@woosh/meep-engine 2.44.0 → 2.44.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -3,6 +3,8 @@ import List from "../../collection/list/List.js";
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3
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import IdPool from "../../IdPool.js";
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import { Connection } from "./Connection.js";
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import { NodeInstance } from "./node/NodeInstance.js";
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import { array_push_if_unique } from "../../collection/array/array_push_if_unique.js";
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import { array_remove_first } from "../../collection/array/array_remove_first.js";
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export class NodeGraph {
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constructor() {
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@@ -59,6 +61,22 @@ export class NodeGraph {
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this.connections.forEach(visitor, thisArg);
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}
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/**
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* Returns an array of all node instances, note that this array is a copy
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* @return {NodeInstance[]}
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*/
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getNodes() {
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return this.nodes.data.slice();
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}
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/**
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* Returns an array of all connections, note that this array is a copy
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* @return {Connection[]}
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*/
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getConnections() {
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return this.connections.data.slice();
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}
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/**
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*
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* @param {number} id
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@@ -247,6 +265,9 @@ export class NodeGraph {
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sourceNodeInstance.connections.addUnique(connection);
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targetNodeInstance.connections.addUnique(connection);
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array_push_if_unique(sourceEndpoint.connections, connection);
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array_push_if_unique(targetEndpoint.connections, connection);
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return id;
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}
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@@ -266,8 +287,14 @@ export class NodeGraph {
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this.connections.removeOneOf(connection);
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// remove from end-point nodes
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-
connection.source
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270
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-
connection.target
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const sourceEndpoint = connection.source;
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const targetEndpoint = connection.target;
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sourceEndpoint.instance.connections.removeOneOf(connection);
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targetEndpoint.instance.connections.removeOneOf(connection);
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array_remove_first(sourceEndpoint.connections, connection);
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array_remove_first(targetEndpoint.connections, connection);
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return true;
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}
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@@ -2,6 +2,7 @@ import { assert } from "../../../assert.js";
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import { NodeParameterDataType } from "./parameter/NodeParameterDataType.js";
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import { NodeParameterDescription } from "./parameter/NodeParameterDescription.js";
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import { Port } from "./Port.js";
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import { PortDirection } from "./PortDirection.js";
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/**
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@@ -192,6 +193,34 @@ export class NodeDescription {
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return undefined;
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}
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/**
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*
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* @param {PortDirection} direction
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* @return {Port[]}
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*/
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getPortsByDirection(direction) {
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assert.enum(direction, PortDirection, 'direction');
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/**
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*
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* @type {Port[]}
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*/
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const result = [];
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const ports = this.ports;
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const port_count = ports.length;
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for (let i = 0; i < port_count; i++) {
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const port = ports[i];
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if (port.direction === direction) {
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result.push(port)
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}
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}
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return result;
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}
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/**
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*
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* @returns {Port[]}
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@@ -20,15 +20,24 @@ export class NodeInstancePortReference {
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this.id = id_counter++;
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/**
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*
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* @readonly
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* @type {NodeInstance}
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*/
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this.instance = null;
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/**
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*
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* @readonly
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* @type {Port}
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*/
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this.port = null;
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/**
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* Attached connections
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* NOTE: Maintained by NodeGraph, do not modify
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* @readonly
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* @type {Connection[]}
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*/
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this.connections = [];
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}
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.44.
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"version": "2.44.2",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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