240. package/src/engine/animation/curve/actionProcessorOperations/curveActions.d.ts.map +1 -1
  241. package/src/engine/animation/curve/actionProcessorOperations/curveActions.js +9 -8
  242. package/src/engine/animation/curve/draw/build_plot_entity_from_array.d.ts +18 -8
  243. package/src/engine/animation/curve/draw/build_plot_entity_from_array.d.ts.map +1 -1
  244. package/src/engine/animation/curve/draw/build_plot_entity_from_array.js +8 -7
  245. package/src/engine/animation/curve/editor/CurveEditorView.d.ts +22 -11
  246. package/src/engine/animation/curve/editor/CurveEditorView.d.ts.map +1 -1
  247. package/src/engine/animation/curve/editor/CurveEditorView.js +7 -6
  248. package/src/engine/animation/curve/editor/DragHandler.d.ts +12 -7
  249. package/src/engine/animation/curve/editor/DragHandler.d.ts.map +1 -1
  250. package/src/engine/animation/curve/editor/DragHandler.js +4 -3
  251. package/src/engine/animation/curve/editor/KeyframeStateManager.d.ts +3 -2
  252. package/src/engine/animation/curve/editor/KeyframeStateManager.d.ts.map +1 -1
  253. package/src/engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.d.ts +21 -10
  254. package/src/engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.d.ts.map +1 -1
  255. package/src/engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js +10 -9
  256. package/src/engine/animation/curve/editor/canvas2dPlotCurveLine.d.ts +20 -9
  257. package/src/engine/animation/curve/editor/canvas2dPlotCurveLine.d.ts.map +1 -1
  258. package/src/engine/animation/curve/editor/canvas2dPlotCurveLine.js +9 -8
  259. package/src/engine/animation/curve/editor/canvas2dPlotCurvePoints.d.ts +15 -7
  260. package/src/engine/animation/curve/editor/canvas2dPlotCurvePoints.d.ts.map +1 -1
  261. package/src/engine/animation/curve/editor/canvas2dPlotCurvePoints.js +7 -6
  262. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts +39 -18
  263. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts.map +1 -1
  264. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.js +18 -17
  265. package/src/engine/animation/curve/editor/createPanTool.d.ts +13 -5
  266. package/src/engine/animation/curve/editor/createPanTool.d.ts.map +1 -1
  267. package/src/engine/animation/curve/editor/createPanTool.js +5 -4
  268. package/src/engine/animation/curve/editor/createSelectionBoxTool.d.ts +19 -8
  269. package/src/engine/animation/curve/editor/createSelectionBoxTool.d.ts.map +1 -1
  270. package/src/engine/animation/curve/editor/createSelectionBoxTool.js +8 -7
  271. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +6 -2
  272. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
  273. package/src/engine/animation/keyed2/AnimationTrackPlayback.js +4 -0
  274. package/src/engine/animation/removeEntityGenericEffect.d.ts +13 -6
  275. package/src/engine/animation/removeEntityGenericEffect.d.ts.map +1 -1
  276. package/src/engine/animation/removeEntityGenericEffect.js +6 -5
  277. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts +11 -5
  278. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts.map +1 -1
  279. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +5 -4
  280. package/src/engine/asset/Asset.d.ts +6 -3
  281. package/src/engine/asset/Asset.d.ts.map +1 -1
  282. package/src/engine/asset/Asset.js +4 -1
  283. package/src/engine/asset/AssetManager.d.ts +52 -21
  284. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  285. package/src/engine/asset/AssetManager.js +30 -12
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@@ -1,731 +1,844 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { platform_compute_endianness } from "../../../../core/binary/platform_compute_endianness.js";
3
- import { array_buffer_copy } from "../../../../core/collection/array/typed/array_buffer_copy.js";
4
- import { Deque } from "../../../../core/collection/queue/Deque.js";
5
- import { round_up } from "../../../../core/math/round_up.js";
6
- import { number_format_by_thousands } from "../../../../core/primitives/numbers/number_format_by_thousands.js";
7
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
9
- import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
10
- import {
11
- BVH_NODE_BOUNDS_WORD,
12
- BVH_NODE_CHILD_1_WORD,
13
- BVH_NODE_CHILD_2_WORD
14
- } from "../../gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
15
- import { ensure_buffer_capacity } from "../make_temp_gpu_buffer.js";
16
- import { bvh2_derive_topology } from "./bvh2_derive_topology.js";
17
- import { GPUGeometryMeshletsBVH } from "./GPUGeometryMeshletsBVH.js";
18
-
19
- /**
20
- * One row of the lookup table the traversal shaders read as `blas_lookup`.
21
- *
22
- * The row holds the arena node index a tree's root sits at. What the table is *indexed* by is not
23
- * this manager's business — see {@link GPUGeometryBVHManager#publish_lookup}.
24
- */
25
- export const BLAS_METADATA_STRUCT = WebGPUStruct.from({
26
- // index of root node for BLAS
27
- address: u32
28
- });
29
-
30
- /**
31
- * Arena node index of the empty tree: what the lookup names for a geometry that has no tree yet.
32
- *
33
- * One internal node whose box is +inf below and -inf above. No ray enters it, so the ray queries
34
- * pop it and miss; no point is within any distance of it, so the point queries prune it; and it is
35
- * internal, so nothing ever fetches a triangle for it. Its children are itself, and are never
36
- * descended into. Every traversal reads `blas_lookup[geometry_index]` and starts walking without a
37
- * null check, so "no tree" has to be a tree — and it must not be whatever tree happens to sit at
38
- * the arena's end, which is what a record resident over zero bytes used to point at.
39
- *
40
- * @type {number}
41
- */
42
- export const BLAS_EMPTY_TREE_ADDRESS = 0;
43
-
44
- const DATA_SIZE_ALIGNMENT = 1024;
45
- const DATA_INITIAL_CAPACITY = round_up(1024, DATA_SIZE_ALIGNMENT);
46
-
47
- const DATA_GROWTH_STEP = 1024;
48
- const DATA_GROWTH_MULTIPLIER = 1.2;
49
-
50
- const endianness = platform_compute_endianness();
51
-
52
- /**
53
- * Residency for BLAS node data: one arena buffer holding every registered tree's nodes, and a
54
- * lookup buffer that maps *something else's* index onto an arena address.
55
- *
56
- * The split matters. This manager owns arena positions — it decides where a tree's nodes land and
57
- * hands back the node index of its root. It does **not** own the index space the lookup is read by:
58
- * every traversal shader does `blas_lookup[geometry_index]`, and geometry indices belong to
59
- * {@link GPUGeometryManager}. So the table is published by whoever owns those indices, through
60
- * {@link publish_lookup}; this manager only stores and uploads it.
61
- *
62
- * It used to allocate the lookup rows itself, from a pool of its own in BLAS-registration order.
63
- * That agrees with geometry indices exactly until something takes a geometry index without taking a
64
- * BLAS row — which per-instance clones do — after which every geometry resolved to another
65
- * geometry's tree. See `blas_lookup_indexing.spec.js`.
66
- */
67
- export class GPUGeometryBVHManager {
68
-
69
- /**
70
- *
71
- * @type {GPUBuffer}
72
- */
73
- #buffer_metadata;
74
-
75
- /**
76
- *
77
- * @returns {GPUBuffer}
78
- */
79
- get buffer_metadata() {
80
- return this.#buffer_metadata;
81
- }
82
-
83
- /**
84
- * @type {GPUBuffer}
85
- */
86
- #buffer_data;
87
-
88
- /**
89
- *
90
- * @returns {GPUBuffer}
91
- */
92
- get buffer_data() {
93
- return this.#buffer_data;
94
- }
95
-
96
- /**
97
- * Used range end pointer
98
- * @type {number}
99
- */
100
- #buffer_data_end = 0;
101
-
102
- /**
103
- * Parent of every node, and the node index of every leaf, for each *distinct topology* — one
104
- * arena each, addressed like {@link #buffer_data}.
105
- *
106
- * Separate from the nodes because they are separate things. Node bounds are per instance: a
107
- * skinned clone's are its own, recomputed every frame from its own deformed vertices. Parents
108
- * and leaf positions are the shape of the tree, and every copy of a geometry has the same
109
- * shape, so one derivation serves all of them.
110
- *
111
- * @type {GPUBuffer}
112
- */
113
- #buffer_parents;
114
-
115
- /**
116
- * @returns {GPUBuffer}
117
- */
118
- get buffer_parents() {
119
- return this.#buffer_parents;
120
- }
121
-
122
- /**
123
- * @type {GPUBuffer}
124
- */
125
- #buffer_leaf_nodes;
126
-
127
- /**
128
- * @returns {GPUBuffer}
129
- */
130
- get buffer_leaf_nodes() {
131
- return this.#buffer_leaf_nodes;
132
- }
133
-
134
- #buffer_parents_end = 0;
135
- #buffer_leaf_nodes_end = 0;
136
-
137
- /**
138
- * Topology by the geometry whose nodes it was derived from, shared by every copy of it.
139
- *
140
- * @type {Map<MeshletGeometry, {parents_offset: number, leaf_nodes_offset: number, leaf_count: number, node_count: number, resident: boolean, derived: {parents: Uint32Array, leaf_nodes: Uint32Array}}>}
141
- */
142
- #topology = new Map();
143
-
144
- /**
145
- *
146
- * @type {number}
147
- */
148
- #node_capacity = 0;
149
-
150
- /**
151
- * Moves whenever the answer of {@link get_refit_target} may have changed for any owner: a tree's
152
- * nodes uploaded, a shape uploaded, an owner removed. Registration alone does not move it —
153
- * nothing a refit can read has changed until {@link update} runs.
154
- *
155
- * A consumer that builds tables from those answers keeps them until this moves. Coarse on
156
- * purpose: one number to compare per frame, against asking per owner per frame. The price is a
157
- * rebuild on any tree's residency change, not only on the consumer's own — accepted, and pinned.
158
- *
159
- * @type {number}
160
- */
161
- #residency_version = 0;
162
-
163
- /**
164
- * @returns {number}
165
- */
166
- get residency_version() {
167
- return this.#residency_version;
168
- }
169
-
170
- /**
171
- * @type {GPUDevice}
172
- */
173
- #device
174
-
175
- /**
176
- *
177
- * @type {Map<MeshletGeometry, GPUGeometryMeshletsBVH>}
178
- */
179
- #map = new Map();
180
-
181
- /**
182
- * The queue is processed during {@link update}
183
- * @type {Deque<GPUGeometryMeshletsBVH>}
184
- */
185
- #update_queue = new Deque();
186
-
187
- /**
188
- *
189
- * @param {GPUDevice} device
190
- */
191
- constructor(device) {
192
- this.#device = device;
193
-
194
- this.#buffer_metadata = device.createBuffer({
195
- label: "GPUGeometryBVHManager/metadata",
196
- size: BLAS_METADATA_STRUCT.size * 16,
197
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
198
- });
199
-
200
- this.#buffer_data = device.createBuffer({
201
- label: "GPUGeometryBVHManager/data",
202
- size: DATA_INITIAL_CAPACITY,
203
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
204
- });
205
-
206
- this.#buffer_parents = device.createBuffer({
207
- label: "GPUGeometryBVHManager/parents",
208
- size: DATA_INITIAL_CAPACITY,
209
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
210
- });
211
-
212
- this.#buffer_leaf_nodes = device.createBuffer({
213
- label: "GPUGeometryBVHManager/leaf_nodes",
214
- size: DATA_INITIAL_CAPACITY,
215
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
216
- });
217
-
218
- // Node 0 is the empty tree, reserved before anything is appended — see BLAS_EMPTY_TREE_ADDRESS.
219
- const empty_tree = new Uint32Array(BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT);
220
-
221
- new Float32Array(empty_tree.buffer, BVH_NODE_BOUNDS_WORD * Uint32Array.BYTES_PER_ELEMENT, 6)
222
- .set([Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity]);
223
-
224
- empty_tree[BVH_NODE_CHILD_1_WORD] = BLAS_EMPTY_TREE_ADDRESS;
225
- empty_tree[BVH_NODE_CHILD_2_WORD] = BLAS_EMPTY_TREE_ADDRESS;
226
-
227
- device.queue.writeBuffer(this.#buffer_data, BLAS_EMPTY_TREE_ADDRESS * BVH2_NODE_STRUCT.size, empty_tree);
228
-
229
- this.#buffer_data_end = BVH2_NODE_STRUCT.size;
230
- this.#node_capacity = 1;
231
- }
232
-
233
- /**
234
- * Arena node index of the tree a geometry traces while it has none of its own.
235
- *
236
- * @returns {number}
237
- */
238
- get empty_tree_address() {
239
- return BLAS_EMPTY_TREE_ADDRESS;
240
- }
241
-
242
- get gpu_memory_usage() {
243
- let r = 0;
244
-
245
- if (this.#buffer_metadata) {
246
- r += this.#buffer_metadata.size;
247
- }
248
-
249
- if (this.#buffer_data) {
250
- r += this.#buffer_data.size;
251
- }
252
-
253
- if (this.#buffer_parents) {
254
- r += this.#buffer_parents.size;
255
- }
256
-
257
- if (this.#buffer_leaf_nodes) {
258
- r += this.#buffer_leaf_nodes.size;
259
- }
260
-
261
- return r;
262
- }
263
-
264
- /**
265
- * The tree belonging to `owner`, registered against `source`'s shape if it does not exist yet.
266
- *
267
- * Two arguments rather than one because those are two different questions. `owner` is the
268
- * identity the tree is looked up by; `source` is the geometry whose nodes it starts as. They
269
- * coincide for anything that owns its geometry outright, and they do not for a per-instance
270
- * copy — a skinned clone deforms its own vertices, so its bounds are its own and cannot be
271
- * written into the tree everyone else is tracing, but its *shape* is by definition the
272
- * source's. Keeping the two separate is what lets one derivation serve every copy.
273
- *
274
- * @param {object} owner identity to look this tree up by — a geometry, a clone's metadata row
275
- * @param {MeshletGeometry} source geometry whose nodes this tree takes its shape and rest-pose
276
- * bounds from
277
- * @returns {GPUGeometryMeshletsBVH}
278
- */
279
- obtain(owner, source) {
280
- assert.defined(owner, 'owner');
281
- assert.equal(source.isMeshletGeometry, true, 'source.isMeshletGeometry !== true');
282
-
283
- let bvh = this.#map.get(owner);
284
-
285
- if (bvh === undefined) {
286
- bvh = this.#register(owner, source);
287
- }
288
-
289
- return bvh;
290
- }
291
-
292
- /**
293
- * Register a tree, keyed by whatever owns it.
294
- *
295
- * `owner` is the identity the tree is looked up by and `source` is the geometry whose nodes it
296
- * holds. For an ordinary geometry those are the same object. For a per-instance copy they are
297
- * not: the copy needs a node region of its own, because its bounds move independently, while
298
- * the *shape* it is a copy of belongs to the source.
299
- *
300
- * @param {object} owner
301
- * @param {MeshletGeometry} source
302
- * @returns {GPUGeometryMeshletsBVH}
303
- */
304
- #register(owner, source) {
305
-
306
- const bvh = new GPUGeometryMeshletsBVH();
307
-
308
- // No bytes are taken now. The upload reads the geometry's tree as it is *then*, so a tree
309
- // that arrives after registration is uploaded once it exists rather than never — and a
310
- // geometry with none is not resident over nothing.
311
- bvh.topology = this.#obtain_topology(source);
312
-
313
- this.#map.set(owner, bvh);
314
-
315
- this.#update_queue.add(bvh);
316
-
317
- return bvh;
318
- }
319
-
320
- /**
321
- * The parents/leaf-nodes derivation for a geometry, made once and shared by every tree that is
322
- * a copy of it.
323
- *
324
- * @param {MeshletGeometry} source
325
- * @returns {object} the topology record
326
- */
327
- #obtain_topology(source) {
328
- let topology = this.#topology.get(source);
329
-
330
- if (topology !== undefined) {
331
- return topology;
332
- }
333
-
334
- // Derivation waits for {@link #upload_pending_topology}, beside the residency decision it
335
- // feeds. A geometry can be registered before its BLAS bytes exist — nothing has to have
336
- // built one yet — and a record that says "not resident" is the honest answer for that,
337
- // rather than an empty derivation cached forever.
338
- topology = {
339
- source,
340
- leaf_count: 0,
341
- node_count: 0,
342
- parents_offset: 0,
343
- leaf_nodes_offset: 0,
344
- resident: false,
345
- };
346
-
347
- this.#topology.set(source, topology);
348
-
349
- return topology;
350
- }
351
-
352
- /**
353
- * Everything a refit needs to find a resident tree, or `undefined` while it is not resident.
354
- *
355
- * "Resident" means the owner's nodes and its shape are both in their arenas, and that they are
356
- * the same tree. A record snapshots its geometry's bytes when it is registered, and a geometry
357
- * registered before its tree exists is uploaded as nothing — resident over zero bytes, at the
358
- * arena's end. Its shape is derived later, from the bytes as they are then. Answering with that
359
- * shape's counts at that record's address would hand a refit whichever tree was appended next,
360
- * so the answer is withheld until the nodes actually uploaded are the tree the shape describes.
361
- *
362
- * @param {object} owner the identity passed to {@link obtain}
363
- * @returns {{node_word_offset: number, node_count: number, leaf_count: number, parents_offset: number, leaf_nodes_offset: number}|undefined}
364
- */
365
- get_refit_target(owner) {
366
- const bvh = this.#map.get(owner);
367
-
368
- if (bvh === undefined || bvh.released || !bvh.resident || !bvh.topology.resident) {
369
- return undefined;
370
- }
371
-
372
- if (bvh.uploaded_byte_length !== bvh.topology.node_count * BVH2_NODE_STRUCT.size) {
373
- // the nodes in the arena are not the tree the shape was derived from
374
- return undefined;
375
- }
376
-
377
- return {
378
- node_word_offset: bvh.address * (BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT),
379
- node_count: bvh.topology.node_count,
380
- leaf_count: bvh.topology.leaf_count,
381
- parents_offset: bvh.topology.parents_offset,
382
- leaf_nodes_offset: bvh.topology.leaf_nodes_offset,
383
- };
384
- }
385
-
386
- /**
387
- * Where a registered tree's root sits in the arena, or `undefined` while nothing is resident
388
- * for this owner — either it was never registered, or {@link update} has not run since.
389
- *
390
- * @param {object} owner the identity passed to {@link obtain}
391
- * @returns {number|undefined} arena node index
392
- */
393
- get_address(owner) {
394
- const bvh = this.#map.get(owner);
395
-
396
- if (bvh === undefined || bvh.released || !bvh.resident) {
397
- return undefined;
398
- }
399
-
400
- return bvh.address;
401
- }
402
-
403
- /**
404
- * Publish the lookup table the traversal shaders read.
405
- *
406
- * `addresses[i]` is the arena node index that index `i` resolves to. What `i` means is the
407
- * caller's business — today it is a geometry index, and the shaders agree because
408
- * {@link GPUGeometryManager} builds the table from the same ids it stamps into the geometry
409
- * metadata buffer.
410
- *
411
- * @param {Uint32Array} addresses
412
- */
413
- publish_lookup(addresses) {
414
- assert.defined(addresses, 'addresses');
415
-
416
- this.#ensure_metadata_capacity(addresses.length);
417
-
418
- this.#device.queue.writeBuffer(this.#buffer_metadata, 0, addresses, 0, addresses.length);
419
- }
420
-
421
- /**
422
- * Release an owner's BLAS: the map entry is dropped, and the next {@link publish_lookup}
423
- * stops naming its arena address. The append-only data region ({@link #buffer_data}) is not
424
- * reclaimed — those bytes become unreferenced and are only recovered on a future buffer
425
- * rebuild, a bounded residual versus the previous total leak (no entry was ever freed).
426
- *
427
- * @param {object} owner the identity passed to {@link obtain}
428
- * @returns {boolean} true if a BLAS was registered for this owner and released
429
- */
430
- remove(owner) {
431
- const bvh = this.#map.get(owner);
432
-
433
- if (bvh === undefined) {
434
- return false;
435
- }
436
-
437
- // may still be sitting in #update_queue if removed the same frame it was registered;
438
- // the update pass skips released records
439
- bvh.released = true;
440
-
441
- this.#map.delete(owner);
442
-
443
- this.#release_topology_if_orphaned(bvh.topology);
444
-
445
- // a refit target that answered a moment ago answers `undefined` now
446
- this.#residency_version += 1;
447
-
448
- return true;
449
- }
450
-
451
- /**
452
- * Drop a shape once the last tree that had it is gone.
453
- *
454
- * The arena bytes are not reclaimed — same append-only story as the nodes — but the map entry
455
- * holds a strong reference to the geometry it is keyed by, so leaving it would keep every
456
- * geometry a scene ever loaded alive for as long as the manager is.
457
- *
458
- * @param {object} topology
459
- */
460
- #release_topology_if_orphaned(topology) {
461
- for (const bvh of this.#map.values()) {
462
- if (bvh.topology === topology) {
463
- return;
464
- }
465
- }
466
-
467
- for (const [source, candidate] of this.#topology) {
468
- if (candidate === topology) {
469
- this.#topology.delete(source);
470
-
471
- return;
472
- }
473
- }
474
- }
475
-
476
- /**
477
- *
478
- * @param {number} size
479
- */
480
- #ensure_data_capacity(size) {
481
- if (this.#node_capacity >= size) {
482
- // big enough already
483
- return;
484
- }
485
-
486
- let new_size = size;
487
-
488
- this.#node_capacity = new_size;
489
-
490
- this.#buffer_data = ensure_buffer_capacity(
491
- this.#device,
492
- this.#buffer_data,
493
- new_size * BVH2_NODE_STRUCT.size,
494
- DATA_SIZE_ALIGNMENT,
495
- DATA_GROWTH_STEP,
496
- DATA_GROWTH_MULTIPLIER
497
- );
498
-
499
- }
500
-
501
- /**
502
- *
503
- * @param {number} size
504
- */
505
- #ensure_metadata_capacity(row_count) {
506
- this.#buffer_metadata = ensure_buffer_capacity(
507
- this.#device,
508
- this.#buffer_metadata,
509
- Math.max(1, row_count) * BLAS_METADATA_STRUCT.size,
510
- BLAS_METADATA_STRUCT.align,
511
- 16,
512
- 1.2
513
- );
514
- }
515
-
516
- /**
517
- * Append every topology derived but not yet uploaded to its arena.
518
- *
519
- * Queue-free: the map is small (one entry per distinct geometry) and a `resident` flag says what
520
- * is left to do, which is one fewer thing to keep in step than a second queue would be.
521
- *
522
- * @returns {boolean} whether any shape became resident
523
- */
524
- #upload_pending_topology() {
525
- const queue = this.#device.queue;
526
-
527
- let uploaded = false;
528
-
529
- for (const topology of this.#topology.values()) {
530
- if (topology.resident) {
531
- continue;
532
- }
533
-
534
- const bytes = topology.source.bvh;
535
-
536
- if (bytes === undefined || bytes.byteLength === 0) {
537
- // no tree to take the shape of yet; try again next time
538
- continue;
539
- }
540
-
541
- const { parents, leaf_nodes } = bvh2_derive_topology(bytes);
542
-
543
- this.#buffer_parents = ensure_buffer_capacity(
544
- this.#device,
545
- this.#buffer_parents,
546
- (this.#buffer_parents_end + parents.length) * Uint32Array.BYTES_PER_ELEMENT,
547
- DATA_SIZE_ALIGNMENT,
548
- DATA_GROWTH_STEP,
549
- DATA_GROWTH_MULTIPLIER
550
- );
551
-
552
- this.#buffer_leaf_nodes = ensure_buffer_capacity(
553
- this.#device,
554
- this.#buffer_leaf_nodes,
555
- (this.#buffer_leaf_nodes_end + leaf_nodes.length) * Uint32Array.BYTES_PER_ELEMENT,
556
- DATA_SIZE_ALIGNMENT,
557
- DATA_GROWTH_STEP,
558
- DATA_GROWTH_MULTIPLIER
559
- );
560
-
561
- topology.parents_offset = this.#buffer_parents_end;
562
- topology.leaf_nodes_offset = this.#buffer_leaf_nodes_end;
563
-
564
- queue.writeBuffer(
565
- this.#buffer_parents,
566
- topology.parents_offset * Uint32Array.BYTES_PER_ELEMENT,
567
- parents, 0, parents.length
568
- );
569
-
570
- queue.writeBuffer(
571
- this.#buffer_leaf_nodes,
572
- topology.leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
573
- leaf_nodes, 0, leaf_nodes.length
574
- );
575
-
576
- this.#buffer_parents_end += parents.length;
577
- this.#buffer_leaf_nodes_end += leaf_nodes.length;
578
-
579
- topology.leaf_count = leaf_nodes.length;
580
- // slots, not tree nodes — the arena numbers a tree's nodes with the free list's holes
581
- // in, and a refit's arrival counters are indexed by that numbering
582
- topology.node_count = parents.length;
583
- topology.resident = true;
584
-
585
- uploaded = true;
586
- }
587
-
588
- return uploaded;
589
- }
590
-
591
- /**
592
- * Bring the arenas up to date with everything registered since the last call, and move the
593
- * residency version if anything a refit reads has changed.
594
- *
595
- * Shapes first, and as their own question: they are not behind the node queue, so a frame in
596
- * which a shape arrives for an already-uploaded record still uploads it — and still moves the
597
- * version, because that record's refit answer has changed all the same.
598
- */
599
- update() {
600
- const topology_uploaded = this.#upload_pending_topology();
601
- const nodes_uploaded = this.#upload_pending_nodes();
602
-
603
- if (topology_uploaded || nodes_uploaded) {
604
- this.#residency_version += 1;
605
- }
606
- }
607
-
608
- /**
609
- * Append the nodes of every queued record whose geometry has a tree to the node arena.
610
- *
611
- * A record whose geometry has no tree yet stays queued: there is nothing to upload, and a record
612
- * resident over zero bytes would answer with an address the next tree then occupies. It uploads
613
- * on the first update after its bytes exist, from the bytes as they are then. A record removed
614
- * before it was uploaded leaves the queue without uploading.
615
- *
616
- * @returns {boolean} whether anything became resident
617
- */
618
- #upload_pending_nodes() {
619
- const queue = this.#update_queue;
620
-
621
- const queue_size = queue.size();
622
-
623
- if (queue_size === 0) {
624
- // nothing to do
625
- return false;
626
- }
627
-
628
- /** @type {{record: GPUGeometryMeshletsBVH, bytes: ArrayBuffer, offset: number}[]} */
629
- const uploads = [];
630
-
631
- /** @type {GPUGeometryMeshletsBVH[]} */
632
- const waiting = [];
633
-
634
- let total_byte_size = 0;
635
- let used_node_count = 0;
636
-
637
- for (let i = 0; i < queue_size; i++) {
638
- const record = queue.getElementByIndex(i);
639
-
640
- if (record.released) { continue; }
641
-
642
- const bytes = record.topology.source.bvh;
643
-
644
- if (bytes === undefined || bytes.byteLength === 0) {
645
- // no tree yet; try again next time
646
- waiting.push(record);
647
-
648
- continue;
649
- }
650
-
651
- const node_count = bytes.byteLength / BVH2_NODE_STRUCT.size;
652
-
653
- assert.isNonNegativeInteger(node_count, "node_count");
654
-
655
- uploads.push({ record, bytes, offset: total_byte_size });
656
-
657
- total_byte_size += bytes.byteLength;
658
- used_node_count += node_count;
659
- }
660
-
661
- // Drained: what waits goes back in, what was released is gone. Leaving uploaded entries in
662
- // the queue re-uploads every BLAS ever registered on each update and appends fresh copies
663
- // at #buffer_data_end — quadratic memory growth until createBuffer fails.
664
- queue.clear();
665
-
666
- for (const record of waiting) {
667
- queue.add(record);
668
- }
669
-
670
- if (uploads.length === 0) {
671
- // nothing became resident, so nothing a refit reads has changed, and no consumer needs
672
- // to ask again
673
- return false;
674
- }
675
-
676
- console.log(`GPUGeometryBVHManager#update, uploading ${uploads.length} of ${queue_size} queued`);
677
-
678
- this.#ensure_data_capacity(this.#node_capacity + used_node_count);
679
-
680
-
681
- const device = this.#device;
682
- const encoder = device.createCommandEncoder({
683
- label: "GPUGeometryBVHManager#update"
684
- });
685
-
686
- const temp_data_buffer = device.createBuffer({
687
- label: "temp_data_buffer",
688
- usage: GPUBufferUsage.COPY_SRC,
689
- size: total_byte_size,
690
- mappedAtCreation: true
691
- });
692
-
693
- const mapped_temp_data = temp_data_buffer.getMappedRange();
694
-
695
- // write to temp buffer
696
- for (const { bytes, offset } of uploads) {
697
- array_buffer_copy(bytes, 0, mapped_temp_data, offset, bytes.byteLength);
698
- }
699
-
700
- temp_data_buffer.unmap();
701
-
702
- // copy data from temp buffer to where it needs to go
703
- for (const { record, bytes, offset } of uploads) {
704
- const address = this.#buffer_data_end;
705
-
706
- record.address = address / BVH2_NODE_STRUCT.size;
707
- record.resident = true;
708
- record.bvh = bytes;
709
- // what actually went into the arena, for `get_refit_target` to hold against the shape
710
- record.uploaded_byte_length = bytes.byteLength;
711
-
712
- // this.#buffer_data_end = roundUp(BVH8_INODE_STRUCT.align, this.#buffer_data_end + blas_size);
713
- this.#buffer_data_end = address + bytes.byteLength;
714
-
715
- encoder.copyBufferToBuffer(
716
- temp_data_buffer, offset,
717
- this.#buffer_data, address,
718
- bytes.byteLength
719
- );
720
- }
721
-
722
- console.warn(`BLAS size: ${number_format_by_thousands(this.#buffer_data_end)} bytes`);
723
-
724
- device.queue.submit([encoder.finish()])
725
-
726
- // free up the temp buffer
727
- temp_data_buffer.destroy();
728
-
729
- return true;
730
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { ALLOCATOR_NO_SPACE, OffsetAllocator } from "../../../../core/binary/allocator/OffsetAllocator.js";
3
+ import { platform_compute_endianness } from "../../../../core/binary/platform_compute_endianness.js";
4
+ import { array_buffer_copy } from "../../../../core/collection/array/typed/array_buffer_copy.js";
5
+ import { Deque } from "../../../../core/collection/queue/Deque.js";
6
+ import { round_up } from "../../../../core/math/round_up.js";
7
+ import { number_format_by_thousands } from "../../../../core/primitives/numbers/number_format_by_thousands.js";
8
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
9
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
10
+ import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
11
+ import {
12
+ BVH_NODE_BOUNDS_WORD,
13
+ BVH_NODE_CHILD_1_WORD,
14
+ BVH_NODE_CHILD_2_WORD
15
+ } from "../../gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
16
+ import { ensure_buffer_capacity } from "../make_temp_gpu_buffer.js";
17
+ import { bvh2_derive_topology } from "./bvh2_derive_topology.js";
18
+ import { GPUGeometryMeshletsBVH } from "./GPUGeometryMeshletsBVH.js";
19
+
20
+ /**
21
+ * @typedef {import("../MeshletGeometry.js").MeshletGeometry} MeshletGeometry
22
+ * @typedef {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation} Allocation
23
+ */
24
+
25
+ /**
26
+ * One row of the lookup table the traversal shaders read as `blas_lookup`.
27
+ *
28
+ * The row holds the arena node index a tree's root sits at. What the table is *indexed* by is not
29
+ * this manager's business — see {@link GPUGeometryBVHManager#publish_lookup}.
30
+ */
31
+ export const BLAS_METADATA_STRUCT = WebGPUStruct.from({
32
+ // index of root node for BLAS
33
+ address: u32
34
+ });
35
+
36
+ /**
37
+ * Arena node index of the empty tree: what the lookup names for a geometry that has no tree yet.
38
+ *
39
+ * One internal node whose box is +inf below and -inf above. No ray enters it, so the ray queries
40
+ * pop it and miss; no point is within any distance of it, so the point queries prune it; and it is
41
+ * internal, so nothing ever fetches a triangle for it. Its children are itself, and are never
42
+ * descended into. Every traversal reads `blas_lookup[geometry_index]` and starts walking without a
43
+ * null check, so "no tree" has to be a tree — and it must not be whatever tree happens to sit at
44
+ * the arena's end, which is what a record resident over zero bytes used to point at.
45
+ *
46
+ * @type {number}
47
+ */
48
+ export const BLAS_EMPTY_TREE_ADDRESS = 0;
49
+
50
+ const DATA_SIZE_ALIGNMENT = 1024;
51
+ const DATA_INITIAL_CAPACITY = round_up(1024, DATA_SIZE_ALIGNMENT);
52
+
53
+ const DATA_GROWTH_STEP = 1024;
54
+ const DATA_GROWTH_MULTIPLIER = 1.2;
55
+
56
+ /**
57
+ * Regions the node arena's allocator can describe at once — live trees plus the free gaps
58
+ * between them. A scene's live trees are one per geometry plus one per skinned instance, so
59
+ * this is thousands of instances of headroom.
60
+ *
61
+ * A ceiling rather than a starting point: {@link OffsetAllocator#grow} enlarges the arena but
62
+ * deliberately does not raise this, so it is picked once here.
63
+ */
64
+ const NODE_ALLOCATION_LIMIT = 32 * 1024;
65
+
66
+ const endianness = platform_compute_endianness();
67
+
68
+ /**
69
+ * Residency for BLAS node data: one arena buffer holding every registered tree's nodes, and a
70
+ * lookup buffer that maps *something else's* index onto an arena address.
71
+ *
72
+ * The split matters. This manager owns arena positions — it decides where a tree's nodes land and
73
+ * hands back the node index of its root. It does **not** own the index space the lookup is read by:
74
+ * every traversal shader does `blas_lookup[geometry_index]`, and geometry indices belong to
75
+ * {@link GPUGeometryManager}. So the table is published by whoever owns those indices, through
76
+ * {@link publish_lookup}; this manager only stores and uploads it.
77
+ *
78
+ * It used to allocate the lookup rows itself, from a pool of its own in BLAS-registration order.
79
+ * That agrees with geometry indices exactly until something takes a geometry index without taking a
80
+ * BLAS row — which per-instance clones do — after which every geometry resolved to another
81
+ * geometry's tree. See `blas_lookup_indexing.spec.js`.
82
+ */
83
+ export class GPUGeometryBVHManager {
84
+
85
+ /**
86
+ *
87
+ * @type {GPUBuffer}
88
+ */
89
+ #buffer_metadata;
90
+
91
+ /**
92
+ *
93
+ * @returns {GPUBuffer}
94
+ */
95
+ get buffer_metadata() {
96
+ return this.#buffer_metadata;
97
+ }
98
+
99
+ /**
100
+ * @type {GPUBuffer}
101
+ */
102
+ #buffer_data;
103
+
104
+ /**
105
+ *
106
+ * @returns {GPUBuffer}
107
+ */
108
+ get buffer_data() {
109
+ return this.#buffer_data;
110
+ }
111
+
112
+ /**
113
+ * Used range end pointer
114
+ * @type {number}
115
+ */
116
+ /**
117
+ * Which parts of the node arena are spoken for.
118
+ *
119
+ * The arena used to be a bump pointer, and {@link remove} gave nothing back — a released
120
+ * tree's bytes stayed where they were and the next tree was appended after them, so a game
121
+ * respawning a skinned character grew this buffer for as long as it ran (MEEP-009).
122
+ *
123
+ * Reuse is safe here in a way it is not everywhere: a tree's bytes are position-independent.
124
+ * {@link #upload_pending_nodes} copies them into the arena verbatim and records the address
125
+ * separately, and every consumer reaches a tree through the published lookup rather than a
126
+ * baked-in offset — so a region handed back can be given to the next tree exactly as it
127
+ * lies, and could even be moved if anything ever wanted to compact this.
128
+ *
129
+ * Node {@link BLAS_EMPTY_TREE_ADDRESS} is allocated at construction and never freed, so the
130
+ * empty tree every unresident geometry traces against can never be handed to a real one.
131
+ *
132
+ * @type {OffsetAllocator}
133
+ */
134
+ #allocator;
135
+
136
+ /**
137
+ * Parent of every node, and the node index of every leaf, for each *distinct topology* — one
138
+ * arena each, addressed like {@link #buffer_data}.
139
+ *
140
+ * Separate from the nodes because they are separate things. Node bounds are per instance: a
141
+ * skinned clone's are its own, recomputed every frame from its own deformed vertices. Parents
142
+ * and leaf positions are the shape of the tree, and every copy of a geometry has the same
143
+ * shape, so one derivation serves all of them.
144
+ *
145
+ * @type {GPUBuffer}
146
+ */
147
+ #buffer_parents;
148
+
149
+ /**
150
+ * @returns {GPUBuffer}
151
+ */
152
+ get buffer_parents() {
153
+ return this.#buffer_parents;
154
+ }
155
+
156
+ /**
157
+ * @type {GPUBuffer}
158
+ */
159
+ #buffer_leaf_nodes;
160
+
161
+ /**
162
+ * @returns {GPUBuffer}
163
+ */
164
+ get buffer_leaf_nodes() {
165
+ return this.#buffer_leaf_nodes;
166
+ }
167
+
168
+ #buffer_parents_end = 0;
169
+ #buffer_leaf_nodes_end = 0;
170
+
171
+ /**
172
+ * Topology by the geometry whose nodes it was derived from, shared by every copy of it.
173
+ *
174
+ * @type {Map<MeshletGeometry, {parents_offset: number, leaf_nodes_offset: number, leaf_count: number, node_count: number, resident: boolean, derived: {parents: Uint32Array, leaf_nodes: Uint32Array}}>}
175
+ */
176
+ #topology = new Map();
177
+
178
+ /**
179
+ *
180
+ * @type {number}
181
+ */
182
+ #node_capacity = 0;
183
+
184
+ /**
185
+ * Moves whenever the answer of {@link get_refit_target} may have changed for any owner: a tree's
186
+ * nodes uploaded, a shape uploaded, an owner removed. Registration alone does not move it —
187
+ * nothing a refit can read has changed until {@link update} runs.
188
+ *
189
+ * A consumer that builds tables from those answers keeps them until this moves. Coarse on
190
+ * purpose: one number to compare per frame, against asking per owner per frame. The price is a
191
+ * rebuild on any tree's residency change, not only on the consumer's own — accepted, and pinned.
192
+ *
193
+ * @type {number}
194
+ */
195
+ #residency_version = 0;
196
+
197
+ /**
198
+ * @returns {number}
199
+ */
200
+ get residency_version() {
201
+ return this.#residency_version;
202
+ }
203
+
204
+ /**
205
+ * @type {GPUDevice}
206
+ */
207
+ #device
208
+
209
+ /**
210
+ *
211
+ * @type {Map<MeshletGeometry, GPUGeometryMeshletsBVH>}
212
+ */
213
+ #map = new Map();
214
+
215
+ /**
216
+ * The queue is processed during {@link update}
217
+ * @type {Deque<GPUGeometryMeshletsBVH>}
218
+ */
219
+ #update_queue = new Deque();
220
+
221
+ /**
222
+ *
223
+ * @param {GPUDevice} device
224
+ */
225
+ constructor(device) {
226
+ this.#device = device;
227
+
228
+ this.#buffer_metadata = device.createBuffer({
229
+ label: "GPUGeometryBVHManager/metadata",
230
+ size: BLAS_METADATA_STRUCT.size * 16,
231
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
232
+ });
233
+
234
+ this.#buffer_data = device.createBuffer({
235
+ label: "GPUGeometryBVHManager/data",
236
+ size: DATA_INITIAL_CAPACITY,
237
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
238
+ });
239
+
240
+ this.#buffer_parents = device.createBuffer({
241
+ label: "GPUGeometryBVHManager/parents",
242
+ size: DATA_INITIAL_CAPACITY,
243
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
244
+ });
245
+
246
+ this.#buffer_leaf_nodes = device.createBuffer({
247
+ label: "GPUGeometryBVHManager/leaf_nodes",
248
+ size: DATA_INITIAL_CAPACITY,
249
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE,
250
+ });
251
+
252
+ // Node 0 is the empty tree, reserved before anything is appended — see BLAS_EMPTY_TREE_ADDRESS.
253
+ const empty_tree = new Uint32Array(BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT);
254
+
255
+ new Float32Array(empty_tree.buffer, BVH_NODE_BOUNDS_WORD * Uint32Array.BYTES_PER_ELEMENT, 6)
256
+ .set([Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity]);
257
+
258
+ empty_tree[BVH_NODE_CHILD_1_WORD] = BLAS_EMPTY_TREE_ADDRESS;
259
+ empty_tree[BVH_NODE_CHILD_2_WORD] = BLAS_EMPTY_TREE_ADDRESS;
260
+
261
+ device.queue.writeBuffer(this.#buffer_data, BLAS_EMPTY_TREE_ADDRESS * BVH2_NODE_STRUCT.size, empty_tree);
262
+
263
+ // Capacity is what the buffer actually holds, not what was asked for — `createBuffer`
264
+ // rounds up, and an allocator sized below its arena just refuses allocations that fit.
265
+ this.#node_capacity = Math.floor(this.#buffer_data.size / BVH2_NODE_STRUCT.size);
266
+
267
+ this.#allocator = new OffsetAllocator(this.#node_capacity, NODE_ALLOCATION_LIMIT);
268
+
269
+ // Take node 0 out of circulation permanently: it holds the empty tree written above, and
270
+ // a real tree handed that region would overwrite what every unresident geometry traces.
271
+ const empty_tree_region = this.#allocator.allocate(1);
272
+
273
+ assert.equal(
274
+ empty_tree_region.offset, BLAS_EMPTY_TREE_ADDRESS,
275
+ 'the first region out of a fresh arena is the one the empty tree already occupies'
276
+ );
277
+ }
278
+
279
+ /**
280
+ * Arena node index of the tree a geometry traces while it has none of its own.
281
+ *
282
+ * @returns {number}
283
+ */
284
+ get empty_tree_address() {
285
+ return BLAS_EMPTY_TREE_ADDRESS;
286
+ }
287
+
288
+ get gpu_memory_usage() {
289
+ let r = 0;
290
+
291
+ if (this.#buffer_metadata) {
292
+ r += this.#buffer_metadata.size;
293
+ }
294
+
295
+ if (this.#buffer_data) {
296
+ r += this.#buffer_data.size;
297
+ }
298
+
299
+ if (this.#buffer_parents) {
300
+ r += this.#buffer_parents.size;
301
+ }
302
+
303
+ if (this.#buffer_leaf_nodes) {
304
+ r += this.#buffer_leaf_nodes.size;
305
+ }
306
+
307
+ return r;
308
+ }
309
+
310
+ /**
311
+ * The tree belonging to `owner`, registered against `source`'s shape if it does not exist yet.
312
+ *
313
+ * Two arguments rather than one because those are two different questions. `owner` is the
314
+ * identity the tree is looked up by; `source` is the geometry whose nodes it starts as. They
315
+ * coincide for anything that owns its geometry outright, and they do not for a per-instance
316
+ * copy — a skinned clone deforms its own vertices, so its bounds are its own and cannot be
317
+ * written into the tree everyone else is tracing, but its *shape* is by definition the
318
+ * source's. Keeping the two separate is what lets one derivation serve every copy.
319
+ *
320
+ * @param {object} owner identity to look this tree up by — a geometry, a clone's metadata row
321
+ * @param {MeshletGeometry} source geometry whose nodes this tree takes its shape and rest-pose
322
+ * bounds from
323
+ * @returns {GPUGeometryMeshletsBVH}
324
+ */
325
+ obtain(owner, source) {
326
+ assert.defined(owner, 'owner');
327
+ assert.equal(source.isMeshletGeometry, true, 'source.isMeshletGeometry !== true');
328
+
329
+ let bvh = this.#map.get(owner);
330
+
331
+ if (bvh === undefined) {
332
+ bvh = this.#register(owner, source);
333
+ }
334
+
335
+ return bvh;
336
+ }
337
+
338
+ /**
339
+ * Register a tree, keyed by whatever owns it.
340
+ *
341
+ * `owner` is the identity the tree is looked up by and `source` is the geometry whose nodes it
342
+ * holds. For an ordinary geometry those are the same object. For a per-instance copy they are
343
+ * not: the copy needs a node region of its own, because its bounds move independently, while
344
+ * the *shape* it is a copy of belongs to the source.
345
+ *
346
+ * @param {object} owner
347
+ * @param {MeshletGeometry} source
348
+ * @returns {GPUGeometryMeshletsBVH}
349
+ */
350
+ #register(owner, source) {
351
+
352
+ const bvh = new GPUGeometryMeshletsBVH();
353
+
354
+ // No bytes are taken now. The upload reads the geometry's tree as it is *then*, so a tree
355
+ // that arrives after registration is uploaded once it exists rather than never — and a
356
+ // geometry with none is not resident over nothing.
357
+ bvh.topology = this.#obtain_topology(source);
358
+
359
+ this.#map.set(owner, bvh);
360
+
361
+ this.#update_queue.add(bvh);
362
+
363
+ return bvh;
364
+ }
365
+
366
+ /**
367
+ * The parents/leaf-nodes derivation for a geometry, made once and shared by every tree that is
368
+ * a copy of it.
369
+ *
370
+ * @param {MeshletGeometry} source
371
+ * @returns {object} the topology record
372
+ */
373
+ #obtain_topology(source) {
374
+ let topology = this.#topology.get(source);
375
+
376
+ if (topology !== undefined) {
377
+ return topology;
378
+ }
379
+
380
+ // Derivation waits for {@link #upload_pending_topology}, beside the residency decision it
381
+ // feeds. A geometry can be registered before its BLAS bytes exist — nothing has to have
382
+ // built one yet — and a record that says "not resident" is the honest answer for that,
383
+ // rather than an empty derivation cached forever.
384
+ topology = {
385
+ source,
386
+ leaf_count: 0,
387
+ node_count: 0,
388
+ parents_offset: 0,
389
+ leaf_nodes_offset: 0,
390
+ resident: false,
391
+ };
392
+
393
+ this.#topology.set(source, topology);
394
+
395
+ return topology;
396
+ }
397
+
398
+ /**
399
+ * Everything a refit needs to find a resident tree, or `undefined` while it is not resident.
400
+ *
401
+ * "Resident" means the owner's nodes and its shape are both in their arenas, and that they are
402
+ * the same tree. A record snapshots its geometry's bytes when it is registered, and a geometry
403
+ * registered before its tree exists is uploaded as nothing — resident over zero bytes, at the
404
+ * arena's end. Its shape is derived later, from the bytes as they are then. Answering with that
405
+ * shape's counts at that record's address would hand a refit whichever tree was appended next,
406
+ * so the answer is withheld until the nodes actually uploaded are the tree the shape describes.
407
+ *
408
+ * @param {object} owner the identity passed to {@link obtain}
409
+ * @returns {{node_word_offset: number, node_count: number, leaf_count: number, parents_offset: number, leaf_nodes_offset: number}|undefined}
410
+ */
411
+ get_refit_target(owner) {
412
+ const bvh = this.#map.get(owner);
413
+
414
+ if (bvh === undefined || bvh.released || !bvh.resident || !bvh.topology.resident) {
415
+ return undefined;
416
+ }
417
+
418
+ if (bvh.uploaded_byte_length !== bvh.topology.node_count * BVH2_NODE_STRUCT.size) {
419
+ // the nodes in the arena are not the tree the shape was derived from
420
+ return undefined;
421
+ }
422
+
423
+ return {
424
+ node_word_offset: bvh.address * (BVH2_NODE_STRUCT.size / Uint32Array.BYTES_PER_ELEMENT),
425
+ node_count: bvh.topology.node_count,
426
+ leaf_count: bvh.topology.leaf_count,
427
+ parents_offset: bvh.topology.parents_offset,
428
+ leaf_nodes_offset: bvh.topology.leaf_nodes_offset,
429
+ };
430
+ }
431
+
432
+ /**
433
+ * Where a registered tree's root sits in the arena, or `undefined` while nothing is resident
434
+ * for this owner — either it was never registered, or {@link update} has not run since.
435
+ *
436
+ * @param {object} owner the identity passed to {@link obtain}
437
+ * @returns {number|undefined} arena node index
438
+ */
439
+ get_address(owner) {
440
+ const bvh = this.#map.get(owner);
441
+
442
+ if (bvh === undefined || bvh.released || !bvh.resident) {
443
+ return undefined;
444
+ }
445
+
446
+ return bvh.address;
447
+ }
448
+
449
+ /**
450
+ * Publish the lookup table the traversal shaders read.
451
+ *
452
+ * `addresses[i]` is the arena node index that index `i` resolves to. What `i` means is the
453
+ * caller's business — today it is a geometry index, and the shaders agree because
454
+ * {@link GPUGeometryManager} builds the table from the same ids it stamps into the geometry
455
+ * metadata buffer.
456
+ *
457
+ * @param {Uint32Array} addresses
458
+ */
459
+ publish_lookup(addresses) {
460
+ assert.defined(addresses, 'addresses');
461
+
462
+ this.#ensure_metadata_capacity(addresses.length);
463
+
464
+ this.#device.queue.writeBuffer(this.#buffer_metadata, 0, addresses, 0, addresses.length);
465
+ }
466
+
467
+ /**
468
+ * Release an owner's BLAS: the map entry is dropped, its arena region goes back to
469
+ * {@link #allocator} for the next tree of that size, and the next {@link publish_lookup}
470
+ * stops naming its address.
471
+ *
472
+ * The bytes are left as they are. Nothing reads a region between the free and the tree that
473
+ * takes it next, because the lookup is republished — {@link #residency_version} moves below,
474
+ * which is what tells {@link GPUGeometryManager} to do it — before anything traces again.
475
+ *
476
+ * @param {object} owner the identity passed to {@link obtain}
477
+ * @returns {boolean} true if a BLAS was registered for this owner and released
478
+ */
479
+ remove(owner) {
480
+ const bvh = this.#map.get(owner);
481
+
482
+ if (bvh === undefined) {
483
+ return false;
484
+ }
485
+
486
+ // may still be sitting in #update_queue if removed the same frame it was registered;
487
+ // the update pass skips released records
488
+ bvh.released = true;
489
+
490
+ // A record registered but never uploaded holds no region — it was skipped for want of a
491
+ // tree, and there is nothing to give back.
492
+ if (bvh.allocation !== null) {
493
+ this.#allocator.free(bvh.allocation);
494
+
495
+ bvh.allocation = null;
496
+ bvh.resident = false;
497
+ }
498
+
499
+ this.#map.delete(owner);
500
+
501
+ this.#release_topology_if_orphaned(bvh.topology);
502
+
503
+ // a refit target that answered a moment ago answers `undefined` now
504
+ this.#residency_version += 1;
505
+
506
+ return true;
507
+ }
508
+
509
+ /**
510
+ * Drop a shape once the last tree that had it is gone.
511
+ *
512
+ * The arena bytes are not reclaimed — same append-only story as the nodes — but the map entry
513
+ * holds a strong reference to the geometry it is keyed by, so leaving it would keep every
514
+ * geometry a scene ever loaded alive for as long as the manager is.
515
+ *
516
+ * @param {object} topology
517
+ */
518
+ #release_topology_if_orphaned(topology) {
519
+ for (const bvh of this.#map.values()) {
520
+ if (bvh.topology === topology) {
521
+ return;
522
+ }
523
+ }
524
+
525
+ for (const [source, candidate] of this.#topology) {
526
+ if (candidate === topology) {
527
+ this.#topology.delete(source);
528
+
529
+ return;
530
+ }
531
+ }
532
+ }
533
+
534
+ /**
535
+ * Make the node arena hold at least `size` nodes, keeping {@link #allocator} the same size as
536
+ * the buffer it describes.
537
+ *
538
+ * Growth never moves a tree: `ensure_buffer_capacity` copies the old buffer in at offset 0,
539
+ * and {@link OffsetAllocator#grow} appends the new tail as free space rather than re-packing
540
+ * what is already out. So every address handed out before this call still names the same
541
+ * nodes afterwards, and nothing needs republishing on account of the growth itself.
542
+ *
543
+ * @param {number} size in nodes
544
+ */
545
+ #ensure_data_capacity(size) {
546
+ if (this.#node_capacity >= size) {
547
+ // big enough already
548
+ return;
549
+ }
550
+
551
+ this.#buffer_data = ensure_buffer_capacity(
552
+ this.#device,
553
+ this.#buffer_data,
554
+ size * BVH2_NODE_STRUCT.size,
555
+ DATA_SIZE_ALIGNMENT,
556
+ DATA_GROWTH_STEP,
557
+ DATA_GROWTH_MULTIPLIER
558
+ );
559
+
560
+ // What the buffer actually came back as, not what was asked for: the helper grows by at
561
+ // least a step and rounds up, and arena space the allocator does not know about is space
562
+ // nothing can ever be put in.
563
+ this.#node_capacity = Math.floor(this.#buffer_data.size / BVH2_NODE_STRUCT.size);
564
+
565
+ this.#allocator.grow(this.#node_capacity);
566
+ }
567
+
568
+ /**
569
+ * Reserve `node_count` consecutive nodes, growing the arena if the allocator cannot place
570
+ * them where it stands.
571
+ *
572
+ * **Must not be called between a command encoder being opened and submitted.** Growing
573
+ * replaces {@link #buffer_data} and destroys the old one, and an encoder holding copies into
574
+ * the destroyed buffer fails validation at submit — which is why every region for an upload
575
+ * batch is reserved before the batch's encoder exists.
576
+ *
577
+ * @param {number} node_count
578
+ * @returns {Allocation}
579
+ */
580
+ #allocate_nodes(node_count) {
581
+ const first_attempt = this.#allocator.allocate(node_count);
582
+
583
+ if (first_attempt.offset !== ALLOCATOR_NO_SPACE) {
584
+ return first_attempt;
585
+ }
586
+
587
+ // The allocator sorts free space into bins by size and rounds a bin down, so it can refuse
588
+ // a request the arena has room for. Asking for the shortfall exactly can therefore come
589
+ // back refused a second time; the growth helper's own step and multiplier are the
590
+ // headroom that makes the retry land.
591
+ this.#ensure_data_capacity(this.#node_capacity + node_count);
592
+
593
+ const second_attempt = this.#allocator.allocate(node_count);
594
+
595
+ assert.notEqual(
596
+ second_attempt.offset, ALLOCATOR_NO_SPACE,
597
+ `BLAS node arena cannot place ${node_count} nodes in ${this.#node_capacity}; ` +
598
+ `${NODE_ALLOCATION_LIMIT} regions is the ceiling and grow() does not raise it`
599
+ );
600
+
601
+ return second_attempt;
602
+ }
603
+
604
+ /**
605
+ *
606
+ * @param {number} size
607
+ */
608
+ #ensure_metadata_capacity(row_count) {
609
+ this.#buffer_metadata = ensure_buffer_capacity(
610
+ this.#device,
611
+ this.#buffer_metadata,
612
+ Math.max(1, row_count) * BLAS_METADATA_STRUCT.size,
613
+ BLAS_METADATA_STRUCT.align,
614
+ 16,
615
+ 1.2
616
+ );
617
+ }
618
+
619
+ /**
620
+ * Append every topology derived but not yet uploaded to its arena.
621
+ *
622
+ * Queue-free: the map is small (one entry per distinct geometry) and a `resident` flag says what
623
+ * is left to do, which is one fewer thing to keep in step than a second queue would be.
624
+ *
625
+ * @returns {boolean} whether any shape became resident
626
+ */
627
+ #upload_pending_topology() {
628
+ const queue = this.#device.queue;
629
+
630
+ let uploaded = false;
631
+
632
+ for (const topology of this.#topology.values()) {
633
+ if (topology.resident) {
634
+ continue;
635
+ }
636
+
637
+ const bytes = topology.source.bvh;
638
+
639
+ if (bytes === undefined || bytes.byteLength === 0) {
640
+ // no tree to take the shape of yet; try again next time
641
+ continue;
642
+ }
643
+
644
+ const { parents, leaf_nodes } = bvh2_derive_topology(bytes);
645
+
646
+ this.#buffer_parents = ensure_buffer_capacity(
647
+ this.#device,
648
+ this.#buffer_parents,
649
+ (this.#buffer_parents_end + parents.length) * Uint32Array.BYTES_PER_ELEMENT,
650
+ DATA_SIZE_ALIGNMENT,
651
+ DATA_GROWTH_STEP,
652
+ DATA_GROWTH_MULTIPLIER
653
+ );
654
+
655
+ this.#buffer_leaf_nodes = ensure_buffer_capacity(
656
+ this.#device,
657
+ this.#buffer_leaf_nodes,
658
+ (this.#buffer_leaf_nodes_end + leaf_nodes.length) * Uint32Array.BYTES_PER_ELEMENT,
659
+ DATA_SIZE_ALIGNMENT,
660
+ DATA_GROWTH_STEP,
661
+ DATA_GROWTH_MULTIPLIER
662
+ );
663
+
664
+ topology.parents_offset = this.#buffer_parents_end;
665
+ topology.leaf_nodes_offset = this.#buffer_leaf_nodes_end;
666
+
667
+ queue.writeBuffer(
668
+ this.#buffer_parents,
669
+ topology.parents_offset * Uint32Array.BYTES_PER_ELEMENT,
670
+ parents, 0, parents.length
671
+ );
672
+
673
+ queue.writeBuffer(
674
+ this.#buffer_leaf_nodes,
675
+ topology.leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
676
+ leaf_nodes, 0, leaf_nodes.length
677
+ );
678
+
679
+ this.#buffer_parents_end += parents.length;
680
+ this.#buffer_leaf_nodes_end += leaf_nodes.length;
681
+
682
+ topology.leaf_count = leaf_nodes.length;
683
+ // slots, not tree nodes — the arena numbers a tree's nodes with the free list's holes
684
+ // in, and a refit's arrival counters are indexed by that numbering
685
+ topology.node_count = parents.length;
686
+ topology.resident = true;
687
+
688
+ uploaded = true;
689
+ }
690
+
691
+ return uploaded;
692
+ }
693
+
694
+ /**
695
+ * Bring the arenas up to date with everything registered since the last call, and move the
696
+ * residency version if anything a refit reads has changed.
697
+ *
698
+ * Shapes first, and as their own question: they are not behind the node queue, so a frame in
699
+ * which a shape arrives for an already-uploaded record still uploads it — and still moves the
700
+ * version, because that record's refit answer has changed all the same.
701
+ */
702
+ update() {
703
+ const topology_uploaded = this.#upload_pending_topology();
704
+ const nodes_uploaded = this.#upload_pending_nodes();
705
+
706
+ if (topology_uploaded || nodes_uploaded) {
707
+ this.#residency_version += 1;
708
+ }
709
+ }
710
+
711
+ /**
712
+ * Append the nodes of every queued record whose geometry has a tree to the node arena.
713
+ *
714
+ * A record whose geometry has no tree yet stays queued: there is nothing to upload, and a record
715
+ * resident over zero bytes would answer with an address the next tree then occupies. It uploads
716
+ * on the first update after its bytes exist, from the bytes as they are then. A record removed
717
+ * before it was uploaded leaves the queue without uploading.
718
+ *
719
+ * @returns {boolean} whether anything became resident
720
+ */
721
+ #upload_pending_nodes() {
722
+ const queue = this.#update_queue;
723
+
724
+ const queue_size = queue.size();
725
+
726
+ if (queue_size === 0) {
727
+ // nothing to do
728
+ return false;
729
+ }
730
+
731
+ // `offset` is into the staging buffer the batch is assembled in; `allocation` is the arena
732
+ // region the tree ends up at, filled in once every record's size is known.
733
+ /** @type {{record: GPUGeometryMeshletsBVH, bytes: ArrayBuffer, offset: number, allocation: Allocation}[]} */
734
+ const uploads = [];
735
+
736
+ /** @type {GPUGeometryMeshletsBVH[]} */
737
+ const waiting = [];
738
+
739
+ let total_byte_size = 0;
740
+ let used_node_count = 0;
741
+
742
+ for (let i = 0; i < queue_size; i++) {
743
+ const record = queue.getElementByIndex(i);
744
+
745
+ if (record.released) { continue; }
746
+
747
+ const bytes = record.topology.source.bvh;
748
+
749
+ if (bytes === undefined || bytes.byteLength === 0) {
750
+ // no tree yet; try again next time
751
+ waiting.push(record);
752
+
753
+ continue;
754
+ }
755
+
756
+ const node_count = bytes.byteLength / BVH2_NODE_STRUCT.size;
757
+
758
+ assert.isNonNegativeInteger(node_count, "node_count");
759
+
760
+ uploads.push({ record, bytes, offset: total_byte_size });
761
+
762
+ total_byte_size += bytes.byteLength;
763
+ used_node_count += node_count;
764
+ }
765
+
766
+ // Drained: what waits goes back in, what was released is gone. Leaving uploaded entries in
767
+ // the queue re-uploads every BLAS ever registered on each update and appends fresh copies
768
+ // at #buffer_data_end — quadratic memory growth until createBuffer fails.
769
+ queue.clear();
770
+
771
+ for (const record of waiting) {
772
+ queue.add(record);
773
+ }
774
+
775
+ if (uploads.length === 0) {
776
+ // nothing became resident, so nothing a refit reads has changed, and no consumer needs
777
+ // to ask again
778
+ return false;
779
+ }
780
+
781
+ console.log(`GPUGeometryBVHManager#update, uploading ${uploads.length} of ${queue_size} queued`);
782
+
783
+ // Every region first, while growing is still allowed to replace the buffer — see
784
+ // #allocate_nodes. `used_node_count` is only the total; the regions need not be adjacent.
785
+ for (const upload of uploads) {
786
+ upload.allocation = this.#allocate_nodes(upload.bytes.byteLength / BVH2_NODE_STRUCT.size);
787
+ }
788
+
789
+ const device = this.#device;
790
+ const encoder = device.createCommandEncoder({
791
+ label: "GPUGeometryBVHManager#update"
792
+ });
793
+
794
+ const temp_data_buffer = device.createBuffer({
795
+ label: "temp_data_buffer",
796
+ usage: GPUBufferUsage.COPY_SRC,
797
+ size: total_byte_size,
798
+ mappedAtCreation: true
799
+ });
800
+
801
+ const mapped_temp_data = temp_data_buffer.getMappedRange();
802
+
803
+ // write to temp buffer
804
+ for (const { bytes, offset } of uploads) {
805
+ array_buffer_copy(bytes, 0, mapped_temp_data, offset, bytes.byteLength);
806
+ }
807
+
808
+ temp_data_buffer.unmap();
809
+
810
+ // copy data from temp buffer to where it needs to go
811
+ for (const { record, bytes, offset, allocation } of uploads) {
812
+ // A record uploaded twice would strand its first region; the queue is drained on every
813
+ // pass and a released record is skipped, so reaching here twice means a bug upstream.
814
+ assert.equal(record.allocation, null, 'a record already holding a region is being uploaded again');
815
+
816
+ record.allocation = allocation;
817
+ record.address = allocation.offset;
818
+ record.resident = true;
819
+ record.bvh = bytes;
820
+ // what actually went into the arena, for `get_refit_target` to hold against the shape
821
+ record.uploaded_byte_length = bytes.byteLength;
822
+
823
+ encoder.copyBufferToBuffer(
824
+ temp_data_buffer, offset,
825
+ this.#buffer_data, allocation.offset * BVH2_NODE_STRUCT.size,
826
+ bytes.byteLength
827
+ );
828
+ }
829
+
830
+ const free_nodes = this.#allocator.storageReport().freeStorage;
831
+
832
+ console.warn(
833
+ `BLAS size: ${number_format_by_thousands((this.#node_capacity - free_nodes) * BVH2_NODE_STRUCT.size)} bytes` +
834
+ ` of ${number_format_by_thousands(this.#node_capacity * BVH2_NODE_STRUCT.size)}`
835
+ );
836
+
837
+ device.queue.submit([encoder.finish()])
838
+
839
+ // free up the temp buffer
840
+ temp_data_buffer.destroy();
841
+
842
+ return true;
843
+ }
731
844
  }