@woosh/meep-engine 2.47.29 → 2.47.31

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package/build/meep.cjs CHANGED
@@ -120383,7 +120383,8 @@ class LightManager {
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  this.__visible_decals.onRemoved.add(this.__handle_visible_decal_removed, this);
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  /**
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- *
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+ * Data needs to be re-written into the data texture
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+ * Usually set when source lights change
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  * @type {boolean}
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  * @private
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  */
@@ -120399,6 +120400,10 @@ class LightManager {
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  // window.light_manager = this; // DEBUG
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  }
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+ requestDataUpdate() {
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+ this.__light_data_needs_update = true;
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+ }
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+
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  /**
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  * Please set this to false if you have a lot of overlapping decals in the scene
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  * Overlapping decals can provide filtering artifacts due to incorrect mipmap level detection by WebGL
@@ -121189,17 +121194,17 @@ class LightManager {
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  assert.isNumber(x, 'x');
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  assert.isNonNegativeInteger(x, 'x');
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  assert.isFiniteNumber(x, 'x');
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- assert.greaterThan(x,0,'x must be > 0');
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+ assert.greaterThan(x, 0, 'x must be > 0');
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  assert.isNumber(y, 'y');
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  assert.isNonNegativeInteger(y, 'y');
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  assert.isFiniteNumber(y, 'y');
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- assert.greaterThan(y,0,'y must be > 0');
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+ assert.greaterThan(y, 0, 'y must be > 0');
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  assert.isNumber(z, 'z');
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  assert.isNonNegativeInteger(z, 'z');
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  assert.isFiniteNumber(z, 'z');
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- assert.greaterThan(z,0,'z must be > 0');
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+ assert.greaterThan(z, 0, 'z must be > 0');
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  const r = this.__tiles_resolution;
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@@ -121228,6 +121233,15 @@ class LightManager {
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  );
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  }
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+ /**
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+ *
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+ * @param {AbstractLight} light
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+ * @returns {boolean}
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+ */
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+ hasLight(light) {
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+ return this.#metadata_map.has(light.id);
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+ }
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+
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  /**
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  *
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  * @param {AbstractLight} light