@woosh/meep-engine 2.85.19 → 2.86.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/build/meep.cjs +81 -81
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +81 -81
  4. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +9 -8
  5. package/package.json +1 -1
  6. package/src/core/__module.d.ts +6 -0
  7. package/src/core/__module.js +6 -0
  8. package/src/core/geom/2d/circle/circleIntersectsCircle.js +1 -1
  9. package/src/core/geom/2d/circle/circleIntersectsPoint.js +1 -1
  10. package/src/core/geom/3d/eulerAnglesFromMatrix.js +1 -1
  11. package/src/core/geom/3d/normal/lamber_azimuth/transform.js +1 -1
  12. package/src/core/geom/3d/normal/spherical/sphere_map_transform.js +1 -1
  13. package/src/core/geom/Vector2.d.ts.map +1 -1
  14. package/src/core/geom/Vector2.js +4 -89
  15. package/src/core/geom/vec2/v2_angle_between.d.ts +10 -0
  16. package/src/core/geom/vec2/v2_angle_between.d.ts.map +1 -0
  17. package/src/core/geom/vec2/v2_angle_between.js +20 -0
  18. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts +10 -0
  19. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts.map +1 -0
  20. package/src/core/geom/vec2/v2_bearing_angle_towards.js +16 -0
  21. package/src/core/geom/vec2/v2_distance.d.ts +10 -0
  22. package/src/core/geom/vec2/v2_distance.d.ts.map +1 -0
  23. package/src/core/geom/vec2/v2_distance.js +21 -0
  24. package/src/core/geom/vec2/v2_distance_sqr.js +0 -0
  25. package/src/core/geom/vec2/v2_dot.d.ts +10 -0
  26. package/src/core/geom/vec2/v2_dot.d.ts.map +1 -0
  27. package/src/core/geom/vec2/v2_dot.js +18 -0
  28. package/src/core/geom/vec2/v2_length_sqr.d.ts +8 -0
  29. package/src/core/geom/vec2/v2_length_sqr.d.ts.map +1 -0
  30. package/src/core/geom/vec2/v2_length_sqr.js +9 -0
  31. package/src/core/geom/vec2/v2_magnitude.d.ts +8 -0
  32. package/src/core/geom/vec2/v2_magnitude.d.ts.map +1 -0
  33. package/src/core/geom/vec2/v2_magnitude.js +11 -0
  34. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  35. package/src/core/graph/layout/CircleLayout.js +2 -1
  36. package/src/engine/graphics/ecs/decal/v2/prototypeDecalSystem.js +28 -27
  37. package/src/engine/graphics/ecs/path/tube/build/fix_shape_normal_order.js +1 -1
  38. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +5 -5
  39. package/src/engine/graphics/render/forward_plus/prototype/prototypeLightManager.js +1 -1
  40. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.d.ts.map +1 -1
  41. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +10 -10
  42. package/src/generation/theme/ThemeEngine.d.ts.map +1 -1
  43. package/src/generation/theme/ThemeEngine.js +8 -3
package/build/meep.cjs CHANGED
@@ -47288,6 +47288,52 @@ function max2(a, b) {
47288
47288
  return a < b ? b : a;
47289
47289
  }
47290
47290
 
47291
+ /**
47292
+ *
47293
+ * @param {number} x
47294
+ * @param {number} y
47295
+ * @returns {number}
47296
+ */
47297
+ function v2_length_sqr(x, y) {
47298
+ return x * x + y * y;
47299
+ }
47300
+
47301
+ /**
47302
+ *
47303
+ * @param {number} x
47304
+ * @param {number} y
47305
+ * @returns {number}
47306
+ */
47307
+ function v2_magnitude(x, y) {
47308
+ return Math.sqrt(v2_length_sqr(x, y));
47309
+ }
47310
+
47311
+ /**
47312
+ *
47313
+ * @param {number} x0
47314
+ * @param {number} y0
47315
+ * @param {number} x1
47316
+ * @param {number} y1
47317
+ * @returns {number}
47318
+ */
47319
+ function v2_distance(x0, y0, x1, y1) {
47320
+
47321
+ return v2_magnitude(x1 - x0, y1 - y0);
47322
+ }
47323
+
47324
+ /**
47325
+ *
47326
+ * @param {number} x0
47327
+ * @param {number} y0
47328
+ * @param {number} x1
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+ * @param {number} y1
47330
+ * @returns {number}
47331
+ */
47332
+ function v2_dot(x0, y0, x1, y1) {
47333
+
47334
+ return (x0 * x1 + y0 * y1);
47335
+ }
47336
+
47291
47337
  /**
47292
47338
  * @author Alex Goldring
47293
47339
  * @copyright Alex Goldring 14/02/14.
@@ -47950,86 +47996,6 @@ Vector2.one = Object.freeze(new Vector2(1, 1));
47950
47996
  */
47951
47997
  Vector2.prototype.isVector2 = true;
47952
47998
 
47953
- /**
47954
- *
47955
- * @param {number} x0
47956
- * @param {number} y0
47957
- * @param {number} x1
47958
- * @param {number} y1
47959
- * @returns {number}
47960
- */
47961
- function v2_angleBetween(x0, y0, x1, y1) {
47962
- const d = v2_dot(x0, y0, x1, y1);
47963
- const l = v2_magnitude(x0, y0) * v2_magnitude(x1, y1);
47964
-
47965
- const theta = clamp$1(d / l, -1, 1);
47966
-
47967
- return Math.acos(theta);
47968
- }
47969
-
47970
- /**
47971
- * https://math.stackexchange.com/questions/1596513/find-the-bearing-angle-between-two-points-in-a-2d-space
47972
- * @param {number} x0
47973
- * @param {number} y0
47974
- * @param {number} x1
47975
- * @param {number} y1
47976
- * @returns {number}
47977
- */
47978
- function v2_bearing_angle_towards(x0, y0, x1, y1) {
47979
- const TWOPI = 6.2831853071795865;
47980
- // if (a1 = b1 and a2 = b2) throw an error
47981
- let theta = Math.atan2(x1 - x0, y0 - y1);
47982
- if (theta < 0.0)
47983
- theta += TWOPI;
47984
- return theta;
47985
- }
47986
-
47987
- /**
47988
- *
47989
- * @param {number} x0
47990
- * @param {number} y0
47991
- * @param {number} x1
47992
- * @param {number} y1
47993
- * @returns {number}
47994
- */
47995
- function v2_dot(x0, y0, x1, y1) {
47996
-
47997
- return (x0 * x1 + y0 * y1);
47998
- }
47999
-
48000
- /**
48001
- *
48002
- * @param {number} x
48003
- * @param {number} y
48004
- * @returns {number}
48005
- */
48006
- function v2_length_sqr(x, y) {
48007
- return x * x + y * y;
48008
- }
48009
-
48010
- /**
48011
- *
48012
- * @param {number} x
48013
- * @param {number} y
48014
- * @returns {number}
48015
- */
48016
- function v2_magnitude(x, y) {
48017
- return Math.sqrt(v2_length_sqr(x, y));
48018
- }
48019
-
48020
- /**
48021
- *
48022
- * @param {number} x0
48023
- * @param {number} y0
48024
- * @param {number} x1
48025
- * @param {number} y1
48026
- * @returns {number}
48027
- */
48028
- function v2_distance(x0, y0, x1, y1) {
48029
-
48030
- return v2_magnitude(x1 - x0, y1 - y0);
48031
- }
48032
-
48033
47999
  Vector2._distance = v2_distance;
48034
48000
 
48035
48001
  /**
@@ -116684,6 +116650,40 @@ function quat3_createFromAxisAngle(axis, angle, result) {
116684
116650
  result.set(axis.x * s, axis.y * s, axis.z * s, Math.cos(halfAngle));
116685
116651
  }
116686
116652
 
116653
+ /**
116654
+ * https://math.stackexchange.com/questions/1596513/find-the-bearing-angle-between-two-points-in-a-2d-space
116655
+ * @param {number} x0
116656
+ * @param {number} y0
116657
+ * @param {number} x1
116658
+ * @param {number} y1
116659
+ * @returns {number}
116660
+ */
116661
+ function v2_bearing_angle_towards(x0, y0, x1, y1) {
116662
+ const TWOPI = 6.2831853071795865;
116663
+ // if (a1 = b1 and a2 = b2) throw an error
116664
+ let theta = Math.atan2(x1 - x0, y0 - y1);
116665
+ if (theta < 0.0)
116666
+ theta += TWOPI;
116667
+ return theta;
116668
+ }
116669
+
116670
+ /**
116671
+ *
116672
+ * @param {number} x0
116673
+ * @param {number} y0
116674
+ * @param {number} x1
116675
+ * @param {number} y1
116676
+ * @returns {number}
116677
+ */
116678
+ function v2_angle_between(x0, y0, x1, y1) {
116679
+ const d = v2_dot(x0, y0, x1, y1);
116680
+ const l = v2_magnitude(x0, y0) * v2_magnitude(x1, y1);
116681
+
116682
+ const theta = clamp$1(d / l, -1, 1);
116683
+
116684
+ return Math.acos(theta);
116685
+ }
116686
+
116687
116687
  exports.AmbientOcclusionPostProcessEffect = AmbientOcclusionPostProcessEffect;
116688
116688
  exports.Behavior = Behavior;
116689
116689
  exports.BehaviorStatus = BehaviorStatus;
@@ -116710,7 +116710,7 @@ exports.findSignalHandlerIndexByHandle = findSignalHandlerIndexByHandle;
116710
116710
  exports.findSignalHandlerIndexByHandleAndContext = findSignalHandlerIndexByHandleAndContext;
116711
116711
  exports.find_path_on_grid_astar = find_path_on_grid_astar;
116712
116712
  exports.quat3_createFromAxisAngle = quat3_createFromAxisAngle;
116713
- exports.v2_angleBetween = v2_angleBetween;
116713
+ exports.v2_angle_between = v2_angle_between;
116714
116714
  exports.v2_bearing_angle_towards = v2_bearing_angle_towards;
116715
116715
  exports.v2_distance = v2_distance;
116716
116716
  exports.v2_dot = v2_dot;