@woosh/meep-engine 2.67.0 → 2.69.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/build/meep.cjs +698 -1270
  3. package/build/meep.min.js +1 -1
  4. package/build/meep.module.js +698 -1270
  5. package/package.json +1 -1
  6. package/src/core/bvh2/binary/2/BinaryUint32BVH.js +55 -28
  7. package/src/core/bvh2/binary/2/BinaryUint32BVH.spec.js +3 -3
  8. package/src/core/bvh2/binary/2/bvh32_query_user_data_overlaps_clipping_volume.js +94 -0
  9. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +17 -18
  10. package/src/core/bvh2/bvh3/query/BVHQueryIntersectsFrustum.js +4 -2
  11. package/src/core/geom/3d/aabb/AABB3.js +14 -14
  12. package/src/core/geom/3d/aabb/aabb3_array_intersects_clipping_volume_array.js +30 -0
  13. package/src/core/geom/3d/aabb/aabb3_intersects_clipping_volume_array.js +51 -0
  14. package/src/core/geom/3d/frustum/{read_frustum_planes_to_array.js → read_three_planes_to_array.js} +5 -3
  15. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +51 -0
  16. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +2 -2
  17. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.js +1 -1
  18. package/src/engine/ecs/terrain/tiles/TerrainTile.js +9 -46
  19. package/src/engine/graphics/ecs/mesh/Mesh.d.ts +0 -1
  20. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +0 -5
  21. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +0 -1
  22. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +2 -2
  23. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +79 -36
  24. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js +88 -0
  25. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +108 -0
  26. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +4 -30
  27. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +30 -0
  28. package/src/engine/graphics/geometry/bvh/buffered/bvh32_set_leaf_from_triangle.js +41 -0
  29. package/src/engine/graphics/material/optimization/prototypeMaterialOptimizer.js +16 -19
  30. package/src/engine/graphics/render/forward_plus/LightManager.js +2 -2
  31. package/src/engine/graphics/render/forward_plus/prototype/prototypeLightManager.js +46 -47
  32. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +2 -2
  33. package/src/engine/graphics/render/view/CameraView.js +8 -8
  34. package/src/core/bvh2/BVHTasks.js +0 -65
  35. package/src/core/bvh2/BinaryNode.d.ts +0 -13
  36. package/src/core/bvh2/BinaryNode.js +0 -1188
  37. package/src/core/bvh2/BinaryNode.spec.js +0 -309
  38. package/src/core/bvh2/LeafNode.d.ts +0 -7
  39. package/src/core/bvh2/LeafNode.js +0 -147
  40. package/src/core/bvh2/Node.d.ts +0 -9
  41. package/src/core/bvh2/Node.js +0 -196
  42. package/src/core/bvh2/NodeValidator.js +0 -197
  43. package/src/core/bvh2/StacklessTraverser.js +0 -154
  44. package/src/core/bvh2/StacklessTraverser.spec.js +0 -109
  45. package/src/core/bvh2/binary/BinaryBVH.js +0 -281
  46. package/src/core/bvh2/binary/IndexedBinaryBVH.js +0 -407
  47. package/src/core/bvh2/binary/IndexedBinaryBVH.spec.js +0 -27
  48. package/src/core/bvh2/binary/IndexedBinaryBVHVisitor.js +0 -11
  49. package/src/core/bvh2/binary/NodeType.js +0 -8
  50. package/src/core/bvh2/binary/RayLeafIntersectionVisitor.js +0 -59
  51. package/src/core/bvh2/serialization/deserializeBinaryNode.js +0 -40
  52. package/src/core/bvh2/serialization/deserializeBinaryNodeFromBinaryBuffer.js +0 -90
  53. package/src/core/bvh2/serialization/serializeBinaryNode.js +0 -31
  54. package/src/core/bvh2/serialization/serializeBinaryNodeToBinaryBuffer.js +0 -86
  55. package/src/core/bvh2/transform/BottomUpOptimizingRebuilder.js +0 -144
  56. package/src/core/bvh2/transform/RotationOptimizer.js +0 -123
  57. package/src/core/bvh2/transform/RotationOptimizer.spec.js +0 -303
  58. package/src/core/bvh2/transform/tryRotateSingleNode.js +0 -260
  59. package/src/core/bvh2/traversal/BVHVisitor.js +0 -30
  60. package/src/core/bvh2/traversal/RaycastBVHVisitor.js +0 -66
  61. package/src/core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js +0 -384
  62. package/src/core/bvh2/traversal/ThreeFrustumsIntersectionBVHVisitor.js +0 -52
  63. package/src/core/bvh2/traversal/bvh_traverse_pre_order_using_stack.js +0 -43
  64. package/src/core/bvh2/traversal/queryBinaryNode_ClippingPlanes.d.ts +0 -5
  65. package/src/core/bvh2/traversal/queryBinaryNode_ClippingPlanes.js +0 -66
  66. package/src/core/bvh2/traversal/queryBinaryNode_CollectData.js +0 -49
  67. package/src/core/bvh2/traversal/queryBinaryNode_CollectLeaves.js +0 -51
  68. package/src/core/bvh2/traversal/queryBinaryNode_FrustumIntersections.js +0 -77
  69. package/src/core/bvh2/traversal/queryBinaryNode_SphereIntersections.js +0 -63
  70. package/src/core/bvh2/traversal/traverseBinaryNodeUsingVisitor.js +0 -50
  71. package/src/core/bvh2/traversal/traverseBinaryNodeUsingVisitor_DepthFirst_PreOrder.js +0 -34
  72. package/src/core/bvh2/util/find_least_common_ancestor.js +0 -34
  73. package/src/core/bvh2/visual/convert_bvh_to_dot_format_string.js +0 -50
  74. package/src/core/geom/2d/bvh/BinaryNode2.js +0 -152
  75. package/src/core/geom/2d/bvh/LeafNode2.js +0 -11
  76. package/src/core/geom/2d/bvh/Node2.js +0 -51
  77. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_array.js +0 -20
  78. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_array.js +0 -35
  79. package/src/engine/ecs/terrain/tiles/FirstRayIntersectionTerrainBVHVisitor.js +0 -74
  80. package/src/engine/graphics/geometry/buffered/query/ClippingPlaneContainmentComputingVisitor.js +0 -195
  81. package/src/engine/graphics/geometry/buffered/query/GeometryVisitor.js +0 -87
  82. package/src/engine/graphics/geometry/buffered/query/RaycastNearestHitComputingVisitor.js +0 -206
  83. package/src/engine/graphics/geometry/bvh/BVHFromGeometry.js +0 -72
  84. package/src/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +0 -240
  85. package/src/engine/graphics/geometry/bvh/buffered/BinaryBVHFromBufferGeometry.js +0 -123
  86. package/src/engine/graphics/geometry/bvh/buffered/IndexedTraingleBoundsComputer.js +0 -43
  87. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +0 -133
@@ -1,240 +0,0 @@
1
- import { mat4 } from "gl-matrix";
2
-
3
- import { Vector3 as ThreeVector3 } from 'three';
4
- import { assert } from "../../../../../core/assert.js";
5
- import { array_copy } from "../../../../../core/collection/array/array_copy.js";
6
- import { MATRIX_4_IDENTITY } from "../../../../../core/geom/3d/matrix/MATRIX_4_IDENTITY.js";
7
- import { ray3_array_apply_matrix4 } from "../../../../../core/geom/3d/ray/ray3_array_apply_matrix4.js";
8
- import { ray3_array_compose } from "../../../../../core/geom/3d/ray/ray3_array_compose.js";
9
- import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
10
- import { rayTriangleIntersection } from "../../../../../core/geom/3d/triangle/rayTriangleIntersection.js";
11
- import { v3_length } from "../../../../../core/geom/vec3/v3_length.js";
12
- import Vector3 from "../../../../../core/geom/Vector3.js";
13
-
14
- const hit = new ThreeVector3();
15
-
16
- const vA = new ThreeVector3(),
17
- vB = new ThreeVector3(),
18
- vC = new ThreeVector3();
19
-
20
- const ray_tmp = [];
21
- const m4_tmp = [];
22
-
23
- /**
24
- *
25
- * @param {number[]|Uint8Array|Uint16Array|Uint32Array} indices
26
- * @param {number[]|Float32Array|Float64Array} vertices
27
- * @param {number} index
28
- */
29
- function bindGeometryFace(indices, vertices, index) {
30
- const index3 = index * 3;
31
-
32
- assert.lessThan(index3, indices.length, 'index underflow');
33
-
34
- const a = indices[index3] * 3;
35
- const b = indices[index3 + 1] * 3;
36
- const c = indices[index3 + 2] * 3;
37
-
38
- vA.set(vertices[a], vertices[a + 1], vertices[a + 2]);
39
- vB.set(vertices[b], vertices[b + 1], vertices[b + 2]);
40
- vC.set(vertices[c], vertices[c + 1], vertices[c + 2]);
41
- }
42
-
43
- const vNormal = new Vector3();
44
-
45
- /**
46
- *
47
- * @param {number[]} indices
48
- * @param {number[]} normals
49
- * @param {number} index
50
- */
51
- function bindGeometryFaceNormal(indices, normals, index) {
52
-
53
- const index3 = index * 3;
54
-
55
- const a = indices[index3] * 3;
56
- const b = indices[index3 + 1] * 3;
57
- const c = indices[index3 + 2] * 3;
58
-
59
- //read vertex normals
60
- const naX = normals[a];
61
- const naY = normals[a + 1];
62
- const naZ = normals[a + 2];
63
-
64
- const nbX = normals[b];
65
- const nbY = normals[b + 1];
66
- const nbZ = normals[b + 2];
67
-
68
- const ncX = normals[c];
69
- const ncY = normals[c + 1];
70
- const ncZ = normals[c + 2];
71
-
72
- //add normals
73
- const nsX = (naX + nbX + ncX);
74
- const nsY = (naY + nbY + ncY);
75
- const nsZ = (naZ + nbZ + ncZ);
76
-
77
- //normalize
78
- const l = v3_length(nsX, nsY, nsZ);
79
- const m = 1 / l;
80
-
81
- const nx = nsX * m;
82
- const ny = nsY * m;
83
- const nz = nsZ * m;
84
-
85
- vNormal.set(nx, ny, nz);
86
- }
87
-
88
-
89
- function extractFaceIndexFromLeaf_default(leaf) {
90
- return leaf.object;
91
- }
92
-
93
- export class BVHGeometryRaycaster {
94
- constructor() {
95
- /**
96
- *
97
- * @type {BufferGeometry|null}
98
- */
99
- this.geometry = null;
100
- /**
101
- *
102
- * @type {BinaryNode|null}
103
- */
104
- this.bvh = null;
105
-
106
- /**
107
- *
108
- * @type {Vector2|null}
109
- */
110
- this.position = null;
111
- /**
112
- *
113
- * @type {Vector2|null}
114
- */
115
- this.scale = null;
116
- /**
117
- *
118
- * @type {number}
119
- */
120
- this.resolution = 0;
121
-
122
- /**
123
- *
124
- * @type {Vector2|null}
125
- */
126
- this.size = null;
127
-
128
- this.__bestDistance = 0;
129
- this.__bestPosition = new Vector3();
130
- this.__bestIndex = 0;
131
-
132
-
133
- this.origin = new Vector3();
134
- this.direction = new Vector3();
135
-
136
- /**
137
- *
138
- * @type {Float32Array}
139
- */
140
- this.transform = new Float32Array(16);
141
-
142
- array_copy(MATRIX_4_IDENTITY, 0, this.transform, 0, 16);
143
-
144
- this.extractFaceIndexFromLeaf = extractFaceIndexFromLeaf_default;
145
- }
146
-
147
- /**
148
- *
149
- * @param {*} leaf
150
- */
151
- visitLeafIntersection(leaf) {
152
-
153
- const geometry = this.geometry;
154
-
155
- const geometryIndices = geometry.getIndex().array;
156
- const geometryVertices = geometry.getAttribute('position').array;
157
-
158
- const extractFaceIndexFromLeaf = this.extractFaceIndexFromLeaf;
159
-
160
- const index = extractFaceIndexFromLeaf(leaf);
161
-
162
- bindGeometryFace(geometryIndices, geometryVertices, index);
163
-
164
- const hitFound = rayTriangleIntersection(hit, this.origin, this.direction, vA, vB, vC);
165
-
166
- if (hitFound) {
167
-
168
- const d = this.origin.distanceSqrTo(hit);
169
- if (d < this.__bestDistance) {
170
- this.__bestDistance = d;
171
- this.__bestPosition.copy(hit);
172
- this.__bestIndex = index;
173
- }
174
-
175
- }
176
- }
177
-
178
- /**
179
- *
180
- * @param {SurfacePoint3} hit
181
- * @param {number} originX
182
- * @param {number} originY
183
- * @param {number} originZ
184
- * @param {number} directionX
185
- * @param {number} directionY
186
- * @param {number} directionZ
187
- * @returns {boolean}
188
- */
189
- raycast(
190
- hit,
191
- originX, originY, originZ,
192
- directionX, directionY, directionZ
193
- ) {
194
-
195
- mat4.invert(m4_tmp, this.transform);
196
-
197
- ray3_array_compose(
198
- ray_tmp,
199
- originX, originY, originZ,
200
- directionX, directionY, directionZ
201
- );
202
-
203
- ray3_array_apply_matrix4(ray_tmp, 0,ray_tmp,0, m4_tmp);
204
-
205
- const _originX = ray_tmp[0];
206
- const _originY = ray_tmp[1];
207
- const _originZ = ray_tmp[2];
208
-
209
- const _directionX = ray_tmp[3];
210
- const _directionY = ray_tmp[4];
211
- const _directionZ = ray_tmp[5];
212
-
213
- this.origin.set(_originX, _originY, _originZ);
214
- this.direction.set(_directionX, _directionY, _directionZ);
215
-
216
- this.__bestDistance = Number.POSITIVE_INFINITY;
217
-
218
- this.bvh.traverseRayLeafIntersections(_originX, _originY, _originZ, _directionX, _directionY, _directionZ, this.visitLeafIntersection, this);
219
-
220
- if (this.__bestDistance !== Number.POSITIVE_INFINITY) {
221
-
222
- const geometry = this.geometry;
223
-
224
- const geometryIndices = geometry.getIndex().array;
225
- const geometryNormals = geometry.getAttribute('normal').array;
226
-
227
- bindGeometryFaceNormal(geometryIndices, geometryNormals, this.__bestIndex);
228
-
229
- hit.position.copy(this.__bestPosition);
230
- hit.normal.copy(vNormal);
231
-
232
- hit.applyMatrix4(this.transform);
233
-
234
- return true;
235
- } else {
236
- //no hit
237
- return false;
238
- }
239
- }
240
- }
@@ -1,123 +0,0 @@
1
- /**
2
- * Created by Alex on 29/05/2016.
3
- */
4
- import IndexedBinaryBVH from '../../../../../core/bvh2/binary/IndexedBinaryBVH.js';
5
- import { min3 } from "../../../../../core/math/min3.js";
6
- import { max3 } from "../../../../../core/math/max3.js";
7
-
8
- /**
9
- *
10
- * @param {Float32Array|Float64Array|Array.<Number>} vertices
11
- * @param {Uint8Array|Uint16Array|Uint32Array|Array.<Number>} indices
12
- * @returns {IndexedBinaryBVH}
13
- */
14
- function buildUnsorted(vertices, indices) {
15
- //
16
- const numNodes = indices.length / 3;
17
-
18
- const tree = new IndexedBinaryBVH();
19
- tree.initialize(numNodes);
20
-
21
- for (let i = 0; i < numNodes; i++) {
22
-
23
- const index3 = i * 3;
24
-
25
- // read triangle vertex indices
26
- const iA = indices[index3];
27
- const iB = indices[index3 + 1];
28
- const iC = indices[index3 + 2];
29
-
30
- const a = iA * 3;
31
- const b = iB * 3;
32
- const c = iC * 3;
33
-
34
- // read actual positions of each vertex
35
- const aX = vertices[a];
36
- const aY = vertices[a + 1];
37
- const aZ = vertices[a + 2];
38
-
39
- const bX = vertices[b];
40
- const bY = vertices[b + 1];
41
- const bZ = vertices[b + 2];
42
-
43
- const cX = vertices[c];
44
- const cY = vertices[c + 1];
45
- const cZ = vertices[c + 2];
46
-
47
- // compute bounds of the triangle
48
- const x0 = min3(aX, bX, cX);
49
- const y0 = min3(aY, bY, cY);
50
- const z0 = min3(aZ, bZ, cZ);
51
-
52
- const x1 = max3(aX, bX, cX);
53
- const y1 = max3(aY, bY, cY);
54
- const z1 = max3(aZ, bZ, cZ);
55
-
56
- tree.writeLeaf(i, x0, y0, z0, x1, y1, z1);
57
- }
58
-
59
- // finalize build
60
- tree.unsortedBuiltIntermediate();
61
-
62
- return tree;
63
- }
64
-
65
- /**
66
- *
67
- * @param {Float32Array|Float64Array|Array.<Number>} vertices
68
- * @returns {IndexedBinaryBVH}
69
- */
70
- export function buildUnsortedUnindexed(vertices) {
71
- //
72
- const numNodes = vertices.length / 9;
73
-
74
- const tree = new IndexedBinaryBVH();
75
- tree.initialize(numNodes);
76
-
77
- for (let i = 0; i < numNodes; i++) {
78
-
79
- const index3 = i * 3;
80
-
81
- // read triangle vertex indices
82
- const iA = index3;
83
- const iB = index3 + 1;
84
- const iC = index3 + 2;
85
-
86
- const a = iA * 3;
87
- const b = iB * 3;
88
- const c = iC * 3;
89
-
90
- // read actual positions of each vertex
91
- const aX = vertices[a];
92
- const aY = vertices[a + 1];
93
- const aZ = vertices[a + 2];
94
-
95
- const bX = vertices[b];
96
- const bY = vertices[b + 1];
97
- const bZ = vertices[b + 2];
98
-
99
- const cX = vertices[c];
100
- const cY = vertices[c + 1];
101
- const cZ = vertices[c + 2];
102
-
103
- // compute bounds of the triangle
104
- const x0 = min3(aX, bX, cX);
105
- const y0 = min3(aY, bY, cY);
106
- const z0 = min3(aZ, bZ, cZ);
107
-
108
- const x1 = max3(aX, bX, cX);
109
- const y1 = max3(aY, bY, cY);
110
- const z1 = max3(aZ, bZ, cZ);
111
-
112
- tree.writeLeaf(i, x0, y0, z0, x1, y1, z1);
113
- }
114
-
115
- // finalize build
116
- tree.unsortedBuiltIntermediate();
117
-
118
- return tree;
119
- }
120
-
121
- export {
122
- buildUnsorted
123
- };
@@ -1,43 +0,0 @@
1
- /**
2
- * Created by Alex on 29/05/2016.
3
- */
4
- import { max3 } from "../../../../../core/math/max3.js";
5
- import { min3 } from "../../../../../core/math/min3.js";
6
-
7
- const makeTriangle = (function () {
8
-
9
- let x0, y0, z0, x1, y1, z1;
10
-
11
- let aX, aY, aZ, bX, bY, bZ, cX, cY, cZ;
12
-
13
- function setFaceBounds(a, b, c, vertices, callback) {
14
- aX = vertices[a];
15
- aY = vertices[a + 1];
16
- aZ = vertices[a + 2];
17
-
18
- bX = vertices[b];
19
- bY = vertices[b + 1];
20
- bZ = vertices[b + 2];
21
-
22
- cX = vertices[c];
23
- cY = vertices[c + 1];
24
- cZ = vertices[c + 2];
25
-
26
-
27
- x0 = min3(aX, bX, cX);
28
- y0 = min3(aY, bY, cY);
29
- z0 = min3(aZ, bZ, cZ);
30
-
31
- x1 = max3(aX, bX, cX);
32
- y1 = max3(aY, bY, cY);
33
- z1 = max3(aZ, bZ, cZ);
34
-
35
- return callback(x0, y0, z0, x1, y1, z1);
36
- }
37
-
38
- return setFaceBounds;
39
- })();
40
-
41
- export default {
42
- compute: makeTriangle
43
- };
@@ -1,133 +0,0 @@
1
- import {
2
- aabb3_compute_distance_above_plane_max
3
- } from "../../../../../core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
4
- import { point_light_inside_volume } from "./point_light_inside_volume.js";
5
- import { spot_light_inside_volume } from "./spot_light_inside_volume.js";
6
-
7
- /**
8
- *
9
- * @type {(BinaryNode|LeafNode)[]}
10
- */
11
- const stack = [];
12
-
13
- let stackPointer = 0;
14
-
15
- /**
16
- * Most of the data is in flat continuous array for cache coherence
17
- * @param {LightRenderMetadata[]} destination
18
- * @param {number} destination_offset
19
- * @param {BinaryNode<LightRenderMetadata>} root
20
- * @param {number[]|Float32Array|Float64Array} planes
21
- * @param {number[]|Float32Array|Float64Array} points
22
- * @returns {number} number of items added to the destination, non-negative integer
23
- */
24
- export function query_bvh_frustum_from_objects(
25
- destination,
26
- destination_offset,
27
- root, planes, points
28
- ) {
29
- let i = 0;
30
- let j = 0;
31
- // read out points
32
- const stackOffset = stackPointer;
33
-
34
- stack[stackPointer] = root;
35
-
36
- stackPointer++;
37
-
38
- stack_loop:while (stackPointer-- > stackOffset) {
39
-
40
- // query_bvh_frustum_from_objects.iteration_count++;
41
-
42
- const n = stack[stackPointer];
43
-
44
- if (n.isBinaryNode === true) {
45
-
46
- for (j = 0; j < 6; j++) {
47
-
48
- const plane_address = j * 4;
49
-
50
- const plane_normal_x = planes[plane_address];
51
- const plane_normal_y = planes[plane_address + 1];
52
- const plane_normal_z = planes[plane_address + 2];
53
- const plane_constant = planes[plane_address + 3];
54
-
55
- const distanceAbovePlane = aabb3_compute_distance_above_plane_max(
56
- plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
57
- n.x0, n.y0, n.z0,
58
- n.x1, n.y1, n.z1
59
- );
60
-
61
- if (distanceAbovePlane < 0) {
62
- // node is below the plane
63
-
64
- // query_bvh_frustum_from_objects.rejection_count++;
65
-
66
- continue stack_loop;
67
- }
68
- }
69
-
70
-
71
- if (n.right !== null) {
72
- stack[stackPointer] = n.right;
73
- stackPointer++;
74
- }
75
-
76
- if (n.left !== null) {
77
- stack[stackPointer] = n.left;
78
- stackPointer++
79
- }
80
-
81
- } else {
82
-
83
- // leaf node
84
-
85
- /**
86
- *
87
- * @type {LightRenderMetadata}
88
- */
89
- const light_data = n.object;
90
-
91
- const light = light_data.light;
92
-
93
- if (light.isPointLight) {
94
-
95
- const light_position = light.position;
96
-
97
- const light_x = light_position.x;
98
- const light_y = light_position.y;
99
- const light_z = light_position.z;
100
-
101
- const radius = light.radius.getValue();
102
-
103
- if (!point_light_inside_volume(light_x, light_y, light_z, radius, points, planes)) {
104
- continue;
105
- }
106
- } else if (light.isSpotLight) {
107
- if (!spot_light_inside_volume(light, points, planes)) {
108
- continue;
109
- }
110
- }
111
-
112
- destination[destination_offset + i] = light_data;
113
-
114
- i++;
115
- }
116
-
117
- }
118
-
119
- //drop the stack frame
120
- stackPointer = stackOffset;
121
-
122
- return i;
123
- }
124
-
125
- query_bvh_frustum_from_objects.iteration_count = 0;
126
- query_bvh_frustum_from_objects.rejection_count = 0;
127
- query_bvh_frustum_from_objects.rejection_sphere_count = 0;
128
- query_bvh_frustum_from_objects.plane_tests = 0;
129
- query_bvh_frustum_from_objects.plane_tests_early_exits = 0;
130
- query_bvh_frustum_from_objects.checks_sphere = 0;
131
- query_bvh_frustum_from_objects.checks_sphere_plane = 0;
132
- query_bvh_frustum_from_objects.checks_sphere_frustum_corner = 0;
133
- query_bvh_frustum_from_objects.checks_sphere_frustum_edge = 0;