@woosh/meep-engine 2.67.0 → 2.68.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +0 -1
- package/build/meep.module.js +0 -1
- package/package.json +1 -1
- package/src/engine/graphics/ecs/mesh/Mesh.d.ts +0 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +0 -5
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +0 -1
- package/src/engine/graphics/material/optimization/prototypeMaterialOptimizer.js +16 -19
- package/src/engine/graphics/render/forward_plus/prototype/prototypeLightManager.js +46 -47
- package/src/core/bvh2/BVHTasks.js +0 -65
- package/src/core/bvh2/BinaryNode.d.ts +0 -13
- package/src/core/bvh2/BinaryNode.js +0 -1188
- package/src/core/bvh2/BinaryNode.spec.js +0 -309
- package/src/core/bvh2/LeafNode.d.ts +0 -7
- package/src/core/bvh2/LeafNode.js +0 -147
- package/src/core/bvh2/Node.d.ts +0 -9
- package/src/core/bvh2/Node.js +0 -196
- package/src/core/bvh2/NodeValidator.js +0 -197
- package/src/core/bvh2/StacklessTraverser.js +0 -154
- package/src/core/bvh2/StacklessTraverser.spec.js +0 -109
- package/src/core/bvh2/serialization/deserializeBinaryNode.js +0 -40
- package/src/core/bvh2/serialization/deserializeBinaryNodeFromBinaryBuffer.js +0 -90
- package/src/core/bvh2/serialization/serializeBinaryNode.js +0 -31
- package/src/core/bvh2/serialization/serializeBinaryNodeToBinaryBuffer.js +0 -86
- package/src/core/bvh2/transform/BottomUpOptimizingRebuilder.js +0 -144
- package/src/core/bvh2/transform/RotationOptimizer.js +0 -123
- package/src/core/bvh2/transform/RotationOptimizer.spec.js +0 -303
- package/src/core/bvh2/transform/tryRotateSingleNode.js +0 -260
- package/src/core/bvh2/traversal/BVHVisitor.js +0 -30
- package/src/core/bvh2/traversal/RaycastBVHVisitor.js +0 -66
- package/src/core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js +0 -384
- package/src/core/bvh2/traversal/ThreeFrustumsIntersectionBVHVisitor.js +0 -52
- package/src/core/bvh2/traversal/bvh_traverse_pre_order_using_stack.js +0 -43
- package/src/core/bvh2/traversal/queryBinaryNode_ClippingPlanes.d.ts +0 -5
- package/src/core/bvh2/traversal/queryBinaryNode_ClippingPlanes.js +0 -66
- package/src/core/bvh2/traversal/queryBinaryNode_CollectData.js +0 -49
- package/src/core/bvh2/traversal/queryBinaryNode_CollectLeaves.js +0 -51
- package/src/core/bvh2/traversal/queryBinaryNode_FrustumIntersections.js +0 -77
- package/src/core/bvh2/traversal/queryBinaryNode_SphereIntersections.js +0 -63
- package/src/core/bvh2/traversal/traverseBinaryNodeUsingVisitor.js +0 -50
- package/src/core/bvh2/traversal/traverseBinaryNodeUsingVisitor_DepthFirst_PreOrder.js +0 -34
- package/src/core/bvh2/util/find_least_common_ancestor.js +0 -34
- package/src/core/bvh2/visual/convert_bvh_to_dot_format_string.js +0 -50
- package/src/core/geom/2d/bvh/BinaryNode2.js +0 -152
- package/src/core/geom/2d/bvh/LeafNode2.js +0 -11
- package/src/core/geom/2d/bvh/Node2.js +0 -51
- package/src/engine/ecs/terrain/tiles/FirstRayIntersectionTerrainBVHVisitor.js +0 -74
- package/src/engine/graphics/geometry/bvh/BVHFromGeometry.js +0 -72
- package/src/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +0 -240
- package/src/engine/graphics/geometry/bvh/buffered/IndexedTraingleBoundsComputer.js +0 -43
- package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +0 -133
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import { mat4 } from "gl-matrix";
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import { Vector3 as ThreeVector3 } from 'three';
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import { assert } from "../../../../../core/assert.js";
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import { array_copy } from "../../../../../core/collection/array/array_copy.js";
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import { MATRIX_4_IDENTITY } from "../../../../../core/geom/3d/matrix/MATRIX_4_IDENTITY.js";
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import { ray3_array_apply_matrix4 } from "../../../../../core/geom/3d/ray/ray3_array_apply_matrix4.js";
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import { ray3_array_compose } from "../../../../../core/geom/3d/ray/ray3_array_compose.js";
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import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
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import { rayTriangleIntersection } from "../../../../../core/geom/3d/triangle/rayTriangleIntersection.js";
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import { v3_length } from "../../../../../core/geom/vec3/v3_length.js";
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import Vector3 from "../../../../../core/geom/Vector3.js";
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const hit = new ThreeVector3();
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const vA = new ThreeVector3(),
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vB = new ThreeVector3(),
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vC = new ThreeVector3();
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const ray_tmp = [];
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const m4_tmp = [];
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/**
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*
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* @param {number[]|Uint8Array|Uint16Array|Uint32Array} indices
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* @param {number[]|Float32Array|Float64Array} vertices
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* @param {number} index
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*/
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function bindGeometryFace(indices, vertices, index) {
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const index3 = index * 3;
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assert.lessThan(index3, indices.length, 'index underflow');
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const a = indices[index3] * 3;
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const b = indices[index3 + 1] * 3;
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const c = indices[index3 + 2] * 3;
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vA.set(vertices[a], vertices[a + 1], vertices[a + 2]);
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vB.set(vertices[b], vertices[b + 1], vertices[b + 2]);
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vC.set(vertices[c], vertices[c + 1], vertices[c + 2]);
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}
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const vNormal = new Vector3();
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/**
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*
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* @param {number[]} indices
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* @param {number[]} normals
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* @param {number} index
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*/
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function bindGeometryFaceNormal(indices, normals, index) {
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const index3 = index * 3;
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const a = indices[index3] * 3;
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const b = indices[index3 + 1] * 3;
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const c = indices[index3 + 2] * 3;
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//read vertex normals
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const naX = normals[a];
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const naY = normals[a + 1];
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const naZ = normals[a + 2];
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const nbX = normals[b];
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const nbY = normals[b + 1];
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const nbZ = normals[b + 2];
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const ncX = normals[c];
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const ncY = normals[c + 1];
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const ncZ = normals[c + 2];
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//add normals
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const nsX = (naX + nbX + ncX);
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const nsY = (naY + nbY + ncY);
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const nsZ = (naZ + nbZ + ncZ);
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//normalize
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const l = v3_length(nsX, nsY, nsZ);
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const m = 1 / l;
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const nx = nsX * m;
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const ny = nsY * m;
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const nz = nsZ * m;
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vNormal.set(nx, ny, nz);
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}
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function extractFaceIndexFromLeaf_default(leaf) {
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return leaf.object;
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}
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export class BVHGeometryRaycaster {
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constructor() {
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/**
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*
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* @type {BufferGeometry|null}
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*/
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this.geometry = null;
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/**
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*
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* @type {BinaryNode|null}
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*/
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this.bvh = null;
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/**
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*
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* @type {Vector2|null}
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*/
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this.position = null;
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/**
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*
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* @type {Vector2|null}
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*/
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this.scale = null;
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/**
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*
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* @type {number}
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*/
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this.resolution = 0;
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/**
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*
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* @type {Vector2|null}
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*/
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this.size = null;
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this.__bestDistance = 0;
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this.__bestPosition = new Vector3();
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this.__bestIndex = 0;
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this.origin = new Vector3();
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this.direction = new Vector3();
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/**
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* @type {Float32Array}
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*/
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this.transform = new Float32Array(16);
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array_copy(MATRIX_4_IDENTITY, 0, this.transform, 0, 16);
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this.extractFaceIndexFromLeaf = extractFaceIndexFromLeaf_default;
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}
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/**
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*
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* @param {*} leaf
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*/
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visitLeafIntersection(leaf) {
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const geometry = this.geometry;
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const geometryIndices = geometry.getIndex().array;
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const geometryVertices = geometry.getAttribute('position').array;
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const extractFaceIndexFromLeaf = this.extractFaceIndexFromLeaf;
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const index = extractFaceIndexFromLeaf(leaf);
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bindGeometryFace(geometryIndices, geometryVertices, index);
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const hitFound = rayTriangleIntersection(hit, this.origin, this.direction, vA, vB, vC);
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if (hitFound) {
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const d = this.origin.distanceSqrTo(hit);
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if (d < this.__bestDistance) {
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this.__bestDistance = d;
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this.__bestPosition.copy(hit);
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this.__bestIndex = index;
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}
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}
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}
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/**
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*
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* @param {SurfacePoint3} hit
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* @param {number} originX
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* @param {number} directionX
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* @returns {boolean}
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*/
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raycast(
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hit,
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originX, originY, originZ,
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directionX, directionY, directionZ
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) {
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mat4.invert(m4_tmp, this.transform);
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ray3_array_compose(
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ray_tmp,
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originX, originY, originZ,
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directionX, directionY, directionZ
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);
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ray3_array_apply_matrix4(ray_tmp, 0,ray_tmp,0, m4_tmp);
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const _originX = ray_tmp[0];
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const _originY = ray_tmp[1];
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const _originZ = ray_tmp[2];
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const _directionX = ray_tmp[3];
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const _directionY = ray_tmp[4];
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const _directionZ = ray_tmp[5];
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this.origin.set(_originX, _originY, _originZ);
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this.direction.set(_directionX, _directionY, _directionZ);
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this.__bestDistance = Number.POSITIVE_INFINITY;
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this.bvh.traverseRayLeafIntersections(_originX, _originY, _originZ, _directionX, _directionY, _directionZ, this.visitLeafIntersection, this);
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if (this.__bestDistance !== Number.POSITIVE_INFINITY) {
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const geometry = this.geometry;
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const geometryIndices = geometry.getIndex().array;
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const geometryNormals = geometry.getAttribute('normal').array;
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bindGeometryFaceNormal(geometryIndices, geometryNormals, this.__bestIndex);
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hit.position.copy(this.__bestPosition);
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hit.normal.copy(vNormal);
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hit.applyMatrix4(this.transform);
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return true;
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} else {
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//no hit
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return false;
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}
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}
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}
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/**
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* Created by Alex on 29/05/2016.
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*/
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import { max3 } from "../../../../../core/math/max3.js";
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import { min3 } from "../../../../../core/math/min3.js";
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const makeTriangle = (function () {
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let x0, y0, z0, x1, y1, z1;
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let aX, aY, aZ, bX, bY, bZ, cX, cY, cZ;
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function setFaceBounds(a, b, c, vertices, callback) {
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aX = vertices[a];
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aY = vertices[a + 1];
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aZ = vertices[a + 2];
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bX = vertices[b];
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bY = vertices[b + 1];
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bZ = vertices[b + 2];
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cX = vertices[c];
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cY = vertices[c + 1];
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cZ = vertices[c + 2];
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x0 = min3(aX, bX, cX);
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y0 = min3(aY, bY, cY);
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z0 = min3(aZ, bZ, cZ);
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x1 = max3(aX, bX, cX);
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y1 = max3(aY, bY, cY);
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z1 = max3(aZ, bZ, cZ);
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return callback(x0, y0, z0, x1, y1, z1);
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}
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return setFaceBounds;
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})();
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export default {
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compute: makeTriangle
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};
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import {
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aabb3_compute_distance_above_plane_max
|
|
3
|
-
} from "../../../../../core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
|
|
4
|
-
import { point_light_inside_volume } from "./point_light_inside_volume.js";
|
|
5
|
-
import { spot_light_inside_volume } from "./spot_light_inside_volume.js";
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @type {(BinaryNode|LeafNode)[]}
|
|
10
|
-
*/
|
|
11
|
-
const stack = [];
|
|
12
|
-
|
|
13
|
-
let stackPointer = 0;
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* Most of the data is in flat continuous array for cache coherence
|
|
17
|
-
* @param {LightRenderMetadata[]} destination
|
|
18
|
-
* @param {number} destination_offset
|
|
19
|
-
* @param {BinaryNode<LightRenderMetadata>} root
|
|
20
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
21
|
-
* @param {number[]|Float32Array|Float64Array} points
|
|
22
|
-
* @returns {number} number of items added to the destination, non-negative integer
|
|
23
|
-
*/
|
|
24
|
-
export function query_bvh_frustum_from_objects(
|
|
25
|
-
destination,
|
|
26
|
-
destination_offset,
|
|
27
|
-
root, planes, points
|
|
28
|
-
) {
|
|
29
|
-
let i = 0;
|
|
30
|
-
let j = 0;
|
|
31
|
-
// read out points
|
|
32
|
-
const stackOffset = stackPointer;
|
|
33
|
-
|
|
34
|
-
stack[stackPointer] = root;
|
|
35
|
-
|
|
36
|
-
stackPointer++;
|
|
37
|
-
|
|
38
|
-
stack_loop:while (stackPointer-- > stackOffset) {
|
|
39
|
-
|
|
40
|
-
// query_bvh_frustum_from_objects.iteration_count++;
|
|
41
|
-
|
|
42
|
-
const n = stack[stackPointer];
|
|
43
|
-
|
|
44
|
-
if (n.isBinaryNode === true) {
|
|
45
|
-
|
|
46
|
-
for (j = 0; j < 6; j++) {
|
|
47
|
-
|
|
48
|
-
const plane_address = j * 4;
|
|
49
|
-
|
|
50
|
-
const plane_normal_x = planes[plane_address];
|
|
51
|
-
const plane_normal_y = planes[plane_address + 1];
|
|
52
|
-
const plane_normal_z = planes[plane_address + 2];
|
|
53
|
-
const plane_constant = planes[plane_address + 3];
|
|
54
|
-
|
|
55
|
-
const distanceAbovePlane = aabb3_compute_distance_above_plane_max(
|
|
56
|
-
plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
|
|
57
|
-
n.x0, n.y0, n.z0,
|
|
58
|
-
n.x1, n.y1, n.z1
|
|
59
|
-
);
|
|
60
|
-
|
|
61
|
-
if (distanceAbovePlane < 0) {
|
|
62
|
-
// node is below the plane
|
|
63
|
-
|
|
64
|
-
// query_bvh_frustum_from_objects.rejection_count++;
|
|
65
|
-
|
|
66
|
-
continue stack_loop;
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
if (n.right !== null) {
|
|
72
|
-
stack[stackPointer] = n.right;
|
|
73
|
-
stackPointer++;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
if (n.left !== null) {
|
|
77
|
-
stack[stackPointer] = n.left;
|
|
78
|
-
stackPointer++
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
} else {
|
|
82
|
-
|
|
83
|
-
// leaf node
|
|
84
|
-
|
|
85
|
-
/**
|
|
86
|
-
*
|
|
87
|
-
* @type {LightRenderMetadata}
|
|
88
|
-
*/
|
|
89
|
-
const light_data = n.object;
|
|
90
|
-
|
|
91
|
-
const light = light_data.light;
|
|
92
|
-
|
|
93
|
-
if (light.isPointLight) {
|
|
94
|
-
|
|
95
|
-
const light_position = light.position;
|
|
96
|
-
|
|
97
|
-
const light_x = light_position.x;
|
|
98
|
-
const light_y = light_position.y;
|
|
99
|
-
const light_z = light_position.z;
|
|
100
|
-
|
|
101
|
-
const radius = light.radius.getValue();
|
|
102
|
-
|
|
103
|
-
if (!point_light_inside_volume(light_x, light_y, light_z, radius, points, planes)) {
|
|
104
|
-
continue;
|
|
105
|
-
}
|
|
106
|
-
} else if (light.isSpotLight) {
|
|
107
|
-
if (!spot_light_inside_volume(light, points, planes)) {
|
|
108
|
-
continue;
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
destination[destination_offset + i] = light_data;
|
|
113
|
-
|
|
114
|
-
i++;
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
//drop the stack frame
|
|
120
|
-
stackPointer = stackOffset;
|
|
121
|
-
|
|
122
|
-
return i;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
query_bvh_frustum_from_objects.iteration_count = 0;
|
|
126
|
-
query_bvh_frustum_from_objects.rejection_count = 0;
|
|
127
|
-
query_bvh_frustum_from_objects.rejection_sphere_count = 0;
|
|
128
|
-
query_bvh_frustum_from_objects.plane_tests = 0;
|
|
129
|
-
query_bvh_frustum_from_objects.plane_tests_early_exits = 0;
|
|
130
|
-
query_bvh_frustum_from_objects.checks_sphere = 0;
|
|
131
|
-
query_bvh_frustum_from_objects.checks_sphere_plane = 0;
|
|
132
|
-
query_bvh_frustum_from_objects.checks_sphere_frustum_corner = 0;
|
|
133
|
-
query_bvh_frustum_from_objects.checks_sphere_frustum_edge = 0;
|