@woosh/meep-engine 2.68.0 → 2.69.0

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Files changed (40) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/build/meep.cjs +698 -1269
  3. package/build/meep.min.js +1 -1
  4. package/build/meep.module.js +698 -1269
  5. package/package.json +1 -1
  6. package/src/core/bvh2/binary/2/BinaryUint32BVH.js +55 -28
  7. package/src/core/bvh2/binary/2/BinaryUint32BVH.spec.js +3 -3
  8. package/src/core/bvh2/binary/2/bvh32_query_user_data_overlaps_clipping_volume.js +94 -0
  9. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +17 -18
  10. package/src/core/bvh2/bvh3/query/BVHQueryIntersectsFrustum.js +4 -2
  11. package/src/core/geom/3d/aabb/AABB3.js +14 -14
  12. package/src/core/geom/3d/aabb/aabb3_array_intersects_clipping_volume_array.js +30 -0
  13. package/src/core/geom/3d/aabb/aabb3_intersects_clipping_volume_array.js +51 -0
  14. package/src/core/geom/3d/frustum/{read_frustum_planes_to_array.js → read_three_planes_to_array.js} +5 -3
  15. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +51 -0
  16. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +2 -2
  17. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.js +1 -1
  18. package/src/engine/ecs/terrain/tiles/TerrainTile.js +9 -46
  19. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +2 -2
  20. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +79 -36
  21. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js +88 -0
  22. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +108 -0
  23. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +4 -30
  24. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +30 -0
  25. package/src/engine/graphics/geometry/bvh/buffered/bvh32_set_leaf_from_triangle.js +41 -0
  26. package/src/engine/graphics/render/forward_plus/LightManager.js +2 -2
  27. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +2 -2
  28. package/src/engine/graphics/render/view/CameraView.js +8 -8
  29. package/src/core/bvh2/binary/BinaryBVH.js +0 -281
  30. package/src/core/bvh2/binary/IndexedBinaryBVH.js +0 -407
  31. package/src/core/bvh2/binary/IndexedBinaryBVH.spec.js +0 -27
  32. package/src/core/bvh2/binary/IndexedBinaryBVHVisitor.js +0 -11
  33. package/src/core/bvh2/binary/NodeType.js +0 -8
  34. package/src/core/bvh2/binary/RayLeafIntersectionVisitor.js +0 -59
  35. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_array.js +0 -20
  36. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_array.js +0 -35
  37. package/src/engine/graphics/geometry/buffered/query/ClippingPlaneContainmentComputingVisitor.js +0 -195
  38. package/src/engine/graphics/geometry/buffered/query/GeometryVisitor.js +0 -87
  39. package/src/engine/graphics/geometry/buffered/query/RaycastNearestHitComputingVisitor.js +0 -206
  40. package/src/engine/graphics/geometry/bvh/buffered/BinaryBVHFromBufferGeometry.js +0 -123
@@ -1,123 +0,0 @@
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- /**
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- * Created by Alex on 29/05/2016.
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- */
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- import IndexedBinaryBVH from '../../../../../core/bvh2/binary/IndexedBinaryBVH.js';
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- import { min3 } from "../../../../../core/math/min3.js";
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- import { max3 } from "../../../../../core/math/max3.js";
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-
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- /**
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- *
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- * @param {Float32Array|Float64Array|Array.<Number>} vertices
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- * @param {Uint8Array|Uint16Array|Uint32Array|Array.<Number>} indices
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- * @returns {IndexedBinaryBVH}
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- */
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- function buildUnsorted(vertices, indices) {
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- //
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- const numNodes = indices.length / 3;
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-
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- const tree = new IndexedBinaryBVH();
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- tree.initialize(numNodes);
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-
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- for (let i = 0; i < numNodes; i++) {
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-
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- const index3 = i * 3;
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-
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- // read triangle vertex indices
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- const iA = indices[index3];
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- const iB = indices[index3 + 1];
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- const iC = indices[index3 + 2];
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-
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- const a = iA * 3;
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- const b = iB * 3;
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- const c = iC * 3;
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-
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- // read actual positions of each vertex
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- const aX = vertices[a];
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- const aY = vertices[a + 1];
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- const aZ = vertices[a + 2];
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-
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- const bX = vertices[b];
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- const bY = vertices[b + 1];
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- const bZ = vertices[b + 2];
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-
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- const cX = vertices[c];
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- const cY = vertices[c + 1];
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- const cZ = vertices[c + 2];
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-
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- // compute bounds of the triangle
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- const x0 = min3(aX, bX, cX);
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- const y0 = min3(aY, bY, cY);
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- const z0 = min3(aZ, bZ, cZ);
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-
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- const x1 = max3(aX, bX, cX);
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- const y1 = max3(aY, bY, cY);
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- const z1 = max3(aZ, bZ, cZ);
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-
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- tree.writeLeaf(i, x0, y0, z0, x1, y1, z1);
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- }
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-
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- // finalize build
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- tree.unsortedBuiltIntermediate();
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-
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- return tree;
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- }
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-
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- /**
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- *
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- * @param {Float32Array|Float64Array|Array.<Number>} vertices
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- * @returns {IndexedBinaryBVH}
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- */
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- export function buildUnsortedUnindexed(vertices) {
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- //
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- const numNodes = vertices.length / 9;
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-
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- const tree = new IndexedBinaryBVH();
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- tree.initialize(numNodes);
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-
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- for (let i = 0; i < numNodes; i++) {
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-
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- const index3 = i * 3;
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-
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- // read triangle vertex indices
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- const iA = index3;
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- const iB = index3 + 1;
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- const iC = index3 + 2;
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-
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- const a = iA * 3;
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- const b = iB * 3;
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- const c = iC * 3;
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-
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- // read actual positions of each vertex
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- const aX = vertices[a];
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- const aY = vertices[a + 1];
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- const aZ = vertices[a + 2];
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-
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- const bX = vertices[b];
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- const bY = vertices[b + 1];
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- const bZ = vertices[b + 2];
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-
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- const cX = vertices[c];
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- const cY = vertices[c + 1];
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- const cZ = vertices[c + 2];
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-
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- // compute bounds of the triangle
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- const x0 = min3(aX, bX, cX);
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- const y0 = min3(aY, bY, cY);
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- const z0 = min3(aZ, bZ, cZ);
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-
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- const x1 = max3(aX, bX, cX);
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- const y1 = max3(aY, bY, cY);
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- const z1 = max3(aZ, bZ, cZ);
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-
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- tree.writeLeaf(i, x0, y0, z0, x1, y1, z1);
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- }
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-
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- // finalize build
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- tree.unsortedBuiltIntermediate();
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-
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- return tree;
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- }
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-
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- export {
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- buildUnsorted
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- };