@woosh/meep-engine 2.40.1 → 2.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/collection/HashMap.d.ts +2 -0
- package/core/collection/HashMap.js +22 -0
- package/core/geom/3d/normal/hemioct/encode_unit3_hemioct.js +5 -0
- package/core/geom/3d/normal/octahedron/decode_octahedron_to_unit.js +31 -0
- package/core/geom/3d/normal/octahedron/encode_unit_to_octahedron.js +33 -0
- package/core/geom/3d/normal/octahedron/encoding.spec.js +29 -0
- package/core/geom/3d/topology/struct/BinaryTopology.js +112 -0
- package/core/math/sign_not_zero.js +8 -0
- package/core/parser/simple/SimpleParser.js +3 -86
- package/core/parser/simple/readUnsignedInteger.js +66 -0
- package/core/parser/simple/skipWhitespace.js +21 -0
- package/engine/EngineHarness.js +4 -0
- package/engine/asset/AssetDescription.spec.js +27 -0
- package/engine/asset/loaders/GLTFAssetLoader.js +5 -3
- package/engine/ecs/foliage/ImpostorFoliage.js +4 -0
- package/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js +22 -7
- package/engine/graphics/filter/ImageFilter.js +2 -1
- package/engine/graphics/geometry/MikkT/MikkTSpace.spec.js +7 -1
- package/engine/{asset/loaders/geometry/geometry → graphics/geometry/buffered}/computeBufferAttributeHash.js +1 -1
- package/engine/{asset/loaders/geometry/geometry → graphics/geometry/buffered}/computeGeometryEquality.js +2 -2
- package/engine/{asset/loaders/geometry/geometry → graphics/geometry/buffered}/computeGeometryHash.js +1 -1
- package/engine/graphics/geometry/optimization/merge/merge_geometry_hierarchy.js +2 -2
- package/engine/graphics/impostors/card_cluster/FacePlaneAssignment.js +30 -0
- package/engine/graphics/impostors/card_cluster/README.md +13 -0
- package/engine/graphics/impostors/octahedral/ImpostorBaker.js +332 -0
- package/engine/graphics/impostors/octahedral/ImpostorCaptureType.js +10 -0
- package/engine/graphics/impostors/octahedral/ImpostorDescription.js +63 -0
- package/engine/graphics/impostors/octahedral/README.md +29 -0
- package/engine/graphics/impostors/octahedral/bake/compute_bounding_sphere.js +42 -0
- package/engine/graphics/impostors/octahedral/bake/prepare_bake_material.js +88 -0
- package/engine/graphics/impostors/octahedral/grid/HemiOctahedralUvEncoder.js +20 -0
- package/engine/graphics/impostors/octahedral/grid/OctahedralUvEncoder.js +25 -0
- package/engine/graphics/impostors/octahedral/grid/UvEncoder.js +21 -0
- package/engine/graphics/impostors/octahedral/prototypeBaker.js +138 -0
- package/engine/graphics/impostors/octahedral/shader/BakeShaderStandard.js +157 -0
- package/engine/graphics/impostors/octahedral/shader/ImpostorShaderStandard.js +306 -0
- package/engine/graphics/impostors/octahedral/shader/glsl/common.glsl +206 -0
- package/engine/graphics/micron/convert_three_object_to_micron.js +2 -2
- package/engine/graphics/micron/plugin/MicronRenderPlugin.js +2 -2
- package/engine/graphics/particles/node-based/codegen/CodeGenerator.js +1 -1
- package/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.js +1 -1
- package/engine/graphics/render/visibility/hiz/buildCanvasViewFromTexture.js +32 -10
- package/engine/graphics/shaders/ScreenSpaceQuadShader.js +4 -14
- package/engine/graphics/shaders/glsl_gen_swizzled_read.js +39 -0
- package/engine/ui/GUIEngine.js +8 -1
- package/package.json +1 -1
- package/view/tooltip/gml/parser/readReferenceToken.js +1 -1
- package/engine/asset/GameAssetManager.js +0 -137
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@@ -273,6 +273,28 @@ export class HashMap {
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return undefined;
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}
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/**
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*
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* @param {Key} key
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* @param {function(Key):V} compute
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* @param {*} [compute_context]
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* @return {V}
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*/
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getOrCompute(key, compute, compute_context) {
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const existing = this.get(key);
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if (existing !== undefined) {
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return existing;
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}
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const value = compute.call(compute_context, key);
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this.set(key, value);
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return value;
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}
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/**
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*
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* @param {K} key
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@@ -2,6 +2,8 @@
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* Assume normalized input on +Z hemisphere.
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* Output is on [-1, 1].
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*
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* Uses hemi-octahedron for sphere approximation
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*
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* @see A Survey of Efficient Representations for Independent Unit Vectors (Journal of Computer Graphics Techniques Vol. 3, No. 2, 2014)
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* @param {number[]} output
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* @param {number} output_offset
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@@ -27,6 +29,9 @@ export function encode_unit_to_hemioct(output, output_offset, x, y, z) {
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/**
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* @see A Survey of Efficient Representations for Independent Unit Vectors (Journal of Computer Graphics Techniques Vol. 3, No. 2, 2014)
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*
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* Uses hemi-octahedron for sphere approximation
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*
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* @param {number[]} output
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* @param {number} output_offset
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* @param {number} x range [-1,1]
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@@ -0,0 +1,31 @@
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import { sign_not_zero } from "../../../../math/sign_not_zero.js";
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/**
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* @see A Survey of Efficient Representations for Independent Unit Vectors (Journal of Computer Graphics Techniques Vol. 3, No. 2, 2014) - page 13
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* @see https://gamedev.stackexchange.com/questions/169508/octahedral-impostors-octahedral-mapping
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* @param {number[]} output
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* @param {number} output_offset
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* @param {number} x range [0,1]
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* @param {number} y range [0,1]
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*/
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export function decode_octahedron_to_unit(output, output_offset, x, y) {
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let v_x = x;
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let v_y = y;
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const abs_x = Math.abs(v_x);
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const abs_y = Math.abs(v_y);
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let v_z = 1 - abs_x - abs_y;
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if (v_z < 0) {
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v_x = (1 - abs_y) * sign_not_zero(v_x);
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v_y = (1 - abs_x) * sign_not_zero(v_y);
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}
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// normalize
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const m = 1 / Math.hypot(v_x, v_y, v_z);
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output[output_offset] = v_x * m;
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output[output_offset + 1] = v_y * m;
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output[output_offset + 2] = v_z * m;
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}
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import { sign_not_zero } from "../../../../math/sign_not_zero.js";
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/**
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* Input vector is assumed to be normalized
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*
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* @see A Survey of Efficient Representations for Independent Unit Vectors (Journal of Computer Graphics Techniques Vol. 3, No. 2, 2014) - page 13
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* @see https://gamedev.stackexchange.com/questions/169508/octahedral-impostors-octahedral-mapping
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*
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* @param {number[]} output
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* @param {number} output_offset
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* @param {number} x range [-1,1]
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* @param {number} y range [-1,1]
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* @param {number} z range [-1,1]
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*/
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export function encode_unit_to_octahedron(output, output_offset, x, y, z) {
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// Project the sphere onto the octahedron, and then onto the xy plane
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const l2 = 1 / (Math.abs(x) + Math.abs(y) + Math.abs(z));
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let p_x = x * l2;
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let p_y = y * l2;
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// Reflect the folds of the lower hemisphere over the diagonals
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if (z <= 0) {
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const abs_x = Math.abs(p_x);
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const abs_y = Math.abs(p_y);
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p_x = sign_not_zero(p_x) * (1 - abs_y);
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p_y = sign_not_zero(p_y) * (1 - abs_x);
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}
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output[output_offset] = p_x;
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output[output_offset + 1] = p_y;
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}
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import { encode_unit_to_octahedron } from "./encode_unit_to_octahedron.js";
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import { decode_octahedron_to_unit } from "./decode_octahedron_to_unit.js";
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/**
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*
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* @param {number} x
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* @param {number} y
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*/
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function try_one(x, y) {
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const output_v2 = [];
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const output_v3 = [];
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decode_octahedron_to_unit(output_v3, 0, x, y);
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encode_unit_to_octahedron(output_v2, 0, output_v3[0], output_v3[1], output_v3[2]);
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expect(output_v2[0]).toBeCloseTo(x);
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expect(output_v2[1]).toBeCloseTo(y);
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}
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test("encoding/decoding consistency", () => {
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// corners
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try_one(0, 0);
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try_one(0, 1);
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try_one(1, 0);
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try_one(1, 1);
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// center
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try_one(0.5, 0.5);
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});
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import { max2 } from "../../../../math/max2.js";
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const INITIAL_CAPACITY = 128;
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/**
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* @readonly
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* @type {number}
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*/
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const CAPACITY_GROW_MULTIPLIER = 1.2;
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/**
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* @readonly
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* @type {number}
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*/
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const CAPACITY_GROW_MIN_STEP = 32;
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class BinaryPool {
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constructor(item_size, initial_capacity = INITIAL_CAPACITY) {
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/**
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* Size of a single pool item in bytes
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* @type {number}
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* @private
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*/
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this.__item_size = item_size;
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/**
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* Unused slots
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* @type {number[]}
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* @private
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*/
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this.__free = [];
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/**
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*
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* @type {number}
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* @private
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*/
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this.__free_pointer = 0;
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this.__data_buffer = new ArrayBuffer(initial_capacity * item_size);
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this.__data_uint8 = new Uint8Array(this.__data_buffer);
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this.__capacity = initial_capacity;
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this.__used_end = 0;
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}
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__grow_capacity() {
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const new_capacity = Math.ceil(max2(
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this.__capacity * CAPACITY_GROW_MULTIPLIER,
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this.__capacity + CAPACITY_GROW_MIN_STEP
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));
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const old_data_uint8 = this.__data_uint8;
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const new_data_buffer = new ArrayBuffer(new_capacity * this.__item_size);
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this.__data_buffer = new_data_buffer;
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this.__data_uint8 = new Uint8Array(new_data_buffer);
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// copy old data
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this.__data_uint8.set(old_data_uint8);
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this.__capacity = new_capacity;
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}
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/**
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*
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* @return {number}
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*/
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allocate() {
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if (this.__free_pointer > 0) {
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// get unused slot
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this.__free_pointer--;
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return this.__free[this.__free_pointer];
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}
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// allocate new
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let result = this.__used_end;
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if (result >= this.__capacity) {
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this.__grow_capacity();
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}
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this.__used_end++;
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return result;
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}
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/**
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*
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* @param {number} id
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*/
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release(id) {
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this.__free[this.__free_pointer++] = id;
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}
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}
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/**
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* Heavily influenced by blender's internal mesh structure
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* @see https://github.com/blender/blender/blob/master/source/blender/bmesh/bmesh_class.h
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*/
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export class BinaryTopology {
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__vertex_pool = new BinaryPool();
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__edge_pool = new BinaryPool();
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__loop_pool = new BinaryPool();
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__face_pool = new BinaryPool();
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}
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import ParserError from "./ParserError.js";
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import Token from "./Token.js";
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import { readUnsignedInteger } from "./readUnsignedInteger.js";
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import { skipWhitespace } from "./skipWhitespace.js";
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const RX_IDENTIFIER_CHAR = /^[a-zA-Z0-9_]/;
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@@ -272,90 +274,6 @@ function readHex(text, cursor, length) {
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return new Token(value, cursor, i, null, DataType.Number);
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/**
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*
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* @param {string} text
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* @param {number} cursor
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* @param {number} length
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* @returns {Token}
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*/
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function readUnsignedInteger(text, cursor, length) {
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let i = cursor;
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let value = 0;
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main_loop: for (; i < length;) {
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const char = text.charAt(i);
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let digit;
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switch (char) {
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case '0':
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digit = 0;
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|
-
break;
|
|
294
|
-
case '1':
|
|
295
|
-
digit = 1;
|
|
296
|
-
break;
|
|
297
|
-
case '2':
|
|
298
|
-
digit = 2;
|
|
299
|
-
break;
|
|
300
|
-
case '3':
|
|
301
|
-
digit = 3;
|
|
302
|
-
break;
|
|
303
|
-
case '4':
|
|
304
|
-
digit = 4;
|
|
305
|
-
break;
|
|
306
|
-
case '5':
|
|
307
|
-
digit = 5;
|
|
308
|
-
break;
|
|
309
|
-
case '6':
|
|
310
|
-
digit = 6;
|
|
311
|
-
break;
|
|
312
|
-
case '7':
|
|
313
|
-
digit = 7;
|
|
314
|
-
break;
|
|
315
|
-
case '8':
|
|
316
|
-
digit = 8;
|
|
317
|
-
break;
|
|
318
|
-
case '9':
|
|
319
|
-
digit = 9;
|
|
320
|
-
break;
|
|
321
|
-
default:
|
|
322
|
-
if (i === cursor) {
|
|
323
|
-
//first character is not a digit
|
|
324
|
-
throw new ParserError(i, `Expected a digit [0,1,2,3,4,5,6,7,8,9] but got '${char}' instead`, text);
|
|
325
|
-
}
|
|
326
|
-
//not a digit
|
|
327
|
-
break main_loop;
|
|
328
|
-
}
|
|
329
|
-
i++;
|
|
330
|
-
value = value * 10 + digit;
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
return new Token(value, cursor, i, null, DataType.Number);
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
/**
|
|
339
|
-
*
|
|
340
|
-
* @param {string} text
|
|
341
|
-
* @param {number} cursor
|
|
342
|
-
* @param {number} length
|
|
343
|
-
* @returns {number}
|
|
344
|
-
*/
|
|
345
|
-
export function skipWhitespace(text, cursor, length) {
|
|
346
|
-
let i = cursor;
|
|
347
|
-
let char;
|
|
348
|
-
while (i < length) {
|
|
349
|
-
char = text.charAt(i);
|
|
350
|
-
|
|
351
|
-
if (char === ' ' || char === '\n' || char === '\t') {
|
|
352
|
-
i++;
|
|
353
|
-
} else {
|
|
354
|
-
break;
|
|
355
|
-
}
|
|
356
|
-
}
|
|
357
|
-
return i;
|
|
358
|
-
}
|
|
359
277
|
|
|
360
278
|
/**
|
|
361
279
|
*
|
|
@@ -542,6 +460,5 @@ export {
|
|
|
542
460
|
readLiteral,
|
|
543
461
|
readNumber,
|
|
544
462
|
readStringToken,
|
|
545
|
-
readBoolean
|
|
546
|
-
readUnsignedInteger
|
|
463
|
+
readBoolean
|
|
547
464
|
};
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import ParserError from "./ParserError.js";
|
|
2
|
+
import Token from "./Token.js";
|
|
3
|
+
import DataType from "./DataType.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
*
|
|
7
|
+
* @param {string} text
|
|
8
|
+
* @param {number} cursor
|
|
9
|
+
* @param {number} length
|
|
10
|
+
* @returns {Token}
|
|
11
|
+
*/
|
|
12
|
+
export function readUnsignedInteger(text, cursor, length) {
|
|
13
|
+
let i = cursor;
|
|
14
|
+
|
|
15
|
+
let value = 0;
|
|
16
|
+
|
|
17
|
+
main_loop: for (; i < length;) {
|
|
18
|
+
const char = text.charAt(i);
|
|
19
|
+
let digit;
|
|
20
|
+
switch (char) {
|
|
21
|
+
case '0':
|
|
22
|
+
digit = 0;
|
|
23
|
+
break;
|
|
24
|
+
case '1':
|
|
25
|
+
digit = 1;
|
|
26
|
+
break;
|
|
27
|
+
case '2':
|
|
28
|
+
digit = 2;
|
|
29
|
+
break;
|
|
30
|
+
case '3':
|
|
31
|
+
digit = 3;
|
|
32
|
+
break;
|
|
33
|
+
case '4':
|
|
34
|
+
digit = 4;
|
|
35
|
+
break;
|
|
36
|
+
case '5':
|
|
37
|
+
digit = 5;
|
|
38
|
+
break;
|
|
39
|
+
case '6':
|
|
40
|
+
digit = 6;
|
|
41
|
+
break;
|
|
42
|
+
case '7':
|
|
43
|
+
digit = 7;
|
|
44
|
+
break;
|
|
45
|
+
case '8':
|
|
46
|
+
digit = 8;
|
|
47
|
+
break;
|
|
48
|
+
case '9':
|
|
49
|
+
digit = 9;
|
|
50
|
+
break;
|
|
51
|
+
default:
|
|
52
|
+
if (i === cursor) {
|
|
53
|
+
//first character is not a digit
|
|
54
|
+
throw new ParserError(i, `Expected a digit [0,1,2,3,4,5,6,7,8,9] but got '${char}' instead`, text);
|
|
55
|
+
}
|
|
56
|
+
//not a digit
|
|
57
|
+
break main_loop;
|
|
58
|
+
}
|
|
59
|
+
i++;
|
|
60
|
+
value = value * 10 + digit;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
return new Token(value, cursor, i, null, DataType.Number);
|
|
65
|
+
}
|
|
66
|
+
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param {string} text
|
|
4
|
+
* @param {number} cursor
|
|
5
|
+
* @param {number} length
|
|
6
|
+
* @returns {number}
|
|
7
|
+
*/
|
|
8
|
+
export function skipWhitespace(text, cursor, length) {
|
|
9
|
+
let i = cursor;
|
|
10
|
+
let char;
|
|
11
|
+
while (i < length) {
|
|
12
|
+
char = text.charAt(i);
|
|
13
|
+
|
|
14
|
+
if (char === ' ' || char === '\n' || char === '\t') {
|
|
15
|
+
i++;
|
|
16
|
+
} else {
|
|
17
|
+
break;
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
return i;
|
|
21
|
+
}
|
package/engine/EngineHarness.js
CHANGED
|
@@ -122,6 +122,10 @@ export class EngineHarness {
|
|
|
122
122
|
document.body.appendChild(engine.viewStack.el);
|
|
123
123
|
engine.viewStack.link();
|
|
124
124
|
|
|
125
|
+
// set css
|
|
126
|
+
document.body.style.margin = "0";
|
|
127
|
+
document.body.style.overflow = "hidden";
|
|
128
|
+
|
|
125
129
|
function handleInput() {
|
|
126
130
|
window.removeEventListener(MouseEvents.Down, handleInput);
|
|
127
131
|
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { AssetDescription } from "./AssetDescription.js";
|
|
2
|
+
|
|
3
|
+
test('equality', () => {
|
|
4
|
+
const a = new AssetDescription('a', 'b');
|
|
5
|
+
const b = new AssetDescription('a', 'b');
|
|
6
|
+
const c = new AssetDescription('b', 'a');
|
|
7
|
+
const d = new AssetDescription('b', 'b');
|
|
8
|
+
const e = new AssetDescription('a', 'a');
|
|
9
|
+
const f = new AssetDescription('x', 'y');
|
|
10
|
+
|
|
11
|
+
expect(b.equals(a)).toBe(true);
|
|
12
|
+
expect(b.equals(c)).toBe(false);
|
|
13
|
+
expect(b.equals(d)).toBe(false);
|
|
14
|
+
expect(b.equals(e)).toBe(false);
|
|
15
|
+
expect(b.equals(f)).toBe(false);
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
|
|
19
|
+
test('hash stability', () => {
|
|
20
|
+
const a = new AssetDescription('a', 'b');
|
|
21
|
+
|
|
22
|
+
expect(a.hash()).toEqual(a.hash());
|
|
23
|
+
|
|
24
|
+
const b = new AssetDescription('a', 'b');
|
|
25
|
+
|
|
26
|
+
expect(a.hash()).toEqual(b.hash());
|
|
27
|
+
});
|
|
@@ -11,7 +11,9 @@ import { MeshDepthMaterial, RGBADepthPacking } from "three";
|
|
|
11
11
|
import { TextureAttachmentsByMaterialType } from "./material/TextureAttachmensByMaterialType.js";
|
|
12
12
|
import { AssetLoader } from "./AssetLoader.js";
|
|
13
13
|
import { ensureGeometryBoundingSphere } from "../../graphics/geometry/buffered/ensureGeometryBoundingSphere.js";
|
|
14
|
-
import {
|
|
14
|
+
import {
|
|
15
|
+
computeSkinnedMeshBoundingVolumes
|
|
16
|
+
} from "../../graphics/geometry/skining/computeSkinnedMeshBoundingVolumes.js";
|
|
15
17
|
import { ensureGeometryBoundingBox } from "../../graphics/util/ensureGeometryBoundingBox.js";
|
|
16
18
|
import { cloneObject3D } from "../../graphics/three/cloneObject3D.js";
|
|
17
19
|
import GLTFTextureDDSExtension from "./gltf/extensions/MSFT_texture_dds.js";
|
|
@@ -20,8 +22,8 @@ import { computeObjectBoundingSphere } from "./gltf/computeObjectBoundingSphere.
|
|
|
20
22
|
import { isMesh } from "./gltf/isMesh.js";
|
|
21
23
|
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
|
|
22
24
|
import { HashSet } from "../../../core/collection/HashSet.js";
|
|
23
|
-
import { computeGeometryHash } from "
|
|
24
|
-
import { computeGeometryEquality } from "
|
|
25
|
+
import { computeGeometryHash } from "../../graphics/geometry/buffered/computeGeometryHash.js";
|
|
26
|
+
import { computeGeometryEquality } from "../../graphics/geometry/buffered/computeGeometryEquality.js";
|
|
25
27
|
import { traverseThreeObject } from "../../graphics/ecs/highlight/renderer/traverseThreeObject.js";
|
|
26
28
|
import { computeTextureHash } from "./material/computeTextureHash.js";
|
|
27
29
|
import { computeTextureEquality } from "./material/computeTextureEquality.js";
|
|
@@ -19,6 +19,10 @@ import {
|
|
|
19
19
|
import Vector2 from "../../../core/geom/Vector2.js";
|
|
20
20
|
import Vector4 from "../../../core/geom/Vector4.js";
|
|
21
21
|
|
|
22
|
+
/**
|
|
23
|
+
* @deprecated use other options, such as ShadedMesh with INSTANCED draw mode or dedicated instanced mesh system such as Foliage2System
|
|
24
|
+
* @constructor
|
|
25
|
+
*/
|
|
22
26
|
const Foliage = function (options) {
|
|
23
27
|
const size = options.size || 1;
|
|
24
28
|
const lightMap = options.lightMap;
|
|
@@ -2,6 +2,22 @@ import { EntityNode } from "../../../ecs/parent/EntityNode.js";
|
|
|
2
2
|
import { Transform } from "../../../ecs/transform/Transform.js";
|
|
3
3
|
import { ShadedGeometry } from "./ShadedGeometry.js";
|
|
4
4
|
|
|
5
|
+
/**
|
|
6
|
+
*
|
|
7
|
+
* @param {Transform} transform
|
|
8
|
+
* @param {THREE.Object3D} three_object
|
|
9
|
+
*/
|
|
10
|
+
function copy_three_transform(transform, three_object) {
|
|
11
|
+
|
|
12
|
+
// copy object transform
|
|
13
|
+
transform.position.copy(three_object.position);
|
|
14
|
+
transform.scale.copy(three_object.scale);
|
|
15
|
+
transform.rotation.copy(three_object.quaternion);
|
|
16
|
+
|
|
17
|
+
//
|
|
18
|
+
transform.matrix.set(three_object.matrix.elements);
|
|
19
|
+
}
|
|
20
|
+
|
|
5
21
|
/**
|
|
6
22
|
*
|
|
7
23
|
* @param {THREE.Object3D} root
|
|
@@ -13,16 +29,15 @@ export function three_object_to_entity_composition(root) {
|
|
|
13
29
|
const node_transform = node.transform;
|
|
14
30
|
|
|
15
31
|
// copy object transform
|
|
16
|
-
node_transform
|
|
17
|
-
node_transform.scale.copy(root.scale);
|
|
18
|
-
node_transform.rotation.copy(root.quaternion);
|
|
19
|
-
|
|
20
|
-
//
|
|
21
|
-
node_transform.matrix.set(root.matrix.elements);
|
|
32
|
+
copy_three_transform(node_transform, root);
|
|
22
33
|
|
|
23
34
|
const entity = node.entity;
|
|
24
35
|
|
|
25
|
-
|
|
36
|
+
const transform = new Transform();
|
|
37
|
+
// initialize world transform
|
|
38
|
+
transform.fromMatrix4(root.matrixWorld.elements);
|
|
39
|
+
|
|
40
|
+
entity.add(transform);
|
|
26
41
|
|
|
27
42
|
if (root.isMesh) {
|
|
28
43
|
if (root.isSkinnedMesh) {
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
*/
|
|
4
4
|
|
|
5
5
|
|
|
6
|
-
import { LinearFilter, Mesh, OrthographicCamera, Scene, ShaderMaterial, WebGLRenderTarget } from 'three';
|
|
6
|
+
import { DoubleSide, LinearFilter, Mesh, OrthographicCamera, Scene, ShaderMaterial, WebGLRenderTarget } from 'three';
|
|
7
7
|
import { FULL_SCREEN_TRIANGLE_GEOMETRY } from "../geometry/FULL_SCREEN_TRIANGLE_GEOMETRY.js";
|
|
8
8
|
import { FULL_SCREEN_QUAD_VERTEX_SHADER } from "../FULL_SCREEN_QUAD_VERTEX_SHADER.js";
|
|
9
9
|
|
|
@@ -41,6 +41,7 @@ function processTexture(
|
|
|
41
41
|
material.fog = false;
|
|
42
42
|
material.uniformsNeedUpdate = true;
|
|
43
43
|
material.needsUpdate = true;
|
|
44
|
+
material.side = DoubleSide;
|
|
44
45
|
|
|
45
46
|
const quad = new Mesh(FULL_SCREEN_TRIANGLE_GEOMETRY, material);
|
|
46
47
|
|
|
@@ -14,7 +14,13 @@ test('single triangle', () => {
|
|
|
14
14
|
|
|
15
15
|
ctx.geometry_buffer_index = [0, 1, 2];
|
|
16
16
|
ctx.geometry_buffer_vertex_position = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
|
17
|
-
|
|
17
|
+
|
|
18
|
+
ctx.geometry_buffer_vertex_normal = [
|
|
19
|
+
0, 1, 0,
|
|
20
|
+
0, 1, 0,
|
|
21
|
+
0, 1, 0
|
|
22
|
+
];
|
|
23
|
+
|
|
18
24
|
ctx.geometry_buffer_vertex_uv = [0, 0, 0, 0, 0, 0];
|
|
19
25
|
|
|
20
26
|
genTangSpace(ctx);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { isArrayEqualStrict } from "
|
|
2
|
-
import { is_typed_array_equals } from "
|
|
1
|
+
import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.d.ts";
|
|
2
|
+
import { is_typed_array_equals } from "../../../../core/collection/array/typed/is_typed_array_equals.js";
|
|
3
3
|
|
|
4
4
|
|
|
5
5
|
/**
|
package/engine/{asset/loaders/geometry/geometry → graphics/geometry/buffered}/computeGeometryHash.js
RENAMED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { computeBufferAttributeHash } from "./computeBufferAttributeHash.js";
|
|
2
|
-
import { computeStringHash } from "
|
|
2
|
+
import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.d.ts";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
*
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { StaticMaterialCache } from "../../../../asset/loaders/material/StaticMaterialCache.js";
|
|
2
2
|
import { HashMap } from "../../../../../core/collection/HashMap.js";
|
|
3
|
-
import { computeGeometryEquality } from "
|
|
4
|
-
import { computeGeometryHash } from "
|
|
3
|
+
import { computeGeometryEquality } from "../../buffered/computeGeometryEquality.js";
|
|
4
|
+
import { computeGeometryHash } from "../../buffered/computeGeometryHash.js";
|
|
5
5
|
import { array_copy } from "../../../../../core/collection/array/copyArray.js";
|
|
6
6
|
import { mat4 } from "gl-matrix";
|
|
7
7
|
import { Group, Matrix4, Mesh } from "three";
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