@woosh/meep-engine 2.92.5 → 2.92.7

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.92.5",
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+ "version": "2.92.7",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1 +1 @@
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- {"version":3,"file":"ecd_bind_animation_curve.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/curve/ecd_bind_animation_curve.js"],"names":[],"mappings":"AAwRA;;;;GAIG;AACH,mGAaC;wCApSuC,8BAA8B"}
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+ {"version":3,"file":"ecd_bind_animation_curve.d.ts","sourceRoot":"","sources":["../../../../../src/engine/animation/curve/ecd_bind_animation_curve.js"],"names":[],"mappings":"AAuSA;;;;GAIG;AACH,mGAaC;wCAnTuC,8BAA8B"}
@@ -7,6 +7,21 @@ import { AnimationCurve } from "./AnimationCurve.js";
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  import { EntityNodeAnimationClip } from "./EntityNodeAnimationClip.js";
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  import { Keyframe } from "./Keyframe.js";
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+
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+ /**
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+ *
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+ * @param {EntityNode} node
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+ * @returns {String}
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+ */
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+ function get_node_name(node) {
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+ /**
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+ * @type {Name}
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+ */
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+ const name = node.entity.getComponentSafe(Name);
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+
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+ return name.getValue();
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+ }
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+
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  /**
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  *
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  * @param {EntityNode} root
@@ -31,15 +46,15 @@ function entity_node_resolve_path(root, path_parts) {
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  */
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  const child = children[j];
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- const name = child.entity.getComponentSafe(Name);
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+ const name = get_node_name(child);
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- if (name.getValue() === part) {
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+ if (name === part) {
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  node = child;
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  continue main;
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  }
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  }
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- throw new Error(`Child '${part}' not found, at index ${i} of [${path_parts.join(', ')}]`);
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+ throw new Error(`Child '${part}' not found, at index ${i} of [${path_parts.join(', ')}]. Valid names at this level: [${children.map(get_node_name)}]`);
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  }
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  return node;
@@ -1,8 +1,8 @@
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- import {AssetLoader} from "./loaders/AssetLoader";
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+ import ConcurrentExecutor from "../../core/process/executor/ConcurrentExecutor";
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  import {Asset} from "./Asset";
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- import {CrossOriginConfig} from "./CORS/CrossOriginConfig";
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  import {AssetTransformer} from "./AssetTransformer";
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- import ConcurrentExecutor from "../../core/process/executor/ConcurrentExecutor";
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+ import {CrossOriginConfig} from "./CORS/CrossOriginConfig";
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+ import {AssetLoader} from "./loaders/AssetLoader";
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  interface PromiseOptions {
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  skip_queue: boolean
@@ -16,9 +16,9 @@ interface AssetManagerOptions<CTX> {
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  interface GetOptions<T> {
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  type: string
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  path: string
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- callback: (asset: Asset<T>) => any
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- failure: (reason: any) => any
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- progress: (current: number, total: number) => any
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+ callback?: (asset: Asset<T>) => any
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+ failure?: (reason: any) => any
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+ progress?: (current: number, total: number) => any
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  }
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  export declare class AssetManager<CTX> {