@woosh/meep-engine 3.11.2 → 3.11.3

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Files changed (168) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
  4. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
  5. package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
  6. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
  7. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  8. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
  9. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
  10. package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
  11. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  12. package/src/shade/device/ShadeGPUCommandContext.js +994 -940
  13. package/src/shade/device/immediate_data_supported.d.ts +33 -0
  14. package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
  15. package/src/shade/device/immediate_data_supported.js +53 -0
  16. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
  17. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  18. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
  19. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
  20. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  21. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
  22. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  23. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
  24. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
  25. package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
  26. package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
  27. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
  28. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  29. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
  30. package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
  31. package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
  32. package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
  33. package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
  34. package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
  35. package/src/shade/renderer/GraphicsContext.d.ts +9 -2
  36. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  37. package/src/shade/renderer/GraphicsContext.js +13 -1
  38. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  39. package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
  40. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
  41. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
  42. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
  43. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
  44. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
  45. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
  46. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
  47. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  48. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
  49. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
  50. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
  51. package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
  52. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
  53. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  54. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
  55. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
  56. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  57. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
  58. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
  59. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  60. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
  61. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
  62. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
  63. package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
  64. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
  65. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
  66. package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
  67. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
  68. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
  69. package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
  70. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
  71. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  72. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +165 -84
  73. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  74. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
  75. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  76. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
  77. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  78. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +6 -2
  79. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  80. package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
  81. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  82. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
  83. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
  84. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  85. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +58 -57
  86. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  87. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
  88. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
  89. package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
  90. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  91. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
  92. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  93. package/src/shade/renderer/shader/ComputeShader.js +6 -2
  94. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  95. package/src/shade/renderer/shader/ImageShader.js +4 -1
  96. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  97. package/src/shade/renderer/shader/ShaderDescriptor.js +26 -0
  98. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
  99. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
  100. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
  101. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
  102. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
  103. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
  104. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
  105. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
  106. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
  107. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
  108. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
  109. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
  110. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
  111. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
  112. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
  113. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
  114. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
  115. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
  116. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
  117. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
  118. package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
  119. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
  120. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
  121. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
  122. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  123. package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
  124. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
  125. package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
  126. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
  127. package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
  128. package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
  129. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  130. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
  131. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
  132. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
  133. package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
  134. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  135. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
  136. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
  137. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
  138. package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
  139. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
  140. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  141. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
  142. package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
  143. package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
  144. package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
  145. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
  146. package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
  147. package/src/shade/renderer/volumetrics/NOTES.md +238 -0
  148. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -145
  149. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  150. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +38 -15
  151. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +14 -2
  152. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  153. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +594 -577
  154. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +16 -0
  155. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  156. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +19 -2
  157. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  158. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
  159. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
  160. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +53 -3
  161. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  162. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +175 -59
  163. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +8 -1
  164. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  165. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1325 -1297
  166. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
  167. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
  168. package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
@@ -135,7 +135,7 @@ export class ShadeGPUCommandContext {
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  * @param {GPUBindingResource[][]} [bindings]
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  * @returns {GPUComputePassEncoder}
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  */
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- constructComputePass({ pipeline, label, bindings }: ComputePipelineDescriptor): GPUComputePassEncoder;
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+ constructComputePass({ pipeline, label, bindings, immediate }: ComputePipelineDescriptor): GPUComputePassEncoder;
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  /**
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  * Begins a labeled debug group containing subsequent commands.
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  * @see https://gpuweb.github.io/gpuweb/#debug-markers
@@ -162,7 +162,7 @@ export class ShadeGPUCommandContext {
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  * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
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  * @returns {GPURenderPassEncoder}
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  */
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- constructRenderPass({ label, pipeline, bindings, colorAttachments, depthStencilAttachment, }?: string): GPURenderPassEncoder;
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+ constructRenderPass({ label, pipeline, bindings, colorAttachments, depthStencilAttachment, immediate, }?: string): GPURenderPassEncoder;
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  /**
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  *
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  * @param {GPURenderPassDescriptor} descriptor
@@ -203,6 +203,21 @@ export class ShadeGPUCommandContext {
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  * @returns {GPUBuffer} managed buffer, will be automatically destroyed when context is finished
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  */
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  allocateTransientBufferAndLoad(data: ArrayBuffer, usage?: number | GPUBufferUsage, offset?: number, size?: number): GPUBuffer;
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+ /**
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+ * Serialise a shader's immediate data ready for `setImmediates`, or return undefined when the
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+ * shader declares none.
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+ *
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+ * Allocates nothing after the first call.
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+ *
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+ * @param {ShaderResourceSetDescriptor} resources
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+ * @param {Object} map the shader's binding map
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+ * @returns {{buffer: BinaryBuffer, offset: number, size: number}|undefined}
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+ */
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+ writeImmediate(resources: ShaderResourceSetDescriptor, map: any): {
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+ buffer: BinaryBuffer;
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+ offset: number;
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+ size: number;
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+ };
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  /**
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  * @template T
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  * @param {WebGPUType} type
@@ -235,4 +250,5 @@ export class ShadeGPUCommandContext {
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  #private;
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  }
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  import { GraphicsExecutionContext } from "./graph/GraphicsExecutionContext.js";
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+ import { BinaryBuffer } from "../../core/binary/BinaryBuffer.js";
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  //# sourceMappingURL=ShadeGPUCommandContext.d.ts.map
@@ -1 +1 @@
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