@woosh/meep-engine 2.39.30 → 2.39.31

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@@ -9,4 +9,8 @@ export default class ConcurrentExecutor {
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  run(t: Task): void
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  runMany(tasks: Task[]): void
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+
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+ removeGroup(t:TaskGroup):void
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+
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+ removeTask():boolean
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  }
@@ -9,6 +9,14 @@ import { TaskSignal } from "../task/TaskSignal.js";
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  import TaskState from "../task/TaskState.js";
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  import { clamp } from "../../math/clamp.js";
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+ /**
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+ *
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+ * @param {TaskGroup|Task} t
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+ * @returns {boolean}
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+ */
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+ function isGroup(t) {
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+ return t.children instanceof Array;
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+ }
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  /**
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  * @class
@@ -110,9 +118,6 @@ class ConcurrentExecutor {
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  signalFailure(reason);
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  }
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- function isGroup(t) {
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- return t.children instanceof Array;
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- }
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  if (numChildren > 0) {
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  taskGroup.state.set(TaskState.RUNNING);
@@ -133,6 +138,25 @@ class ConcurrentExecutor {
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  }
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  }
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+ /**
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+ *
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+ * @param {TaskGroup} group
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+ */
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+ removeGroup(group) {
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+ const children = group.children;
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+ const n = children.length;
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+
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+ for (let i = 0; i < n; i++) {
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+ const child = children[i];
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+
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+ if (isGroup(child)) {
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+ this.removeGroup(child);
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+ } else {
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+ this.removeTask(child);
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+ }
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+ }
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+ }
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+
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  /**
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  *
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  * @param {Task} task
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.39.30",
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+ "version": "2.39.31",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",