@woosh/meep-engine 3.11.1 → 3.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  3. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +294 -290
  4. package/src/engine/graphics3/ParticipatingMedia.d.ts +111 -0
  5. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -0
  6. package/src/engine/graphics3/ParticipatingMedia.js +203 -0
  7. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +34 -0
  8. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -0
  9. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +73 -0
  10. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +87 -0
  11. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -0
  12. package/src/engine/graphics3/ParticipatingMediaSystem3.js +184 -0
  13. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  14. package/src/shade/playground/volumetrics_froxel/README.md +104 -1
  15. package/src/shade/playground/volumetrics_froxel/index.html +20 -1
  16. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  17. package/src/shade/playground/volumetrics_froxel/main.js +298 -0
  18. package/src/shade/playground/volumetrics_froxel/measure.d.ts +119 -0
  19. package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -0
  20. package/src/shade/playground/volumetrics_froxel/measure.js +559 -0
  21. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  22. package/src/shade/renderer/Renderer.js +22 -18
  23. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  24. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts +14 -13
  25. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  26. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +133 -129
  27. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  28. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +480 -315
  29. package/src/shade/renderer/volumetrics/NOTES.md +649 -8
  30. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +5 -0
  31. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  32. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +21 -2
  33. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +26 -0
  34. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  35. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +64 -21
  36. package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.d.ts.map +1 -1
  37. package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.js +84 -28
  38. package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts +98 -0
  39. package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts.map +1 -0
  40. package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.js +111 -0
  41. package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts +84 -0
  42. package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts.map +1 -0
  43. package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.js +252 -0
  44. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +75 -75
  45. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts +43 -0
  46. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -0
  47. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -0
  48. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +20 -0
  49. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -0
  50. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +48 -0
  51. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +38 -0
  52. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -0
  53. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +107 -0
  54. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  55. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  56. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +577 -471
  57. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  58. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +64 -13
  59. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +8 -0
  60. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -0
  61. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +174 -0
  62. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +25 -0
  63. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  64. package/src/shade/wgsl/emulator/CPUBitmapData.js +33 -0
  65. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2221 -2215
  66. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  67. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +1297 -1117
  68. package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts +69 -0
  69. package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts.map +1 -0
  70. package/src/shade/wgsl/emulator/cpu_texture_gather.js +148 -0
  71. package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts +16 -0
  72. package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts.map +1 -1
  73. package/src/shade/wgsl/emulator/cpu_texture_sample.js +176 -172
@@ -1,7 +1,10 @@
1
+ import package_json from "../../../../package.json";
1
2
  import Quaternion from "../../../core/geom/Quaternion.js";
2
3
  import Vector3 from "../../../core/geom/Vector3.js";
3
4
  import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
4
5
  import { MIE_PARTICLES_STANDARD_PRECOMPUTED } from "../../../core/math/physics/mie/MIE_PARTICLES_STANDARD_PRECOMPUTED.js";
6
+ import { GPUProfileLevel } from "../../device/timing/profile/GPUProfileLevel.js";
7
+ import { GPUProfileSession } from "../../device/timing/profile/GPUProfileSession.js";
5
8
  import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
6
9
  import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
7
10
  import { create_frame_loop } from "../../renderer/create_frame_loop.js";
@@ -143,6 +146,32 @@ const VIEWS = [
143
146
  position: { x: -36.56903863396318, y: 19.1017887067011, z: 13.881382214134083 },
144
147
  rotation: { x: -0.0961072760435774, y: 0.9036695806244697, z: -0.3054532939528032, w: -0.28432897453277794 }
145
148
  },
149
+ {
150
+ id: 'fog_box_0',
151
+ label: 'Beside the fog box',
152
+ c: 'Q-04',
153
+ hint: 'the sun crosses three units of medium here — where sixteen march steps read +58',
154
+ position: { x: -49.64917207609583, y: 3.9195318273572317, z: -4.211048766762115 },
155
+ rotation: {
156
+ x: -0.037898077937503966,
157
+ y: 0.6176094542736352,
158
+ z: 0.029816629610983452,
159
+ w: 0.7850052651282708
160
+ }
161
+ },
162
+ {
163
+ id: 'fog_box_1',
164
+ label: 'Beside the fog box, deeper',
165
+ c: 'Q-04',
166
+ hint: 'the same medium a little further in; +70 for the march, and where the volume strobed',
167
+ position: { x: -50.28590468756837, y: 4.239170044321892, z: -3.9966900541348767 },
168
+ rotation: {
169
+ x: -0.03789807793750395,
170
+ y: 0.6176094542736352,
171
+ z: 0.02981662961098345,
172
+ w: 0.7850052651282708
173
+ }
174
+ },
146
175
  {
147
176
  id: 'inside_out',
148
177
  label: 'Under the island',
@@ -317,6 +346,72 @@ function aim_light(light, azimuth_degrees, elevation_degrees) {
317
346
  light.updateMatrices();
318
347
  }
319
348
 
349
+ /**
350
+ * How much each profile capture records. `WORKLOAD` is the highest of the three levels the proposal
351
+ * calls shippable: pass spans, the frame graph, and dispatch/draw counts.
352
+ *
353
+ * Measured on this page it runs ~11 KB a frame over ~393 spans, so ~660 KB/s at 60 Hz — the
354
+ * proposal's estimate of 6 KB assumed ~200 passes and this graph is about twice that. Still small
355
+ * enough that a hand-driven recording will not notice. `VERBOSE` above it adds bind group contents
356
+ * at roughly seven times the rate and wants a frame limit set, not a key you can lean on.
357
+ *
358
+ * @type {number}
359
+ */
360
+ const PROFILE_LEVEL = GPUProfileLevel.WORKLOAD;
361
+
362
+ /**
363
+ * Hand an ArrayBuffer to the browser as a file.
364
+ *
365
+ * @param {ArrayBuffer} bytes
366
+ * @param {string} filename
367
+ */
368
+ function download_bytes(bytes, filename) {
369
+ const url = URL.createObjectURL(new Blob([bytes], { type: 'application/octet-stream' }));
370
+
371
+ const anchor = document.createElement('a');
372
+
373
+ anchor.href = url;
374
+ anchor.download = filename;
375
+
376
+ document.body.appendChild(anchor);
377
+ anchor.click();
378
+ anchor.remove();
379
+
380
+ // Revoking in the same task cancels the download in some browsers — the click only schedules it.
381
+ setTimeout(() => URL.revokeObjectURL(url), 60000);
382
+ }
383
+
384
+ /**
385
+ * `YYYYMMDD-HHMMSS` in local time, matching the naming the other `.sgpt` captures on this machine
386
+ * already use — same sort order, and it reads as the clock you took it by rather than as UTC.
387
+ *
388
+ * @returns {string}
389
+ */
390
+ function file_timestamp() {
391
+ const now = new Date();
392
+
393
+ const pad = value => String(value).padStart(2, '0');
394
+
395
+ return `${now.getFullYear()}${pad(now.getMonth() + 1)}${pad(now.getDate())}`
396
+ + `-${pad(now.getHours())}${pad(now.getMinutes())}${pad(now.getSeconds())}`;
397
+ }
398
+
399
+ /**
400
+ * @param {number} bytes
401
+ * @returns {string}
402
+ */
403
+ function format_bytes(bytes) {
404
+ if (bytes < 1024) {
405
+ return `${bytes} B`;
406
+ }
407
+
408
+ if (bytes < 1024 * 1024) {
409
+ return `${(bytes / 1024).toFixed(1)} KiB`;
410
+ }
411
+
412
+ return `${(bytes / (1024 * 1024)).toFixed(1)} MiB`;
413
+ }
414
+
320
415
  export async function start() {
321
416
 
322
417
  const element = id => document.getElementById(id);
@@ -407,8 +502,17 @@ export async function start() {
407
502
 
408
503
  const views_element = element('views');
409
504
 
505
+ /**
506
+ * Which placement the camera was last sent to, for the profile capture's note — a capture that
507
+ * cannot say where it was taken is much less use a week later.
508
+ * @type {object|null}
509
+ */
510
+ let current_view = null;
511
+
410
512
  /** @param {object} view */
411
513
  function go_to(view) {
514
+ current_view = view;
515
+
412
516
  camera.transform.fromJSON({ position: view.position, rotation: view.rotation });
413
517
 
414
518
  // the controller holds its own spherical state and would otherwise snap the camera back on
@@ -559,6 +663,200 @@ export async function start() {
559
663
  repaint();
560
664
  });
561
665
 
666
+ // -- profiling: T starts a recording, T again stops it and downloads the capture
667
+
668
+ const profile_status = element('profile_status');
669
+
670
+ /**
671
+ * The recording in progress, or null.
672
+ *
673
+ * The engine never constructs one of these — `Renderer.profile_session` is a nullable field and
674
+ * the null checks around it are the entire integration, which is what keeps the profiler out of
675
+ * a bundle that does not ask for it. The two imports at the top of this file are the whole
676
+ * opt-in.
677
+ *
678
+ * @type {GPUProfileSession|null}
679
+ */
680
+ let profile_session = null;
681
+
682
+ /** Guards against T being leaned on while a stop is still draining. */
683
+ let profile_busy = false;
684
+
685
+ function set_profile_status(text, recording = false) {
686
+ profile_status.textContent = text;
687
+ profile_status.className = recording ? 'recording' : '';
688
+ }
689
+
690
+ function start_profile() {
691
+ const device = renderer.device;
692
+
693
+ const settings = [
694
+ current_view === null ? 'free camera' : current_view.label,
695
+ `fov ${Math.round(camera.fov / DEG_TO_RAD)}°`,
696
+ `volumetric TAA ${(globalThis.__VOL_TAA_ENABLED ?? true) ? 'on' : 'off'}`,
697
+ `${renderer.pixel_ratio.toFixed(2)}x`,
698
+ ];
699
+
700
+ const session = new GPUProfileSession({
701
+ level: PROFILE_LEVEL,
702
+ note: `volumetrics_froxel — ${settings.join(' · ')}`,
703
+ });
704
+
705
+ // Populate before start(): the meta record is written into the stream there and not read
706
+ // again. Without it the capture is unreadable in the sense that matters — a pass taking
707
+ // 0.4 ms says nothing until you know which GPU and at what resolution.
708
+ const meta = session.meta;
709
+
710
+ // `GPUDevice.adapterInfo` is recent enough that a browser running this page may not have it,
711
+ // and several browsers withhold the fields even when they do. Empty is what the format
712
+ // expects in that case.
713
+ const info = device.adapterInfo;
714
+
715
+ if (info !== undefined && info !== null) {
716
+ meta.adapter_vendor = info.vendor ?? "";
717
+ meta.adapter_architecture = info.architecture ?? "";
718
+ meta.adapter_device = info.device ?? "";
719
+ meta.adapter_description = info.description ?? "";
720
+ }
721
+
722
+ meta.features = [...device.features];
723
+ meta.engine_version = package_json.version;
724
+
725
+ session.onBytesWritten.add(bytes => {
726
+ set_profile_status(
727
+ `● recording — ${session.frames_recorded} frames, ${format_bytes(bytes)} · T to stop`,
728
+ true
729
+ );
730
+ });
731
+
732
+ renderer.profile_session = session;
733
+ session.start();
734
+
735
+ profile_session = session;
736
+
737
+ // The timers go quiet without this rather than failing, so the capture still carries the
738
+ // frame graph and the workload — it just has no durations in it. Worth knowing before you
739
+ // record for a minute and then look.
740
+ const timed = device.features.has('timestamp-query');
741
+
742
+ set_profile_status(
743
+ timed
744
+ ? '● recording — 0 frames · T to stop'
745
+ : '● recording without timestamp-query — structure only, no durations · T to stop',
746
+ true
747
+ );
748
+ }
749
+
750
+ /**
751
+ * Wait for frames already submitted to finish landing in the session.
752
+ *
753
+ * A frame is committed when its timestamp readback resolves — a `mapAsync` a frame or two behind
754
+ * submit, see `ShadeGPUCommandContext.profiling_absorbed` — and `record_frame` silently ignores
755
+ * anything arriving after `stop()`. Stopping the instant the key goes down therefore discards
756
+ * the last few frames, which are the ones you were most likely looking at.
757
+ *
758
+ * Drains the queue, then waits for the frame count to stop moving. Capped, because a recording
759
+ * taken while the page is paused never moves at all.
760
+ *
761
+ * @param {GPUProfileSession} session
762
+ */
763
+ async function drain_profile(session) {
764
+ const DEADLINE_MS = 1000;
765
+ const QUIET_MS = 60;
766
+
767
+ await renderer.device.queue.onSubmittedWorkDone();
768
+
769
+ const deadline = performance.now() + DEADLINE_MS;
770
+
771
+ let previous = session.frames_recorded;
772
+
773
+ while (performance.now() < deadline) {
774
+ await new Promise(resolve => setTimeout(resolve, QUIET_MS));
775
+
776
+ if (session.frames_recorded === previous) {
777
+ return;
778
+ }
779
+
780
+ previous = session.frames_recorded;
781
+ }
782
+ }
783
+
784
+ async function stop_profile() {
785
+ const session = profile_session;
786
+
787
+ profile_session = null;
788
+
789
+ // Detach first, so nothing encoded during the drain below joins the recording. Frames
790
+ // already encoded are unaffected: Renderer captures the session into a local before it
791
+ // subscribes to the readback.
792
+ renderer.profile_session = null;
793
+
794
+ set_profile_status('stopping — draining in-flight frames…');
795
+
796
+ await drain_profile(session);
797
+
798
+ const bytes = session.stop();
799
+
800
+ const filename = `volumetrics_froxel-${file_timestamp()}.sgpt`;
801
+
802
+ download_bytes(bytes, filename);
803
+
804
+ // Also to the console, because the status line is the only other place the name appears and
805
+ // a browser that declines the save says nothing about which capture it declined.
806
+ console.log(
807
+ `profile: ${session.frames_recorded} frames, ${format_bytes(bytes.byteLength)}, `
808
+ + `${session.topology_count} topolog${session.topology_count === 1 ? 'y' : 'ies'} -> ${filename}`
809
+ );
810
+
811
+ set_profile_status(
812
+ `${session.frames_recorded} frames, ${format_bytes(bytes.byteLength)}`
813
+ + `, ${session.topology_count} topolog${session.topology_count === 1 ? 'y' : 'ies'}`
814
+ + ` · ${filename}`
815
+ );
816
+ }
817
+
818
+ window.addEventListener('keydown', event => {
819
+ if (event.ctrlKey || event.metaKey || event.altKey || event.repeat) {
820
+ return;
821
+ }
822
+
823
+ // `key` first, because it is the letter actually printed on the key the user pressed —
824
+ // `code` is physical position, so on AZERTY it names the key where T sits on QWERTY. `code`
825
+ // is the fallback for layouts whose `key` is not Latin at all (Cyrillic gives "е" here).
826
+ if (event.key.toLowerCase() !== 't' && event.code !== 'KeyT') {
827
+ return;
828
+ }
829
+
830
+ // the panel's sliders and buttons are focusable; do not steal a key from a field
831
+ const target = event.target;
832
+
833
+ if (target instanceof HTMLInputElement || target instanceof HTMLTextAreaElement || target instanceof HTMLSelectElement) {
834
+ return;
835
+ }
836
+
837
+ if (profile_busy) {
838
+ return;
839
+ }
840
+
841
+ event.preventDefault();
842
+
843
+ profile_busy = true;
844
+
845
+ const done = profile_session === null
846
+ ? Promise.resolve(start_profile())
847
+ : stop_profile();
848
+
849
+ done.catch(error => {
850
+ set_profile_status(`profiling failed: ${error?.message ?? error}`);
851
+ console.error(error);
852
+
853
+ profile_session = null;
854
+ renderer.profile_session = null;
855
+ }).finally(() => {
856
+ profile_busy = false;
857
+ });
858
+ });
859
+
562
860
  element('pause').addEventListener('click', () => {
563
861
  paused = !paused;
564
862
  element('pause').textContent = paused ? 'Resume' : 'Pause';
@@ -0,0 +1,119 @@
1
+ /**
2
+ * The measurement protocol from this page's README, as code.
3
+ *
4
+ * Not imported by the page — it is loaded from the console when there is something to measure:
5
+ *
6
+ * ```js
7
+ * const m = await (await import('./measure.js')).attach();
8
+ * await m.ab(v => globalThis.__VOL_TAA_ENABLED = v, false, true);
9
+ * ```
10
+ *
11
+ * It exists because every trap the README lists is a trap about *procedure*, and a procedure
12
+ * written down in prose gets followed differently each time. Three of them are structural and are
13
+ * dealt with here rather than left to the operator:
14
+ *
15
+ * - **The canvas cannot be read back.** A canvas texture is configured by the presentation path,
16
+ * cannot carry `COPY_SRC`, and is rotated away the moment the frame is presented — a `drawImage`
17
+ * off it a task later returns an empty bitmap, and a comparison of two blanks reports perfect
18
+ * agreement. Everything here renders into a texture this module owns, via
19
+ * `Renderer.render_to_target`, which shares the view context (and therefore all the temporal
20
+ * history) with the canvas path.
21
+ *
22
+ * - **Presentation throttling.** Whole-frame timing off the page's own loop is paced by the swap
23
+ * chain, which is why the README says two settings that plainly differ can report the same
24
+ * number. Driving the frames from here removes the swap chain from the measurement entirely.
25
+ *
26
+ * - **The noise floor has to pay the same costs the signal does.** `ab` takes the floor by making
27
+ * an identical no-op change and settling exactly as the real change does, and it interleaves the
28
+ * two sides so drift lands on both.
29
+ *
30
+ * The camera-path helpers exist for a narrower reason: a structure that is fitted to the camera can
31
+ * be perfectly correct standing still and swim under motion, and the froxel volume then goes
32
+ * through a 0.95-blend temporal filter that turns swimming into either ghosting or flicker. Neither
33
+ * is visible in a still. `fly` drives a pose sequence one frame at a time and records what the
34
+ * image does while it happens.
35
+ */
36
+ /**
37
+ * @param {object} [context] defaults to the globals the page publishes
38
+ * @param {Renderer} [context.renderer]
39
+ * @param {Scene} [context.scene]
40
+ * @param {PerspectiveCamera} [context.camera]
41
+ * @param {OrbitalCameraController} [context.controller]
42
+ */
43
+ export function attach({ renderer, scene, camera, controller, }?: {
44
+ renderer?: Renderer;
45
+ scene?: Scene;
46
+ camera?: PerspectiveCamera;
47
+ controller?: OrbitalCameraController;
48
+ }): Promise<{
49
+ renderer: Renderer;
50
+ scene: Scene;
51
+ camera: PerspectiveCamera;
52
+ controller: OrbitalCameraController;
53
+ device: any;
54
+ readonly capture: ({ settle: settle_frames, average }?: {
55
+ settle?: number;
56
+ average?: number;
57
+ }) => Promise<Float32Array>;
58
+ make_target: () => any;
59
+ target: () => any;
60
+ frame: (time_delta_s?: number) => void;
61
+ settle: (n: any) => Promise<void>;
62
+ accumulate_luminance: (out: Float32Array) => Promise<void>;
63
+ compare: (a: any, b: any) => {
64
+ signed_mean: number;
65
+ mean_abs: number;
66
+ max_abs: number;
67
+ mean_a: number;
68
+ mean_b: number;
69
+ };
70
+ mean: (values: any) => number;
71
+ ab: (apply: any, a: any, b: any, options?: {}) => Promise<{
72
+ floor: {
73
+ signed_mean: number;
74
+ mean_abs: number;
75
+ max_abs: number;
76
+ mean_a: number;
77
+ mean_b: number;
78
+ }[];
79
+ signal: {
80
+ signed_mean: number;
81
+ mean_abs: number;
82
+ max_abs: number;
83
+ mean_a: number;
84
+ mean_b: number;
85
+ }[];
86
+ }>;
87
+ read_pose: () => {
88
+ position: any[];
89
+ rotation: any[];
90
+ };
91
+ write_pose: (pose: any) => void;
92
+ interpolate: (from: any, to: any, t: any) => {
93
+ position: any;
94
+ rotation: any;
95
+ };
96
+ fly: (to: any, { frames, hold }?: {
97
+ frames?: number;
98
+ hold?: number;
99
+ }) => Promise<number[]>;
100
+ series_stats: (series: any) => {
101
+ frames: any;
102
+ mean: number;
103
+ flicker: number;
104
+ max_step: number;
105
+ drift: number;
106
+ };
107
+ converge_at: (pose: any, options?: {}) => Promise<Float32Array>;
108
+ time: ({ frames }?: {
109
+ frames?: number;
110
+ }) => Promise<number>;
111
+ profile: ({ frames, settle: settle_frames }?: {
112
+ frames?: number;
113
+ settle?: number;
114
+ }) => Promise<{
115
+ [x: string]: number;
116
+ }>;
117
+ set_pixel_ratio: (ratio: any) => void;
118
+ }>;
119
+ //# sourceMappingURL=measure.d.ts.map
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