@woosh/meep-engine 2.47.41 → 2.47.42

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.47.41",
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+ "version": "2.47.42",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -29,12 +29,14 @@ function nodeParametersFromJSON(node, json, deserializers) {
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  * @param {{nodes:[], connections:[], descriptions:[]}} json
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  * @param {NodeRegistry} [node_registry]
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  * @param {Map<string, function>} [deserializers]
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+ * @param {boolean} [allow_node_id_collisions]
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  */
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  export function deserializeNodeGraphFromJSON({
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  graph,
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  json,
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  node_registry = new NodeRegistry(),
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- deserializers = new Map()
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+ deserializers = new Map(),
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+ allow_node_id_collisions = false
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  }) {
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  const j_nodes = json.nodes;
@@ -79,12 +81,21 @@ export function deserializeNodeGraphFromJSON({
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  } else {
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  if (!existing_node.equals(loaded_node)) {
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- throw new Error(`Loaded node does not match the one in the registry. Loaded: ${loaded_node}, Existing: ${existing_node}`);
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- }
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- // re-use node from registry
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- descriptions[i] = existing_node;
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+ // collision exists
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+
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+ if (allow_node_id_collisions) {
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+ descriptions[i] = loaded_node;
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+ } else {
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+ // illegal collision
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+ throw new Error(`Loaded node does not match the one in the registry. Loaded: ${loaded_node}, Existing: ${existing_node}`);
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+ }
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+ } else {
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+
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+ // re-use node from registry
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+ descriptions[i] = existing_node;
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+ }
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  }
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  }