@woosh/meep-engine 3.14.3 → 3.14.5

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Files changed (137) hide show
  1. package/package.json +1 -1
  2. package/src/core/geom/3d/mat4/m4_rigidity_defect.d.ts +30 -0
  3. package/src/core/geom/3d/mat4/m4_rigidity_defect.d.ts.map +1 -0
  4. package/src/core/geom/3d/mat4/m4_rigidity_defect.js +71 -0
  5. package/src/engine/Engine.d.ts.map +1 -1
  6. package/src/engine/Engine.js +733 -726
  7. package/src/engine/network/NetworkSession.d.ts +24 -4
  8. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  9. package/src/engine/network/NetworkSession.js +28 -4
  10. package/src/engine/network/orchestrator/NetworkPeer.d.ts +96 -7
  11. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  12. package/src/engine/network/orchestrator/NetworkPeer.js +392 -68
  13. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +6 -1
  14. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  15. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +6 -0
  16. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +105 -13
  17. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  18. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +306 -59
  19. package/src/engine/network/replication/Replicator.d.ts +43 -7
  20. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  21. package/src/engine/network/replication/Replicator.js +309 -111
  22. package/src/engine/network/sim/ActionLog.d.ts +23 -3
  23. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  24. package/src/engine/network/sim/ActionLog.js +26 -3
  25. package/src/engine/network/sim/ActionRecordCursor.d.ts +82 -0
  26. package/src/engine/network/sim/ActionRecordCursor.d.ts.map +1 -0
  27. package/src/engine/network/sim/ActionRecordCursor.js +120 -0
  28. package/src/engine/network/sim/RewindEngine.d.ts.map +1 -1
  29. package/src/engine/network/sim/RewindEngine.js +13 -29
  30. package/src/engine/network/sim/SimAction.d.ts +15 -0
  31. package/src/engine/network/sim/SimAction.d.ts.map +1 -1
  32. package/src/engine/network/sim/SimAction.js +15 -0
  33. package/src/engine/network/sim/SimActionExecutor.d.ts +51 -2
  34. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  35. package/src/engine/network/sim/SimActionExecutor.js +74 -7
  36. package/src/engine/network/transport/Channel.d.ts +1 -1
  37. package/src/engine/network/transport/Channel.js +1 -1
  38. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  39. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  40. package/src/engine/simulation/Ticker.js +4 -1
  41. package/src/engine/ui/GUIEngine.d.ts.map +1 -1
  42. package/src/engine/ui/GUIEngine.js +6 -0
  43. package/src/shade/playground/particle_system/README.md +98 -0
  44. package/src/shade/playground/particle_system/index.html +124 -0
  45. package/src/shade/playground/particle_system/main.d.ts +2 -0
  46. package/src/shade/playground/particle_system/main.d.ts.map +1 -0
  47. package/src/shade/playground/particle_system/main.js +180 -0
  48. package/src/shade/playground/particle_system/particle_scene.d.ts +52 -0
  49. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -0
  50. package/src/shade/playground/particle_system/particle_scene.js +553 -0
  51. package/src/shade/playground/skinned_mesh_soup/README.md +143 -0
  52. package/src/shade/playground/skinned_mesh_soup/index.html +202 -0
  53. package/src/shade/playground/skinned_mesh_soup/main.d.ts +7 -0
  54. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -0
  55. package/src/shade/playground/skinned_mesh_soup/main.js +567 -0
  56. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +29 -0
  57. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -0
  58. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +428 -0
  59. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  60. package/src/shade/renderer/animation/GPUAnimationManager.js +1958 -1796
  61. package/src/shade/renderer/animation/SKINNING_FRAME_PLAN.md +357 -0
  62. package/src/shade/renderer/animation/skin_bind_transform.d.ts +25 -0
  63. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +1 -0
  64. package/src/shade/renderer/animation/skin_bind_transform.js +33 -0
  65. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +67 -0
  66. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -0
  67. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +199 -0
  68. package/src/shade/renderer/animation/skin_frame_defect.d.ts +34 -0
  69. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +1 -0
  70. package/src/shade/renderer/animation/skin_frame_defect.js +132 -0
  71. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +24 -0
  72. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +1 -0
  73. package/src/shade/renderer/animation/skin_joint_matrix.js +46 -0
  74. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +70 -0
  75. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +1 -0
  76. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +216 -0
  77. package/src/shade/renderer/animation/skin_test_fixtures.d.ts +86 -0
  78. package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +1 -0
  79. package/src/shade/renderer/animation/skin_test_fixtures.js +250 -0
  80. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +18 -4
  81. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts.map +1 -1
  82. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +18 -4
  83. package/src/shade/renderer/particles/DESIGN.md +5 -5
  84. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +1 -1
  85. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +3 -1
  86. package/src/shade/renderer/particles/data/chunk_particle_emitter.js +1 -1
  87. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +43 -0
  88. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -0
  89. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +44 -0
  90. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +33 -59
  91. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  92. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +185 -118
  93. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +15 -10
  94. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  95. package/src/shade/renderer/particles/graph/compile_particle_graph.js +205 -170
  96. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +44 -0
  97. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -0
  98. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +108 -0
  99. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +89 -0
  100. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -0
  101. package/src/shade/renderer/particles/isa/InstructionStream.js +162 -0
  102. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +1 -48
  103. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  104. package/src/shade/renderer/particles/isa/ParticleAssembler.js +25 -114
  105. package/src/shade/renderer/particles/particle_prototype.d.ts.map +1 -1
  106. package/src/shade/renderer/particles/particle_prototype.js +181 -180
  107. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +4 -4
  108. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  109. package/src/shade/renderer/particles/runtime/create_particle_effect.js +19 -19
  110. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +1 -1
  111. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +4 -2
  112. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +4 -4
  113. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
  114. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +7 -5
  115. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  116. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +3 -1
  117. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  118. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +3 -1
  119. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  120. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +5 -2
  121. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  122. package/src/shade/renderer/particles/shaders/shader_particle_render.js +9 -2
  123. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  124. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +3 -1
  125. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +1 -1
  126. package/src/shade/renderer/scene/SkinnedMesh.d.ts +11 -0
  127. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
  128. package/src/shade/renderer/scene/SkinnedMesh.js +11 -0
  129. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.d.ts +33 -3
  130. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.d.ts.map +1 -1
  131. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_from_m4.js +58 -37
  132. package/src/shade/renderer/particles/graph/ParticleGraph.d.ts +0 -54
  133. package/src/shade/renderer/particles/graph/ParticleGraph.d.ts.map +0 -1
  134. package/src/shade/renderer/particles/graph/ParticleGraph.js +0 -99
  135. package/src/shade/renderer/particles/prototypeParticleSystem.d.ts +0 -2
  136. package/src/shade/renderer/particles/prototypeParticleSystem.d.ts.map +0 -1
  137. package/src/shade/renderer/particles/prototypeParticleSystem.js +0 -448
package/package.json CHANGED
@@ -6,7 +6,7 @@
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  "description": "Advanced 3D game engine",
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7
  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "3.14.3",
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+ "version": "3.14.5",
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  "exports": {
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11
  "./build/*": "./build/*",
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12
  "./src/*": "./src/*",
@@ -0,0 +1,30 @@
1
+ /**
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+ * How far a matrix's linear part is from a rotation — zero for a rigid motion, and growing with
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+ * whatever else is in there.
4
+ *
5
+ * A rigid motion's upper 3×3 is orthonormal: three unit columns, mutually perpendicular. The defect
6
+ * is the largest violation of that, over the six facts it comes down to — three lengths against 1,
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+ * three pairwise dot products against 0 — so it is scale-free in the sense that matters: a matrix
8
+ * scaled by `s` reports `|s − 1|`, and a shear reports the cosine of how far the columns have fallen
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+ * out of square, whatever the scale.
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+ *
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+ * Not a norm and not a distance to the nearest rotation. It is a **test statistic**: one number that
12
+ * is zero exactly when the matrix is rigid, that grows monotonically with the thing you would want
13
+ * to see, and that can be compared against a tolerance without knowing what shape the matrix is. The
14
+ * translation is not read — a translation is rigid.
15
+ *
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+ * ## Why this exists
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+ *
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+ * `dual_quat_from_m4` reads a matrix's upper 3×3 as if it were a rotation. Handed anything else it
19
+ * answers a rotation anyway — a wrong one, from `sqrt(max(0, 1 ± m00 ± m11 ± m22))` over terms the
20
+ * scale has swamped — with no signal that it did. This is how a caller finds out first. See
21
+ * `renderer/animation/SKINNING_FRAME_PLAN.md`.
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+ *
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+ * A **reflection** reports zero: it is orthonormal, and this measures orthonormality. Callers who
24
+ * care about handedness want the determinant's sign, which is a different question.
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+ *
26
+ * @param {ArrayLike<number>} mat4 column-major, 16 elements
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+ * @returns {number} 0 for a rigid motion; larger the further from one
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+ */
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+ export function m4_rigidity_defect(mat4: ArrayLike<number>): number;
30
+ //# sourceMappingURL=m4_rigidity_defect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"m4_rigidity_defect.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_rigidity_defect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,yCAHW,UAAU,MAAM,CAAC,GACf,MAAM,CA0ClB"}
@@ -0,0 +1,71 @@
1
+ import { assert } from "../../../assert.js";
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+
3
+ /**
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+ * How far a matrix's linear part is from a rotation — zero for a rigid motion, and growing with
5
+ * whatever else is in there.
6
+ *
7
+ * A rigid motion's upper 3×3 is orthonormal: three unit columns, mutually perpendicular. The defect
8
+ * is the largest violation of that, over the six facts it comes down to — three lengths against 1,
9
+ * three pairwise dot products against 0 — so it is scale-free in the sense that matters: a matrix
10
+ * scaled by `s` reports `|s − 1|`, and a shear reports the cosine of how far the columns have fallen
11
+ * out of square, whatever the scale.
12
+ *
13
+ * Not a norm and not a distance to the nearest rotation. It is a **test statistic**: one number that
14
+ * is zero exactly when the matrix is rigid, that grows monotonically with the thing you would want
15
+ * to see, and that can be compared against a tolerance without knowing what shape the matrix is. The
16
+ * translation is not read — a translation is rigid.
17
+ *
18
+ * ## Why this exists
19
+ *
20
+ * `dual_quat_from_m4` reads a matrix's upper 3×3 as if it were a rotation. Handed anything else it
21
+ * answers a rotation anyway — a wrong one, from `sqrt(max(0, 1 ± m00 ± m11 ± m22))` over terms the
22
+ * scale has swamped — with no signal that it did. This is how a caller finds out first. See
23
+ * `renderer/animation/SKINNING_FRAME_PLAN.md`.
24
+ *
25
+ * A **reflection** reports zero: it is orthonormal, and this measures orthonormality. Callers who
26
+ * care about handedness want the determinant's sign, which is a different question.
27
+ *
28
+ * @param {ArrayLike<number>} mat4 column-major, 16 elements
29
+ * @returns {number} 0 for a rigid motion; larger the further from one
30
+ */
31
+ export function m4_rigidity_defect(mat4) {
32
+ assert.isArrayLike(mat4, 'mat4');
33
+
34
+ const x0 = mat4[0], x1 = mat4[1], x2 = mat4[2];
35
+ const y0 = mat4[4], y1 = mat4[5], y2 = mat4[6];
36
+ const z0 = mat4[8], z1 = mat4[9], z2 = mat4[10];
37
+
38
+ const length_x = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
39
+ const length_y = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
40
+ const length_z = Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
41
+
42
+ let defect = Math.abs(length_x - 1);
43
+
44
+ defect = Math.max(defect, Math.abs(length_y - 1));
45
+ defect = Math.max(defect, Math.abs(length_z - 1));
46
+
47
+ /*
48
+ The dot products are normalized by the column lengths so that the two halves of the answer are
49
+ in the same units — a cosine rather than a product of magnitudes. Without it a matrix at a large
50
+ scale would report its shear multiplied by that scale squared, and a tolerance chosen for one
51
+ model would mean something else on the next. A degenerate column has no direction to be square
52
+ to; its zero length has already been counted.
53
+ */
54
+ const scale_xy = length_x * length_y;
55
+ const scale_yz = length_y * length_z;
56
+ const scale_zx = length_z * length_x;
57
+
58
+ if (scale_xy > 0) {
59
+ defect = Math.max(defect, Math.abs(x0 * y0 + x1 * y1 + x2 * y2) / scale_xy);
60
+ }
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+
62
+ if (scale_yz > 0) {
63
+ defect = Math.max(defect, Math.abs(y0 * z0 + y1 * z1 + y2 * z2) / scale_yz);
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+ }
65
+
66
+ if (scale_zx > 0) {
67
+ defect = Math.max(defect, Math.abs(z0 * x0 + z1 * x1 + z2 * x2) / scale_zx);
68
+ }
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+
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+ return defect;
71
+ }
@@ -1 +1 @@
1
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