@woosh/meep-engine 2.59.4 → 2.59.6

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Files changed (27) hide show
  1. package/build/meep.cjs +12 -12
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +12 -12
  4. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +1 -1
  5. package/package.json +1 -1
  6. package/src/core/collection/list/List.js +2 -2
  7. package/src/core/debug/matchers/DescribeAs.js +2 -2
  8. package/src/core/debug/matchers/IsIn.js +4 -1
  9. package/src/core/debug/matchers/matchers.js +1 -1
  10. package/src/core/events/signal/Signal.js +1 -1
  11. package/src/core/primitives/strings/prefixTree/PrefixTree.js +2 -2
  12. package/src/core/process/buildPromiseChain.js +1 -1
  13. package/src/core/process/worker/OnDemandWorkerManager.js +1 -1
  14. package/src/core/process/worker/WorkerProxy.js +1 -1
  15. package/src/core/process/worker/extractTransferables.js +1 -1
  16. package/src/engine/asset/loaders/material/computeTextureEquality.js +2 -2
  17. package/src/engine/ecs/Entity.d.ts +1 -1
  18. package/src/engine/ecs/Entity.js +1 -1
  19. package/src/engine/ecs/EntityBlueprint.js +1 -1
  20. package/src/engine/ecs/EntityComponentDataset.js +2 -2
  21. package/src/engine/ecs/System.js +1 -1
  22. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/readAnimationGraphDefinitionFromJSON.js +4 -4
  23. package/src/engine/graphics/ecs/mesh-v2/sample/prototypeShadedGeometry.js +3 -3
  24. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.js +1 -1
  25. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.js +1 -1
  26. package/src/engine/input/ecs/components/InputController.js +1 -1
  27. package/src/engine/knowledge/database/StaticKnowledgeDataTable.js +1 -1
package/build/meep.cjs CHANGED
@@ -766,7 +766,7 @@ const dispatch_stack = [];
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  let dispatch_stack_top = 0;
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  /**
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- * Signal is a type of event bus. You can subscribe to events using {@link add) method and dispatch using sendN method where N is the number of arguments you wish to pass
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+ * Signal is a type of event bus. You can subscribe to events using {@link add} method and dispatch using sendN method where N is the number of arguments you wish to pass
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  * Signal is different from a normal event bus in that 1 signal corresponds to 1 event type. For example, in HTML you have `addEventListener` which lets you subscribe to any kind of event, let's use "mousedown" as a reference. Using a Signal you would instead have a signal corresponding to "mousedown" and dispatch this signal only for this event.
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  * @example `const mouseDown = new Signal<MouseEvent>(); mouseDown.send1(myMouseEvent);`
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  */
@@ -62753,8 +62753,8 @@ class List {
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  }
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  /**
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- *
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- * @param {[]} json
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+ * @template J
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+ * @param {J[]} json
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  * @param {function} constructor
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  */
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  fromJSON(json, constructor) {
@@ -65112,7 +65112,7 @@ class WorkerProxy {
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  /**
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  * @template T
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  * @param {number} name
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- * @param {[]} args
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+ * @param {Array} args
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  * @return {Promise<T>}
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  */
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  $submitRequest(name, args) {
@@ -69420,7 +69420,7 @@ class System {
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  /**
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- * @returns {[]} Component classes
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+ * @returns {Array} Component classes
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  */
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  get referenced_components() {
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  const result = [];
@@ -71585,7 +71585,7 @@ class OnDemandWorkerManager {
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  /**
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  * @template T
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  * @param {string} name
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- * @param {[]} [parameters]
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+ * @param {Array} [parameters]
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  * @return {Promise<T>}
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  */
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  request(name, parameters) {
@@ -74823,7 +74823,7 @@ class Entity {
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  * @returns {Entity}
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  */
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  add(componentInstance) {
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- if (componentInstance === undefined) {
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+ if (componentInstance === undefined || componentInstance === null) {
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  throw new Error(`Can not add ${componentInstance} to Entity`);
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  }
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@@ -77112,8 +77112,8 @@ function textureImagesEqual(a, b) {
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  /**
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  *
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- * @param {[]} a
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- * @param {[]} b
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+ * @param {Array} a
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+ * @param {Array} b
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  * @returns {boolean}
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  */
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  function textureMipChainEqual(a, b) {
@@ -93049,8 +93049,8 @@ class EntityComponentDataset {
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  /**
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  * Convenience method for retrieving a collection of components for a given entity
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  * @param {number} entity ID of the entity
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- * @param {[]} componentClasses Classes of components to extract
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- * @returns {[]}
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+ * @param {Array} componentClasses Classes of components to extract
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+ * @returns {Array}
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  */
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  getComponents(entity, componentClasses) {
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  assert.ok(this.entityExists(entity), `Entity ${entity} doesn't exist`);
@@ -110346,7 +110346,7 @@ class InputController {
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  /**
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  *
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- * @param {[]} bindings
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+ * @param {Array} bindings
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  */
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  static from(bindings) {
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  const ic = new InputController();