@woosh/meep-engine 3.14.4 → 3.14.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/editor/Editor.d.ts +162 -0
- package/editor/Editor.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.d.ts +22 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/SelectionVisualizer.d.ts +37 -0
- package/editor/SelectionVisualizer.d.ts.map +1 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
- package/editor/camera/camera_framing.d.ts +33 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/ecs/EditorEntity.d.ts +16 -0
- package/editor/ecs/EditorEntity.d.ts.map +1 -0
- package/editor/ecs/EditorEntitySystem.d.ts +8 -0
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
- package/editor/ecs/component/TypeEditor.d.ts +7 -1
- package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
- package/editor/ecs/component/TypeEditor.js +5 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/enableEditor.d.ts +14 -0
- package/editor/enableEditor.d.ts.map +1 -0
- package/editor/entity_world_bounds.d.ts +17 -0
- package/editor/entity_world_bounds.d.ts.map +1 -0
- package/editor/library/MeshLibrary.d.ts +13 -0
- package/editor/library/MeshLibrary.d.ts.map +1 -0
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/process/DisableGameUIProcess.d.ts +8 -0
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
- package/editor/process/EditorProcess.d.ts +19 -0
- package/editor/process/EditorProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.d.ts +35 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ProcessEngine.d.ts +30 -0
- package/editor/process/ProcessEngine.d.ts.map +1 -0
- package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
- package/editor/prototypeEditorShell.d.ts +13 -0
- package/editor/prototypeEditorShell.d.ts.map +1 -0
- package/editor/selection/editor_pick.d.ts +43 -0
- package/editor/selection/editor_pick.d.ts.map +1 -0
- package/editor/selection/screen_rect_frustum.d.ts +32 -0
- package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/tools/GridPaintTool.d.ts +18 -0
- package/editor/tools/GridPaintTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.d.ts +38 -0
- package/editor/tools/SelectionTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.js +2 -2
- package/editor/tools/TransformToolV2.d.ts +70 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/engine/Tool.d.ts +88 -0
- package/editor/tools/engine/Tool.d.ts.map +1 -0
- package/editor/tools/engine/ToolEngine.d.ts +22 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
- package/editor/tools/engine/ToolState.d.ts +7 -0
- package/editor/tools/engine/ToolState.d.ts.map +1 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
- package/editor/tools/v2/GizmoNode.d.ts +21 -0
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
- package/editor/tools/v2/TransformControls.d.ts +219 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -0
- package/editor/tools/v2/TransformMode.d.ts +7 -0
- package/editor/tools/v2/TransformMode.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
- package/editor/view/GridPickCoordinateView.d.ts +22 -0
- package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
- package/editor/view/ecs/ComponentControlView.d.ts +24 -0
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
- package/editor/view/ecs/EntityEditor.d.ts +25 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
- package/editor/view/ecs/EntityList.d.ts +22 -0
- package/editor/view/ecs/EntityList.d.ts.map +1 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
- package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
- package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
- package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
- package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
- package/editor/view/ecs/components/color/GaugeView.js +4 -4
- package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
- package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
- package/editor/view/ecs/components/common/NumberController.js +4 -4
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
- package/editor/view/library/MeshLibraryView.d.ts +16 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/mesh_library_drag.d.ts +21 -0
- package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
- package/editor/view/library/model_thumbnail_source.d.ts +12 -0
- package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
- package/editor/view/makeEntityDecorators.d.ts +6 -0
- package/editor/view/makeEntityDecorators.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
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- package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.js +18 -0
- package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts +4 -0
- package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.js +4 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +13 -0
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +71 -20
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +29 -5
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +61 -6
- package/src/shade/renderer/particles/ParticleConstants.d.ts +31 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +33 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +61 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +179 -0
- package/src/shade/renderer/particles/coherence/particle_program_buckets.d.ts +63 -0
- package/src/shade/renderer/particles/coherence/particle_program_buckets.d.ts.map +1 -0
- package/src/shade/renderer/particles/coherence/particle_program_buckets.js +116 -0
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +59 -0
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -0
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +344 -0
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +27 -5
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +27 -5
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +13 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +15 -1
- package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/chunk_particle_emitter.js +3 -0
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +43 -0
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +44 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +33 -59
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +185 -118
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +15 -10
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +205 -170
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +44 -0
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +108 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +39 -11
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +60 -20
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +1 -1
- package/src/shade/renderer/particles/particle_prototype.js +181 -180
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +8 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +8 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +22 -2
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.js +54 -3
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +4 -4
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +19 -19
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +32 -14
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +2 -23
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +40 -11
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +11 -0
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +11 -0
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.d.ts +33 -3
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.js +58 -37
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +1 -1
- package/src/view/DOM.d.ts +69 -0
- package/src/view/DOM.d.ts.map +1 -0
- package/src/view/DOM.js +2 -1
- package/src/view/common/LocalizedLabelView.d.ts +50 -0
- package/src/view/common/LocalizedLabelView.d.ts.map +1 -0
- package/src/view/controller/controls/GuiControl.d.ts +19 -0
- package/src/view/controller/controls/GuiControl.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.d.ts +45 -0
- package/src/view/elements/FrameRateView.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.js +131 -0
- package/src/view/elements/SliderView.d.ts +37 -0
- package/src/view/elements/SliderView.d.ts.map +1 -0
- package/src/view/elements/SliderView.js +71 -0
- package/src/view/elements/navigation/ViewStack.d.ts +1 -1
- package/src/view/elements/navigation/ViewStack.js +1 -1
- package/src/view/elements/notify/NotificationView.d.ts +22 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -0
- package/src/view/tooltip/TooltipView.d.ts +5 -1
- package/src/view/tooltip/TooltipView.d.ts.map +1 -1
- package/src/view/tooltip/TooltipView.js +4 -0
- package/src/shade/renderer/particles/graph/ParticleGraph.d.ts +0 -54
- package/src/shade/renderer/particles/graph/ParticleGraph.d.ts.map +0 -1
- package/src/shade/renderer/particles/graph/ParticleGraph.js +0 -99
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* separately compile to distinct {@link ParticleProgram} objects holding the same bytecode, and
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{"version":3,"file":"ProgramArena.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramArena.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH;IAEQ,8CAA8C;IAC9C,mBADW,MAAM,EAAE,CACQ;IAC3B,8DAA8D;IAC9D,gBADW,MAAM,EAAE,CACK;IACxB,yFAAyF;IACzF,mBADW,MAAM,CACS;IAC1B,iDAAiD;IACjD,gBADW,MAAM,CACM;
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{"version":3,"file":"ProgramArena.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramArena.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH;IAEQ,8CAA8C;IAC9C,mBADW,MAAM,EAAE,CACQ;IAC3B,8DAA8D;IAC9D,gBADW,MAAM,EAAE,CACK;IACxB,yFAAyF;IACzF,mBADW,MAAM,CACS;IAC1B,iDAAiD;IACjD,gBADW,MAAM,CACM;IACvB,+FAA+F;IAC/F,UADW,IAAI,MAAM,EAAE,MAAM,CAAC,CACL;IAG7B;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,aAHW,OAAO,2BAA2B,EAAE,eAAe;sBAClC,MAAM;qBAAe,MAAM;uBAAiB,MAAM;sBAAgB,MAAM;yBAAmB,MAAM;oBAAc,MAAM;MAgChJ;IAUD,+EAA+E;IAC/E,4BADc,WAAW,CAGxB;IAED,yFAAyF;IACzF,yBADc,WAAW,CAGxB;;CACJ"}
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{"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;
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{"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IACjC,KAAK;IACL,MAAM;;YACb,OAAO,6BAA6B,EAAE,cAAc;aAAW,OAAO,2BAA2B,EAAE,eAAe;EAKxI"}
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import { compile_particle_effect } from "../graph/compile_particle_graph.js";
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/**
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* @returns {{ layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram }}
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*/
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export function create_particle_effect({ layout, spawn, update }) {
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const program = compile_particle_effect({ spawn, update, layout });
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return { layout, program };
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}
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import { compile_particle_effect } from "../graph/compile_particle_graph.js";
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/**
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* Compile a particle effect: a per-particle attribute {@link ../layout/ParticleLayout.js} plus SPAWN
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* and UPDATE node graphs, lowered to VM bytecode.
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*
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* can resolve render-attribute names to record offsets and pack the program into the arena.
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*
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* @param {NodeGraph} [params.update]
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* @returns {{ layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram }}
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*/
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export function create_particle_effect({ layout, spawn, update }) {
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const program = compile_particle_effect({ spawn, update, layout });
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return { layout, program };
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}
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@@ -1 +1 @@
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{"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"
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+
{"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"AAoCA,2DAaG;AAaH,2DAmCG;;8BA/F2B,+BAA+B;iDAIZ,+BAA+B"}
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@@ -9,16 +9,24 @@ import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "./shader_particle_simulate.js"
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/**
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* Small housekeeping passes that keep the pipeline GPU-driven:
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* the frame (the dead count and the ALIVE_IN snapshot persist across frames).
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* - {@link shader_particle_build_indirect} —
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* args
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*
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* at the top of the frame (the dead count and the ALIVE_IN snapshot persist across frames).
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* - {@link shader_particle_build_indirect} — turn the frame's two final counts into next frame's
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* input contract: (a) snapshot the coherence pass's padded list length into
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* {@link PARTICLE_COUNTER.ALIVE_IN} — the exact input length for NEXT frame's simulate, (b) write
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* the indirect dispatch args next frame's simulate consumes, from that SAME value, and (c) write
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* the indirect draw args for THIS frame's billboard render, from the alive count. Nothing
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* round-trips to the CPU. Sizing the dispatch or draw from a stale CPU readback instead is a
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* correctness bug: when the alive count grows the tail of the list is never simulated (slots leak
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* into limbo), and when it shrinks stale entries beyond the written range get re-simulated — a
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* dead slot is pushed to the free list twice and later popped twice, leaving two live particles
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* sharing one record.
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*
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* The two lengths are deliberately different quantities and must not be conflated. Simulate consumes
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* the SIMULATION order: the program-coherent list from `../coherence/`, padded so no wave spans two
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* VM programs, and therefore longer than the alive count and always a whole number of workgroups.
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* The billboard draw consumes the RENDER order: one instance per live particle, unpadded — a
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* padding entry drawn as an instance would read a garbage record.
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*/
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// --- reset ---
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@@ -36,6 +44,7 @@ fn main() {
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atomicStore(&counters[${PARTICLE_COUNTER.ALIVE}u], 0u);
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atomicStore(&counters[${PARTICLE_COUNTER.SPAWN}u], 0u);
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atomicStore(&counters[${PARTICLE_COUNTER.SORTED}u], 0u);
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atomicStore(&counters[${PARTICLE_COUNTER.SIM_PADDED}u], 0u);
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}
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`),
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});
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@@ -61,16 +70,25 @@ export const shader_particle_build_indirect = ComputeShader.from({
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fn main() {
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let alive = atomicLoad(&counters[${PARTICLE_COUNTER.ALIVE}u]);
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//
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-
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// The length of the padded, program-coherent list the coherence pass just built — NOT the alive
|
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// count. Padding makes it longer, and a whole number of workgroups.
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let sim_length = atomicLoad(&counters[${PARTICLE_COUNTER.SIM_PADDED}u]);
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+
|
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// Snapshot: that list is next frame's simulate input, and this is its exact length.
|
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+
atomicStore(&counters[${PARTICLE_COUNTER.ALIVE_IN}u], sim_length);
|
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// Simulate dispatch (consumed NEXT frame): one thread per
|
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-
|
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// Simulate dispatch (consumed NEXT frame): one thread per entry of that same list. Derived from
|
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// the same value as the bound above, so thread count and bound agree by construction — and
|
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// because a padded length is a whole number of workgroups, they agree exactly: every thread the
|
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// dispatch launches has an entry, real or sentinel.
|
|
84
|
+
let groups = (sim_length + u_workgroup_size - 1u) / max(u_workgroup_size, 1u);
|
|
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85
|
dispatch_args[0] = groups;
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dispatch_args[1] = 1u;
|
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dispatch_args[2] = 1u;
|
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|
// Instanced billboard draw (consumed THIS frame): 6 verts per particle, one instance per alive.
|
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|
+
// The render list is the unpadded one — an instance per padding entry would read a garbage
|
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|
+
// record.
|
|
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|
draw_args[0] = 6u;
|
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|
draw_args[1] = alive;
|
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draw_args[2] = 0u;
|
|
@@ -1,26 +1,5 @@
|
|
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1
|
-
|
|
2
|
-
* The particle simulate pass — Destiny-style single execution shader.
|
|
3
|
-
*
|
|
4
|
-
* One dispatch processes the entire alive list across every emitter. Per particle: read its owning
|
|
5
|
-
* emitter, set up the VM context + RNG, run that emitter's compiled UPDATE program over the record,
|
|
6
|
-
* then compact — killed particles are pushed back to the dead (free) list, survivors are appended to
|
|
7
|
-
* the new alive list. There is exactly one pipeline regardless of how many distinct effects exist,
|
|
8
|
-
* because behaviour is data (the bytecode program), not code.
|
|
9
|
-
*
|
|
10
|
-
* The input length is read from `counters[ALIVE_IN]` — the previous frame's final alive count,
|
|
11
|
-
* snapshotted on the GPU by the build-indirect pass — NOT from a CPU uniform. A CPU-provided count
|
|
12
|
-
* is inevitably stale (readback latency) and corrupts the pool: under-counting orphans the tail of
|
|
13
|
-
* the alive list (slots leak into limbo), over-counting re-simulates stale entries and double-frees
|
|
14
|
-
* their slots. Dispatch this shader with `dispatchWorkgroupsIndirect` using the args the
|
|
15
|
-
* build-indirect pass wrote last frame, so thread count and bound agree by construction.
|
|
16
|
-
*
|
|
17
|
-
* All structured reads go through `array<u32>` for emulator-testability. Curve sampling uses the
|
|
18
|
-
* pluggable `particle_vm_sample_curve` — here the no-op provider; the feature swaps in the
|
|
19
|
-
* animation-database-backed one.
|
|
20
|
-
*
|
|
21
|
-
* @type {ComputeShader}
|
|
22
|
-
*/
|
|
23
|
-
export const PARTICLE_SIMULATE_WORKGROUP_SIZE: ComputeShader;
|
|
1
|
+
export { PARTICLE_SIMULATE_WORKGROUP_SIZE };
|
|
24
2
|
export const shader_particle_simulate: ComputeShader;
|
|
3
|
+
import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
|
|
25
4
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
26
5
|
//# sourceMappingURL=shader_particle_simulate.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AAyIA,qDAIG;iDAjII,yBAAyB;8BATF,+BAA+B"}
|
|
@@ -7,6 +7,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
|
|
|
7
7
|
import {
|
|
8
8
|
PARTICLE_RECORD_HEADER_EMITTER,
|
|
9
9
|
PARTICLE_RECORD_WORD_COUNT,
|
|
10
|
+
PARTICLE_SIMULATE_WORKGROUP_SIZE,
|
|
11
|
+
PARTICLE_SIM_PAD_SLOT,
|
|
10
12
|
PARTICLE_VM_INSTRUCTION_WORDS,
|
|
11
13
|
} from "../ParticleConstants.js";
|
|
12
14
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
@@ -15,18 +17,37 @@ import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_p
|
|
|
15
17
|
/**
|
|
16
18
|
* The particle simulate pass — Destiny-style single execution shader.
|
|
17
19
|
*
|
|
18
|
-
* One dispatch processes
|
|
20
|
+
* One dispatch processes every live particle across every emitter. Per particle: read its owning
|
|
19
21
|
* emitter, set up the VM context + RNG, run that emitter's compiled UPDATE program over the record,
|
|
20
22
|
* then compact — killed particles are pushed back to the dead (free) list, survivors are appended to
|
|
21
23
|
* the new alive list. There is exactly one pipeline regardless of how many distinct effects exist,
|
|
22
24
|
* because behaviour is data (the bytecode program), not code.
|
|
23
25
|
*
|
|
24
|
-
* The input
|
|
25
|
-
*
|
|
26
|
-
* is
|
|
27
|
-
* the
|
|
28
|
-
*
|
|
29
|
-
*
|
|
26
|
+
* ## The input list
|
|
27
|
+
*
|
|
28
|
+
* `sim_list` is NOT the raw alive list. It is the program-coherent indirection list the coherence
|
|
29
|
+
* pass (`../coherence/`) built at the end of last frame: the same pool slots, reordered so that
|
|
30
|
+
* particles running one VM program sit together, each run padded out to a whole workgroup. That is
|
|
31
|
+
* what keeps a wave from spanning two programs, which would make the interpreter's opcode `switch`
|
|
32
|
+
* diverge and multiply the register file's `v_movrels` waterfall by the number of distinct register
|
|
33
|
+
* indices in the wave.
|
|
34
|
+
*
|
|
35
|
+
* Padding entries carry {@link PARTICLE_SIM_PAD_SLOT} and are dropped BEFORE the compaction
|
|
36
|
+
* atomics, so a padding lane never appends to the alive list and never pushes a slot onto the free
|
|
37
|
+
* list — pushing the sentinel would put `0xffffffff` on the free list for a later emit to hand out
|
|
38
|
+
* as a record base. Returning early is safe for the lanes that remain: padding only ever appears in
|
|
39
|
+
* the tail of a bucket, and every real lane in that wave belongs to that one bucket, so the `switch`
|
|
40
|
+
* the survivors execute is uniform regardless.
|
|
41
|
+
*
|
|
42
|
+
* ## Sizing
|
|
43
|
+
*
|
|
44
|
+
* The input length is read from `counters[ALIVE_IN]` — the padded length of that list, snapshotted
|
|
45
|
+
* on the GPU by the build-indirect pass — NOT from a CPU uniform. A CPU-provided count is inevitably
|
|
46
|
+
* stale (readback latency) and corrupts the pool: under-counting orphans the tail of the list (slots
|
|
47
|
+
* leak into limbo), over-counting re-simulates stale entries and double-frees their slots. Dispatch
|
|
48
|
+
* this shader with `dispatchWorkgroupsIndirect` using the args the build-indirect pass wrote last
|
|
49
|
+
* frame from that same value, so thread count and bound agree by construction — and, because the
|
|
50
|
+
* padded length is a whole number of workgroups, agree exactly.
|
|
30
51
|
*
|
|
31
52
|
* All structured reads go through `array<u32>` for emulator-testability. Curve sampling uses the
|
|
32
53
|
* pluggable `particle_vm_sample_curve` — here the no-op provider; the feature swaps in the
|
|
@@ -35,7 +56,7 @@ import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_p
|
|
|
35
56
|
* @type {ComputeShader}
|
|
36
57
|
*/
|
|
37
58
|
|
|
38
|
-
export
|
|
59
|
+
export { PARTICLE_SIMULATE_WORKGROUP_SIZE };
|
|
39
60
|
|
|
40
61
|
/**
|
|
41
62
|
* Per-dispatch, 12 bytes, read-only — see shader_particle_emit for why the three travel
|
|
@@ -58,7 +79,7 @@ resources.createGroup()
|
|
|
58
79
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
59
80
|
.addStorageBuffer("vm_constants", WebGPUArray.u32, false)
|
|
60
81
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
61
|
-
.addStorageBuffer("
|
|
82
|
+
.addStorageBuffer("sim_list", WebGPUArray.u32, false)
|
|
62
83
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
63
84
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
64
85
|
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
@@ -71,14 +92,22 @@ const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
|
|
|
71
92
|
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
72
93
|
const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
|
|
73
94
|
const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
|
|
95
|
+
const PARTICLE_SIM_PAD_SLOT : u32 = ${PARTICLE_SIM_PAD_SLOT}u;
|
|
74
96
|
|
|
75
97
|
@compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
|
|
76
98
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
77
99
|
let i = gid.x;
|
|
78
|
-
// The exact
|
|
100
|
+
// The exact input length, snapshotted on-GPU last frame — never a stale CPU value.
|
|
79
101
|
if (i >= atomicLoad(&counters[COUNTER_ALIVE_IN])) { return; }
|
|
80
102
|
|
|
81
|
-
let slot =
|
|
103
|
+
let slot = sim_list[i];
|
|
104
|
+
|
|
105
|
+
// A lane the coherence pass padded the bucket out with. Leave BEFORE the compaction atomics
|
|
106
|
+
// below: appending here would put the sentinel on the alive or the free list, and the free list
|
|
107
|
+
// would then hand 0xffffffff to an emit as a record base. The lanes that stay all belong to the
|
|
108
|
+
// one bucket this wave covers, so their program — and the interpreter's switch — is uniform.
|
|
109
|
+
if (slot == PARTICLE_SIM_PAD_SLOT) { return; }
|
|
110
|
+
|
|
82
111
|
let record_base = slot * PARTICLE_RECORD_WORDS;
|
|
83
112
|
let emitter_index = pool[record_base + PARTICLE_HEADER_EMITTER];
|
|
84
113
|
|
|
@@ -1,23 +1,12 @@
|
|
|
1
|
+
export const PARTICLE_SORT_WORKGROUP_SIZE: 64;
|
|
1
2
|
/**
|
|
2
|
-
*
|
|
3
|
-
*
|
|
4
|
-
*
|
|
5
|
-
*
|
|
6
|
-
* the scatter cursor. Without this the scan consumes garbage counts and the scatter compounds
|
|
7
|
-
* last frame's ranks — the buffers are only zeroed by WebGPU on CREATION, not per frame.
|
|
8
|
-
* 1. {@link shader_particle_sort_histogram} — per alive particle, project its render position into
|
|
9
|
-
* view space, quantise the depth into a back-to-front bucket (far first), store the bucket in
|
|
10
|
-
* `keys`, and atomically bump the per-bucket `histogram`.
|
|
11
|
-
* 2. graph_prefix_scan_csdldf turns the histogram into inclusive prefix sums.
|
|
12
|
-
* 3. {@link shader_particle_sort_scatter} — per particle, read its bucket, take the exclusive
|
|
13
|
-
* offset from the scanned histogram and an atomic per-bucket rank, and write the particle's slot
|
|
14
|
-
* into `sorted` at that position.
|
|
3
|
+
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + round_up_4(bucket_count)` threads, not over
|
|
4
|
+
* `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
|
|
5
|
+
* last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
|
|
6
|
+
* and the scan adds them in.
|
|
15
7
|
*
|
|
16
|
-
*
|
|
17
|
-
* and scatter passes are, and the CPU reference {@link ./particle_counting_sort.js} pins the
|
|
18
|
-
* algorithm.
|
|
8
|
+
* @type {ComputeShader}
|
|
19
9
|
*/
|
|
20
|
-
export const PARTICLE_SORT_WORKGROUP_SIZE: 64;
|
|
21
10
|
export const shader_particle_sort_reset: ComputeShader;
|
|
22
11
|
export const shader_particle_sort_histogram: ComputeShader;
|
|
23
12
|
export const shader_particle_sort_scatter: ComputeShader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"
|
|
1
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+
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"AAsDA,8CAA+C;AAgD/C;;;;;;;GAOG;AACH,yCAFU,aAAa,CAMpB;AA0EH,2DAIG;AAyCH,yDAIG;8BA1O2B,+BAA+B"}
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@@ -4,6 +4,7 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
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import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
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import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_LAYOUT.js";
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import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
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@@ -11,10 +12,11 @@ import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
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/**
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* Depth-sort shaders. Three passes bracket a `csdldf` prefix scan:
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*
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* 0. {@link shader_particle_sort_reset} — every frame, write the histogram's `{count}`
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* (
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* the scatter cursor. Without this the scan consumes garbage counts and the
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* last frame's ranks — the buffers are only zeroed by WebGPU on CREATION, not
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* 0. {@link shader_particle_sort_reset} — every frame, write the histogram's `{count, elements}`
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* header (the bucket count the csdldf scan sizes itself from), clear the header padding and the
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* bins, and zero the scatter cursor. Without this the scan consumes garbage counts and the
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* scatter compounds last frame's ranks — the buffers are only zeroed by WebGPU on CREATION, not
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* per frame.
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* 1. {@link shader_particle_sort_histogram} — per alive particle, project its render position into
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* view space, quantise the depth into a back-to-front bucket (far first), store the bucket in
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* `keys`, and atomically bump the per-bucket `histogram`.
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@@ -23,11 +25,33 @@ import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
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* offset from the scanned histogram and an atomic per-bucket rank, and write the particle's slot
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* into `sorted` at that position.
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*
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* ## The buffer the four passes share
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*
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* The histogram IS the scan's `{count: u32, elements: array<vec4u>}`, bound flat here as
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* `array<atomic<u32>>` because these passes need atomics on it. `elements` is `@align(16)`, so bin
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* `b` is word {@link PREFIX_SCAN_CSDLDF_HEADER_WORDS}` + b` and words 1..3 are padding the scan
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* never reads. Every pass below steps over that header by hand; the reset clears whole vec4s of
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* bins, because whole vec4s is what the scan loads.
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*
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* ## This is the render order
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*
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* The camera-dependent back-to-front list the billboard draw consumes. `../coherence/` produces the
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* simulation order from the same three-phase shape — different buffers, different passes, different
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* counter slots (`PARTICLE_COUNTER.SORTED` against `PARTICLE_COUNTER.SIM_PADDED`), on purpose.
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*
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* The `csdldf` scan uses subgroup ops and isn't runnable under the emulator; the reset, histogram
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* and scatter passes are, and the CPU reference {@link ./particle_counting_sort.js} pins the
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* algorithm.
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*/
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/** @type {number} words of `{count, elements}` header in front of the scan's bins */
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const HEADER = PREFIX_SCAN_CSDLDF_HEADER_WORDS;
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/** The header stride every pass in this file interpolates. */
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const COMMON = /* wgsl */ `
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const SORT_HEADER_WORDS : u32 = ${HEADER}u;
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`;
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export const PARTICLE_SORT_WORKGROUP_SIZE = 64;
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// --- reset pass ---
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@@ -48,20 +72,42 @@ reset_resources.createGroup()
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.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true);
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const reset_body = CodeChunk.from(/* wgsl */ `
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${COMMON}
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@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let i = gid.x;
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if (i == 0u) {
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// The {count, elements} header the csdldf scan sizes itself from.
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atomicStore(&histogram[0], settings.u_bucket_count);
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}
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// Header padding: never read by the scan, but it shares the buffer and the pool may have left
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// something in it.
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if (i > 0u && i < SORT_HEADER_WORDS) {
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atomicStore(&histogram[i], 0u);
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}
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// The scan reads whole vec4s, so the bins are cleared up to the vec4 the last one lands in.
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if (i < ((settings.u_bucket_count + 3u) & 0xfffffffcu)) {
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atomicStore(&histogram[SORT_HEADER_WORDS + i], 0u);
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}
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if (i < settings.u_bucket_count) {
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atomicStore(&histogram[1u + i], 0u);
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atomicStore(&cursor[i], 0u);
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}
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}
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`);
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/**
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* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + round_up_4(bucket_count)` threads, not over
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* `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
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* last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
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* and the scan adds them in.
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*
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* @type {ComputeShader}
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*/
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export const shader_particle_sort_reset = ComputeShader.from({
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label: "Particle Sort Reset",
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resources: reset_resources,
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@@ -105,6 +151,7 @@ histogram_resources.createGroup()
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.addStorageBuffer("keys", WebGPUArray.u32, true)
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.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true);
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const histogram_body = CodeChunk.from(/* wgsl */ `
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${COMMON}
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const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
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const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
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const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
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@@ -135,7 +182,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let bucket = min(u32(clamped * f32(settings.u_bucket_count)), settings.u_bucket_count - 1u);
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keys[i] = bucket;
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-
atomicAdd(&histogram[
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atomicAdd(&histogram[SORT_HEADER_WORDS + bucket], 1u);
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}
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`, [chunk_particle_emitter]);
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@@ -166,15 +213,19 @@ scatter_resources.createGroup()
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.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("sorted", WebGPUArray.u32, true);
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const scatter_body = CodeChunk.from(/* wgsl */ `
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${COMMON}
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@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let i = gid.x;
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if (i >= settings.u_count) { return; }
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let bucket = keys[i];
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-
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//
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-
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// The scan is inclusive, so bucket b's exclusive offset is bucket b-1's inclusive value, one
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// word earlier. For bucket 0 the index lands on the last header word — in bounds, and unused,
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// because select() takes the 0 branch there.
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let exclusive = select(0u, scanned[SORT_HEADER_WORDS + bucket - 1u], bucket > 0u);
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let rank = atomicAdd(&cursor[bucket], 1u);
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sorted[exclusive + rank] = alive[i];
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}
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@@ -33,7 +33,7 @@ import { VM_BUILTIN, VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
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const R = PARTICLE_VM_REGISTER_COUNT;
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-
const source = /* wgsl */ `
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const source = /* language=wgsl */ `
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const PARTICLE_VM_REGISTER_COUNT : u32 = ${R}u;
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const PARTICLE_VM_MAX_INSTRUCTIONS : u32 = ${PARTICLE_VM_MAX_INSTRUCTIONS}u;
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const PARTICLE_VM_TWO_PI : f32 = 6.28318530717958647692;
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@@ -28,6 +28,17 @@
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* see {@link chunk_skin_blend_mesh_local} for why it goes into each
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* matrix rather than onto the blended position.
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*
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* **`transform_global` on a skinned mesh is the engine's, not the
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* asset's.** It cancels out of the rendered position, so glTF declares
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* it meaningless — and the one meaning it does have is the frame the
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* clone's vertices are written in, which the fold above requires to be
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* rigid against the skin. {@link GPUAnimationManager#register_skin}
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* therefore overwrites it, by way of
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* {@link skin_normalize_mesh_frame}, with the skin's own bind
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* transform. Whatever the file put there is discarded, and anything
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* reading this expecting the file's value is reading the wrong thing.
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* See `renderer/animation/SKINNING_FRAME_PLAN.md`.
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*
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* The mesh's **skin id** — a row in a GPU table — lives in
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* {@link GPUMeshSkinningContext} and nowhere else. The CPU-side
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44
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* {@link Skin} it was registered with is a different thing, pure data
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SkinnedMesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SkinnedMesh.js"],"names":[],"mappings":"AAGA
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1
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{"version":3,"file":"SkinnedMesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SkinnedMesh.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEG;AACH;IAEI;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,MAFU,OAAK,IAAI,CAEP;IAEZ;;OAEG;IACH,SAFa,WAAW,CAMvB;IAED;;OAEG;IACH,YAFW,WAAW,QAYrB;IA4CL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;qBA9JoB,WAAW"}
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