@woosh/meep-engine 2.43.19 → 2.43.20

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@@ -1,6 +1,6 @@
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  //
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- import { NULL_NODE } from "../ExplicitBinaryBoundingVolumeHierarchy.d.ts";
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+ import { NULL_NODE } from "../ExplicitBinaryBoundingVolumeHierarchy.js";
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  const traversal_stack = [];
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  /**
@@ -447,6 +447,8 @@ export class PathTracer {
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  break;
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  }
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+ // see https://github.com/mrdoob/three.js/blob/f0a9e0cf90a2f1ba5017fcb7fd46f02748b920cf/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js#L172
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+
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  const dotNL = clamp01(v3_dot(hit_info[hit_info_address + 3], hit_info[hit_info_address + 4], hit_info[hit_info_address + 5], -dir.x, -dir.y, -dir.z));
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  for (let j = 0; j < 3; j++) {
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.43.19",
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+ "version": "2.43.20",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",