@woosh/meep-engine 2.43.14 → 2.43.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4,8 +4,13 @@ import {Matrix4} from "three";
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export class SurfacePoint3 {
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normal: Vector3
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position: Vector3
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index: number
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applyMatrix4_three(matrix4: Matrix4): void
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applyMatrix4(m4: ArrayLike<number>): void
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copy(other: SurfacePoint3): void
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clone(): SurfacePoint3
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}
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@@ -212,7 +212,7 @@ class TerrainTile {
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* @param {TerrainTile|undefined} bottomLeft
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* @param {TerrainTile|undefined} bottomRight
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*/
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-
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stitchNormals(top, bottom, left, right, topLeft, topRight, bottomLeft, bottomRight) {
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const v0 = new Vector3(),
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@@ -516,6 +516,7 @@ class TerrainTileManager {
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}
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/**
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* Fix normals along the seams of the tile
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*
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* @param {number} x
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* @param {number} y
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@@ -556,7 +557,7 @@ class TerrainTileManager {
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right = self.getRaw(x + 1, y);
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}
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tile.
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tile.stitchNormals(top, bottom, left, right, topLeft, topRight, bottomLeft, bottomRight);
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}
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/**
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.43.
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"version": "2.43.15",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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