@woosh/meep-engine 3.14.0 → 3.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/README.md +2 -40
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -31,21 +31,8 @@ tiers to author, no per-device profiles, no exposure value to pick, no shadow ca
31
31
  hand-tune. You put a scene together, it looks right, and it holds its frame rate across a wide
32
32
  range of hardware without you doing anything about it.
33
33
 
34
- <!--
35
- PLACEHOLDER - two claims were removed from the opening because nothing in the repository
36
- supports them. Both may be true; neither is verifiable from source. Restore with specifics.
37
-
38
- 1. "shipped in commercial Steam releases" - needs the titles. Verified 2026-09-01: zero Steam app
39
- IDs, zero steamworks/steam_api references, zero named shipped products anywhere in the tree.
40
- The only game the repo names is the codename "mir", whose own README says it is unpublished.
41
- Every other occurrence of "Steam" is Steam Audio cited as a design reference. Naming even one
42
- title is worth more than the generic sentence was.
43
-
44
- 2. "Built over 10+ years" - git history runs 2020-04-19 to 2026-09-01 (6y4m, 7,652 commits), with
45
- no earlier commit by author or committer date. If the 10 years predates this repository, say
46
- so; otherwise "in development since 2020" is defensible as written.
47
- -->
48
-
34
+ In development since 2013, shipped in a commercial Steam release, and held to **~15,000 tests** -
35
+ determinism, adversarial and shader-emulation suites among them.
49
36
 
50
37
  ---
51
38
 
@@ -197,29 +184,6 @@ the frame-graph structure, dispatch and draw counts. Assign a
197
184
  `start()`, run frames, and `stop()` returns an `ArrayBuffer` to write out. The recorder and the
198
185
  [format specification](src/shade/device/timing/profile/SGPT_FORMAT.md) both ship in this package.
199
186
 
200
- <!--
201
- BENCHMARK TABLE - do not fill from memory or estimate. Needs a real measured run.
202
- Verified 2026-09-01: no end-to-end renderer frame-time measurement exists anywhere in this
203
- repository, and no measurement against three.js / PlayCanvas / Unity / Babylon exists in any form.
204
- Do not write "several times faster than three.js" until there is a reproducible run behind it.
205
-
206
- | Scene | Hardware | Resolution | Frame time | Draw calls | Triangles | Lights |
207
- |---|---|---|---|---|---|---|
208
- | | | | | | | |
209
-
210
- To fill this, the following must be measured and recorded:
211
- 1. A PUBLIC scene. None currently exists - all four playground entry points are dev-server-only
212
- and three need assets from the gitignored, unpublished `test_assets/`. Publishing one scene
213
- the reader can open is a prerequisite for every row of this table.
214
- 2. Whole-frame time at a named resolution on a NAMED GPU (not "4070-class"), with the swap chain
215
- confirmed not to be the limiter - volumetrics_froxel/README.md:83 records 1080p reading a flat
216
- ~16.5 ms under presentation throttling, which is what makes its 28 ms figure at :189 unusable.
217
- 3. Draw-call and triangle counts from the same run - both are already in an .sgpt capture.
218
- 4. The same scene at two or three resolutions, to show the dynamic-resolution curve.
219
- 5. Optional and unusually strong: publish the .sgpt capture itself alongside the numbers.
220
- The writer already ships; the viewer needs deploying (it is currently `"private": true`).
221
- -->
222
-
223
187
  ---
224
188
 
225
189
  ## Everything else
@@ -264,8 +228,6 @@ The rest of what a game needs, in the same package. Each links out to its own do
264
228
  spaces, HDR transfer functions, tone mapping and gamut clipping · node graphs · achievements ·
265
229
  localisation · key-value storage over IndexedDB.
266
230
 
267
- Held to **~15,000 tests** - determinism, adversarial and shader-emulation suites among them.
268
-
269
231
  ---
270
232
 
271
233
  ## Shipping a build
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.14.0",
9
+ "version": "3.14.1",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",