@woosh/meep-engine 2.71.0 → 2.72.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,56 +1,108 @@
1
- import * as THREE from "three";
2
- import { fragment, vertex } from "./ShaderUsage.js";
1
+ import { GUI } from "dat.gui";
2
+ import {
3
+ AmbientLight,
4
+ Clock,
5
+ DirectionalLight,
6
+ Mesh,
7
+ MeshStandardMaterial,
8
+ PerspectiveCamera,
9
+ Scene,
10
+ TextureLoader,
11
+ TorusGeometry,
12
+ Vector2,
13
+ WebGLRenderer
14
+ } from "three";
3
15
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
16
+ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
17
+ import EmptyView from "../../../../../view/elements/EmptyView.js";
18
+ import { UsagePyramidDebugView } from "./UsagePyramidDebugView.js";
19
+ import { VirtualTextureManager } from "./VirtualTextureManager.js";
20
+
21
+ let camera,
22
+ /**
23
+ * @type {WebGLRenderer}
24
+ */
25
+ renderer,
26
+ clock,
27
+ /**
28
+ * @type {Scene}
29
+ */
30
+ scene;
31
+
32
+ let mesh;
33
+
34
+ const virtualTextureManager = new VirtualTextureManager();
35
+ virtualTextureManager.setTextureParameters(
36
+ // 2048,
37
+ 16384,
38
+ 128,
39
+ 3
40
+ );
41
+
42
+ const container_view = new EmptyView();
43
+ //
44
+ // const usageDebugView = new UsageDebugView();
45
+ // container_view.addChild(usageDebugView);
46
+
47
+ // const TEXTURE_URL = "data/textures/utility/uv_map_reference.png";
48
+ // const TEXTURE_URL = "data/textures/utility/4096x4096TexelDensityTexture1.png";
49
+ // const TEXTURE_URL = "data/textures/utility/Lenna.png";
50
+ // const TEXTURE_URL = "data/textures/utility/TESTIMAGES/SAMPLING/8BIT/RGB/2448x2448/SRC/img_2448x2448_3x8bit_SRC_RGB_cards_a.png";
51
+ const TEXTURE_URL = "data/models/LowPolyTownshipSet/Town_Hall//diffuse_2048.png";
52
+
53
+ const usagePyramidDebugView = new UsagePyramidDebugView();
54
+ usagePyramidDebugView.setImageURL(TEXTURE_URL);
4
55
 
5
- let camera, renderer, clock, scene;
56
+ container_view.addChild(usagePyramidDebugView);
6
57
 
7
- let uniforms, mesh;
58
+ const options = {
59
+ spin: true
60
+ };
8
61
 
9
62
  init();
10
63
  animate();
11
64
 
65
+
66
+ function makeTorus() {
67
+ const size = 0.65;
68
+ mesh = new Mesh(new TorusGeometry(size, 0.3, 30, 30), new MeshStandardMaterial({
69
+ roughness: 0.4,
70
+ map: new TextureLoader().load(TEXTURE_URL)
71
+ }));
72
+ mesh.rotation.x = 0.3;
73
+ }
74
+
12
75
  function init() {
13
76
 
14
77
  const container = document.body;
15
78
 
16
- camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 3000);
17
- camera.position.z = 4;
79
+ container.style.margin = "0";
18
80
 
19
- scene = new THREE.Scene();
81
+ container.appendChild(container_view.el);
82
+ container_view.link();
20
83
 
21
- clock = new THREE.Clock();
84
+ camera = new PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 300);
85
+ camera.position.z = 4;
22
86
 
23
- const textureLoader = new THREE.TextureLoader();
87
+ scene = new Scene();
24
88
 
25
- uniforms = {
26
- "u_mt_params": { value: new THREE.Vector2(0.1, 6) },
27
- /**
28
- * Format: VT_WIDTH, VT_HEIGHT, VT_TILE_SIZE, VT_ID
29
- * - VT_WIDTH : width of the virtual texture
30
- * - VT_HEIGHT : height of the virtual texture
31
- * - VT_TILE_SIZE : resolution of a single tile
32
- * - VT_ID : multiple different virtual textures may be used, this identifies current texture
33
- */
34
- "u_mt_tex": { value: new THREE.Vector4(16384, 16384, 256, 1) }
35
- };
89
+ clock = new Clock();
36
90
 
37
- const size = 0.65;
38
91
 
39
- const material = new THREE.ShaderMaterial({
92
+ new GLTFLoader().load("data/models/LowPolyTownshipSet/Town_Hall/model.gltf", (gltf) => {
40
93
 
41
- uniforms: uniforms,
42
- vertexShader: vertex(),
43
- fragmentShader: fragment()
94
+ mesh = gltf.scene;
95
+ scene.add(mesh);
44
96
 
45
97
  });
46
98
 
47
- mesh = new THREE.Mesh(new THREE.TorusGeometry(size, 0.3, 30, 30), material);
48
- mesh.rotation.x = 0.3;
49
- scene.add(mesh);
99
+ scene.add(new DirectionalLight(0xFFFFFF, 0.7));
100
+ scene.add(new AmbientLight(0xFFFFFF, 0.2));
101
+
50
102
 
51
103
  //
52
104
 
53
- renderer = new THREE.WebGLRenderer({ antialias: true });
105
+ renderer = new WebGLRenderer({ antialias: true });
54
106
  renderer.setPixelRatio(window.devicePixelRatio);
55
107
  container.appendChild(renderer.domElement);
56
108
  renderer.autoClear = false;
@@ -67,6 +119,14 @@ function init() {
67
119
 
68
120
  new OrbitControls(camera, renderer.domElement);
69
121
 
122
+
123
+ const gui = new GUI();
124
+
125
+ Object.keys(options).forEach(key => {
126
+ gui.add(options, key);
127
+ });
128
+
129
+
70
130
  }
71
131
 
72
132
  function onWindowResize() {
@@ -92,10 +152,23 @@ function render() {
92
152
 
93
153
  const delta = 5 * clock.getDelta();
94
154
 
95
- mesh.rotation.y += 0.0125 * delta;
96
- mesh.rotation.x += 0.05 * delta;
155
+ if (options.spin && mesh !== undefined) {
156
+ mesh.rotation.y += 0.0125 * delta;
157
+ mesh.rotation.x += 0.05 * delta;
158
+ }
159
+
160
+ const view_port_size = renderer.getSize(new Vector2());
161
+ view_port_size.multiplyScalar(renderer.getPixelRatio());
162
+
163
+
164
+ virtualTextureManager.setViewportResolution(view_port_size.x, view_port_size.y);
165
+ virtualTextureManager.updateUsage(renderer, scene, camera);
97
166
 
98
167
  renderer.clear();
99
168
  renderer.render(scene, camera)
100
169
 
170
+ // usageDebugView.usage = virtualTextureManager.usage_metadata;
171
+
172
+ usagePyramidDebugView.setTextureParameters(virtualTextureManager.texture_resolution, virtualTextureManager.tile_resolution);
173
+ usagePyramidDebugView.usage = virtualTextureManager.usage_metadata;
101
174
  }
@@ -1,478 +0,0 @@
1
- /**
2
- * Created by Alex on 31/10/2014.
3
- */
4
-
5
-
6
- import { assert } from "../../../assert.js";
7
-
8
- const maxElements = 12;
9
- const minElements = 1;
10
-
11
- /**
12
- *
13
- * @param {*} obj
14
- * @param {number} x
15
- * @param {number} y
16
- * @constructor
17
- */
18
- const Element = function (obj, x, y) {
19
- /**
20
- *
21
- * @type {number}
22
- */
23
- this.x = x;
24
- /**
25
- *
26
- * @type {number}
27
- */
28
- this.y = y;
29
-
30
- this.value = obj;
31
-
32
- /**
33
- *
34
- * @type {PointQuadTree|null}
35
- */
36
- this.parentNode = null;
37
- };
38
-
39
- /**
40
- *
41
- * @param {number} x
42
- * @param {number} y
43
- */
44
- Element.prototype.move = function (x, y) {
45
- this.x = x;
46
- this.y = y;
47
- //check if new position is outside of the parent node
48
- const parentNode = this.parentNode;
49
- let node = parentNode;
50
- while (x <= node.x0 || x > node.x1 || y <= node.y0 || y > node.y1) {
51
- if (node.parentNode === null) {
52
- //root
53
- node.resizeToFit(x, y);
54
- break;
55
- }
56
- //outside of the node
57
- node = node.parentNode;
58
- }
59
- //found containing node
60
- if (node === parentNode) {
61
- //still inside the parent node
62
- return;
63
- }
64
- parentNode.removeElement(this);
65
- node.insertElement(this);
66
- };
67
-
68
- Element.prototype.remove = function () {
69
- assert.notEqual(this.parentNode, null, 'parentNode is null');
70
-
71
- this.parentNode.removeElement(this);
72
- };
73
-
74
- /**
75
- * Prefer to use {@link QuadTreeNode} instead as that is more robust and has better performance
76
- */
77
- class PointQuadTree {
78
- /**
79
- * @param {number} [x0]
80
- * @param {number} [y0]
81
- * @param {number} [x1]
82
- * @param {number} [y1]
83
- * @constructor
84
- */
85
- constructor(x0 = 0, y0 = 0, x1 = 0, y1 = 0) {
86
- //
87
- this.x0 = x0;
88
- this.y0 = y0;
89
- this.x1 = x1;
90
- this.y1 = y1;
91
-
92
- this.parentNode = null;
93
-
94
- this.setHalfSize(this.x0, this.y0, this.x1, this.y1);
95
-
96
-
97
- this.elements = [];
98
- this.numElements = 0;
99
-
100
- this.tl = void 0;
101
- this.tr = void 0;
102
- this.bl = void 0;
103
- this.br = void 0;
104
- }
105
-
106
- reduce() {
107
- if (this.isLeaf()) {
108
- //leaf
109
- this.bubbleElementsUp();
110
- } else {
111
- const tl = this.tl;
112
- const tr = this.tr;
113
- const bl = this.bl;
114
- const br = this.br;
115
- tl.reduce();
116
- tr.reduce();
117
- bl.reduce();
118
- br.reduce();
119
- //
120
- if (tl.isLeaf() && tr.isLeaf() && bl.isLeaf() && br.isLeaf()
121
- && tl.numElements === 0 && tr.numElements === 0 && bl.numElements === 0 && br.numElements === 0) {
122
- this.tl = void 0;
123
- this.tr = void 0;
124
- this.bl = void 0;
125
- this.br = void 0;
126
- }
127
- }
128
- }
129
-
130
- insertElement(element) {
131
- if (this.numElements < maxElements) {
132
-
133
- this.numElements++;
134
- this.elements.push(element);
135
- element.parentNode = this;
136
-
137
- } else {
138
-
139
- //check for split
140
- if (this.tl === void 0) {
141
- this.split();
142
- }
143
-
144
- //find suitable child to take element
145
- const x = element.x;
146
- const y = element.y;
147
-
148
- if (x < this.hx) {
149
- if (y < this.hy) {
150
- this.tl.insertElement(element);
151
- } else {
152
- this.bl.insertElement(element);
153
- }
154
- } else {
155
- if (y < this.hy) {
156
- this.tr.insertElement(element);
157
- } else {
158
- this.br.insertElement(element);
159
- }
160
- }
161
- }
162
- }
163
-
164
- clear() {
165
- this.elemenets = [];
166
-
167
- this.tl = undefined;
168
- this.tr = undefined;
169
- this.bl = undefined;
170
- this.br = undefined;
171
- }
172
-
173
- /**
174
- *
175
- * @param {T} p
176
- * @param {number} x
177
- * @param {number} y
178
- * @return {Element}
179
- */
180
- insert(p, x, y) {
181
- assert.isNumber(x, 'x');
182
- assert.isNumber(y, 'y');
183
-
184
- const element = new Element(p, x, y);
185
-
186
- this.resizeToFit(x, y); //adjust size if needed
187
-
188
- this.insertElement(element);
189
-
190
- return element;
191
- }
192
-
193
- traversePreOrder(visitor) {
194
- const keepGoing = visitor(this);
195
- if (keepGoing !== false && this.tl !== void 0) {
196
- this.tl.traversePreOrder(visitor);
197
- this.tr.traversePreOrder(visitor);
198
- this.bl.traversePreOrder(visitor);
199
- this.br.traversePreOrder(visitor);
200
- }
201
- }
202
-
203
- absorbElement(element) {
204
- this.elements.push(element);
205
- this.numElements++;
206
- }
207
-
208
- resizeToFit(x, y) {
209
- let _x0 = this.x0,
210
- _y0 = this.y0,
211
- _x1 = this.x1,
212
- _y1 = this.y1;
213
-
214
- if (x < _x0) {
215
- _x0 = x;
216
- } else if (x > _x1) {
217
- _x1 = x;
218
- }
219
-
220
- if (y < _y0) {
221
- _y0 = y;
222
- } else if (y > _y1) {
223
- _y1 = y;
224
- }
225
-
226
- if (this.x0 !== _x0 || this.y0 !== _y0 || this.x1 !== _x1 || this.y1 !== _y1) {
227
- this.resize(_x0, _y0, _x1, _y1);
228
- }
229
-
230
- }
231
-
232
- isLeaf() {
233
- return this.tl === void 0;
234
- }
235
-
236
- setHalfSize(x0, y0, x1, y1) {
237
- this.hx = (x1 + x0) / 2;
238
- this.hy = (y1 + y0) / 2;
239
- }
240
-
241
- traverseRect(_x0, _y0, _x1, _y1, visitor) {
242
- //check elements
243
- for (let i = 0; i < this.numElements; i++) {
244
- const element = this.elements[i];
245
- const x = element.x;
246
- const y = element.y;
247
- if (x > _x0 && x < _x1 && y > _y0 && y < _y1) {
248
- visitor(element);
249
- }
250
- }
251
- if (!this.isLeaf()) {
252
- //if we have children - check them
253
- if (_x0 <= this.hx) {
254
- if (_y0 <= this.hy) {
255
- this.tl.traverseRect(_x0, _y0, _x1, _y1, visitor);
256
- }
257
- if (_y1 >= this.hy) {
258
- this.bl.traverseRect(_x0, _y0, _x1, _y1, visitor);
259
- }
260
- }
261
- if (_x1 >= this.hx) {
262
- if (_y0 <= this.hy) {
263
- this.tr.traverseRect(_x0, _y0, _x1, _y1, visitor);
264
- }
265
- if (_y1 >= this.hy) {
266
- this.br.traverseRect(_x0, _y0, _x1, _y1, visitor);
267
- }
268
- }
269
- }
270
- }
271
-
272
- traverse(visitor, thisArg) {
273
- this.elements.forEach(visitor, thisArg);
274
- if (this.tl !== void 0) {
275
- this.tl.traverse(visitor, thisArg);
276
- this.tr.traverse(visitor, thisArg);
277
- this.bl.traverse(visitor, thisArg);
278
- this.br.traverse(visitor, thisArg);
279
- }
280
- }
281
-
282
- traverseCircle(cX, cY, r, visitor) {
283
- this.traverseCircleSqr(cX, cY, r, r * r, visitor);
284
- }
285
-
286
- split() {
287
- //generate children
288
- const hx = this.hx;
289
- const hy = this.hy;
290
-
291
- this.tl = new PointQuadTree(this.x0, this.y0, hx, hy);
292
- this.tr = new PointQuadTree(hx, this.y0, this.x1, hy);
293
- this.bl = new PointQuadTree(this.x0, hy, hx, this.y1);
294
- this.br = new PointQuadTree(hx, hy, this.x1, this.y1);
295
-
296
- //set parent node
297
- this.tl.parentNode = this;
298
- this.tr.parentNode = this;
299
- this.bl.parentNode = this;
300
- this.br.parentNode = this;
301
- }
302
-
303
- merge() {
304
- //check if split at all
305
- if (this.isLeaf()) {
306
- return; //not split
307
- }
308
-
309
-
310
- //merge children
311
- this.tl.traverse(this.absorbElement, this);
312
- this.tr.traverse(this.absorbElement, this);
313
- this.bl.traverse(this.absorbElement, this);
314
- this.br.traverse(this.absorbElement, this);
315
- //
316
- this.tl = void 0;
317
- this.tr = void 0;
318
- this.bl = void 0;
319
- this.br = void 0;
320
- }
321
-
322
- validateNode() {
323
- if (this.hx !== (this.x0 + this.x1) / 2) {
324
- return false;
325
- }
326
- if (this.hy !== (this.y0 + this.y1) / 2) {
327
- return false;
328
- }
329
- if (!this.isLeaf()) {
330
- if (this.tl.parentNode !== this
331
- || this.tr.parentNode !== this
332
- || this.bl.parentNode !== this
333
- || this.br.parentNode !== this) {
334
- return false;
335
- }
336
- if (this.tl.x0 !== this.x0 || this.tl.x1 !== this.hx || this.tl.y0 !== this.y0 || this.tl.y1 !== this.hy) {
337
- return false;
338
- }
339
- if (this.tr.x0 !== this.hx || this.tr.x1 !== this.x1 || this.tr.y0 !== this.y0 || this.tr.y1 !== this.hy) {
340
- return false;
341
- }
342
- if (this.bl.x0 !== this.x0 || this.bl.x1 !== this.hx || this.bl.y0 !== this.hy || this.bl.y1 !== this.y1) {
343
- return false;
344
- }
345
- if (this.br.x0 !== this.hx || this.br.x1 !== this.x1 || this.br.y0 !== this.hy || this.br.y1 !== this.y1) {
346
- return false;
347
- }
348
- } else if (this.elements !== void 0) {
349
-
350
- //check containment of elements
351
- for (let i = 0; i < this.elements.length; i++) {
352
- const e = this.elements[i];
353
- if (e.x < this.x0 || e.x > this.x1 || e.y < this.y0 || e.y > this.y1) {
354
- return false;
355
- }
356
- }
357
-
358
- }
359
- return true;
360
- }
361
-
362
- traverseCircleSqr(cX, cY, r, r2, visitor) {
363
- for (let i = 0; i < this.numElements; i++) {
364
- const element = this.elements[i];
365
- const x = element.x;
366
- const y = element.y;
367
- const dx = cX - x;
368
- const dy = cY - y;
369
- const d2 = dx * dx + dy * dy;
370
- if (d2 < r2) {
371
- visitor(element);
372
- }
373
- }
374
-
375
- if (cX - r < this.hx) {
376
- if (cY - r < this.hy) {
377
- this.tl.traverseCircleSqr(cX, cY, r, r2, visitor);
378
- }
379
- if (cY + r >= this.hy) {
380
- this.bl.traverseCircleSqr(cX, cY, r, r2, visitor);
381
- }
382
- }
383
- if (cX + r >= this.hx) {
384
- if (cY - r < this.hy) {
385
- this.tr.traverseCircleSqr(cX, cY, r, r2, visitor);
386
- }
387
- if (cY + r >= this.hy) {
388
- this.br.traverseCircleSqr(cX, cY, r, r2, visitor);
389
- }
390
- }
391
- }
392
-
393
- resize(_x0, _y0, _x1, _y1) {
394
- const parentNode = this.parentNode;
395
- if (parentNode !== null) {
396
- const w = _x1 - _x0;
397
- const h = _y1 - _y0;
398
- if (this === parentNode.tl) {
399
- parentNode.resize(_x0, _y0, _x1 + w, _y1 + h);
400
- } else if (this === parentNode.tr) {
401
- parentNode.resize(_x0 - w, _y0, _x1, _y1 + h);
402
- } else if (this === parentNode.bl) {
403
- parentNode.resize(_x0, _y0 - h, _x1 + w, _y1);
404
- } else if (this === parentNode.br) {
405
- parentNode.resize(_x0 - w, _y0 - h, _x1, _y1);
406
- } else {
407
- throw new Error("Specified 'parent' does not own this node");
408
- }
409
- return;
410
- }
411
- this.x0 = this.x0 = _x0;
412
- this.y0 = this.y0 = _y0;
413
- this.x1 = this.x1 = _x1;
414
- this.y1 = this.y1 = _y1;
415
-
416
- this.setHalfSize(_x0, _y0, _x1, _y1);
417
-
418
- this.merge();
419
- //reinsert all elements
420
- const l = this.numElements;
421
- const els = this.elements;
422
- this.elements = [];
423
- this.numElements = 0;
424
- for (let i = 0; i < l; i++) {
425
- this.insertElement(els[i]);
426
- }
427
- }
428
-
429
- removeElement(e) {
430
-
431
- const i = this.elements.indexOf(e);
432
-
433
- this.elements.splice(i, 1);
434
-
435
- // reset parent
436
- e.parentNode = null;
437
-
438
- this.numElements--;
439
-
440
- if (this.numElements < minElements) {
441
- // number of elements in the current bucket is too small, attempt reduction
442
- this.reduce();
443
- }
444
-
445
- }
446
-
447
- bubbleElementsUp() {
448
- let targetNode = this;
449
- while (this.numElements > 0 && targetNode.parentNode !== null) {
450
- targetNode = targetNode.parentNode;
451
- const parentElements = targetNode.numElements;
452
- const capacityLeft = maxElements - parentElements;
453
- if (capacityLeft > 0) {
454
- const transferNumber = Math.min(capacityLeft, this.numElements);
455
- for (let i = this.numElements - transferNumber; i < this.numElements; i++) {
456
- const element = this.elements[i];
457
- targetNode.insertElement(element);
458
- }
459
- this.numElements -= transferNumber;
460
- }
461
- }
462
- this.elements.length = this.numElements;
463
- }
464
-
465
- validate() {
466
- let v = true;
467
- this.traversePreOrder(function (node) {
468
- let isValid = node.validateNode();
469
- if (!isValid && v !== false) {
470
- v = false;
471
- }
472
- return isValid;
473
- });
474
- return v;
475
- }
476
- }
477
-
478
- export default PointQuadTree;
@@ -1,19 +0,0 @@
1
- /**
2
- *
3
- * @param {function():number} random returns a number between 0 and 1
4
- * @param {number} min
5
- * @param {number} max
6
- * @returns {function():number} returns number between min and max
7
- */
8
- export function makeRangedRandom(random, min, max) {
9
-
10
- if (min === 0 && max === 1) {
11
- //input already returns values in correct range
12
- return random;
13
- }
14
-
15
- const scale = max - min;
16
- return function () {
17
- return random() * scale + min;
18
- };
19
- }