@woosh/meep-engine 2.41.0 → 2.42.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/assert.js +2 -2
- package/core/collection/array/array_swap.js +3 -3
- package/core/collection/map/AsyncLoadingCache.js +47 -0
- package/core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js +1 -1
- package/core/geom/3d/apply_mat4_transform_to_v3_array.js +2 -4
- package/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.js +28 -0
- package/core/geom/Quaternion.js +14 -0
- package/core/math/statistics/computeSampleSize_Cochran.js +3 -3
- package/editor/ecs/component/editors/geom/QuaternionEditor.js +12 -5
- package/engine/Engine.js +6 -1
- package/engine/EngineBootstrapper.js +2 -1
- package/engine/EngineHarness.js +13 -3
- package/engine/asset/AssetManager.js +97 -7
- package/engine/development/performance/AbstractMetric.js +1 -0
- package/engine/development/performance/RingBufferMetric.js +25 -4
- package/engine/ecs/EntityBuilder.js +29 -4
- package/engine/ecs/transform/Transform.js +23 -3
- package/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +17 -1
- package/engine/graphics/ecs/decal/v2/Decal.d.ts +11 -0
- package/engine/graphics/ecs/decal/v2/Decal.js +50 -0
- package/engine/graphics/ecs/decal/v2/FPDecalSystem.d.ts +8 -0
- package/engine/graphics/ecs/decal/v2/FPDecalSystem.js +201 -0
- package/engine/graphics/ecs/decal/v2/prototypeDecalSystem.js +278 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +8 -1
- package/engine/graphics/ecs/mesh-v2/allocate_v3.js +37 -0
- package/engine/graphics/ecs/mesh-v2/build_three_object.js +4 -0
- package/engine/graphics/geometry/MikkT/AddTriToGroup.js +10 -0
- package/engine/graphics/geometry/MikkT/AssignRecur.js +84 -0
- package/engine/graphics/geometry/MikkT/AvgTSpace.js +38 -0
- package/engine/graphics/geometry/MikkT/Build4RuleGroups.js +96 -0
- package/engine/graphics/geometry/MikkT/BuildNeighborsFast.js +137 -0
- package/engine/graphics/geometry/MikkT/CalcTexArea.js +31 -0
- package/engine/graphics/geometry/MikkT/CompareSubGroups.js +26 -0
- package/engine/graphics/geometry/MikkT/DegenEpilogue.js +220 -0
- package/engine/graphics/geometry/MikkT/DegenPrologue.js +115 -0
- package/engine/graphics/geometry/MikkT/EvalTspace.js +128 -0
- package/engine/graphics/geometry/MikkT/GenerateInitialVerticesIndexList.js +48 -0
- package/engine/graphics/geometry/MikkT/GenerateSharedVerticesIndexList.js +184 -0
- package/engine/graphics/geometry/MikkT/GenerateTSpaces.js +226 -0
- package/engine/graphics/geometry/MikkT/GetEdge.js +45 -0
- package/engine/graphics/geometry/MikkT/GetNormal.js +16 -0
- package/engine/graphics/geometry/MikkT/GetPosition.js +25 -0
- package/engine/graphics/geometry/MikkT/GetTexCoord.js +18 -0
- package/engine/graphics/geometry/MikkT/InitTriInfo.js +180 -0
- package/engine/graphics/geometry/MikkT/Length.js +10 -0
- package/engine/graphics/geometry/MikkT/MakeIndex.js +18 -0
- package/engine/graphics/geometry/MikkT/MikkTSpace.js +197 -2068
- package/engine/graphics/geometry/MikkT/NormalizeSafe.js +21 -0
- package/engine/graphics/geometry/MikkT/NotZero.js +10 -0
- package/engine/graphics/geometry/MikkT/QuickSort.js +54 -0
- package/engine/graphics/geometry/MikkT/QuickSortEdges.js +71 -0
- package/engine/graphics/geometry/MikkT/SSubGroup.js +15 -0
- package/engine/graphics/geometry/MikkT/STSpace.js +36 -0
- package/engine/graphics/geometry/MikkT/constants/GROUP_WITH_ANY.js +1 -0
- package/engine/graphics/geometry/MikkT/constants/INTERNAL_RND_SORT_SEED.js +1 -0
- package/engine/graphics/geometry/MikkT/constants/MARK_DEGENERATE.js +1 -0
- package/engine/graphics/geometry/MikkT/constants/ORIENT_PRESERVING.js +1 -0
- package/engine/graphics/geometry/MikkT/constants/QUAD_ONE_DEGEN_TRI.js +1 -0
- package/engine/graphics/geometry/MikkT/m_getNormal.js +16 -0
- package/engine/graphics/geometry/MikkT/m_getNumFaces.js +8 -0
- package/engine/graphics/geometry/MikkT/m_getNumVerticesOfFace.js +11 -0
- package/engine/graphics/geometry/MikkT/m_getPosition.js +20 -0
- package/engine/graphics/geometry/MikkT/m_getTexCoord.js +16 -0
- package/engine/graphics/geometry/MikkT/m_setTSpace.js +35 -0
- package/engine/graphics/geometry/MikkT/m_setTSpaceBasic.js +22 -0
- package/engine/graphics/geometry/MikkT/malloc.js +16 -0
- package/engine/graphics/geometry/MikkT/v3_scale_dot_sub_normalize.js +52 -0
- package/engine/graphics/geometry/buffered/computeGeometryEquality.js +1 -1
- package/engine/graphics/geometry/buffered/computeGeometryHash.js +1 -1
- package/engine/graphics/impostors/octahedral/ImpostorBaker.js +28 -14
- package/engine/graphics/impostors/octahedral/ImpostorDescription.js +6 -0
- package/engine/graphics/impostors/octahedral/README.md +1 -0
- package/engine/graphics/impostors/octahedral/bake/compute_bounding_sphere.js +25 -22
- package/engine/graphics/impostors/octahedral/bake/compute_bounding_sphere_radius_only.js +37 -0
- package/engine/graphics/impostors/octahedral/bake/prepare_bake_material.js +30 -1
- package/engine/graphics/impostors/octahedral/grid/HemiOctahedralUvEncoder.js +1 -1
- package/engine/graphics/impostors/octahedral/prototypeBaker.js +121 -22
- package/engine/graphics/impostors/octahedral/shader/BakeShaderStandard.js +46 -7
- package/engine/graphics/impostors/octahedral/shader/ImpostorShaderV0.js +349 -0
- package/engine/graphics/impostors/octahedral/shader/ImpostorShaderV1.js +74 -0
- package/engine/graphics/impostors/octahedral/shader/glsl/v1/common.glsl +209 -0
- package/engine/graphics/impostors/octahedral/shader/glsl/v1/flagment.glsl +80 -0
- package/engine/graphics/impostors/octahedral/shader/glsl/v1/vertex.glsl +350 -0
- package/engine/graphics/micron/render/v1/getTransformedPositionsCached.js +1 -1
- package/engine/graphics/render/forward_plus/LightManager.js +17 -7
- package/engine/graphics/render/forward_plus/data/TextureBackedMemoryRegion.js +7 -1
- package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +13 -5
- package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +3 -1
- package/engine/graphics/render/forward_plus/model/Decal.js +19 -2
- package/engine/graphics/render/forward_plus/plugin/MaterialTransformer.js +14 -2
- package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +2 -2
- package/engine/graphics/texture/sampler/Sampler2D.js +10 -10
- package/engine/graphics/texture/sampler/prototypeSamplerFiltering.js +117 -11
- package/engine/graphics/texture/sampler/resize/sampler2d_downsample_mipmap.js +66 -0
- package/engine/graphics/texture/sampler/sampler2_d_scale_down_lanczos.js +2 -2
- package/engine/intelligence/behavior/util/RotationBehavior.js +69 -0
- package/generation/example/filters/SampleGroundMoistureFilter.js +5 -5
- package/package.json +1 -1
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import {System} from "../../../../ecs/System";
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import {Decal} from "./Decal";
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import {Transform} from "../../../../ecs/transform/Transform";
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import Engine from "../../../../Engine";
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export class FPDecalSystem extends System<Decal, Transform> {
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constructor(engine: Engine)
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}
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import { AbstractContextSystem } from "../../../../ecs/system/AbstractContextSystem.js";
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import { SystemEntityContext } from "../../../../ecs/system/SystemEntityContext.js";
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import { Decal } from "./Decal.js";
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import { Transform } from "../../../../ecs/transform/Transform.js";
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import { ForwardPlusRenderingPlugin } from "../../../render/forward_plus/plugin/ForwardPlusRenderingPlugin.js";
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import { Reference } from "../../../../reference/v2/Reference.js";
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import { Decal as FPDecal } from '../../../render/forward_plus/model/Decal.js';
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import { AssetManager } from "../../../../asset/AssetManager.js";
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import { Sampler2D } from "../../../texture/sampler/Sampler2D.js";
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import { GameAssetType } from "../../../../asset/GameAssetType.js";
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import { assert } from "../../../../../core/assert.js";
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import { AsyncLoadingCache } from "../../../../../core/collection/map/AsyncLoadingCache.js";
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const placeholder_texture = Sampler2D.uint8(4, 1, 1);
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placeholder_texture.data.fill(255);
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class Context extends SystemEntityContext {
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constructor() {
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super();
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/**
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*
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* @type {FPDecal|null}
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* @private
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*/
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this.__fp_decal = null;
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}
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/**
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* @return {ForwardPlusRenderingPlugin}
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* @private
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*/
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getPlugin() {
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return this.system.__fp_plugin.getValue();
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}
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/**
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*
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* @returns {Transform}
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*/
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getTransform() {
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return this.components[1];
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}
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__update_transform() {
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/**
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*
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* @type {Transform}
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*/
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const transform = this.getTransform();
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this.__fp_decal.setTransform(transform.matrix);
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}
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async __load_texture() {
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/**
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*
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* @type {Decal}
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*/
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const decal_spec = this.components[0];
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const _uri = decal_spec.uri;
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if (decal_spec.__cached_sampler !== null && decal_spec.__cached_uri === _uri) {
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// cached asset is still relevant
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return;
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}
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/**
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*
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* @type {FPDecalSystem}
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*/
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const system = this.system;
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/**
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* @type {Sampler2D}
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*/
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const loaded_texture = await system.__texture_cache.get(_uri);
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assert.defined(loaded_texture, 'loaded_texture');
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assert.notNull(loaded_texture, 'loaded_texture');
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assert.equal(loaded_texture.isSampler2D, true, 'texture.isSampler2D !== true');
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decal_spec.__cached_sampler = loaded_texture;
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decal_spec.__cached_uri = _uri;
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}
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link() {
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const plugin = this.getPlugin();
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const lm = plugin.getLightManager();
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const fpDecal = new FPDecal();
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this.__fp_decal = fpDecal;
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this.__update_transform();
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const transform = this.getTransform();
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transform.subscribeAllChanges(this.__update_transform, this);
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/**
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*
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* @type {Decal}
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*/
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const decal_spec = this.components[0];
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this.__load_texture().then(() => {
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if (!this.__is_linked) {
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// not linked anymore
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return;
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}
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const sampler = decal_spec.__cached_sampler;
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if (sampler === null) {
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return;
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}
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fpDecal.texture_diffuse = sampler;
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if (this.__fp_decal === fpDecal) {
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lm.addLight(fpDecal);
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}
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});
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super.link();
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}
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unlink() {
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this.getPlugin()
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.getLightManager()
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.removeLight(this.__fp_decal);
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this.__fp_decal = null;
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const transform = this.getTransform();
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transform.subscribeAllChanges(this.__update_transform, this);
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super.unlink();
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}
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}
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export class FPDecalSystem extends AbstractContextSystem {
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/**
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*
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* @param {Engine} engine
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*/
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constructor(engine) {
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super(Context);
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this.dependencies = [Decal, Transform];
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/**
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*
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* @type {Map<string, Sampler2D>}
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* @private
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*/
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this.__texture_cache = new AsyncLoadingCache(new Map(), (key) => {
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return this.__assets.promise(key, GameAssetType.Image).then(asset => asset.create());
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});
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/**
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*
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* @type {AssetManager}
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* @private
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*/
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this.__assets = engine.assetManager;
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/**
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* @private
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*/
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this.__engine = engine;
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/**
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* @type {Reference<ForwardPlusRenderingPlugin>|null}
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* @private
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*/
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this.__fp_plugin = Reference.NULL;
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}
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async startup(em, ready_callback, error_callback) {
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this.__fp_plugin = await this.__engine.plugins.acquire(ForwardPlusRenderingPlugin);
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super.startup(em, ready_callback, error_callback);
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}
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shutdown(em, ready_callback, error_callback) {
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this.__fp_plugin.release();
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super.shutdown(em, ready_callback, error_callback);
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}
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}
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import { EngineHarness } from "../../../../EngineHarness.js";
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import { FPDecalSystem } from "./FPDecalSystem.js";
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import EntityBuilder, { EntityBuilderFlags } from "../../../../ecs/EntityBuilder.js";
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import { Decal } from "./Decal.js";
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import { Transform } from "../../../../ecs/transform/Transform.js";
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import { randomFloatBetween } from "../../../../../core/math/random/randomFloatBetween.js";
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import { seededRandom } from "../../../../../core/math/random/seededRandom.js";
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import { randomFromArray } from "../../../../../core/math/random/randomFromArray.js";
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import { BehaviorSystem } from "../../../../intelligence/behavior/ecs/BehaviorSystem.js";
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import { SGMeshSystem } from "../../mesh-v2/aggregate/SGMeshSystem.js";
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import { ShadedGeometrySystem } from "../../mesh-v2/ShadedGeometrySystem.js";
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import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/TransformAttachmentSystem.js";
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import { SGMesh } from "../../mesh-v2/aggregate/SGMesh.js";
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import { GameAssetType } from "../../../../asset/GameAssetType.js";
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import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
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const decal_urls = `data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/staff_13_t.png
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data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/artifact_01_t.png
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data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/artifact_02_t.png
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data/textures/icons/FantasyIconsMegaPack/MagicItems/MagicItems_png/transparent/x64/artifact_03_t.png
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data/textures/icons/sci-fi-nathan/v6/Power very weak_1.png
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data/textures/icons/sci-fi-nathan/v6/Power very weak_2.png
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data/textures/icons/sci-fi-nathan/v6/Power very weak_3.png
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data/textures/icons/sci-fi-nathan/v6/Power weak_1.png
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data/textures/icons/sci-fi-nathan/v6/Power weak_2.png
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data/textures/icons/sci-fi-nathan/v6/Power weak_3.png
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data/textures/icons/sci-fi-nathan/v6/Proc normal_1.png
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data/textures/icons/sci-fi-nathan/v6/Proc normal_2.png
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data/textures/utility/sampling-test.png`
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.split('\n')
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.map(a => a.trim());
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function promise_time_out(t) {
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setTimeout(resolve, t);
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});
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}
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/**
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*
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* @param {Engine} engine
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*/
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async function main(engine) {
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await EngineHarness.buildBasics({
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engine,
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enableWater: false,
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cameraFarDistance: 300
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});
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new EntityBuilder()
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.add(SGMesh.fromURL("moicon/gnutti_not_optimized/model.gltf"))
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.add(Transform.fromJSON({
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position: { x: 10, y: 3, z: 10 },
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scale: 1.5
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}))
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// .build(engine.entityManager.dataset);
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const random = seededRandom();
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const ENTITY_COUNT = 10000;
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for (let i = 0; i < ENTITY_COUNT; i++) {
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const decal = new Decal();
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decal.uri = randomFromArray(random, decal_urls);
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const entity = new EntityBuilder();
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entity.clearFlag(EntityBuilderFlags.WatchDestruction);
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const transform = new Transform();
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transform.position.set(
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randomFloatBetween(random, -400, 400),
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randomFloatBetween(random, 0, 0),
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randomFloatBetween(random, -400, 400)
|
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+
);
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transform.rotation.random(random);
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transform.scale.setScalar(0.5);
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+
|
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entity
|
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+
.add(transform)
|
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.add(decal)
|
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|
+
// .add(BehaviorComponent.fromOne(RotationBehavior.fromJSON({ speed: 1 })))
|
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+
|
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|
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entity.build(engine.entityManager.dataset);
|
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+
|
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}
|
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+
|
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await promise_time_out(10);
|
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+
|
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+
|
|
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|
+
}
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+
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new EngineHarness()
|
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+
.initialize({
|
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|
+
configuration(config, engine) {
|
|
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|
+
const gltfAssetLoader = new GLTFAssetLoader();
|
|
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+
|
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|
+
config.addLoader(GameAssetType.ModelGLTF_JSON, gltfAssetLoader);
|
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|
+
config.addLoader(GameAssetType.ModelGLTF, gltfAssetLoader);
|
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+
|
|
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config.addSystem(new FPDecalSystem(engine));
|
|
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|
+
config.addSystem(new BehaviorSystem(engine))
|
|
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|
+
config.addSystem(new SGMeshSystem(engine));
|
|
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|
+
config.addSystem(new ShadedGeometrySystem(engine));
|
|
276
|
+
config.addSystem(new TransformAttachmentSystem(engine));
|
|
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|
+
}
|
|
278
|
+
}).then(main);
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { LeafNode } from "../../../../core/bvh2/LeafNode.js";
|
|
2
1
|
import { AABB3 } from "../../../../core/bvh2/aabb3/AABB3.js";
|
|
3
2
|
import { DrawMode } from "./DrawMode.js";
|
|
4
3
|
import { ShadedGeometryFlags } from "./ShadedGeometryFlags.js";
|
|
@@ -49,6 +48,12 @@ export class ShadedGeometry {
|
|
|
49
48
|
*/
|
|
50
49
|
this.material = null;
|
|
51
50
|
|
|
51
|
+
/**
|
|
52
|
+
*
|
|
53
|
+
* @type {THREE.Material|null}
|
|
54
|
+
*/
|
|
55
|
+
this.depth_material = null;
|
|
56
|
+
|
|
52
57
|
/**
|
|
53
58
|
*
|
|
54
59
|
* @type {number}
|
|
@@ -175,6 +180,7 @@ export class ShadedGeometry {
|
|
|
175
180
|
&& this.draw_method === other.draw_method
|
|
176
181
|
&& this.mode === other.mode
|
|
177
182
|
&& (this.flags & FLAG_SET_EQUALITY) === (other.flags & FLAG_SET_EQUALITY)
|
|
183
|
+
&& this.depth_material === other.depth_material
|
|
178
184
|
;
|
|
179
185
|
}
|
|
180
186
|
|
|
@@ -185,6 +191,7 @@ export class ShadedGeometry {
|
|
|
185
191
|
copy(other) {
|
|
186
192
|
this.geometry = other.geometry;
|
|
187
193
|
this.material = other.material;
|
|
194
|
+
this.depth_material = other.depth_material;
|
|
188
195
|
this.draw_method = other.draw_method;
|
|
189
196
|
this.mode = other.mode;
|
|
190
197
|
this.flags = other.flags;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Larger bucket sizes provide better cache locality
|
|
3
|
+
* Larger bucket sizes also cause more hanging GC references, as if one matrix element is still held - ENTIRE bucket is still referenced
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
const ALLOCATOR_BUCKET_CAPACITY = 42;
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
*
|
|
10
|
+
* @type {ArrayBuffer|null}
|
|
11
|
+
*/
|
|
12
|
+
let bucket = null;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
*
|
|
16
|
+
* @type {number}
|
|
17
|
+
*/
|
|
18
|
+
let bucket_cursor = ALLOCATOR_BUCKET_CAPACITY;
|
|
19
|
+
|
|
20
|
+
const ELEMENT_BYTE_SIZE = 4 * 3;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* custom Float32Array allocator, allocated memory in continuous chunks
|
|
24
|
+
* @returns {Float32Array}
|
|
25
|
+
*/
|
|
26
|
+
export function allocate_v3() {
|
|
27
|
+
if (bucket_cursor >= ALLOCATOR_BUCKET_CAPACITY) {
|
|
28
|
+
bucket = new ArrayBuffer(ALLOCATOR_BUCKET_CAPACITY * ELEMENT_BYTE_SIZE);
|
|
29
|
+
bucket_cursor = 0;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
const result = new Float32Array(bucket, bucket_cursor * ELEMENT_BYTE_SIZE, 3);
|
|
33
|
+
|
|
34
|
+
bucket_cursor++;
|
|
35
|
+
|
|
36
|
+
return result;
|
|
37
|
+
}
|
|
@@ -37,5 +37,9 @@ export function build_three_object(sg) {
|
|
|
37
37
|
object.castShadow = sg.getFlag(ShadedGeometryFlags.CastShadow);
|
|
38
38
|
object.receiveShadow = sg.getFlag(ShadedGeometryFlags.ReceiveShadow);
|
|
39
39
|
|
|
40
|
+
if (sg.depth_material !== null) {
|
|
41
|
+
object.customDepthMaterial = sg.depth_material;
|
|
42
|
+
}
|
|
43
|
+
|
|
40
44
|
return object;
|
|
41
45
|
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { GROUP_WITH_ANY } from "./constants/GROUP_WITH_ANY.js";
|
|
3
|
+
import { ORIENT_PRESERVING } from "./constants/ORIENT_PRESERVING.js";
|
|
4
|
+
import { AddTriToGroup } from "./AddTriToGroup.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
*
|
|
8
|
+
* @param {number[]} piTriListIn
|
|
9
|
+
* @param {STriInfo[]} psTriInfos
|
|
10
|
+
* @param {number} iMyTriIndex
|
|
11
|
+
* @param {SGroup} pGroup
|
|
12
|
+
* @return {boolean}
|
|
13
|
+
*/
|
|
14
|
+
export function AssignRecur(
|
|
15
|
+
piTriListIn,
|
|
16
|
+
psTriInfos,
|
|
17
|
+
iMyTriIndex,
|
|
18
|
+
pGroup
|
|
19
|
+
) {
|
|
20
|
+
|
|
21
|
+
// track down vertex
|
|
22
|
+
const iVertRep = pGroup.iVertexRepresentitive;
|
|
23
|
+
const triangle_address = iMyTriIndex * 3;
|
|
24
|
+
|
|
25
|
+
let i = -1;
|
|
26
|
+
|
|
27
|
+
if (piTriListIn[triangle_address] === iVertRep) {
|
|
28
|
+
i = 0;
|
|
29
|
+
} else if (piTriListIn[triangle_address + 1] === iVertRep) {
|
|
30
|
+
i = 1;
|
|
31
|
+
} else if (piTriListIn[triangle_address + 2] === iVertRep) {
|
|
32
|
+
i = 2;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
assert.greaterThanOrEqual(i, 0);
|
|
36
|
+
assert.lessThan(i, 3);
|
|
37
|
+
|
|
38
|
+
const pMyTriInfo = psTriInfos[iMyTriIndex];
|
|
39
|
+
|
|
40
|
+
// early out
|
|
41
|
+
const sGroups = pMyTriInfo.AssignedGroup;
|
|
42
|
+
|
|
43
|
+
if (sGroups[i] === pGroup) {
|
|
44
|
+
return true;
|
|
45
|
+
} else if (sGroups[i] !== null) {
|
|
46
|
+
return false;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
if ((pMyTriInfo.iFlag & GROUP_WITH_ANY) !== 0) {
|
|
50
|
+
// first to group with a group-with-anything triangle
|
|
51
|
+
// determines its orientation.
|
|
52
|
+
// This is the only existing order dependency in the code!!
|
|
53
|
+
if (
|
|
54
|
+
sGroups[0] === null &&
|
|
55
|
+
sGroups[1] === null &&
|
|
56
|
+
sGroups[2] === null
|
|
57
|
+
) {
|
|
58
|
+
pMyTriInfo.iFlag &= (~ORIENT_PRESERVING);
|
|
59
|
+
pMyTriInfo.iFlag |= (pGroup.bOrientPreservering ? ORIENT_PRESERVING : 0);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
const bOrient = (pMyTriInfo.iFlag & ORIENT_PRESERVING) !== 0;
|
|
64
|
+
|
|
65
|
+
if (bOrient !== pGroup.bOrientPreservering) {
|
|
66
|
+
return false;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
AddTriToGroup(pGroup, iMyTriIndex);
|
|
70
|
+
sGroups[i] = pGroup;
|
|
71
|
+
|
|
72
|
+
const neigh_indexL = pMyTriInfo.FaceNeighbors[i];
|
|
73
|
+
const neigh_indexR = pMyTriInfo.FaceNeighbors[i > 0 ? (i - 1) : 2];
|
|
74
|
+
|
|
75
|
+
if (neigh_indexL >= 0) {
|
|
76
|
+
AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
|
|
77
|
+
}
|
|
78
|
+
if (neigh_indexR >= 0) {
|
|
79
|
+
AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
return true;
|
|
84
|
+
}
|