@woosh/meep-engine 2.65.0 → 2.66.0

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Files changed (56) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/build/meep.cjs +52474 -53800
  3. package/build/meep.min.js +1 -1
  4. package/build/meep.module.js +52474 -53800
  5. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +4 -10
  6. package/editor/process/symbolic/makeGridPositionSymbolDisplay.js +7 -7
  7. package/editor/tools/SelectionTool.js +6 -95
  8. package/package.json +1 -1
  9. package/src/core/bvh2/binary/2/BinaryUint32BVH.js +118 -113
  10. package/src/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
  11. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +98 -0
  12. package/src/core/bvh2/bvh3/BVH.d.ts +1 -1
  13. package/src/core/bvh2/bvh3/BvhClient.d.ts +11 -0
  14. package/src/core/bvh2/bvh3/BvhClient.js +19 -0
  15. package/src/core/collection/array/array_copy.js +6 -0
  16. package/src/core/geom/3d/aabb/aabb3_array_combine.js +17 -8
  17. package/src/core/geom/3d/aabb/aabb3_array_intersects_ray.js +5 -2
  18. package/src/core/geom/3d/aabb/aabb3_array_set.js +25 -0
  19. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +3 -0
  20. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.js +8 -1
  21. package/src/engine/EngineHarness.js +23 -25
  22. package/src/engine/ecs/renderable/RenderSystem.js +44 -32
  23. package/src/engine/ecs/renderable/Renderable.d.ts +2 -2
  24. package/src/engine/ecs/renderable/Renderable.js +12 -11
  25. package/src/engine/ecs/terrain/ecs/Terrain.js +83 -87
  26. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +106 -57
  27. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.js +5 -2
  28. package/src/engine/ecs/terrain/tiles/TerrainTile.js +122 -67
  29. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +162 -146
  30. package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +16 -5
  31. package/src/engine/graphics/camera/testClippingPlaneComputation.js +3 -6
  32. package/src/engine/graphics/debug/VisualSymbolLine.js +1 -0
  33. package/src/engine/graphics/ecs/camera/CameraSystem.js +9 -9
  34. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +3 -23
  35. package/src/engine/graphics/ecs/light/LightSystem.js +12 -48
  36. package/src/engine/graphics/ecs/mesh/MeshSystem.js +9 -31
  37. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +3 -43
  38. package/src/engine/graphics/ecs/trail2d/Trail2D.js +105 -106
  39. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +60 -61
  40. package/src/engine/graphics/ecs/trail2d/makeGradientTrail.js +3 -3
  41. package/src/engine/graphics/ecs/water/WATER_SIZE.js +1 -0
  42. package/src/engine/graphics/ecs/water/Water.js +84 -42
  43. package/src/engine/graphics/ecs/water/WaterSystem.js +53 -105
  44. package/src/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +13 -7
  45. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +58 -0
  46. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +32 -62
  47. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  48. package/src/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +8 -11
  49. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +21 -19
  50. package/src/engine/graphics/render/layers/RenderLayer.d.ts +8 -2
  51. package/src/engine/graphics/render/layers/RenderLayer.js +7 -65
  52. package/src/engine/graphics/render/make_bvh_visibility_builder.js +64 -0
  53. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +4 -4
  54. package/src/engine/graphics/trail/x/RibbonX.js +26 -5
  55. package/src/core/bvh2/binary/tiny/TinyBVH.js +0 -221
  56. package/src/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +0 -138
@@ -1,27 +1,27 @@
1
+ import { BVH_BINARY_NODE_SIZE, BVH_LEAF_NODE_SIZE } from "../../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
2
+ import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
1
3
  import {
2
4
  aabb3_compute_distance_above_plane_max
3
5
  } from "../../../../../core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
4
6
  import { point_light_inside_volume } from "./point_light_inside_volume.js";
5
- import { BVH_BINARY_NODE_SIZE, BVH_LEAF_NODE_SIZE } from "../../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
6
- import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
7
7
 
8
8
  const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
9
9
 
10
10
  /**
11
11
  *
12
- * @param {DataView} data_view
12
+ * @param {Float32Array} data
13
13
  * @param {number} address
14
14
  * @param {ArrayLike<number>|number[]} planes
15
15
  * @return {boolean}
16
16
  */
17
- function frustum_check(data_view, address, planes) {
18
- const n_x0 = data_view.getFloat32(address);
19
- const n_y0 = data_view.getFloat32(address + 4);
20
- const n_z0 = data_view.getFloat32(address + 8);
17
+ function frustum_check(data, address, planes) {
18
+ const n_x0 = data[address];
19
+ const n_y0 = data[address + 1];
20
+ const n_z0 = data[address + 2];
21
21
 
22
- const n_x1 = data_view.getFloat32(address + 12);
23
- const n_y1 = data_view.getFloat32(address + 16);
24
- const n_z1 = data_view.getFloat32(address + 20);
22
+ const n_x1 = data[address + 3];
23
+ const n_y1 = data[address + 4];
24
+ const n_z1 = data[address + 5];
25
25
 
26
26
  for (let plane_address = 0; plane_address < 24; plane_address += 4) {
27
27
 
@@ -54,7 +54,7 @@ function frustum_check(data_view, address, planes) {
54
54
  * Most of the data is in flat continuous array for cache coherence
55
55
  * @param {number[]} destination
56
56
  * @param {number} destination_offset
57
- * @param {BinaryUint32BVH} root
57
+ * @param {BinaryUint32BVH} bvh
58
58
  * @param {number[]|Uint8ClampedArray} source_data
59
59
  * @param {number[]|Float32Array|Float64Array} planes
60
60
  * @param {number[]|Float32Array|Float64Array} points
@@ -63,13 +63,13 @@ function frustum_check(data_view, address, planes) {
63
63
  export function query_bvh_frustum_from_texture(
64
64
  destination,
65
65
  destination_offset,
66
- root,
66
+ bvh,
67
67
  source_data,
68
68
  planes, points
69
69
  ) {
70
70
  let result = 0;
71
71
 
72
- const binary_node_count = root.getBinaryNodeCount();
72
+ const binary_node_count = bvh.getBinaryNodeCount();
73
73
 
74
74
  if (binary_node_count <= 0) {
75
75
  // this should not happen
@@ -88,8 +88,10 @@ export function query_bvh_frustum_from_texture(
88
88
  */
89
89
  stack[stack_top] = 0;
90
90
 
91
- const last_valid_index = binary_node_count + root.getLeafNodeCount();
92
- const data_view = root.getDataView();
91
+ const last_valid_index = binary_node_count + bvh.getLeafNodeCount();
92
+
93
+ const float32 = bvh.float32;
94
+ const uint32 = bvh.uint32;
93
95
 
94
96
  do {
95
97
  stack.pointer--;
@@ -101,7 +103,7 @@ export function query_bvh_frustum_from_texture(
101
103
  // is intermediate node
102
104
  const node_address = node_index * BVH_BINARY_NODE_SIZE;
103
105
 
104
- if (!frustum_check(data_view, node_address, planes)) {
106
+ if (!frustum_check(float32, node_address, planes)) {
105
107
  continue;
106
108
  }
107
109
 
@@ -124,7 +126,7 @@ export function query_bvh_frustum_from_texture(
124
126
 
125
127
  const node_address = leaf_index * BVH_LEAF_NODE_SIZE + binary_node_count * BVH_BINARY_NODE_SIZE;
126
128
 
127
- const light_descriptor = data_view.getUint32(node_address + 24);
129
+ const light_descriptor = uint32[node_address + 6];
128
130
 
129
131
  const light_type = light_descriptor & 3;
130
132
 
@@ -148,7 +150,7 @@ export function query_bvh_frustum_from_texture(
148
150
  } else if (light_type === 3) {
149
151
  // decal
150
152
 
151
- if (!frustum_check(data_view, node_address, planes)) {
153
+ if (!frustum_check(float32, node_address, planes)) {
152
154
  continue;
153
155
  }
154
156
 
@@ -162,7 +164,7 @@ export function query_bvh_frustum_from_texture(
162
164
  result++;
163
165
  }
164
166
 
165
- }while (stack.pointer > stack_top)
167
+ } while (stack.pointer > stack_top)
166
168
 
167
169
  return result;
168
170
  }
@@ -1,15 +1,21 @@
1
- import {BinaryNode} from "../../../../core/bvh2/BinaryNode";
2
- import {RenderLayerState} from "./RenderLayerState";
3
1
  import {Object3D} from "three";
2
+ import {BinaryNode} from "../../../../core/bvh2/BinaryNode";
4
3
  import {IncrementalDeltaSet} from "../visibility/IncrementalDeltaSet";
4
+ import {RenderLayerState} from "./RenderLayerState";
5
5
 
6
6
  export class RenderLayer {
7
+ /**
8
+ * @deprecated
9
+ */
7
10
  bvh: BinaryNode
8
11
  name: string
9
12
  state: RenderLayerState
10
13
 
11
14
  managed: boolean
12
15
 
16
+ /**
17
+ * @deprecated
18
+ */
13
19
  extractRenderable(leafData: any): Object3D
14
20
 
15
21
  /**
@@ -4,18 +4,10 @@
4
4
 
5
5
 
6
6
  import { BinaryNode } from '../../../../core/bvh2/BinaryNode.js';
7
- import { RenderPassType } from "../RenderPassType.js";
8
- import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
9
7
  import { passThrough } from "../../../../core/function/Functions.js";
10
- import { traverseBinaryNodeUsingVisitor } from "../../../../core/bvh2/traversal/traverseBinaryNodeUsingVisitor.js";
11
- import {
12
- ThreeClippingPlaneComputingBVHVisitor
13
- } from "../../../../core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js";
14
- import { RenderLayerState } from "./RenderLayerState.js";
15
8
  import { compare_three_objects } from "../../three/compare_three_objects.js";
16
- import {
17
- queryBinaryNode_FrustumIntersections_Data
18
- } from "../../../../core/bvh2/traversal/queryBinaryNode_FrustumIntersections.js";
9
+ import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
10
+ import { RenderLayerState } from "./RenderLayerState.js";
19
11
 
20
12
 
21
13
  /**
@@ -27,7 +19,7 @@ const scratch_array = [];
27
19
  export class RenderLayer {
28
20
  constructor() {
29
21
  /**
30
- *
22
+ * @deprecated
31
23
  * @type {BinaryNode}
32
24
  */
33
25
  this.bvh = new BinaryNode();
@@ -65,12 +57,6 @@ export class RenderLayer {
65
57
  * @type {IncrementalDeltaSet<THREE.Object3D>}
66
58
  */
67
59
  this.visibleSet = new IncrementalDeltaSet(compare_three_objects);
68
-
69
- /**
70
- *
71
- * @type {RenderPassType|number}
72
- */
73
- this.renderPass = RenderPassType.Opaque;
74
60
  }
75
61
 
76
62
  /**
@@ -92,6 +78,7 @@ export class RenderLayer {
92
78
  /**
93
79
  * Compute near and far clipping planes for a camera given a frustum.
94
80
  * Note: near plane is frustum.planes[4], far plane is frustum.planes[5]
81
+ * @deprecated
95
82
  * @param {Frustum} frustum
96
83
  * @param {number} near
97
84
  * @param {number} far
@@ -99,62 +86,17 @@ export class RenderLayer {
99
86
  * @param [thisArg]
100
87
  */
101
88
  computeNearFarClippingPlanes(frustum, near, far, callback, thisArg) {
102
- const tree = this.bvh;
103
-
104
- bvh_visitor_ClippingPlanes.setFrustum(frustum);
105
- bvh_visitor_ClippingPlanes.near = near;
106
- bvh_visitor_ClippingPlanes.far = far;
107
-
108
- if (!tree.isEmpty()) {
109
-
110
- // only do the actual traversal if the tree is not empty
111
- traverseBinaryNodeUsingVisitor(tree, bvh_visitor_ClippingPlanes);
112
-
113
- }
114
-
115
- callback.call(thisArg, bvh_visitor_ClippingPlanes.near, bvh_visitor_ClippingPlanes.far);
116
-
89
+ throw new Error('deprecated');
117
90
  }
118
91
 
119
92
  /**
120
- *
93
+ @deprecated
121
94
  * @param {THREE.Object3D[]} destination
122
95
  * @param {number} destination_offset
123
96
  * @param {CameraView} view
124
97
  * @returns {number} Number of records added to destination
125
98
  */
126
99
  buildVisibleSet(destination, destination_offset, view) {
127
- const frustum = view.frustum;
128
-
129
- const reader = this.extractRenderable;
130
-
131
- if (typeof reader !== "function") {
132
- // no reader method
133
- return 0;
134
- }
135
-
136
- const intersection_count = queryBinaryNode_FrustumIntersections_Data(scratch_array, 0, this.bvh, frustum);
137
-
138
- let additions = 0;
139
- let i = 0;
140
-
141
- for (; i < intersection_count; i++) {
142
- const datum = scratch_array[i];
143
-
144
- const object3D = reader(datum);
145
-
146
- if (!object3D) {
147
- // null or undefined
148
- continue;
149
- }
150
-
151
- destination[additions + destination_offset] = object3D;
152
-
153
- additions++;
154
- }
155
-
156
- return additions;
100
+ throw new Error('deprecated');
157
101
  }
158
102
  }
159
-
160
- const bvh_visitor_ClippingPlanes = new ThreeClippingPlaneComputingBVHVisitor();
@@ -0,0 +1,64 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import {
3
+ bvh_query_user_data_overlaps_frustum
4
+ } from "../../../core/bvh2/bvh3/query/bvh_query_user_data_overlaps_frustum.js";
5
+
6
+ /**
7
+ * Assumes that BVH stored entity IDs
8
+ * @param {EntityManager} em
9
+ * @param {BVH} bvh
10
+ * @param {function(Object3D[],number,number,EntityComponentDataset)} extract
11
+ * @param {*} [extract_context]
12
+ * @returns {(function(Object3D[], number, CameraView): number)|*}
13
+ */
14
+ export function make_bvh_visibility_builder(em, bvh, extract, extract_context) {
15
+ assert.defined(em, 'em');
16
+ assert.defined(bvh, 'bvh');
17
+ assert.isFunction(extract, 'extract');
18
+
19
+ const scratch_array = [];
20
+
21
+ /**
22
+ *
23
+ * @param {THREE.Object3D[]} destination
24
+ * @param {number} destination_offset
25
+ * @param {CameraView} view
26
+ * @returns {number} Number of records added to destination
27
+ */
28
+ function compute(destination, destination_offset, view) {
29
+
30
+ if (em === null) {
31
+ return 0;
32
+ }
33
+
34
+ const dataset = em.dataset;
35
+
36
+ if (dataset === null) {
37
+ return 0;
38
+ }
39
+
40
+ const matches = bvh_query_user_data_overlaps_frustum(
41
+ scratch_array, 0,
42
+ bvh, view.frustum
43
+ );
44
+
45
+ let additions = 0;
46
+
47
+ for (let i = 0; i < matches; i++) {
48
+ const entity = scratch_array[i];
49
+
50
+ const offset = destination_offset + additions;
51
+
52
+ const elements_from_entity = extract.call(extract_context, destination, offset, entity, dataset);
53
+
54
+ assert.isNonNegativeInteger(elements_from_entity, 'additions');
55
+
56
+ additions += elements_from_entity;
57
+ }
58
+
59
+ return additions;
60
+ }
61
+
62
+ return compute;
63
+
64
+ }
@@ -1,8 +1,8 @@
1
- import { ensureGeometryBoundingBox } from "../util/ensureGeometryBoundingBox.js";
2
- import { aabb3_matrix4_project } from "../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
3
1
  import { aabb3_array_combine } from "../../../core/geom/3d/aabb/aabb3_array_combine.js";
4
- import { m4_multiply } from "../../../core/geom/3d/matrix/m4_multiply.js";
5
2
  import { aabb3_from_threejs_geometry } from "../../../core/geom/3d/aabb/aabb3_from_threejs_geometry.js";
3
+ import { aabb3_matrix4_project } from "../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
4
+ import { m4_multiply } from "../../../core/geom/3d/matrix/m4_multiply.js";
5
+ import { ensureGeometryBoundingBox } from "../util/ensureGeometryBoundingBox.js";
6
6
 
7
7
  const scratch_aabb3_array_0 = new Float32Array(6);
8
8
  const scratch_aabb3_array_1 = new Float32Array(6);
@@ -27,7 +27,7 @@ export function expand_aabb_by_transformed_three_object(result, object, transfor
27
27
 
28
28
  aabb3_matrix4_project(scratch_aabb3_array_1, scratch_aabb3_array_0, transform);
29
29
 
30
- aabb3_array_combine(result, result, scratch_aabb3_array_1);
30
+ aabb3_array_combine(result,0, result,0, scratch_aabb3_array_1,0);
31
31
  }
32
32
 
33
33
  const children = object.children;
@@ -5,7 +5,11 @@ import {
5
5
  InterleavedBuffer,
6
6
  InterleavedBufferAttribute
7
7
  } from "three";
8
+ import { assert } from "../../../../core/assert.js";
8
9
  import { RowFirstTable } from "../../../../core/collection/table/RowFirstTable.js";
10
+ import { aabb3_array_set } from "../../../../core/geom/3d/aabb/aabb3_array_set.js";
11
+ import { max2 } from "../../../../core/math/max2.js";
12
+ import { min2 } from "../../../../core/math/min2.js";
9
13
  import {
10
14
  RIBBON_ATTRIBUTE_ADDRESS_ALPHA,
11
15
  RIBBON_ATTRIBUTE_ADDRESS_COLOR,
@@ -16,7 +20,6 @@ import {
16
20
  RIBBON_ATTRIBUTE_ADDRESS_THICKNESS,
17
21
  ribbon_attributes_spec
18
22
  } from "./ribbon_attributes_spec.js";
19
- import { assert } from "../../../../core/assert.js";
20
23
 
21
24
 
22
25
  export class RibbonX {
@@ -438,16 +441,22 @@ export class RibbonX {
438
441
 
439
442
  /**
440
443
  * NOTE: takes trail thickness into account
441
- * @param {AABB3} result
444
+ * @param {AABB3|ArrayLike<number>} result
442
445
  */
443
446
  computeBoundingBox(result) {
444
447
 
445
448
  const n = this.getCount() * 2;
446
449
 
447
- result.setNegativelyInfiniteBounds();
448
-
449
450
  const data = this.__data;
450
451
 
452
+ let _x0 = Infinity;
453
+ let _y0 = Infinity;
454
+ let _z0 = Infinity;
455
+
456
+ let _x1 = -Infinity;
457
+ let _y1 = -Infinity;
458
+ let _z1 = -Infinity;
459
+
451
460
  for (let i = 0; i < n; i += 2) {
452
461
  const thickness = data.readCellValue(i, RIBBON_ATTRIBUTE_ADDRESS_THICKNESS);
453
462
  const half_thickness = thickness / 2;
@@ -456,9 +465,21 @@ export class RibbonX {
456
465
  const y = data.readCellValue(i, RIBBON_ATTRIBUTE_ADDRESS_POSITION + 1);
457
466
  const z = data.readCellValue(i, RIBBON_ATTRIBUTE_ADDRESS_POSITION + 2);
458
467
 
459
- result._expandToFit(x - half_thickness, y - half_thickness, z - half_thickness, x + half_thickness, y + half_thickness, z + half_thickness);
468
+ _x0 = min2(_x0, x - half_thickness);
469
+ _y0 = min2(_y0, y - half_thickness);
470
+ _z0 = min2(_z0, z - half_thickness);
471
+ _x1 = max2(_x1, x + half_thickness);
472
+ _y1 = max2(_y1, y + half_thickness);
473
+ _z1 = max2(_z1, z + half_thickness);
474
+
460
475
  }
461
476
 
477
+ aabb3_array_set(
478
+ result, 0,
479
+ _x0, _y0, _z0,
480
+ _x1, _y1, _z1
481
+ );
482
+
462
483
  }
463
484
 
464
485
 
@@ -1,221 +0,0 @@
1
- import { AABB3 } from "../../aabb3/AABB3.js";
2
-
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- /**
4
- *
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- * @param {AABB3} bounds
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- * @param {number} type
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- * @param {number} x0
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- * @param {number} y0
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- * @param {number} z0
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- * @param {number} x1
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- * @param {number} y1
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- * @param {number} z1
13
- */
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- function build_common_part(bounds, type, x0, y0, z0, x1, y1, z1) {
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- const bounds_x0 = bounds.x0;
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- const bounds_x1 = bounds.x1;
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-
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- const bounds_y0 = bounds.y0;
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- const bounds_y1 = bounds.y1;
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-
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- const bounds_z0 = bounds.z0;
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- const bounds_z1 = bounds.z1;
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-
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- const range_x = bounds_x1 - bounds_x0;
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- const range_y = bounds_y1 - bounds_y0;
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- const range_z = bounds_z1 - bounds_z0;
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-
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- const n_x0 = range_x * (x0 - bounds_x0);
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- const n_x1 = range_x * (x1 - bounds_x0);
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-
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- const n_y0 = range_y * (y0 - bounds_y0);
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- const n_y1 = range_y * (y1 - bounds_y0);
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-
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- const n_z0 = range_z * (z0 - bounds_z0);
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- const n_z1 = range_z * (z1 - bounds_z0);
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-
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- const _x0 = n_x0 * 32;
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- const _x1 = Math.ceil(n_x1 * 32);
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-
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- const _y0 = n_y0 * 32;
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- const _y1 = Math.ceil(n_y1 * 32);
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-
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- const _z0 = n_z0 * 32;
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- const _z1 = Math.ceil(n_z1 * 32);
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-
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- return (type << 30)
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- | ((_x0 << 25) & 0b00111110000000000000000000000000)
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- | ((_y0 << 20) & 0b00000001111100000000000000000000)
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- | ((_z0 << 15) & 0b00000000000011111000000000000000)
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- | ((_x1 << 10) & 0b00000000000000000111110000000000)
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- | ((_y1 << 5) & 0b00000000000000000000001111100000)
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- | ((_z1) & 0b00000000000000000000000000011111)
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- ;
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- }
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-
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- const scratch_aabb3_0 = new AABB3(0, 0, 0, 0, 0, 0);
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-
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- /**
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- * This is WiP
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- * TODO implement
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- * The idea is to have fixed precision of bounds at each level, so the deeper the hierarchy - the more precise the bounds, at the same time take up very little space
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- * Binary layout:
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- * * common: 2[type],5[x0],5[y0],5[z0],5[x1],5[y1],5[z1]
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- * * leaf: common, 16[id]
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- * * intermediate: common
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- */
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- export class TinyBVH {
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- constructor() {
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- /**
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- *
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- * @type {DataView|null}
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- */
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- this.view = null;
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-
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- this.leaf_count = 0;
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- this.leaf_nodes_offset = 0;
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-
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- /**
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- *
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- * @type {AABB3}
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- */
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- this.bounds = new AABB3(0, 0, 0, 0, 0, 0);
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- }
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-
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- initialize(length) {
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-
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- this.leaf_count = length;
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-
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- const two_log = Math.log2(length);
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-
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- const two_leaf_limit = Math.pow(2, Math.ceil(two_log));
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-
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- const binary_node_count = two_leaf_limit - 1;
94
-
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- this.leaf_nodes_offset = binary_node_count * 4;
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- }
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-
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-
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- /**
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- *
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- * @param {number} length
102
- * @param {function} factory
103
- */
104
- initialize(length, factory) {
105
- this.leaf_count = length;
106
-
107
- const two_log = Math.log2(length);
108
-
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- const two_leaf_limit = Math.pow(2, Math.ceil(two_log));
110
-
111
- const binary_node_count = two_leaf_limit - 1;
112
-
113
- this.leaf_nodes_offset = binary_node_count * 4;
114
-
115
- const view = this.view;
116
-
117
- // initialize bounds
118
- this.bounds.setNegativelyInfiniteBounds();
119
-
120
- // actual full bounds of each node
121
- const proper_leaf_bounds = new Float32Array((length + binary_node_count) * 6);
122
-
123
- const morton_codes = new Uint32Array(length);
124
-
125
- const leaf_index_mapping = new Uint32Array(length);
126
-
127
- // collect leaf data
128
- for (let i = 0; i < length; i++) {
129
- const id = factory(i, scratch_aabb3_0);
130
-
131
- const address = this.leaf_nodes_offset + i * 8;
132
-
133
- // write leaf ID
134
- view.setUint32(address + 4, id);
135
-
136
- const bounds_address_offset = (binary_node_count + i) * 6;
137
-
138
- proper_leaf_bounds[bounds_address_offset] = scratch_aabb3_0.x0;
139
- proper_leaf_bounds[bounds_address_offset + 1] = scratch_aabb3_0.y0;
140
- proper_leaf_bounds[bounds_address_offset + 2] = scratch_aabb3_0.z0;
141
-
142
- proper_leaf_bounds[bounds_address_offset + 3] = scratch_aabb3_0.x1;
143
- proper_leaf_bounds[bounds_address_offset + 4] = scratch_aabb3_0.y1;
144
- proper_leaf_bounds[bounds_address_offset + 5] = scratch_aabb3_0.z1;
145
-
146
- morton_codes[i] = scratch_aabb3_0.computeMortonCode();
147
-
148
- leaf_index_mapping[i] = i;
149
- }
150
-
151
- leaf_index_mapping.sort((a, b) => {
152
- return morton_codes[a] - morton_codes[b];
153
- });
154
-
155
-
156
- let level = Math.floor(Math.log2(binary_node_count));
157
-
158
- let level_node_count = Math.pow(2, level);
159
- let offset = (level_node_count - 1)
160
-
161
- let i;
162
- for (i = 0; i < level_node_count; i++) {
163
- const child_offset = i * 2;
164
-
165
- const child_index_0 = child_offset;
166
- const child_index_1 = child_offset + 1;
167
-
168
- if (child_index_0 < length) {
169
- const leaf_index_0 = leaf_index_mapping[child_index_0];
170
- const address_0 = leaf_index_0 * 8 + this.leaf_nodes_offset;
171
-
172
- view.setUint16(address_0,)
173
- }
174
- }
175
-
176
- for (; level >= 0; level--) {
177
- level_node_count = Math.pow(2, level);
178
- let parent_index = level_node_count - 1;
179
-
180
- for (i = 0; i < level_node_count; i++) {
181
- const child_index_0 = (parent_index << 1) + 1;
182
- const child_index_1 = child_index_0 + 1;
183
-
184
-
185
- }
186
-
187
- parent_index++;
188
- }
189
-
190
- }
191
-
192
- /**
193
- *
194
- * @param {number} index
195
- * @param {number} id
196
- * @param {number} x0
197
- * @param {number} y0
198
- * @param {number} z0
199
- * @param {number} x1
200
- * @param {number} y1
201
- * @param {number} z1
202
- */
203
- setLeaf(index, id, x0, y0, z0, x1, y1, z1) {
204
- const address = this.leaf_nodes_offset + index * 8;
205
-
206
- const view = this.view;
207
-
208
- const part_0 = build_common_part(this.bounds, 0, x0, y0, z0, x1, y1, z1);
209
-
210
- view.setUint32(address, part_0);
211
- view.setUint32(address + 4, id);
212
- }
213
-
214
- /**
215
- *
216
- * @param {DataView} view
217
- */
218
- attach(view) {
219
- this.view = view;
220
- }
221
- }