@woosh/meep-engine 2.43.31 → 2.43.32

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@@ -37,7 +37,7 @@ export default class Quaternion {
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  decodeFromUint32(uint: number): void
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- _lookRotation(forward_x: number, forward_y: number, forward_z: number, up_x: number, up_y: number, up_z: number): void;
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+ _lookRotation(forward_x: number, forward_y: number, forward_z: number, up_x: number, up_y: number, up_z: number): void
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  lookRotation(v3: Vector3Like, up?: Vector3Like): void
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@@ -53,6 +53,8 @@ export default class Quaternion {
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  multiplyQuaternions(a: Quaternion, b: Quaternion): void
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+ angleTo(other: Quaternion): number
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+
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  toJSON(): any
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  fromJSON(j: any): void
@@ -282,9 +282,9 @@ class Quaternion {
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  }
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  /**
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- *
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+ * Returns angle between this orientation and another
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  * @param {Quaternion} other
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- * @return {number}
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+ * @return {number} angle in radians
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  */
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  angleTo(other) {
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  //compute inverse
@@ -451,12 +451,22 @@ class Quaternion {
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  this.set(0, 0, 0, 1);
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  } else {
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  const m = 1 / l;
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- this.multiplyScalar(m, m, m, m);
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+ this.multiplyScalar(m);
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  }
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  }
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+ /**
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+ *
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+ * @param {number} val
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+ * @return {Quaternion}
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+ */
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  multiplyScalar(val) {
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- return this.set(this.x * val, this.y * val, this.z * val, this.w * val);
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+ return this.set(
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+ this.x * val,
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+ this.y * val,
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+ this.z * val,
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+ this.w * val
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+ );
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  }
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  /**
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.43.31",
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+ "version": "2.43.32",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",