@woosh/meep-engine 2.84.0 → 2.84.1

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.84.0",
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+ "version": "2.84.1",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -0,0 +1,7 @@
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+ export declare function array_copy<T>(
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+ source: ArrayLike<T>,
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+ source_position: number,
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+ destination: ArrayLike<T>,
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+ destination_position: number,
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+ length: number
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+ ): void;
@@ -0,0 +1,6 @@
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+ export declare function sh3_sample_by_direction(
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+ result: ArrayLike<number>, result_offset: number,
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+ harmonics: ArrayLike<number>, harmonics_offset: number,
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+ dimension_count: number,
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+ direction: ArrayLike<number>, direction_offset: number
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+ ): void
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+ import {PointSet} from "./PointSet";
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+
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+ export declare class Miniball {
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+ constructor(points: PointSet)
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+
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+ size(): number
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+
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+ center(): ArrayLike<number>
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+ }
@@ -0,0 +1,3 @@
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+ export declare class PointSet {
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+ constructor(size: number, dimensions: number, data: ArrayLike<number>)
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+ }
File without changes
@@ -0,0 +1 @@
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+ export declare function v3_length(x: number, y: number, z: number): number
@@ -0,0 +1,4 @@
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+ import {UvEncoder} from "./UvEncoder";
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+
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+ export declare class OctahedralUvEncoder extends UvEncoder {
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+ }
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+ import {vec2, vec3} from "gl-matrix";
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+
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+ export declare class UvEncoder {
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+ uv_to_unit(output: vec3, input: vec2): void
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+
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+ unit_to_uv(output: vec2, inout: vec3): void
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+ }