@woosh/meep-engine 2.43.12 → 2.43.13

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@@ -88,10 +88,12 @@ export class EngineHarness {
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  /**
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  * @param {(config:EngineConfiguration,engine:Engine)=>*} configuration
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+ * @param {boolean} [enable_localization] Whether or not to load localization data
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  * @returns {Promise<Engine>}
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  */
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  initialize({
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- configuration = noop
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+ configuration = noop,
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+ enable_localization = false,
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  } = {}) {
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  if (this.p !== null) {
@@ -113,7 +115,13 @@ export class EngineHarness {
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  await engine.start();
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- await setLocale(engine);
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+ if (enable_localization) {
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+ try {
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+ await setLocale(engine);
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+ } catch (e) {
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+ console.warn('Failed to load localization:', e);
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+ }
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+ }
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  engine.sceneManager.create("test");
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  engine.sceneManager.set("test");
@@ -1,3 +1,4 @@
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  Path tracing ideas:
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+ * https://raytracing.github.io/books/RayTracingInOneWeekend.html
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  * [smallpt](https://www.kevinbeason.com/smallpt/) (100 line c implementation of path tracer)
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  * [three path tracer](https://github.com/gkjohnson/three-gpu-pathtracer)
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.43.12",
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+ "version": "2.43.13",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",