@woosh/meep-engine 2.85.20 → 2.86.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/build/meep.cjs +81 -81
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +81 -81
  4. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +9 -8
  5. package/package.json +1 -1
  6. package/src/core/__module.d.ts +6 -0
  7. package/src/core/__module.js +6 -0
  8. package/src/core/geom/2d/circle/circleIntersectsCircle.js +1 -1
  9. package/src/core/geom/2d/circle/circleIntersectsPoint.js +1 -1
  10. package/src/core/geom/3d/eulerAnglesFromMatrix.js +1 -1
  11. package/src/core/geom/3d/normal/lamber_azimuth/transform.js +1 -1
  12. package/src/core/geom/3d/normal/spherical/sphere_map_transform.js +1 -1
  13. package/src/core/geom/Vector2.d.ts.map +1 -1
  14. package/src/core/geom/Vector2.js +4 -89
  15. package/src/core/geom/vec2/v2_angle_between.d.ts +10 -0
  16. package/src/core/geom/vec2/v2_angle_between.d.ts.map +1 -0
  17. package/src/core/geom/vec2/v2_angle_between.js +20 -0
  18. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts +10 -0
  19. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts.map +1 -0
  20. package/src/core/geom/vec2/v2_bearing_angle_towards.js +16 -0
  21. package/src/core/geom/vec2/v2_distance.d.ts +10 -0
  22. package/src/core/geom/vec2/v2_distance.d.ts.map +1 -0
  23. package/src/core/geom/vec2/v2_distance.js +21 -0
  24. package/src/core/geom/vec2/v2_distance_sqr.d.ts +10 -0
  25. package/src/core/geom/vec2/v2_distance_sqr.d.ts.map +1 -0
  26. package/src/core/geom/vec2/v2_distance_sqr.js +19 -0
  27. package/src/core/geom/vec2/v2_dot.d.ts +10 -0
  28. package/src/core/geom/vec2/v2_dot.d.ts.map +1 -0
  29. package/src/core/geom/vec2/v2_dot.js +18 -0
  30. package/src/core/geom/vec2/v2_length_sqr.d.ts +8 -0
  31. package/src/core/geom/vec2/v2_length_sqr.d.ts.map +1 -0
  32. package/src/core/geom/vec2/v2_length_sqr.js +9 -0
  33. package/src/core/geom/vec2/v2_magnitude.d.ts +8 -0
  34. package/src/core/geom/vec2/v2_magnitude.d.ts.map +1 -0
  35. package/src/core/geom/vec2/v2_magnitude.js +11 -0
  36. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  37. package/src/core/graph/layout/CircleLayout.js +2 -1
  38. package/src/engine/graphics/ecs/decal/v2/prototypeDecalSystem.js +28 -27
  39. package/src/engine/graphics/ecs/path/tube/build/fix_shape_normal_order.js +1 -1
  40. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +5 -5
  41. package/src/engine/graphics/render/forward_plus/prototype/prototypeLightManager.js +1 -1
  42. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.d.ts.map +1 -1
  43. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +10 -10
@@ -1,37 +1,38 @@
1
- import { EngineHarness } from "../../../../EngineHarness.js";
2
- import { FPDecalSystem } from "./FPDecalSystem.js";
3
- import Entity from "../../../../ecs/Entity.js";
4
- import { Decal } from "./Decal.js";
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- import { Transform } from "../../../../ecs/transform/Transform.js";
1
+ import { vec3 } from "gl-matrix";
2
+ import { DoubleSide, LineBasicMaterial, MeshStandardMaterial } from "three";
3
+ import '../../../../../../../../../css/game.scss';
4
+ import { makeHelperBoxGeometry } from "../../../../../../editor/process/symbolic/makeHelperBoxGeometry.js";
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+ import { makeSolidArrowGeometry } from "../../../../../../editor/process/symbolic/makeSolidArrowGeometry.js";
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+ import Quaternion from "../../../../../core/geom/Quaternion.js";
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+ import { v2_distance } from "../../../../../core/geom/vec2/v2_distance.js";
8
+ import Vector2 from "../../../../../core/geom/Vector2.js";
9
+ import Vector3 from "../../../../../core/geom/Vector3.js";
6
10
  import { randomFloatBetween } from "../../../../../core/math/random/randomFloatBetween.js";
7
- import { seededRandom } from "../../../../../core/math/random/seededRandom.js";
8
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  import { randomFromArray } from "../../../../../core/math/random/randomFromArray.js";
9
- import { BehaviorSystem } from "../../../../intelligence/behavior/ecs/BehaviorSystem.js";
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- import { SGMeshSystem } from "../../mesh-v2/aggregate/SGMeshSystem.js";
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- import { ShadedGeometrySystem } from "../../mesh-v2/ShadedGeometrySystem.js";
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- import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/TransformAttachmentSystem.js";
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- import { SGMesh } from "../../mesh-v2/aggregate/SGMesh.js";
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+ import { seededRandom } from "../../../../../core/math/random/seededRandom.js";
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+ import { countTask } from "../../../../../core/process/task/util/countTask.js";
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+ import { TaskLoadingScreen } from "../../../../../view/task/TaskLoadingScreen.js";
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  import { GameAssetType } from "../../../../asset/GameAssetType.js";
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  import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
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- import '../../../../../../../../../css/game.scss';
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- import { countTask } from "../../../../../core/process/task/util/countTask.js";
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- import Vector2, { v2_distance } from "../../../../../core/geom/Vector2.js";
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- import { RotationBehavior } from "../../../../intelligence/behavior/util/RotationBehavior.js";
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+ import Entity from "../../../../ecs/Entity.js";
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+ import { EntityFlags } from "../../../../ecs/EntityFlags.js";
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+ import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/TransformAttachmentSystem.js";
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+ import { Transform } from "../../../../ecs/transform/Transform.js";
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+ import { EngineHarness } from "../../../../EngineHarness.js";
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  import { BehaviorComponent } from "../../../../intelligence/behavior/ecs/BehaviorComponent.js";
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- import Vector3 from "../../../../../core/geom/Vector3.js";
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- import { ShadedGeometry } from "../../mesh-v2/ShadedGeometry.js";
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- import { makeHelperBoxGeometry } from "../../../../../../editor/process/symbolic/makeHelperBoxGeometry.js";
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- import { DoubleSide, LineBasicMaterial, MeshStandardMaterial } from "three";
25
- import { DrawMode } from "../../mesh-v2/DrawMode.js";
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+ import { BehaviorSystem } from "../../../../intelligence/behavior/ecs/BehaviorSystem.js";
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+ import { RotationBehavior } from "../../../../intelligence/behavior/util/RotationBehavior.js";
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  import { OctahedralUvEncoder } from "../../../impostors/octahedral/grid/OctahedralUvEncoder.js";
27
- import { makeSolidArrowGeometry } from "../../../../../../editor/process/symbolic/makeSolidArrowGeometry.js";
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- import { vec3 } from "gl-matrix";
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- import Quaternion from "../../../../../core/geom/Quaternion.js";
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- import { GizmoRenderingPlugin } from "../../../render/gizmo/GizmoRenderingPlugin.js";
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- import { Gizmo } from "../../../render/gizmo/Gizmo.js";
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  import { ForwardPlusRenderingPlugin } from "../../../render/forward_plus/plugin/ForwardPlusRenderingPlugin.js";
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- import { TaskLoadingScreen } from "../../../../../view/task/TaskLoadingScreen.js";
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- import { EntityFlags } from "../../../../ecs/EntityFlags.js";
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+ import { Gizmo } from "../../../render/gizmo/Gizmo.js";
28
+ import { GizmoRenderingPlugin } from "../../../render/gizmo/GizmoRenderingPlugin.js";
29
+ import { SGMesh } from "../../mesh-v2/aggregate/SGMesh.js";
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+ import { SGMeshSystem } from "../../mesh-v2/aggregate/SGMeshSystem.js";
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+ import { DrawMode } from "../../mesh-v2/DrawMode.js";
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+ import { ShadedGeometry } from "../../mesh-v2/ShadedGeometry.js";
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+ import { ShadedGeometrySystem } from "../../mesh-v2/ShadedGeometrySystem.js";
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+ import { Decal } from "./Decal.js";
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+ import { FPDecalSystem } from "./FPDecalSystem.js";
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  const decal_urls = `data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/staff_13_t.png
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  data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/artifact_01_t.png
@@ -1,4 +1,4 @@
1
- import { v2_bearing_angle_towards } from "../../../../../../core/geom/Vector2.js";
1
+ import { v2_bearing_angle_towards } from "../../../../../../core/geom/vec2/v2_bearing_angle_towards.js";
2
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3
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  /**
4
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  * Depending on the direction in which shape winds, normals of the generated geometry faces might end up flipped,
@@ -1,11 +1,11 @@
1
1
  import { Vector3 } from "three";
2
+ import { m3_multiply } from "../../../../../../core/geom/mat3/m3_multiply.js";
3
+ import { m3_rm_compose_transform } from "../../../../../../core/geom/mat3/m3_rm_compose_transform.js";
4
+ import { v2_distance } from "../../../../../../core/geom/vec2/v2_distance.js";
2
5
  import { max2 } from "../../../../../../core/math/max2.js";
3
- import { make_ring_vertices } from "./make_ring_vertices.js";
4
- import { make_ring_faces } from "./make_ring_faces.js";
5
- import { v2_distance } from "../../../../../../core/geom/Vector2.js";
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  import { CapType } from "../CapType.js";
7
- import { m3_rm_compose_transform } from "../../../../../../core/geom/mat3/m3_rm_compose_transform.js";
8
- import { m3_multiply } from "../../../../../../core/geom/mat3/m3_multiply.js";
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+ import { make_ring_faces } from "./make_ring_faces.js";
8
+ import { make_ring_vertices } from "./make_ring_vertices.js";
9
9
 
10
10
  /**
11
11
  *
@@ -33,7 +33,7 @@ import { Color } from "../../../../../core/color/Color.js";
33
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  import { parse_color } from "../../../../../core/color/parse_color.js";
34
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  import Signal from "../../../../../core/events/signal/Signal.js";
35
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  import Quaternion from "../../../../../core/geom/Quaternion.js";
36
- import { v2_distance } from "../../../../../core/geom/Vector2.js";
36
+ import { v2_distance } from "../../../../../core/geom/vec2/v2_distance.js";
37
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  import Vector3 from "../../../../../core/geom/Vector3.js";
38
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  import { Localization } from "../../../../../core/localization/Localization.js";
39
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  import { min2 } from "../../../../../core/math/min2.js";
@@ -1 +1 @@
1
- {"version":3,"file":"MarkerNodeActionPaintTerrain.d.ts","sourceRoot":"","sources":["../../../../../../src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js"],"names":[],"mappings":"AAcA;IA4DI;;;;;;;;OAQG;IACH,kEAPW,cAAc,GAKZ,4BAA4B,CAwBxC;IA1FD;;;OAGG;IACH,+BAAoC;IAEpC;;;OAGG;IACH,+BAAa;IAEb;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,mBAAkB;IAElB;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,UAFU,cAAc,CAEgB;IAExC;;;OAGG;IACH,oCAFmB,MAAM,KAAG,MAAM,CAE0B;IAE5D;;;OAGG;IACH,oBAFU,cAAc,CAE0B;IAElD;;;;OAIG;IACH,gBAAQ;IAmCR;;;;;;;;;;OAUG;IACH,wBAmBC;IAED,yBAwBC;IAED,8CA8EC;IAED,iDAkBC;CACJ;iCAxQgC,wBAAwB;uCAClB,sDAAsD;2BAClE,+CAA+C"}
1
+ {"version":3,"file":"MarkerNodeActionPaintTerrain.d.ts","sourceRoot":"","sources":["../../../../../../src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js"],"names":[],"mappings":"AAcA;IA4DI;;;;;;;;OAQG;IACH,kEAPW,cAAc,GAKZ,4BAA4B,CAwBxC;IA1FD;;;OAGG;IACH,+BAAoC;IAEpC;;;OAGG;IACH,+BAAa;IAEb;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,mBAAkB;IAElB;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,UAFU,cAAc,CAEgB;IAExC;;;OAGG;IACH,oCAFmB,MAAM,KAAG,MAAM,CAE0B;IAE5D;;;OAGG;IACH,oBAFU,cAAc,CAE0B;IAElD;;;;OAIG;IACH,gBAAQ;IAmCR;;;;;;;;;;OAUG;IACH,wBAmBC;IAED,yBAwBC;IAED,8CA8EC;IAED,iDAkBC;CACJ;iCA5PgC,wBAAwB;uCADlB,sDAAsD;2BAJlE,+CAA+C"}
@@ -1,16 +1,16 @@
1
- import { MarkerNodeAction } from "../MarkerNodeAction.js";
2
- import { CellFilterLiteralFloat } from "../../../filtering/numeric/CellFilterLiteralFloat.js";
3
- import LinearModifier from "../../../../core/model/stat/LinearModifier.js";
4
- import Terrain from "../../../../engine/ecs/terrain/ecs/Terrain.js";
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { v2_distance } from "../../../../core/geom/vec2/v2_distance.js";
3
+ import { clamp } from "../../../../core/math/clamp.js";
4
+ import { clamp01 } from "../../../../core/math/clamp01.js";
5
+ import { inverseLerp } from "../../../../core/math/inverseLerp.js";
6
+ import { max2 } from "../../../../core/math/max2.js";
5
7
  import { seededRandom } from "../../../../core/math/random/seededRandom.js";
6
- import { v2_distance } from "../../../../core/geom/Vector2.js";
8
+ import LinearModifier from "../../../../core/model/stat/LinearModifier.js";
7
9
  import TransitionFunctions from "../../../../engine/animation/TransitionFunctions.js";
8
- import { inverseLerp } from "../../../../core/math/inverseLerp.js";
9
- import { clamp01 } from "../../../../core/math/clamp01.js";
10
- import { clamp } from "../../../../core/math/clamp.js";
11
- import { assert } from "../../../../core/assert.js";
12
10
  import { TerrainLayer } from "../../../../engine/ecs/terrain/ecs/layers/TerrainLayer.js";
13
- import { max2 } from "../../../../core/math/max2.js";
11
+ import Terrain from "../../../../engine/ecs/terrain/ecs/Terrain.js";
12
+ import { CellFilterLiteralFloat } from "../../../filtering/numeric/CellFilterLiteralFloat.js";
13
+ import { MarkerNodeAction } from "../MarkerNodeAction.js";
14
14
 
15
15
  export class MarkerNodeActionPaintTerrain extends MarkerNodeAction {
16
16
  /**