@woosh/meep-engine 2.43.30 → 2.43.31

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@@ -41,6 +41,8 @@ export default class Quaternion {
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  lookRotation(v3: Vector3Like, up?: Vector3Like): void
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+ rotateTowards(other: Quaternion, max_angle: number): void
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+
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  toEulerAnglesXYZ(v3: { set(x: number, y: number, z: number): any }): void
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  fromEulerAnglesXYZ(x: number, y: number, z: number): void
@@ -55,5 +57,9 @@ export default class Quaternion {
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  fromJSON(j: any): void
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+ readFromArray(array: ArrayLike<number>, offset: number): void
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+
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+ writeToArray(array: ArrayLike<number>, offset: number): void
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+
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  asArray(): number[]
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  }
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.43.30",
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+ "version": "2.43.31",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",