@woosh/meep-engine 2.70.0 → 2.72.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/build/meep.cjs +111 -122
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +111 -122
- package/package.json +1 -1
- package/src/core/collection/array/array_get_index_in_range.js +1 -1
- package/src/core/collection/array/array_swap.js +2 -2
- package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +2 -3
- package/src/core/geom/3d/v3_compute_triangle_normal.js +7 -1
- package/src/core/geom/vec3/v3_normalize_array.js +27 -0
- package/src/core/math/remap.js +5 -1
- package/src/core/math/statistics/computeStatisticalPartialMedian.js +1 -1
- package/src/core/process/task/Task.js +53 -34
- package/src/engine/achievements/AchievementManager.js +19 -19
- package/src/engine/animation/curve/compression/prototypeCurveCompression.js +6 -6
- package/src/engine/animation/curve/draw/build_plot_entity_from_array.js +11 -6
- package/src/engine/ecs/dynamic_actions/DynamicActor.js +5 -10
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.js +82 -89
- package/src/engine/ecs/dynamic_actions/RuleExecution.js +10 -12
- package/src/engine/ecs/gui/GUIElement.js +44 -61
- package/src/engine/ecs/gui/GUIElementSystem.js +26 -24
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +12 -15
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +15 -15
- package/src/engine/ecs/gui/parallax/GuiElementParallax.js +3 -3
- package/src/engine/ecs/gui/parallax/GuiElementParallaxSystem.js +2 -2
- package/src/engine/ecs/gui/position/ViewportPosition.js +5 -50
- package/src/engine/ecs/gui/position/ViewportPositionSerializationAdapter.js +42 -0
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +2 -2
- package/src/engine/ecs/transform/TransformSerializationAdapter.js +5 -10
- package/src/engine/graphics/geometry/buffered/ComputeNormals.js +11 -26
- package/src/engine/graphics/impostors/octahedral/prototypeBaker.js +20 -20
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +12 -12
- package/src/engine/graphics/texture/virtual/v2/NOTES.md +17 -0
- package/src/engine/graphics/texture/virtual/v2/ShaderUsage.js +49 -26
- package/src/engine/graphics/texture/virtual/v2/UsageDebugView.js +51 -0
- package/src/engine/graphics/texture/virtual/v2/UsageMetadata.js +221 -0
- package/src/engine/graphics/texture/virtual/v2/UsagePyramidDebugView.js +239 -0
- package/src/engine/graphics/texture/virtual/v2/VirtualTextureManager.js +248 -0
- package/src/engine/graphics/texture/virtual/v2/prototype.js +104 -31
- package/src/engine/navigation/ecs/components/PathSerializationAdapter.js +1 -4
- package/src/core/binary/ValidatingBitSetWrapper.js +0 -81
- package/src/core/binary/jsonToStringToByteArray.js +0 -27
- package/src/core/geom/2d/quad-tree/PointQuadTree.js +0 -478
- package/src/core/math/random/makeRangedRandom.js +0 -19
- package/src/engine/ecs/components/AreaOfEffect.js +0 -12
- package/src/engine/ecs/components/Mortality.js +0 -27
- package/src/engine/ecs/systems/AreaOfEffectSystem.js +0 -48
- package/src/engine/ecs/terrain/TerrainGeometryBuilder.js +0 -152
- package/src/engine/ecs/terrain/ecs/PromiseSamplerHeight.js +0 -66
- package/src/engine/ecs/terrain/ecs/TerrainClassifier.js +0 -125
- package/src/engine/graphics/texture/sampler/SampleTraverser.js +0 -165
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import { System } from "../../System.js";
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import { GuiElementParallax } from "./GuiElementParallax.js";
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import GUIElement from "../GUIElement.js";
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import { GuiElementParallax } from "./GuiElementParallax.js";
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export class GuiElementParallaxSystem extends System {
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dependencies = [GuiElementParallax, GUIElement];
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/**
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*
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constructor({ viewport, pointer }) {
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super();
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this.dependencies = [GuiElementParallax, GUIElement];
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/**
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*
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* Created by Alex on 28/01/2015.
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*/
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import { computeHashIntegerArray } from "../../../../core/collection/array/computeHashIntegerArray.js";
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import Vector2 from "../../../../core/geom/Vector2.js";
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import ObservedBoolean from "../../../../core/model/ObservedBoolean.js";
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import { BinaryClassSerializationAdapter } from "../../storage/binary/BinaryClassSerializationAdapter.js";
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import { computeHashIntegerArray } from "../../../../core/collection/array/computeHashIntegerArray.js";
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import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
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/**
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class ViewportPosition {
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/**
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*
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* @param {Vector2} [position]
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* @param {Vector2} [offset]
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* @constructor
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constructor(
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constructor(options) {
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/**
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* Clip-scale position, on-screen values are in range of 0 to 1
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* @type {Vector2}
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*/
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this.enabled = new ObservedBoolean(true);
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if (
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if (offset !== void 0) {
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this.offset.copy(offset);
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if (options !== undefined) {
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console.warn("ViewportPosition constructor options is deprecated, please use static fromJSON method instead if you need similar functionality");
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this.fromJSON(options);
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}
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}
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export default ViewportPosition;
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export class ViewportPositionSerializationAdapter extends BinaryClassSerializationAdapter {
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version = 0;
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klass = ViewportPosition;
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/**
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*
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* @param {BinaryBuffer} buffer
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* @param {ViewportPosition} value
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*/
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serialize(buffer, value) {
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value.position.toBinaryBufferFloat32(buffer);
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value.offset.toBinaryBufferFloat32(buffer);
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value.anchor.toBinaryBufferFloat32(buffer);
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buffer.writeFloat32(value.screenEdgeWidth);
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buffer.writeUint8(value.resolveGuiCollisions ? 1 : 0);
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buffer.writeUint8(value.stickToScreenEdge ? 1 : 0);
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buffer.writeUint8(value.enabled.getValue() ? 1 : 0);
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}
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*/
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deserialize(buffer, value) {
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value.position.fromBinaryBufferFloat32(buffer);
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value.offset.fromBinaryBufferFloat32(buffer);
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value.anchor.fromBinaryBufferFloat32(buffer);
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value.screenEdgeWidth = buffer.readFloat32();
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value.resolveGuiCollisions = buffer.readUint8() !== 0;
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value.stickToScreenEdge = buffer.readUint8() !== 0;
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value.enabled.set(buffer.readUint8() !== 0);
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}
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}
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import { BinaryClassSerializationAdapter } from "../../storage/binary/BinaryClassSerializationAdapter.js";
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import ViewportPosition from "./ViewportPosition.js";
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export class ViewportPositionSerializationAdapter extends BinaryClassSerializationAdapter {
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version = 0;
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klass = ViewportPosition;
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/**
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*
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* @param {BinaryBuffer} buffer
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* @param {ViewportPosition} value
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*/
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serialize(buffer, value) {
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value.position.toBinaryBufferFloat32(buffer);
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value.offset.toBinaryBufferFloat32(buffer);
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value.anchor.toBinaryBufferFloat32(buffer);
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buffer.writeFloat32(value.screenEdgeWidth);
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buffer.writeUint8(value.resolveGuiCollisions ? 1 : 0);
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buffer.writeUint8(value.stickToScreenEdge ? 1 : 0);
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buffer.writeUint8(value.enabled.getValue() ? 1 : 0);
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}
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*
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*/
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deserialize(buffer, value) {
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value.position.fromBinaryBufferFloat32(buffer);
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value.offset.fromBinaryBufferFloat32(buffer);
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value.anchor.fromBinaryBufferFloat32(buffer);
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value.screenEdgeWidth = buffer.readFloat32();
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value.resolveGuiCollisions = buffer.readUint8() !== 0;
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value.stickToScreenEdge = buffer.readUint8() !== 0;
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value.enabled.set(buffer.readUint8() !== 0);
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}
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}
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import { computeVertexNormals } from '../../graphics/geometry/buffered/ComputeNormals.js';
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import Vector3 from "../../../../core/geom/Vector3.js";
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import {
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import { ShadedGeometrySystem } from "../../ecs/mesh-v2/ShadedGeometrySystem.js";
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import { ImpostorBaker } from "./ImpostorBaker.js";
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/**
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*
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.add(
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.add(ViewportPosition.fromJSON({
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.add(GUIElement.fromView(ctrl))
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import {
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import
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import {
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import { compute_polygon_area_2d } from "../../../../core/geom/2d/compute_polygon_area_2d.js";
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import { convex_hull_jarvis_2d } from "../../../../core/geom/2d/convex-hull/convex_hull_jarvis_2d.js";
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import { fixed_convex_hull_humus } from "../../../../core/geom/2d/convex-hull/fixed_convex_hull_humus.js";
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import Vector2 from "../../../../core/geom/Vector2.js";
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import { CanvasView } from "../../../../view/elements/CanvasView.js";
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import { ImageRGBADataLoader } from "../../../asset/loaders/image/ImageRGBADataLoader.js";
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import
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import { CanvasView } from "../../../../view/elements/CanvasView.js";
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import sampler2D2Canvas from "../sampler/Sampler2D2Canvas.js";
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import GUIElementSystem from "../../../ecs/gui/GUIElementSystem.js";
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import
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import {
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import ViewportPositionSystem from "../../../ecs/gui/position/ViewportPositionSystem.js";
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import { EngineHarness } from "../../../EngineHarness.js";
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import
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import { sampler2d_find_pixels } from "../sampler/search/sampler2d_find_pixels.js";
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import sampler2D2Canvas from "../sampler/Sampler2D2Canvas.js";
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import {
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import { sampler2d_find_pixels } from "../sampler/search/sampler2d_find_pixels.js";
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const edge_condition_alpha0 = make_edge_condition_channel_threshold(3, 0);
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.add(
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.add(ViewportPosition.fromJSON({
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}))
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.build(engine.entityManager.dataset);
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# Sparse Virtual Texture
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This tech is based on popular Megatexture technique developed for Rage by John Carmack, working at id software.
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The key idea boils down to having a very large texture that is impractical to keep in memory, and only load and keep in memory pieces of it that are relevant to the current view.
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There are 2 parts to this technique, offline and online.
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## Offline
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The original texture is mip-mapped, down to the size of a single tile, for the sake of this document let it be 128x128 pixels. Each mip level is then cut into tiles and stored on disk. A good intuition for this is to think of each tile as a separate pixel, representing non-color data.
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## Online
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This is achieved by pre-rendering the scene with a special shader that records UV and mip-level information, which we call `Usage`, this is then analysed to build a list of used tiles (mip level, x, y) and by counting occurrence of this tile in the `Usage` texture we get a much more useful data structure.
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Based on the `Usage` data, we populate our `Physical` texture of pages, and based on what's currently in the `Physical` texture - we populate the `Reference` texture that stores information about the entire mip pyramid, and for each tile contains a pointer to the `Physical` texture, where representative tile can be found.
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@@ -1,6 +1,15 @@
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function vertex() {
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return `
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-
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precision mediump float;
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precision mediump int;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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in vec2 uv;
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in vec3 position;
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out vec2 vUv;
|
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void main()
|
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14
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{
|
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6
15
|
vUv = uv;
|
|
@@ -13,32 +22,46 @@ function vertex() {
|
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function fragment() {
|
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return `
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varying vec2 vUv;
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|
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|
-
float MTCalculateMipLevel( const in vec2 uv, const in float bias ) {
|
|
21
|
-
vec2 dx = dFdx( uv * u_mt_tex.x );
|
|
22
|
-
vec2 dy = dFdy( uv * u_mt_tex.y );
|
|
23
|
-
return log2( max( dot( dx, dx ), dot( dy, dy ) ) ) / 2.0 + bias;
|
|
24
|
-
}
|
|
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|
-
|
|
26
|
-
vec4 MTCalculateTileKeyRGBA( const in vec2 uv ) {
|
|
27
|
-
float level = clamp( floor( MTCalculateMipLevel( uv, u_mt_params.x ) ), 0.0, u_mt_params.y );
|
|
28
|
-
vec2 texIS = uv.xy * u_mt_tex.xy; // [0-1]x[0-1] -> [0-texwidth]x[0-texheight]
|
|
29
|
-
vec2 texLS = texIS / exp2( level ); // -> [0-levelwidth]x[0-levelheight]
|
|
30
|
-
vec2 texTS = floor( texLS / u_mt_tex.z ); // -> [0->tileswide]x[0-tileshigh]
|
|
31
|
-
return vec4( u_mt_params.y - level, texTS.xy, u_mt_tex.w ) / 255.0; // [ level, tileX, tileY, texId ] -> RGBA
|
|
32
|
-
}
|
|
33
|
-
|
|
25
|
+
precision highp float;
|
|
26
|
+
precision highp int;
|
|
34
27
|
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35
|
-
|
|
36
|
-
|
|
37
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-
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-
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-
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40
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-
|
|
41
|
-
|
|
28
|
+
uniform uvec4 u_mt_tex; // [ width, height, tileSize, id ]
|
|
29
|
+
uniform vec2 u_mt_params; // [ bias, maxLevel ]
|
|
30
|
+
uniform vec2 u_mt_viewport_size;
|
|
31
|
+
in vec2 vUv;
|
|
32
|
+
|
|
33
|
+
out uvec4 out_decoded;
|
|
34
|
+
|
|
35
|
+
float MTCalculateMipLevel( const in vec2 uv, const in float bias ) {
|
|
36
|
+
|
|
37
|
+
float scale_x = float(u_mt_tex.x) / u_mt_viewport_size.x;
|
|
38
|
+
float scale_y = float(u_mt_tex.y) / u_mt_viewport_size.y;
|
|
39
|
+
|
|
40
|
+
vec2 dx = dFdx( uv * scale_x);
|
|
41
|
+
vec2 dy = dFdy( uv * scale_y);
|
|
42
|
+
|
|
43
|
+
return log2( max( dot( dx, dx ), dot( dy, dy ) ) ) * 0.5 + bias;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
uvec4 MTCalculateTileKeyRGBA( const in vec2 uv ) {
|
|
47
|
+
uint level = clamp( uint( floor( MTCalculateMipLevel( uv, u_mt_params.x ) ) ), 0u, uint(u_mt_params.y) );
|
|
48
|
+
|
|
49
|
+
uint mip_resolution_in_tiles = 1u << level;
|
|
50
|
+
|
|
51
|
+
uint mip_resolution_in_texels = mip_resolution_in_tiles * u_mt_tex.z;
|
|
52
|
+
|
|
53
|
+
vec2 texel_position = fract(uv.xy) * vec2(u_mt_tex.xy);
|
|
54
|
+
|
|
55
|
+
uvec2 tile_position = uvec2( texel_position / float(mip_resolution_in_texels) );
|
|
56
|
+
|
|
57
|
+
// [ level, tileX, tileY, texId ] -> RGBA
|
|
58
|
+
return uvec4( uint(u_mt_params.y) - level, tile_position, u_mt_tex.w );
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
|
|
62
|
+
void main(){
|
|
63
|
+
out_decoded = MTCalculateTileKeyRGBA(vUv);
|
|
64
|
+
}
|
|
42
65
|
`;
|
|
43
66
|
}
|
|
44
67
|
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import LabelView from "../../../../../view/common/LabelView.js";
|
|
2
|
+
import EmptyView from "../../../../../view/elements/EmptyView.js";
|
|
3
|
+
|
|
4
|
+
export class UsageDebugView extends EmptyView {
|
|
5
|
+
#tileCount = new LabelView("")
|
|
6
|
+
#tiles = new EmptyView();
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
constructor(opt) {
|
|
10
|
+
super(opt);
|
|
11
|
+
|
|
12
|
+
this.addChild(this.#tileCount);
|
|
13
|
+
this.addChild(this.#tiles);
|
|
14
|
+
|
|
15
|
+
this.css({
|
|
16
|
+
position: "absolute",
|
|
17
|
+
left: "0",
|
|
18
|
+
top: "0",
|
|
19
|
+
background: "rgba(255,255,255,0.5)",
|
|
20
|
+
fontFamily: "monospace",
|
|
21
|
+
fontSize: "10px"
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
*
|
|
27
|
+
* @param {UsageMetadata} usage
|
|
28
|
+
*/
|
|
29
|
+
set usage(usage) {
|
|
30
|
+
|
|
31
|
+
const tileCount = usage.tile_count;
|
|
32
|
+
|
|
33
|
+
this.#tileCount.updateText(`Tile Count: ${tileCount}`);
|
|
34
|
+
|
|
35
|
+
this.#tiles.removeAllChildren();
|
|
36
|
+
|
|
37
|
+
for (let i = 0; i < tileCount; i++) {
|
|
38
|
+
const finger_print = usage.getTile(i);
|
|
39
|
+
const count = usage.getCount(i);
|
|
40
|
+
|
|
41
|
+
const level = (finger_print >> 24) & 0xFF;
|
|
42
|
+
const x = (finger_print >> 16) & 0xFF;
|
|
43
|
+
const y = (finger_print >> 8) & 0xFF;
|
|
44
|
+
const texture_id = (finger_print) & 0xFF;
|
|
45
|
+
|
|
46
|
+
this.#tiles.addChild(new LabelView(`ID: ${texture_id} Level: ${level} X: ${x} Y: ${y} USAGE: ${count}`));
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
}
|