@woosh/meep-engine 2.76.2 → 2.76.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +70 -0
- package/build/meep.module.js +70 -0
- package/package.json +7 -7
package/build/meep.cjs
CHANGED
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@@ -973,6 +973,7 @@ const SignalFlags = {
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* @copyright Alex Goldring 2014
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*/
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/**
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* Common dispatch stack
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* @type {SignalHandler[]}
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@@ -2191,6 +2192,7 @@ function v3_slerp(
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* @copyright Alex Goldring 2015
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*/
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let Vector3$1 = class Vector3 {
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/**
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*
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*/
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const forward = new Vector3$1();
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const up = new Vector3$1();
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const right = new Vector3$1();
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@@ -4755,6 +4758,7 @@ const TransformFlags = {
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* Created by Alex on 02/04/2014.
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*/
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/**
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*
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* @type {Float32Array}
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@@ -5110,6 +5114,7 @@ Transform.adjustRotation = function (sourceQuaternion, targetVector, limit = Inf
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* Common utilities
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* @module glMatrix
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*/
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// Configuration Constants
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var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
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if (!Math.hypot) Math.hypot = function () {
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var y = 0,
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* @copyright Alex Goldring 14/02/14.
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*/
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class Vector2 {
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/**
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*
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*/
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function vertex$1() {
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return `
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#define PHYSICAL
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*/
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/**
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* Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
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* Inspired by OpenGL's glsl sampler2d API
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*/
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class Vector1 extends Number {
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/**
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*
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* Created by Alex on 29/12/2015.
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*/
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/**
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*
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* @param {number[]} result
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* @copyright Alex Goldring 2018
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*/
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class ObservedString extends String {
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/**
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*
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* Created by Alex on 28/12/2015.
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*/
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let Context$1 = class Context {
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/**
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*
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* Created by Alex on 04/05/2016.
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*/
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const texture_cache = new Map();
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/**
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const rgbRegEx = /rgb\(\s*([0-9]+),\s*([0-9]+),\s*([0-9]+)\s*\)/;
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const rgbaRegEx = /rgba\(\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\s*\)/;
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const hsvRegEx = /hsv\(([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\)/;
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* Created by Alex on 21/03/2016.
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*/
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/**
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*
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* @template T
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//
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/**
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* Merge bounds of two axis-aligned bounding boxes, the result is a box that tightly bounds inputs
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* @param {ArrayLike<number>|number[]|Float32Array} result where resulting value is written to
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//
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/**
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*
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* @param {number} x0
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* Created by Alex on 16/11/2014.
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*/
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/**
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* Axis-Aligned bounding box in 3D
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* NOTE: In cases where all you want is raw performance - prefer to use typed arrays instead along with `aabb3_` functions
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//
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/**
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*
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* @param {ArrayLike<number>|number[]|Float32Array} aabb bounding box, order: x0,y0,z0,x1,y1,z1
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* Created by Alex on 28/01/2017.
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*/
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function prepareObject(object) {
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//turn off automatic matrix re-calculations each frame
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object.matrixAutoUpdate = false;
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*/
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const EMPTY_GEOMETRY = new BufferGeometry();
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const DEFAULT_MATERIAL = new MeshBasicMaterial();
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*/
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*
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* Created by Alex on 15/11/2014.
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function filterResult2Texture(data, width, height) {
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const result = new DataTexture();
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result.format = RGBAFormat;
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const NormalMapShader = function () {
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return {
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function convertChannel(v) {
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}
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*
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const RxMatchFunctionName = /(function\s*)([a-zA-Z0-9_]+)?(\s*\([^\]]*\)\s*\{.*)/g;
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class WorkerBuilder {
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class Terrain {
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const stack$5 = SCRATCH_UINT32_TRAVERSAL_STACK;
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class CameraSystem extends System {
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const scratch_m3_0 = new Float32Array(9);
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class EmptyView extends View {
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* Created by Alex on 21/03/2016.
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let Response$1 = class Response {
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*
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class RenderLayer {
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/**
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@@ -91949,6 +91996,7 @@ class Option extends OptionAbstract {
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class Scene {
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/**
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*
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*/
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*/
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class ViewportPosition {
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*
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*
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*/
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class ButtonView extends View {
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*
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class DraggableAspect {
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/**
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*
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|
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|
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function NotificationLog() {
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/**
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@@ -102902,6 +102959,7 @@ class SceneGUIContext {
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*/
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|
class GUIEngine {
|
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|
windows = new List();
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@@ -103433,6 +103491,7 @@ function createTextView(text) {
|
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|
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|
function EngineSettings() {
|
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|
this.graphics_control_viewport_size = new ObservedBoolean(true);
|
|
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|
this.simulation_speed = new Vector1(1);
|
|
@@ -104135,6 +104194,7 @@ function normalize_angle_rad(angle) {
|
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|
//
|
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|
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|
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|
function atan2(a, b) {
|
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|
return Math.atan2(a, b);
|
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|
}
|
|
@@ -104251,6 +104311,7 @@ function eulerAnglesFromMatrix(res, m4, a0, a1, a2) {
|
|
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|
* Created by Alex on 17/08/2015.
|
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|
*/
|
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|
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|
const m4 = new Matrix4();
|
|
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|
const angles = [];
|
|
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|
|
|
@@ -104531,6 +104592,7 @@ class InputBinding {
|
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|
*/
|
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|
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|
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|
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|
class InputController {
|
|
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|
/**
|
|
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|
*
|
|
@@ -104680,6 +104742,7 @@ function makeOrbitalCameraController({
|
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|
*/
|
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|
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|
const v3_scratch = new Vector3$1();
|
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|
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|
class TopDownCameraControllerSystem extends System {
|
|
@@ -104773,6 +104836,7 @@ const LightType = {
|
|
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|
*/
|
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|
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|
const DEFAULT_DISTANCE = 1;
|
|
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|
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|
class Light {
|
|
@@ -106937,6 +107001,7 @@ class MaxRectanglesPacker {
|
|
|
106937
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|
* Created by Alex on 01/04/2014.
|
|
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|
*/
|
|
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|
|
|
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|
+
|
|
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|
/**
|
|
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|
* Pool of unsigned integer IDs, useful when you don't want to just keep incrementing ID counter and want to re-use IDs after they are no longer needed
|
|
106942
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|
* Main use case is when your IDs are array indices, having compact IDs lets you use fixed size array even as objects are added and removed as you're able to reuse slots in an efficient manner
|
|
@@ -111109,6 +111174,7 @@ class ForwardPlusRenderingPlugin extends EnginePlugin {
|
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|
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|
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|
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|
|
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|
const corners = [
|
|
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|
new Vector3(-1, -1, 0),
|
|
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|
new Vector3(-1, -1, 0),
|
|
@@ -112368,6 +112434,7 @@ class ThreeLightCache {
|
|
|
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|
* Created by Alex on 01/06/2016.
|
|
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|
*/
|
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|
|
|
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|
+
|
|
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|
class LightSystem extends AbstractContextSystem {
|
|
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|
/**
|
|
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|
*
|
|
@@ -112663,6 +112730,7 @@ const WATER_SIZE = 800;
|
|
|
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|
* Created by Alex on 17/02/2017.
|
|
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|
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|
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|
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|
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|
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|
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|
class Water {
|
|
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|
level = new Vector1(0);
|
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|
/**
|
|
@@ -113484,6 +113552,7 @@ Script.serializable = false;
|
|
|
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|
* Created by Alex on 06/03/2017.
|
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|
*/
|
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|
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|
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|
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|
const v3$1 = new Vector3$1();
|
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|
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class KeyboardCameraController {
|
|
@@ -113675,6 +113744,7 @@ function resolvePath(object, path, missingPropertyHandler) {
|
|
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|
* Created by Alex on 09/10/2015.
|
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|
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|
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|
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|
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|
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|
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|
/**
|
|
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|
*
|
|
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|
* @param {Object} object
|
package/build/meep.module.js
CHANGED
|
@@ -971,6 +971,7 @@ const SignalFlags = {
|
|
|
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|
* @copyright Alex Goldring 2014
|
|
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|
*/
|
|
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|
|
|
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|
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|
|
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|
/**
|
|
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|
* Common dispatch stack
|
|
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|
* @type {SignalHandler[]}
|
|
@@ -2189,6 +2190,7 @@ function v3_slerp(
|
|
|
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|
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|
|
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|
*/
|
|
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|
|
|
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|
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|
|
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|
let Vector3$1 = class Vector3 {
|
|
2193
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|
/**
|
|
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|
*
|
|
@@ -3206,6 +3208,7 @@ Vector3$1._dot = v3_dot;
|
|
|
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|
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|
|
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|
|
|
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|
|
|
3211
|
+
|
|
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3212
|
const forward = new Vector3$1();
|
|
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3213
|
const up = new Vector3$1();
|
|
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|
const right = new Vector3$1();
|
|
@@ -4753,6 +4756,7 @@ const TransformFlags = {
|
|
|
4753
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|
* Created by Alex on 02/04/2014.
|
|
4754
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|
*/
|
|
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|
|
|
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|
+
|
|
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|
/**
|
|
4757
4761
|
*
|
|
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|
* @type {Float32Array}
|
|
@@ -5108,6 +5112,7 @@ Transform.adjustRotation = function (sourceQuaternion, targetVector, limit = Inf
|
|
|
5108
5112
|
* Common utilities
|
|
5109
5113
|
* @module glMatrix
|
|
5110
5114
|
*/
|
|
5115
|
+
// Configuration Constants
|
|
5111
5116
|
var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
|
|
5112
5117
|
if (!Math.hypot) Math.hypot = function () {
|
|
5113
5118
|
var y = 0,
|
|
@@ -47389,6 +47394,7 @@ function max2(a, b) {
|
|
|
47389
47394
|
* @copyright Alex Goldring 14/02/14.
|
|
47390
47395
|
*/
|
|
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|
|
|
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|
+
|
|
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47398
|
class Vector2 {
|
|
47393
47399
|
/**
|
|
47394
47400
|
*
|
|
@@ -48221,6 +48227,7 @@ const chunks = {
|
|
|
48221
48227
|
* Created by Alex on 22/06/2015.
|
|
48222
48228
|
*/
|
|
48223
48229
|
|
|
48230
|
+
|
|
48224
48231
|
function vertex$1() {
|
|
48225
48232
|
return `
|
|
48226
48233
|
#define PHYSICAL
|
|
@@ -49046,6 +49053,7 @@ function typedArrayConstructorByInstance(a) {
|
|
|
49046
49053
|
* Created by Alex on 11/11/2014.
|
|
49047
49054
|
*/
|
|
49048
49055
|
|
|
49056
|
+
|
|
49049
49057
|
/**
|
|
49050
49058
|
* Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
|
|
49051
49059
|
* Inspired by OpenGL's glsl sampler2d API
|
|
@@ -50419,6 +50427,7 @@ function array_copy(
|
|
|
50419
50427
|
*/
|
|
50420
50428
|
|
|
50421
50429
|
|
|
50430
|
+
|
|
50422
50431
|
class Vector1 extends Number {
|
|
50423
50432
|
/**
|
|
50424
50433
|
*
|
|
@@ -50745,6 +50754,7 @@ function computeHashIntegerArray(...value) {
|
|
|
50745
50754
|
* Created by Alex on 29/12/2015.
|
|
50746
50755
|
*/
|
|
50747
50756
|
|
|
50757
|
+
|
|
50748
50758
|
/**
|
|
50749
50759
|
*
|
|
50750
50760
|
* @param {number[]} result
|
|
@@ -51226,6 +51236,7 @@ function computeStringHash(string) {
|
|
|
51226
51236
|
* @copyright Alex Goldring 2018
|
|
51227
51237
|
*/
|
|
51228
51238
|
|
|
51239
|
+
|
|
51229
51240
|
class ObservedString extends String {
|
|
51230
51241
|
/**
|
|
51231
51242
|
*
|
|
@@ -51696,6 +51707,7 @@ function sampler2d_paint(
|
|
|
51696
51707
|
* Created by Alex on 28/12/2015.
|
|
51697
51708
|
*/
|
|
51698
51709
|
|
|
51710
|
+
|
|
51699
51711
|
let Context$1 = class Context {
|
|
51700
51712
|
/**
|
|
51701
51713
|
*
|
|
@@ -52000,6 +52012,7 @@ class TerrainOverlay {
|
|
|
52000
52012
|
* Created by Alex on 04/05/2016.
|
|
52001
52013
|
*/
|
|
52002
52014
|
|
|
52015
|
+
|
|
52003
52016
|
const texture_cache = new Map();
|
|
52004
52017
|
|
|
52005
52018
|
/**
|
|
@@ -53657,6 +53670,7 @@ function hex2rgb(hex) {
|
|
|
53657
53670
|
*/
|
|
53658
53671
|
|
|
53659
53672
|
|
|
53673
|
+
|
|
53660
53674
|
const rgbRegEx = /rgb\(\s*([0-9]+),\s*([0-9]+),\s*([0-9]+)\s*\)/;
|
|
53661
53675
|
const rgbaRegEx = /rgba\(\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\s*\)/;
|
|
53662
53676
|
const hsvRegEx = /hsv\(([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\)/;
|
|
@@ -55077,6 +55091,7 @@ ObservedInteger.prototype.isObservedInteger = true;
|
|
|
55077
55091
|
* Created by Alex on 21/03/2016.
|
|
55078
55092
|
*/
|
|
55079
55093
|
|
|
55094
|
+
|
|
55080
55095
|
/**
|
|
55081
55096
|
*
|
|
55082
55097
|
* @template T
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function prepareObject(object) {
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const EMPTY_GEOMETRY = new BufferGeometry();
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const DEFAULT_MATERIAL = new MeshBasicMaterial();
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const RxMatchFunctionName = /(function\s*)([a-zA-Z0-9_]+)?(\s*\([^\]]*\)\s*\{.*)/g;
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class WorkerBuilder {
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class Terrain {
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class CameraSystem extends System {
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*
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const scratch_m3_0 = new Float32Array(9);
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class EmptyView extends View {
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/**
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|
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@@ -84209,6 +84250,7 @@ const AssetLoadState = {
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let Response$1 = class Response {
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class RenderLayer {
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@@ -91947,6 +91994,7 @@ class Option extends OptionAbstract {
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@@ -94688,6 +94736,7 @@ function promiseTask(promise, name) {
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class Scene {
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/**
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*
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@@ -95543,6 +95592,7 @@ function current_time_in_seconds() {
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class ViewportPosition {
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/**
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*
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@@ -97999,6 +98050,7 @@ class ImmutableObjectPool {
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/**
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* @type {ObjectPoolFactory<HTMLElementCacheKey>}
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@@ -98138,6 +98190,7 @@ class ImageView extends View {
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* Created by Alex on 21/03/2017.
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class ButtonView extends View {
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/**
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*
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@@ -98255,6 +98308,7 @@ class ButtonView extends View {
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* Created by Alex on 07/09/2016.
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|
*/
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|
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/**
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* @property {string} name
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@@ -98328,6 +98382,7 @@ class ConfirmationDialogView extends View {
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|
* @author Alex Goldring, travnick@gmail.com
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|
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|
class DraggableAspect {
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/**
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*
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@@ -101937,6 +101992,7 @@ class ModalStack {
|
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|
* Created by Alex on 16/04/2016.
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|
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|
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@@ -101972,6 +102028,7 @@ Notification.prototype.isNotification = true;
|
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|
* Created by Alex on 16/04/2016.
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|
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|
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function NotificationLog() {
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|
/**
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* @readonly
|
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@@ -102900,6 +102957,7 @@ class SceneGUIContext {
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|
*/
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|
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|
class GUIEngine {
|
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102904
102962
|
windows = new List();
|
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@@ -103431,6 +103489,7 @@ function createTextView(text) {
|
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|
*/
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|
+
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|
function EngineSettings() {
|
|
103435
103494
|
this.graphics_control_viewport_size = new ObservedBoolean(true);
|
|
103436
103495
|
this.simulation_speed = new Vector1(1);
|
|
@@ -104133,6 +104192,7 @@ function normalize_angle_rad(angle) {
|
|
|
104133
104192
|
|
|
104134
104193
|
//
|
|
104135
104194
|
|
|
104195
|
+
|
|
104136
104196
|
function atan2(a, b) {
|
|
104137
104197
|
return Math.atan2(a, b);
|
|
104138
104198
|
}
|
|
@@ -104249,6 +104309,7 @@ function eulerAnglesFromMatrix(res, m4, a0, a1, a2) {
|
|
|
104249
104309
|
* Created by Alex on 17/08/2015.
|
|
104250
104310
|
*/
|
|
104251
104311
|
|
|
104312
|
+
|
|
104252
104313
|
const m4 = new Matrix4();
|
|
104253
104314
|
const angles = [];
|
|
104254
104315
|
|
|
@@ -104529,6 +104590,7 @@ class InputBinding {
|
|
|
104529
104590
|
*/
|
|
104530
104591
|
|
|
104531
104592
|
|
|
104593
|
+
|
|
104532
104594
|
class InputController {
|
|
104533
104595
|
/**
|
|
104534
104596
|
*
|
|
@@ -104678,6 +104740,7 @@ function makeOrbitalCameraController({
|
|
|
104678
104740
|
*/
|
|
104679
104741
|
|
|
104680
104742
|
|
|
104743
|
+
|
|
104681
104744
|
const v3_scratch = new Vector3$1();
|
|
104682
104745
|
|
|
104683
104746
|
class TopDownCameraControllerSystem extends System {
|
|
@@ -104771,6 +104834,7 @@ const LightType = {
|
|
|
104771
104834
|
*/
|
|
104772
104835
|
|
|
104773
104836
|
|
|
104837
|
+
|
|
104774
104838
|
const DEFAULT_DISTANCE = 1;
|
|
104775
104839
|
|
|
104776
104840
|
class Light {
|
|
@@ -106935,6 +106999,7 @@ class MaxRectanglesPacker {
|
|
|
106935
106999
|
* Created by Alex on 01/04/2014.
|
|
106936
107000
|
*/
|
|
106937
107001
|
|
|
107002
|
+
|
|
106938
107003
|
/**
|
|
106939
107004
|
* Pool of unsigned integer IDs, useful when you don't want to just keep incrementing ID counter and want to re-use IDs after they are no longer needed
|
|
106940
107005
|
* Main use case is when your IDs are array indices, having compact IDs lets you use fixed size array even as objects are added and removed as you're able to reuse slots in an efficient manner
|
|
@@ -111107,6 +111172,7 @@ class ForwardPlusRenderingPlugin extends EnginePlugin {
|
|
|
111107
111172
|
*/
|
|
111108
111173
|
|
|
111109
111174
|
|
|
111175
|
+
|
|
111110
111176
|
const corners = [
|
|
111111
111177
|
new Vector3(-1, -1, 0),
|
|
111112
111178
|
new Vector3(-1, -1, 0),
|
|
@@ -112366,6 +112432,7 @@ class ThreeLightCache {
|
|
|
112366
112432
|
* Created by Alex on 01/06/2016.
|
|
112367
112433
|
*/
|
|
112368
112434
|
|
|
112435
|
+
|
|
112369
112436
|
class LightSystem extends AbstractContextSystem {
|
|
112370
112437
|
/**
|
|
112371
112438
|
*
|
|
@@ -112661,6 +112728,7 @@ const WATER_SIZE = 800;
|
|
|
112661
112728
|
* Created by Alex on 17/02/2017.
|
|
112662
112729
|
*/
|
|
112663
112730
|
|
|
112731
|
+
|
|
112664
112732
|
class Water {
|
|
112665
112733
|
level = new Vector1(0);
|
|
112666
112734
|
/**
|
|
@@ -113482,6 +113550,7 @@ Script.serializable = false;
|
|
|
113482
113550
|
* Created by Alex on 06/03/2017.
|
|
113483
113551
|
*/
|
|
113484
113552
|
|
|
113553
|
+
|
|
113485
113554
|
const v3$1 = new Vector3$1();
|
|
113486
113555
|
|
|
113487
113556
|
class KeyboardCameraController {
|
|
@@ -113673,6 +113742,7 @@ function resolvePath(object, path, missingPropertyHandler) {
|
|
|
113673
113742
|
* Created by Alex on 09/10/2015.
|
|
113674
113743
|
*/
|
|
113675
113744
|
|
|
113745
|
+
|
|
113676
113746
|
/**
|
|
113677
113747
|
*
|
|
113678
113748
|
* @param {Object} object
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"description": "Fully featured ECS game engine written in JavaScript",
|
|
6
6
|
"type": "module",
|
|
7
7
|
"author": "Alexander Goldring",
|
|
8
|
-
"version": "2.76.
|
|
8
|
+
"version": "2.76.3",
|
|
9
9
|
"main": "build/meep.module.js",
|
|
10
10
|
"module": "build/meep.module.js",
|
|
11
11
|
"exports": {
|
|
@@ -46,17 +46,17 @@
|
|
|
46
46
|
"three": ">=0.135.0 & <0.137.0"
|
|
47
47
|
},
|
|
48
48
|
"devDependencies": {
|
|
49
|
-
"@babel/core": "7.
|
|
50
|
-
"@babel/preset-env": "7.
|
|
51
|
-
"@rollup/plugin-commonjs": "
|
|
52
|
-
"@rollup/plugin-node-resolve": "15.0
|
|
53
|
-
"@rollup/plugin-terser": "0.4.
|
|
49
|
+
"@babel/core": "7.22.9",
|
|
50
|
+
"@babel/preset-env": "7.22.9",
|
|
51
|
+
"@rollup/plugin-commonjs": "25.0.2",
|
|
52
|
+
"@rollup/plugin-node-resolve": "15.1.0",
|
|
53
|
+
"@rollup/plugin-terser": "0.4.3",
|
|
54
54
|
"@rollup/plugin-strip": "3.0.2",
|
|
55
55
|
"@types/three": "^0.135.0",
|
|
56
56
|
"babel-jest": "29.5.0",
|
|
57
57
|
"jest": "29.5.0",
|
|
58
58
|
"jest-environment-jsdom": "29.5.0",
|
|
59
|
-
"rollup": "3.
|
|
59
|
+
"rollup": "3.26.2"
|
|
60
60
|
},
|
|
61
61
|
"keywords": [
|
|
62
62
|
"dream",
|