@woosh/meep-engine 3.14.5 → 3.14.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/editor/Editor.d.ts +162 -0
- package/editor/Editor.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.d.ts +22 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/SelectionVisualizer.d.ts +37 -0
- package/editor/SelectionVisualizer.d.ts.map +1 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
- package/editor/camera/camera_framing.d.ts +33 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/ecs/EditorEntity.d.ts +16 -0
- package/editor/ecs/EditorEntity.d.ts.map +1 -0
- package/editor/ecs/EditorEntitySystem.d.ts +8 -0
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
- package/editor/ecs/component/TypeEditor.d.ts +7 -1
- package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
- package/editor/ecs/component/TypeEditor.js +5 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/enableEditor.d.ts +14 -0
- package/editor/enableEditor.d.ts.map +1 -0
- package/editor/entity_world_bounds.d.ts +17 -0
- package/editor/entity_world_bounds.d.ts.map +1 -0
- package/editor/library/MeshLibrary.d.ts +13 -0
- package/editor/library/MeshLibrary.d.ts.map +1 -0
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/process/DisableGameUIProcess.d.ts +8 -0
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
- package/editor/process/EditorProcess.d.ts +19 -0
- package/editor/process/EditorProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.d.ts +35 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ProcessEngine.d.ts +30 -0
- package/editor/process/ProcessEngine.d.ts.map +1 -0
- package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
- package/editor/prototypeEditorShell.d.ts +13 -0
- package/editor/prototypeEditorShell.d.ts.map +1 -0
- package/editor/selection/editor_pick.d.ts +43 -0
- package/editor/selection/editor_pick.d.ts.map +1 -0
- package/editor/selection/screen_rect_frustum.d.ts +32 -0
- package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/tools/GridPaintTool.d.ts +18 -0
- package/editor/tools/GridPaintTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.d.ts +38 -0
- package/editor/tools/SelectionTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.js +2 -2
- package/editor/tools/TransformToolV2.d.ts +70 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/engine/Tool.d.ts +88 -0
- package/editor/tools/engine/Tool.d.ts.map +1 -0
- package/editor/tools/engine/ToolEngine.d.ts +22 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
- package/editor/tools/engine/ToolState.d.ts +7 -0
- package/editor/tools/engine/ToolState.d.ts.map +1 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
- package/editor/tools/v2/GizmoNode.d.ts +21 -0
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
- package/editor/tools/v2/TransformControls.d.ts +219 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -0
- package/editor/tools/v2/TransformMode.d.ts +7 -0
- package/editor/tools/v2/TransformMode.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
- package/editor/view/GridPickCoordinateView.d.ts +22 -0
- package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
- package/editor/view/ecs/ComponentControlView.d.ts +24 -0
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
- package/editor/view/ecs/EntityEditor.d.ts +25 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
- package/editor/view/ecs/EntityList.d.ts +22 -0
- package/editor/view/ecs/EntityList.d.ts.map +1 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
- package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
- package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
- package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
- package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
- package/editor/view/ecs/components/color/GaugeView.js +4 -4
- package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
- package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
- package/editor/view/ecs/components/common/NumberController.js +4 -4
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
- package/editor/view/library/MeshLibraryView.d.ts +16 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/mesh_library_drag.d.ts +21 -0
- package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
- package/editor/view/library/model_thumbnail_source.d.ts +12 -0
- package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
- package/editor/view/makeEntityDecorators.d.ts +6 -0
- package/editor/view/makeEntityDecorators.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
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- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +1 -1
- package/src/view/DOM.d.ts +69 -0
- package/src/view/DOM.d.ts.map +1 -0
- package/src/view/DOM.js +2 -1
- package/src/view/common/LocalizedLabelView.d.ts +50 -0
- package/src/view/common/LocalizedLabelView.d.ts.map +1 -0
- package/src/view/controller/controls/GuiControl.d.ts +19 -0
- package/src/view/controller/controls/GuiControl.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.d.ts +45 -0
- package/src/view/elements/FrameRateView.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.js +131 -0
- package/src/view/elements/SliderView.d.ts +37 -0
- package/src/view/elements/SliderView.d.ts.map +1 -0
- package/src/view/elements/SliderView.js +71 -0
- package/src/view/elements/navigation/ViewStack.d.ts +1 -1
- package/src/view/elements/navigation/ViewStack.js +1 -1
- package/src/view/elements/notify/NotificationView.d.ts +22 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -0
- package/src/view/tooltip/TooltipView.d.ts +5 -1
- package/src/view/tooltip/TooltipView.d.ts.map +1 -1
- package/src/view/tooltip/TooltipView.js +4 -0
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/**
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* Registers the type editors every other registration is layered over: the language's own types,
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* the observed-value wrappers, and the math and sampler types components are built out of.
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*
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* Separate from the {@link Editor} that calls it so that a registry can be built — and asserted
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* against — without one.
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*
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*/
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export function registerBasicTypeEditors(registry: Map<any, TypeEditor>): void;
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//# sourceMappingURL=registerBasicTypeEditors.d.ts.map
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{"version":3,"file":"registerBasicTypeEditors.d.ts","sourceRoot":"","sources":["../../../../editor/ecs/component/registerBasicTypeEditors.js"],"names":[],"mappings":"AAyCA;;;;;;;;GAQG;AACH,mDAFW,IAAI,GAAG,aAAa,QAmD9B"}
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/**
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* Registers the type editors for engine-side component classes and their nested value
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* types. Hosts layer editors for their own component classes on top.
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*
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* @param {Map<any, TypeEditor>} registry
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*/
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export function registerEngineComponentEditors(registry: Map<any, TypeEditor>): void;
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//# sourceMappingURL=registerEngineComponentEditors.d.ts.map
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{"version":3,"file":"registerEngineComponentEditors.d.ts","sourceRoot":"","sources":["../../../../editor/ecs/component/registerEngineComponentEditors.js"],"names":[],"mappings":"AAqDA;;;;;GAKG;AACH,yDAFW,IAAI,GAAG,aAAa,QAqC9B"}
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/**
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*
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* @param {function(Editor):*} [initialization]
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* @returns {{enable:function, disable: function, toggle: function, editor: Editor}}
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*/
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export function enableEditor(engine: Engine, initialization?: (arg0: Editor) => any): {
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enable: Function;
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disable: Function;
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toggle: Function;
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editor: Editor;
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};
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import Editor from "./Editor.js";
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//# sourceMappingURL=enableEditor.d.ts.map
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{"version":3,"file":"enableEditor.d.ts","sourceRoot":"","sources":["../../editor/enableEditor.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,qEAHoB,MAAM;;;;YACkD,MAAM;EAgFjF;mBAtFkB,aAAa"}
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/**
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* Where an entity's model is, in world space.
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*
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* The renderer refreshes a world box per scene node as part of placing it, so the answer is the
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* renderer's rather than the component's — which is why this is a reader built from an engine rather
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* than a function over a component.
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*
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* all, so an editor running without one has nothing to select.
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*
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* @param {Engine} engine
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* @returns {function(ArrayLike<number>, number): boolean} writes an aabb3 in the order
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* `x0,y0,z0,x1,y1,z1` and answers whether the entity had one — an entity with no model, or one
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* whose model has not loaded, has no bounds and that is not an error
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*/
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export function entity_world_bounds_reader(engine: Engine): (arg0: ArrayLike<number>, arg1: number) => boolean;
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//# sourceMappingURL=entity_world_bounds.d.ts.map
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{"version":3,"file":"entity_world_bounds.d.ts","sourceRoot":"","sources":["../../editor/entity_world_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH,mEAJsB,UAAU,MAAM,CAAC,QAAE,MAAM,KAAG,OAAO,CAYxD"}
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export class MeshLibrary {
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/**
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* @type {List.<string>}
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*/
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assets: List<string>;
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/**
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*
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* @param {string} url
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*/
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add(url: string): void;
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}
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import List from "../../src/core/collection/list/List.js";
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//# sourceMappingURL=MeshLibrary.d.ts.map
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{"version":3,"file":"MeshLibrary.d.ts","sourceRoot":"","sources":["../../../editor/library/MeshLibrary.js"],"names":[],"mappings":"AAGA;IAEI;;OAEG;IACH,QAFU,KAAM,MAAM,CAAC,CAEH;IAEpB;;;OAGG;IACH,SAFW,MAAM,QAahB;CACJ;iBA1BgB,wCAAwC"}
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/**
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* Number of keys in the table
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* @param {ParameterLookupTable} lut
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* @returns {number}
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*/
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export function lut_key_count(lut: ParameterLookupTable): number;
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/**
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* Insert a key; its value is the table's current sample at that position unless given.
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*
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* @param {ParameterLookupTable} lut
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* @param {number} position 0..1
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* @param {number[]} [values] itemSize-long
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* @returns {number} index of the inserted key after sorting
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*/
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export function lut_add_key(lut: ParameterLookupTable, position: number, values?: number[]): number;
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/**
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* Move a key and/or replace its value.
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*
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* @param {ParameterLookupTable} lut
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* @param {number} index
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* @param {number} position 0..1
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* @param {number[]} [values] itemSize-long; keeps the current value when omitted
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* @returns {number} the key's index after re-sorting
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*/
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export function lut_set_key(lut: ParameterLookupTable, index: number, position: number, values?: number[]): number;
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/**
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* Remove a key. A table must keep at least one key to stay sampleable.
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*
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* @param {ParameterLookupTable} lut
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* @param {number} index
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* @returns {boolean} false when the removal would empty the table
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*/
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export function lut_remove_key(lut: ParameterLookupTable, index: number): boolean;
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//# sourceMappingURL=lut_ops.d.ts.map
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{"version":3,"file":"lut_ops.d.ts","sourceRoot":"","sources":["../../../editor/particles/lut_ops.js"],"names":[],"mappings":"AA2DA;;;;GAIG;AACH,0DAFa,MAAM,CAIlB;AAED;;;;;;;GAOG;AACH,iEAJW,MAAM,WACN,MAAM,EAAE,GACN,MAAM,CAqBlB;AAED;;;;;;;;GAQG;AACH,8DALW,MAAM,YACN,MAAM,WACN,MAAM,EAAE,GACN,MAAM,CAmBlB;AAED;;;;;;GAMG;AACH,iEAHW,MAAM,GACJ,OAAO,CAiBnB"}
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/**
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* Fired by the particle parameter editors after mutating a {@link ParameterLookupTable};
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* carries the table. The rebuild process maps the table back to its owning emitter and
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* schedules a rebuild, so live emitters reflect curve/gradient edits.
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*
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* Module-static: lookup tables are plain data and carry no signals of their own.
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*
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* @type {Signal<ParameterLookupTable>}
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*/
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export const onParameterLutEdited: any;
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//# sourceMappingURL=particleEditEvents.d.ts.map
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{"version":3,"file":"particleEditEvents.d.ts","sourceRoot":"","sources":["../../../editor/particles/particleEditEvents.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,uCAAiD"}
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/**
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* Rebuild a live particle emitter after structural edits (layers, sprites, parameter
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* tracks): the system pulls it out of the particle engine, runs the full build sequence and puts
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* it back. Sleep state is preserved.
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*
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* @param {EntityManager} entityManager
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* @param {number} entity
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* @returns {boolean} false when the entity has no emitter or no emitter system runs
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*/
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export function rebuildParticleEmitter(entityManager: EntityManager, entity: number): boolean;
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//# sourceMappingURL=rebuildParticleEmitter.d.ts.map
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{"version":3,"file":"rebuildParticleEmitter.d.ts","sourceRoot":"","sources":["../../../editor/particles/rebuildParticleEmitter.js"],"names":[],"mappings":"AAKA;;;;;;;;GAQG;AACH,6EAHW,MAAM,GACJ,OAAO,CAkBnB"}
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/**
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* A saved dock arrangement, over an engine {@link Storage} backend (IndexedDB in the
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* browser, {@link InMemoryStorage} in specs) rather than raw localStorage — the editor
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* has no business knowing which backend the host runs.
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*/
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export class EditorLayoutStore {
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/**
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*
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* @param {Storage} storage
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* @param {string} [host_key] distinguishes arrangements belonging to different hosts
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*/
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constructor(storage: Storage, host_key?: string);
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/**
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*
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* @param {Object} layout as produced by {@link DockLayoutView#toJSON}
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* @returns {Promise<void>}
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*/
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save(layout: any): Promise<void>;
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/**
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* @returns {Promise<Object|null>} null when this host has never saved a layout
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*/
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load(): Promise<any | null>;
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/**
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* Forget the saved arrangement, so the next session opens on the host's defaults.
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* @returns {Promise<void>}
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*/
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clear(): Promise<void>;
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#private;
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}
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//# sourceMappingURL=EditorLayoutStore.d.ts.map
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{"version":3,"file":"EditorLayoutStore.d.ts","sourceRoot":"","sources":["../../../editor/persistence/EditorLayoutStore.js"],"names":[],"mappings":"AAaA;;;;GAIG;AACH;IAWI;;;;OAIG;IACH,qBAHW,OAAO,aACP,MAAM,EAKhB;IAED;;;;OAIG;IACH,mBAFa,QAAQ,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,QAFa,QAAQ,MAAO,IAAI,CAAC,CAYhC;IAED;;;OAGG;IACH,SAFa,QAAQ,IAAI,CAAC,CAIzB;;CACJ"}
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/**
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* Descriptive record stored beside each scene slot.
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*/
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export class SceneMetadata {
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/**
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*
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* @param {string} name
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* @param {number} timestamp
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* @param {number} byte_size
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* @returns {SceneMetadata}
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*/
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static from({ name, timestamp, byte_size }: string): SceneMetadata;
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/**
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* @type {string}
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*/
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name: string;
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/**
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* Unix time of the save, ms
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* @type {number}
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*/
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timestamp: number;
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/**
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* Size of the scene payload, bytes
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* @type {number}
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*/
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byte_size: number;
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toJSON(): {
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name: string;
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timestamp: number;
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byte_size: number;
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};
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fromJSON({ name, timestamp, byte_size }: {
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name: any;
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timestamp: any;
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byte_size: any;
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}): void;
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}
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//# sourceMappingURL=SceneMetadata.d.ts.map
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{"version":3,"file":"SceneMetadata.d.ts","sourceRoot":"","sources":["../../../editor/persistence/SceneMetadata.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IAkBI;;;;;;OAMG;IACH,4CALW,MAAM,GAGJ,aAAa,CAUzB;IAhCD;;OAEG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,WAFU,MAAM,CAEF;IAmBd;;;;MAMC;IAED;;;;aAIC;CACJ"}
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/**
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* Named scene slots over an engine {@link Storage} backend (IndexedDB in the browser,
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* InMemoryStorage in tests). Each slot is a scene payload plus a {@link SceneMetadata}
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* record; a slot list is maintained under a fixed key.
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*/
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export class SceneSlotManager {
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/**
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*
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* @param {Storage} storage
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*/
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constructor(storage: Storage);
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/**
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*
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* @returns {Promise<SceneMetadata[]>}
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*/
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list(): Promise<SceneMetadata[]>;
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/**
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*
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* @param {string} name
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* @param {ArrayBuffer} payload serialized scene
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* @param {number} timestamp Unix time, ms
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* @returns {Promise}
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*/
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save(name: string, payload: ArrayBuffer, timestamp: number): Promise<any>;
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/**
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*
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* @param {string} name
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* @returns {Promise<ArrayBuffer>}
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*/
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load(name: string): Promise<ArrayBuffer>;
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/**
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*
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* @param {string} name
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* @returns {Promise}
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*/
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remove(name: string): Promise<any>;
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#private;
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}
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import { SceneMetadata } from "./SceneMetadata.js";
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//# sourceMappingURL=SceneSlotManager.d.ts.map
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{"version":3,"file":"SceneSlotManager.d.ts","sourceRoot":"","sources":["../../../editor/persistence/SceneSlotManager.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH;IAMI;;;OAGG;IACH,qBAFW,OAAO,EAIjB;IA2BD;;;OAGG;IACH,QAFa,QAAQ,aAAa,EAAE,CAAC,CAkBpC;IAED;;;;;;OAMG;IACH,WALW,MAAM,WACN,WAAW,aACX,MAAM,gBAoBhB;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAIhC;IAED;;;;OAIG;IACH,aAHW,MAAM,gBAgBhB;;CACJ;8BA/I6B,oBAAoB"}
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/**
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* A minimal usable scene: an active camera, a sun and an ambient light. A completely
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* empty dataset would export a scene without a camera, which no host could present.
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*
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* @param {Engine} engine supplies the component type map
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*/
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export function buildNewSceneDataset(engine: Engine): EntityComponentDataset;
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import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
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{"version":3,"file":"buildNewSceneDataset.d.ts","sourceRoot":"","sources":["../../../editor/persistence/buildNewSceneDataset.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,sDAFa,sBAAsB,CAoDlC;uCAhEsC,gDAAgD"}
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/**
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* Prompt the user for a scene file and read it.
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*
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* @returns {Promise<ArrayBuffer|null>} null when the picker is dismissed
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*/
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export function pickSceneFile(): Promise<ArrayBuffer | null>;
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/**
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* Fetch a scene file, bypassing every cache — the same URL may just have been written by
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* {@link putSceneToUrl}.
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*
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* @param {string} url
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* @returns {Promise<ArrayBuffer>}
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*/
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export function fetchSceneFromUrl(url: string): Promise<ArrayBuffer>;
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/**
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* Write a scene file back to its source over HTTP PUT. Requires a server that accepts
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* writes (the dev server exposes one for `data/levels/**`).
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*
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* @param {string} url
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* @param {ArrayBuffer|Uint8Array} payload
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* @returns {Promise}
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*/
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export function putSceneToUrl(url: string, payload: ArrayBuffer | Uint8Array): Promise<any>;
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//# sourceMappingURL=files.d.ts.map
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{"version":3,"file":"files.d.ts","sourceRoot":"","sources":["../../../editor/persistence/files.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,iCAFa,QAAQ,WAAW,GAAC,IAAI,CAAC,CA2BrC;AAED;;;;;;GAMG;AACH,uCAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAUhC;AAED;;;;;;;GAOG;AACH,mCAJW,MAAM,WACN,WAAW,GAAC,UAAU,gBAahC"}
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/**
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* Deserialize a level-file buffer into the given dataset.
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*
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* @param {Engine} engine
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* @param {ArrayBuffer} arrayBuffer
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* @param {EntityComponentDataset} ecd
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* @returns {Promise}
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*/
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export function deserializeSceneBuffer(engine: Engine, arrayBuffer: ArrayBuffer, ecd: EntityComponentDataset): Promise<any>;
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/**
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* Replace the active scene with one holding the given dataset. The scene is recreated
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* under its own name, which is the manager's only wholesale-content-swap path.
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*
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* @param {Engine} engine
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* @param {EntityComponentDataset} ecd
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*/
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export function swapSceneDataset(engine: Engine, ecd: EntityComponentDataset): void;
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/**
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* Replace the current scene's content with the deserialized buffer. Entity ids from the
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* file apply onto a clean slate.
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*
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* The caller is responsible for detaching the editor before and re-attaching it after —
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* see Editor#openSceneFromBuffer.
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*
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* @param {Engine} engine
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* @param {ArrayBuffer} arrayBuffer
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* @returns {Promise}
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*/
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export function importSceneFromBuffer(engine: Engine, arrayBuffer: ArrayBuffer): Promise<any>;
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/**
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* Merge the deserialized buffer into the live scene ("compose"): every entity from the
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* file is recreated under a fresh id, as one undoable group.
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*
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* Entity ids are remapped wholesale; serialized engine components carry no entity
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* references, so their data transfers verbatim. Cameras arrive deactivated — the live
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* scene already has an active one.
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*
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* @param {Engine} engine
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* @param {ArrayBuffer} arrayBuffer
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* @param {Editor} editor undo/selection context
|
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* @returns {Promise<number[]>} created entities
|
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*/
|
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|
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export function importSceneAdditive(engine: Engine, arrayBuffer: ArrayBuffer, editor: Editor): Promise<number[]>;
|
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import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
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//# sourceMappingURL=scene_import.d.ts.map
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{"version":3,"file":"scene_import.d.ts","sourceRoot":"","sources":["../../../editor/persistence/scene_import.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,oEAJW,WAAW,OACX,sBAAsB,gBAgBhC;AAED;;;;;;GAMG;AACH,sDAFW,sBAAsB,QAoBhC;AAED;;;;;;;;;;GAUG;AACH,mEAHW,WAAW,gBAYrB;AAED;;;;;;;;;;;;GAYG;AACH,iEAJW,WAAW,mBAET,QAAQ,MAAM,EAAE,CAAC,CAiD7B;uCA5IsC,gDAAgD"}
|
|
@@ -0,0 +1,36 @@
|
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+
/**
|
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|
+
* Editing-state dataset reduced to what a scene file should contain: editor-owned
|
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|
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* entities are stripped and every camera is replaced by an activated clone (the clone
|
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4
|
+
* keeps the live scene's component instances untouched — the editing session continues
|
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|
+
* with its own camera state).
|
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|
+
*
|
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|
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* The copy shares component instances with the live dataset; callers must not mutate
|
|
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|
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* components of the returned dataset.
|
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|
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*
|
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|
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* @param {Engine} engine
|
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|
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* @returns {EntityComponentDataset}
|
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|
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*/
|
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|
+
export function buildExportDataset(engine: Engine): EntityComponentDataset;
|
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|
+
/**
|
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15
|
+
* Serialize a dataset into a level-file buffer (big-endian, string-interned).
|
|
16
|
+
* Throws when serialization itself fails — a truncated file is never produced silently.
|
|
17
|
+
* Component types without a registered adapter are skipped with a logged error
|
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|
+
* (engine serializer behavior); register adapters for every type the scene must keep.
|
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|
+
*
|
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|
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* @param {Engine} engine
|
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|
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* @param {EntityComponentDataset} dataset
|
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|
+
* @returns {EncodingBinaryBuffer}
|
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|
+
*/
|
|
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|
+
export function serializeDataset(engine: Engine, dataset: EntityComponentDataset): EncodingBinaryBuffer;
|
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|
+
/**
|
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|
+
* The standard scene export: {@link buildExportDataset} followed by
|
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|
+
* {@link serializeDataset}. Hosts wanting extra scrubbing call the two primitives
|
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|
+
* around their own step.
|
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|
+
*
|
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|
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* @param {Engine} engine
|
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|
+
* @returns {EncodingBinaryBuffer}
|
|
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|
+
*/
|
|
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|
+
export function exportSceneToBuffer(engine: Engine): EncodingBinaryBuffer;
|
|
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|
+
import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
|
|
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|
+
import { EncodingBinaryBuffer } from "../../src/core/binary/EncodingBinaryBuffer.js";
|
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|
+
//# sourceMappingURL=scene_serialization.d.ts.map
|
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|
+
{"version":3,"file":"scene_serialization.d.ts","sourceRoot":"","sources":["../../../editor/persistence/scene_serialization.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;GAWG;AACH,oDAFa,sBAAsB,CAwBlC;AAED;;;;;;;;;GASG;AACH,0DAHW,sBAAsB,GACpB,oBAAoB,CAehC;AAED;;;;;;;GAOG;AACH,qDAFa,oBAAoB,CAIhC;uCA5EsC,gDAAgD;qCAFlD,+CAA+C"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* URI-escaped ASCII string↔buffer codec, for the small JSON blobs the editor parks in
|
|
3
|
+
* {@link Storage} beside its binary scenes.
|
|
4
|
+
*
|
|
5
|
+
* Environment-free on purpose: TextEncoder/TextDecoder are absent in some DOM test
|
|
6
|
+
* environments, and percent-escaping keeps non-ASCII intact without them.
|
|
7
|
+
*/
|
|
8
|
+
/**
|
|
9
|
+
*
|
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|
+
* @param {string} text
|
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11
|
+
* @returns {ArrayBuffer}
|
|
12
|
+
*/
|
|
13
|
+
export function encode_string(text: string): ArrayBuffer;
|
|
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|
+
/**
|
|
15
|
+
*
|
|
16
|
+
* @param {ArrayBuffer} buffer
|
|
17
|
+
* @returns {string}
|
|
18
|
+
*/
|
|
19
|
+
export function decode_string(buffer: ArrayBuffer): string;
|
|
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|
+
//# sourceMappingURL=string_buffer_codec.d.ts.map
|
|
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|
|
|
1
|
+
{"version":3,"file":"string_buffer_codec.d.ts","sourceRoot":"","sources":["../../../editor/persistence/string_buffer_codec.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;GAIG;AACH,oCAHW,MAAM,GACJ,WAAW,CAYvB;AAED;;;;GAIG;AACH,sCAHW,WAAW,GACT,MAAM,CAYlB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"DisableGameUIProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/DisableGameUIProcess.js"],"names":[],"mappings":"AAGA;IAII,8BAEC;CAyBJ;;;;8BAlC6B,oBAAoB"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export class EditorProcess extends BaseProcess {
|
|
2
|
+
/**
|
|
3
|
+
*
|
|
4
|
+
* @type {string}
|
|
5
|
+
*/
|
|
6
|
+
name: string;
|
|
7
|
+
/**
|
|
8
|
+
*
|
|
9
|
+
* @type {Editor|null}
|
|
10
|
+
*/
|
|
11
|
+
editor: Editor | null;
|
|
12
|
+
/**
|
|
13
|
+
*
|
|
14
|
+
* @param {Editor} editor
|
|
15
|
+
*/
|
|
16
|
+
initialize(editor: Editor): void;
|
|
17
|
+
}
|
|
18
|
+
import { BaseProcess } from "../../src/core/process/BaseProcess.js";
|
|
19
|
+
//# sourceMappingURL=EditorProcess.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EditorProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/EditorProcess.js"],"names":[],"mappings":"AAIA;IAEI;;;OAGG;IACH,MAFU,MAAM,CAEC;IACjB;;;OAGG;IACH,QAFU,SAAO,IAAI,CAEP;IAEd;;;OAGG;IACH,iCAMC;CACJ;4BA3B2B,uCAAuC"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How far the grid reaches from the origin along each axis, in world units.
|
|
3
|
+
*
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const GRID_DISPLAY_HALF_EXTENT: number;
|
|
7
|
+
/**
|
|
8
|
+
* Distance between two neighbouring lines, in world units — one cell of the game's own grid at the
|
|
9
|
+
* default grid scale.
|
|
10
|
+
*
|
|
11
|
+
* @type {number}
|
|
12
|
+
*/
|
|
13
|
+
export const GRID_DISPLAY_SPACING: number;
|
|
14
|
+
/**
|
|
15
|
+
* Ground reference grid at y=0. Gives empty scenes a spatial anchor for navigation and
|
|
16
|
+
* mesh placement.
|
|
17
|
+
*
|
|
18
|
+
* **A construction plane rather than a mark on the ground, which is what decides where it draws.**
|
|
19
|
+
* The editor's other grid is the obstacle map, and that one is painted into the terrain's overlay
|
|
20
|
+
* because it describes cells of a terrain that exists. This one describes space, is at its most
|
|
21
|
+
* useful in a level with no terrain in it at all, and so goes onto the debug-draw pass (V3) with
|
|
22
|
+
* everything else the editor draws — recorded once a frame, occluded by whatever the scene has put
|
|
23
|
+
* in front of it, and gone the moment this process stops.
|
|
24
|
+
*
|
|
25
|
+
* The extent is fixed rather than following the camera or the terrain: a grid whose lines moved
|
|
26
|
+
* with the view would be a poor thing to judge a placement against.
|
|
27
|
+
*/
|
|
28
|
+
export class GridDisplayProcess extends EditorProcess {
|
|
29
|
+
#private;
|
|
30
|
+
}
|
|
31
|
+
export namespace GridDisplayProcess {
|
|
32
|
+
let Id: string;
|
|
33
|
+
}
|
|
34
|
+
import { EditorProcess } from "./EditorProcess.js";
|
|
35
|
+
//# sourceMappingURL=GridDisplayProcess.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GridDisplayProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/GridDisplayProcess.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,mCAFU,MAAM,CAEsB;AAyCtC;;;;;;;;;;;;;GAaG;AACH;;CAiDC;;;;8BAvH6B,oBAAoB"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export class ObstacleGridDisplayProcess extends EditorProcess {
|
|
2
|
+
/**
|
|
3
|
+
*
|
|
4
|
+
* @type {TerrainOverlay|null}
|
|
5
|
+
*/
|
|
6
|
+
overlay: TerrainOverlay | null;
|
|
7
|
+
draw(): void;
|
|
8
|
+
}
|
|
9
|
+
export namespace ObstacleGridDisplayProcess {
|
|
10
|
+
let Id: string;
|
|
11
|
+
}
|
|
12
|
+
import { EditorProcess } from "./EditorProcess.js";
|
|
13
|
+
//# sourceMappingURL=ObstacleGridDisplayProcess.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ObstacleGridDisplayProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/ObstacleGridDisplayProcess.js"],"names":[],"mappings":"AAMA;IAEI;;;OAGG;IACH,SAFU,iBAAe,IAAI,CAEd;IA4Bf,aAgEC;CASJ;;;;8BA7G6B,oBAAoB"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Keeps live particle emitters in sync with editing: rebuilds an emitter when its layer
|
|
3
|
+
* list changes or one of its parameter lookup tables is edited (curve/gradient editors
|
|
4
|
+
* announce those through {@link onParameterLutEdited}). Rebuilds are debounced — drags
|
|
5
|
+
* produce edit bursts.
|
|
6
|
+
*/
|
|
7
|
+
export class ParticleEmitterRebuildProcess extends EditorProcess {
|
|
8
|
+
/**
|
|
9
|
+
* emitter layer-list subscriptions, torn down on shutdown
|
|
10
|
+
* @type {Map<number, {emitter: ParticleEmitter, handler: function}>}
|
|
11
|
+
*/
|
|
12
|
+
__watched: Map<number, {
|
|
13
|
+
emitter: ParticleEmitter;
|
|
14
|
+
handler: Function;
|
|
15
|
+
}>;
|
|
16
|
+
/**
|
|
17
|
+
* entities with a rebuild pending
|
|
18
|
+
* @type {Set<number>}
|
|
19
|
+
*/
|
|
20
|
+
__pending: Set<number>;
|
|
21
|
+
/**
|
|
22
|
+
* @type {number|null}
|
|
23
|
+
*/
|
|
24
|
+
__timer: number | null;
|
|
25
|
+
/**
|
|
26
|
+
* @type {boolean}
|
|
27
|
+
*/
|
|
28
|
+
__running: boolean;
|
|
29
|
+
/**
|
|
30
|
+
* Map an edited lookup table back to its owning emitter
|
|
31
|
+
* @param {ParameterLookupTable} lut
|
|
32
|
+
*/
|
|
33
|
+
__handleLutEdited(lut: ParameterLookupTable): void;
|
|
34
|
+
/**
|
|
35
|
+
*
|
|
36
|
+
* @param {number} entity
|
|
37
|
+
*/
|
|
38
|
+
__handleEntityCreated(entity: number): void;
|
|
39
|
+
/**
|
|
40
|
+
*
|
|
41
|
+
* @param {number} entity
|
|
42
|
+
*/
|
|
43
|
+
__handleEntityRemoved(entity: number): void;
|
|
44
|
+
/**
|
|
45
|
+
*
|
|
46
|
+
* @param {number} entity
|
|
47
|
+
*/
|
|
48
|
+
__scheduleRebuild(entity: number): void;
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @param {ParticleEmitter} emitter
|
|
52
|
+
* @param {number} entity
|
|
53
|
+
*/
|
|
54
|
+
__watch(emitter: ParticleEmitter, entity: number): void;
|
|
55
|
+
/**
|
|
56
|
+
*
|
|
57
|
+
* @param {number} entity
|
|
58
|
+
*/
|
|
59
|
+
__unwatch(entity: number): void;
|
|
60
|
+
}
|
|
61
|
+
export namespace ParticleEmitterRebuildProcess {
|
|
62
|
+
let Id: string;
|
|
63
|
+
}
|
|
64
|
+
import { EditorProcess } from "./EditorProcess.js";
|
|
65
|
+
import { ParticleEmitter } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
66
|
+
//# sourceMappingURL=ParticleEmitterRebuildProcess.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ParticleEmitterRebuildProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/ParticleEmitterRebuildProcess.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH;IAII;;;OAGG;IACH,WAFU,IAAI,MAAM,EAAE;QAAC,OAAO,EAAE,eAAe,CAAC;QAAC,OAAO,WAAU;KAAC,CAAC,CAE9C;IAEtB;;;OAGG;IACH,WAFU,IAAI,MAAM,CAAC,CAEC;IAEtB;;OAEG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;OAEG;IACH,WAFU,OAAO,CAEC;IAwGlB;;;OAGG;IACH,mDAuBC;IA9DD;;;OAGG;IACH,8BAFW,MAAM,QAsBhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAKhB;IA5FD;;;OAGG;IACH,0BAFW,MAAM,QAoBhB;IAED;;;;OAIG;IACH,iBAHW,eAAe,UACf,MAAM,QAahB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAahB;CA4GJ;;;;8BAjN6B,oBAAoB;gCAHlB,kFAAkF"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
export class ProcessEngine extends EditorProcess {
|
|
2
|
+
/**
|
|
3
|
+
* @type {List.<EditorProcess>}
|
|
4
|
+
*/
|
|
5
|
+
processes: List<EditorProcess>;
|
|
6
|
+
__suspendedList: List<any>;
|
|
7
|
+
/**
|
|
8
|
+
*
|
|
9
|
+
* @param {EditorProcess} process
|
|
10
|
+
*/
|
|
11
|
+
add(process: EditorProcess): void;
|
|
12
|
+
/**
|
|
13
|
+
* @private
|
|
14
|
+
* @param {EditorProcess} process
|
|
15
|
+
*/
|
|
16
|
+
private startProcess;
|
|
17
|
+
/**
|
|
18
|
+
*
|
|
19
|
+
* @param {string} name
|
|
20
|
+
*/
|
|
21
|
+
startByName(name: string): void;
|
|
22
|
+
/**
|
|
23
|
+
*
|
|
24
|
+
* @param {string} name
|
|
25
|
+
*/
|
|
26
|
+
stopByName(name: string): void;
|
|
27
|
+
}
|
|
28
|
+
import { EditorProcess } from "./EditorProcess.js";
|
|
29
|
+
import List from "../../src/core/collection/list/List.js";
|
|
30
|
+
//# sourceMappingURL=ProcessEngine.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ProcessEngine.d.ts","sourceRoot":"","sources":["../../../editor/process/ProcessEngine.js"],"names":[],"mappings":"AAsBA;IAEI;;OAEG;IACH,WAFU,KAAM,aAAa,CAAC,CAEP;IAEvB,2BAA6B;IAwB7B;;;OAGG;IACH,aAFW,aAAa,QAQvB;IAeD;;;OAGG;IACH,qBAWC;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAFW,MAAM,QAahB;CACJ;8BA5H6B,oBAAoB;iBAFjC,wCAAwC"}
|