@woosh/meep-engine 2.81.2 → 2.81.3

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.81.2",
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+ "version": "2.81.3",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1,4 +1,3 @@
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- import { vec3 } from "gl-matrix";
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  import { v3_compute_triangle_normal } from "./v3_compute_triangle_normal.js";
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  /**
@@ -1,15 +1,16 @@
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- import { StaticMaterialCache } from "../../../../asset/loaders/material/StaticMaterialCache.js";
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+ import { Group, Matrix4, Mesh } from "three";
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+ import { mergeBufferGeometries } from "three/examples/jsm/utils/BufferGeometryUtils.js";
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+ import { array_copy } from "../../../../../core/collection/array/array_copy.js";
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  import { HashMap } from "../../../../../core/collection/map/HashMap.js";
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+ import { m4_multiply } from "../../../../../core/geom/3d/mat4/m4_multiply.js";
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+ import { MATRIX_4_IDENTITY } from "../../../../../core/geom/3d/mat4/MATRIX_4_IDENTITY.js";
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+ import { StaticMaterialCache } from "../../../../asset/loaders/material/StaticMaterialCache.js";
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  import { computeGeometryEquality } from "../../buffered/computeGeometryEquality.js";
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  import { computeGeometryHash } from "../../buffered/computeGeometryHash.js";
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- import { array_copy } from "../../../../../core/collection/array/array_copy.js";
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- import { mat4 } from "gl-matrix";
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- import { Group, Matrix4, Mesh } from "three";
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- import { mergeBufferGeometries } from "three/examples/jsm/utils/BufferGeometryUtils.js";
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  class GeometryContext {
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  constructor() {
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- this.matrix = new Float32Array(16);
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+ this.matrix = new Float32Array(MATRIX_4_IDENTITY);
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  this.material = null;
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  this.geometry = null;
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  }
@@ -51,12 +52,12 @@ function compute_transform_matrix(object, ancestor_root, result) {
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  //
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  path.reverse();
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- mat4.identity(result);
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+ result.set(MATRIX_4_IDENTITY);
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  for (let i = 0; i < path.length; i++) {
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  const el = path[i];
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- mat4.multiply(result, result, el.matrix.elements);
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+ m4_multiply(result, result, el.matrix.elements);
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  }
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  }
@@ -132,7 +133,6 @@ function merge_contexts(contexts) {
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  const merged_context = new GeometryContext();
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- mat4.identity(merged_context.matrix);
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  merged_context.geometry = merged;
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  merged_context.material = contexts[0].material;
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