@woosh/meep-engine 2.47.40 → 2.47.42
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package/build/meep.cjs
CHANGED
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@@ -77948,13 +77948,6 @@ function rewriteMaterial(shader) {
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77948
77948
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77949
77949
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const newVertexShader = SHADER_PREAMBLE
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77950
77950
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+ originalVertexShader
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77951
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-
// .replace(
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77952
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-
// '#include <uv_vertex>',
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77953
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-
// `
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77954
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-
// mat4 instanceMatrix = getInstanceMatrix();
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77955
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-
// #include <uv_vertex>
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77956
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-
// `
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77957
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-
// )
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77958
77951
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.replace(
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77959
77952
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'#include <begin_vertex>',
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77960
77953
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`
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@@ -77964,7 +77957,18 @@ function rewriteMaterial(shader) {
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77964
77957
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.replace(
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77965
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'#include <beginnormal_vertex>',
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77966
77959
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`
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77967
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-
vec3 objectNormal =
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77960
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+
vec3 objectNormal = vec3( normal );
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77961
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+
{
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77962
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+
// this is in lieu of a per-instance normal-matrix
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77963
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+
// shear transforms in the instance matrix are not supported
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77964
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+
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77965
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+
mat3 m = mat3( instanceMatrix );
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77966
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+
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77967
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+
objectNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
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77968
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+
objectNormal = m * objectNormal;
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77969
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+
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77970
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+
}
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77971
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+
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77968
77972
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#ifdef USE_TANGENT
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77969
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vec3 objectTangent = vec3( tangent.xyz );
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77970
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#endif
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