@woosh/meep-engine 2.39.27 → 2.39.30

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Files changed (36) hide show
  1. package/core/bvh2/BVHTasks.js +1 -1
  2. package/core/bvh2/aabb3/AABB3.js +10 -29
  3. package/core/bvh2/aabb3/aabb3_signed_distance_sqr_to_point.js +39 -0
  4. package/core/bvh2/bvh3/ExplicitBinaryBoundingVolumeHierarchy.d.ts +3 -0
  5. package/core/bvh2/bvh3/ExplicitBinaryBoundingVolumeHierarchy.js +40 -0
  6. package/core/bvh2/bvh3/bvh_query_user_data_generic.js +1 -1
  7. package/core/bvh2/bvh3/bvh_query_user_data_nearest_to_point.js +96 -0
  8. package/core/process/executor/ConcurrentExecutor.js +1 -1
  9. package/core/process/executor/ConcurrentExecutor.spec.js +1 -1
  10. package/core/process/task/Task.d.ts +11 -1
  11. package/core/process/task/Task.js +1 -1
  12. package/core/process/task/TaskGroup.d.ts +2 -2
  13. package/core/process/task/TaskSignal.d.ts +6 -0
  14. package/core/process/task/TaskSignal.js +1 -3
  15. package/core/process/task/TaskUtils.js +1 -1
  16. package/editor/process/symbolic/makeGridPositionSymbolDisplay.js +1 -1
  17. package/editor/tools/paint/prototypeTerrainEditor.js +0 -1
  18. package/engine/ecs/foliage/ecs/InstancedMeshUtils.js +1 -1
  19. package/engine/ecs/storage/BinaryBufferDeSerializer.js +1 -1
  20. package/engine/ecs/terrain/ecs/splat/SplatMapOptimizer.js +1 -1
  21. package/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +1 -1
  22. package/engine/graphics/ecs/compileAllMaterials.js +1 -1
  23. package/engine/graphics/ecs/mesh/createTaskWaitForMeshesToLoad.js +1 -1
  24. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +3 -0
  25. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +11 -3
  26. package/engine/intelligence/optimization/OptimizationTask.js +1 -1
  27. package/engine/knowledge/database/StaticKnowledgeDataTable.js +1 -1
  28. package/generation/grid/generation/GridTaskApplyActionToCells.js +1 -1
  29. package/generation/grid/generation/GridTaskDensityMarkerDistribution.js +1 -1
  30. package/generation/grid/generation/GridTaskExecuteRuleTimes.js +1 -1
  31. package/generation/grid/generation/discrete/GridTaskConnectRooms.js +1 -1
  32. package/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +1 -1
  33. package/generation/markers/actions/MarkerNodeProcessingRuleSet.js +1 -1
  34. package/generation/theme/ThemeEngine.js +1 -1
  35. package/package.json +1 -1
  36. package/view/tooltip/TooltipManager.js +1 -1
@@ -1,6 +1,6 @@
1
1
  import { RingBuffer } from "../collection/RingBuffer.js";
2
2
  import Task from "../process/task/Task.js";
3
- import TaskSignal from "../process/task/TaskSignal.js";
3
+ import { TaskSignal } from "../process/task/TaskSignal.js";
4
4
  import { optimize } from "./transform/RotationOptimizer.js";
5
5
 
6
6
 
@@ -14,6 +14,7 @@ import { aabb3_intersects_ray } from "./aabb3_intersects_ray.js";
14
14
  import { aabb3_compute_surface_area } from "./aabb3_compute_surface_area.js";
15
15
  import { aabb3_intersects_frustum_array } from "./aabb3_intersects_frustum_array.js";
16
16
  import { aabb3_matrix4_project } from "../../geom/3d/aabb/aabb3_matrix4_project.js";
17
+ import { aabb3_signed_distance_sqr_to_point } from "./aabb3_signed_distance_sqr_to_point.js";
17
18
 
18
19
 
19
20
  export class AABB3 {
@@ -209,35 +210,15 @@ export class AABB3 {
209
210
  * @returns {number} Squared distance to point, value is negative if the point is inside the box
210
211
  */
211
212
  distanceToPoint2(x, y, z) {
212
- const _x0 = this.x0;
213
- const _y0 = this.y0;
214
- const _z0 = this.z0;
215
- const _x1 = this.x1;
216
- const _y1 = this.y1;
217
- const _z1 = this.z1;
218
-
219
- //do projection
220
- const xp0 = _x0 - x;
221
- const xp1 = x - _x1;
222
- const yp0 = _y0 - y;
223
- const yp1 = y - _y1;
224
- const zp0 = _z0 - z;
225
- const zp1 = z - _z1;
226
-
227
- //calculate separation in each axis
228
- const dx = Math.max(xp0, xp1);
229
- const dy = Math.max(yp0, yp1);
230
- const dz = Math.max(zp0, zp1);
231
-
232
- //straight-line distance
233
- const distance2 = dx * dx + dy * dy + dz * dz;
234
-
235
- if (dx < 0 && dy < 0 && dz < 0) {
236
- //penetration
237
- return -distance2;
238
- } else {
239
- return distance2;
240
- }
213
+ return aabb3_signed_distance_sqr_to_point(
214
+ this.x0,
215
+ this.y0,
216
+ this.z0,
217
+ this.x1,
218
+ this.y1,
219
+ this.z1,
220
+ x, y, z
221
+ );
241
222
  }
242
223
 
243
224
  /**
@@ -0,0 +1,39 @@
1
+ import { max2 } from "../../math/max2.js";
2
+
3
+ /**
4
+ * Compute squared distance to point, value is negative if the point is inside the box
5
+ * @param {number} x0
6
+ * @param {number} y0
7
+ * @param {number} z0
8
+ * @param {number} x1
9
+ * @param {number} y1
10
+ * @param {number} z1
11
+ * @param {number} point_x
12
+ * @param {number} point_y
13
+ * @param {number} point_z
14
+ * @returns {number}
15
+ */
16
+ export function aabb3_signed_distance_sqr_to_point(x0, y0, z0, x1, y1, z1, point_x, point_y, point_z) {
17
+ //do projection
18
+ const xp0 = x0 - point_x;
19
+ const xp1 = point_x - x1;
20
+ const yp0 = y0 - point_y;
21
+ const yp1 = point_y - y1;
22
+ const zp0 = z0 - point_z;
23
+ const zp1 = point_z - z1;
24
+
25
+ //calculate separation in each axis
26
+ const dx = max2(xp0, xp1);
27
+ const dy = max2(yp0, yp1);
28
+ const dz = max2(zp0, zp1);
29
+
30
+ //straight-line distance
31
+ const distance_sqr = dx * dx + dy * dy + dz * dz;
32
+
33
+ if (dx < 0 && dy < 0 && dz < 0) {
34
+ //penetration, negative distance
35
+ return -distance_sqr;
36
+ } else {
37
+ return distance_sqr;
38
+ }
39
+ }
@@ -0,0 +1,3 @@
1
+ export class ExplicitBinaryBoundingVolumeHierarchy {
2
+
3
+ }
@@ -49,6 +49,12 @@ const ELEMENT_WORD_COUNT = 10;
49
49
  */
50
50
  const INITIAL_CAPACITY = 128;
51
51
 
52
+ /**
53
+ *
54
+ * @type {number[]}
55
+ */
56
+ const scratch_stack = [];
57
+
52
58
  /**
53
59
  * Bounding Volume Hierarchy implementation. Stores unsigned integer values at leaves, these are typically IDs or Index values.
54
60
  * Highly optimized both in terms of memory usage and CPU. Most of the code inlined. No allocation are performed during usage (except for growing the tree capacity).
@@ -874,6 +880,40 @@ export class ExplicitBinaryBoundingVolumeHierarchy {
874
880
  return iA;
875
881
  }
876
882
 
883
+ /**
884
+ * Release all nodes, this essentially resets the tree to empty state
885
+ */
886
+ release_all() {
887
+ let cursor = 0;
888
+ const stack = scratch_stack;
889
+
890
+ const root = this.__root;
891
+
892
+ if (root !== NULL_NODE) {
893
+ stack[cursor++] = root;
894
+ }
895
+
896
+ const uint32 = this.__data_uint32;
897
+
898
+ while (cursor > 0) {
899
+ cursor--;
900
+
901
+ const node = stack[cursor];
902
+
903
+ const node_address = node * ELEMENT_WORD_COUNT;
904
+
905
+ const child1 = uint32[node_address + COLUMN_CHILD_1];
906
+ const child2 = uint32[node_address + COLUMN_CHILD_2];
907
+
908
+ if (child1 !== NULL_NODE) {
909
+ stack[cursor++] = child2;
910
+ stack[cursor++] = child1;
911
+ }
912
+
913
+ this.release_node(node);
914
+ }
915
+ }
916
+
877
917
  /**
878
918
  *
879
919
  * @param {(node:number, tree:ExplicitBinaryBoundingVolumeHierarchy)=>void} callback
@@ -46,7 +46,7 @@ export function bvh_query_user_data_generic(
46
46
  */
47
47
  const node = traversal_stack[traversal_cursor];
48
48
 
49
- // test node against the ray
49
+ // test node against the query
50
50
  const pass = query.evaluate(node, bvh);
51
51
 
52
52
  if (!pass) {
@@ -0,0 +1,96 @@
1
+ import { NULL_NODE } from "./ExplicitBinaryBoundingVolumeHierarchy.js";
2
+ import { aabb3_signed_distance_sqr_to_point } from "../aabb3/aabb3_signed_distance_sqr_to_point.js";
3
+ import { max2 } from "../../math/max2.js";
4
+
5
+ /**
6
+ *
7
+ * @type {number[]}
8
+ */
9
+ const traversal_stack = [];
10
+
11
+ /**
12
+ *
13
+ * @type {number[]}
14
+ */
15
+ const scratch_aabb = [];
16
+
17
+ /**
18
+ *
19
+ * @type {number}
20
+ */
21
+ let traversal_cursor = 0;
22
+
23
+ /**
24
+ *
25
+ * @param {ExplicitBinaryBoundingVolumeHierarchy} bvh
26
+ * @param {number} x
27
+ * @param {number} y
28
+ * @param {number} z
29
+ * @param {number} [max_distance=Infinity] how far to search
30
+ * @returns {number} user data of the leaf, or -1 if not found
31
+ */
32
+ export function bvh_query_user_data_nearest_to_point(bvh, x, y, z, max_distance = Infinity) {
33
+ const stack_frame_address = traversal_cursor;
34
+
35
+ const root = bvh.root;
36
+
37
+ if (root === NULL_NODE) {
38
+ return -1;
39
+ }
40
+
41
+ traversal_stack[traversal_cursor++] = root;
42
+
43
+ let best_leaf_data = -1;
44
+ let best_distance = max_distance;
45
+
46
+ while (traversal_cursor > stack_frame_address) {
47
+ traversal_cursor--;
48
+
49
+ /**
50
+ *
51
+ * @type {number}
52
+ */
53
+ const node = traversal_stack[traversal_cursor];
54
+
55
+ bvh.node_get_aabb(node, scratch_aabb);
56
+
57
+ // compute distance to box
58
+ const distance = max2(0, aabb3_signed_distance_sqr_to_point(
59
+ scratch_aabb[0], scratch_aabb[1], scratch_aabb[2],
60
+ scratch_aabb[3], scratch_aabb[4], scratch_aabb[5],
61
+ x, y, z
62
+ ));
63
+
64
+ if (distance > best_distance) {
65
+ // node is too far
66
+ continue;
67
+ }
68
+
69
+ const node_is_leaf = bvh.node_is_leaf(node);
70
+
71
+ if (!node_is_leaf) {
72
+
73
+ // read in-order
74
+ const child1 = bvh.node_get_child1(node);
75
+ const child2 = bvh.node_get_child2(node);
76
+
77
+ // write to stack in reverse order, so that fist child ends up being visited first
78
+ traversal_stack[traversal_cursor++] = child1;
79
+ traversal_stack[traversal_cursor++] = child2;
80
+
81
+ } else {
82
+
83
+ // leaf node
84
+ if (distance < best_distance) {
85
+ best_distance = distance;
86
+ best_leaf_data = bvh.node_get_user_data(node);
87
+ }
88
+
89
+ }
90
+ }
91
+
92
+ // drop stack frame
93
+ traversal_cursor = stack_frame_address;
94
+
95
+ return best_leaf_data;
96
+ }
@@ -5,7 +5,7 @@ import { assert } from "../../assert.js";
5
5
  import Signal from "../../events/signal/Signal.js";
6
6
  import { IllegalStateException } from "../../fsm/exceptions/IllegalStateException.js";
7
7
  import { objectKeyByValue } from "../../model/object/objectKeyByValue.js";
8
- import TaskSignal from "../task/TaskSignal.js";
8
+ import { TaskSignal } from "../task/TaskSignal.js";
9
9
  import TaskState from "../task/TaskState.js";
10
10
  import { clamp } from "../../math/clamp.js";
11
11
 
@@ -1,7 +1,7 @@
1
1
  import { jest } from "@jest/globals";
2
2
  import Task from "../task/Task.js"
3
3
  import TaskGroup from "../task/TaskGroup.js";
4
- import TaskSignal from "../task/TaskSignal.js";
4
+ import { TaskSignal } from "../task/TaskSignal.js";
5
5
  import TaskState from "../task/TaskState.js";
6
6
  import { emptyTask, failingTask } from "../task/TaskUtils.js";
7
7
  import ConcurrentExecutor from "./ConcurrentExecutor.js";
@@ -1,5 +1,15 @@
1
1
  import {ITask} from "./ITask";
2
+ import {TaskSignal} from "./TaskSignal";
2
3
 
3
4
  export default class Task extends ITask {
4
- readonly isTask:boolean
5
+ constructor(opt: {
6
+ name: string,
7
+ initializer?: () => any,
8
+ cycleFunction: () => TaskSignal,
9
+ computeProgress?: () => number
10
+ dependencies?: ITask[],
11
+ estimatedDuration?: number
12
+ })
13
+
14
+ readonly isTask: boolean
5
15
  }
@@ -7,7 +7,7 @@ import { assert } from "../../assert.js";
7
7
  import Signal from "../../events/signal/Signal.js";
8
8
  import { noop, returnZero } from "../../function/Functions.js";
9
9
  import ObservedInteger from "../../model/ObservedInteger.js";
10
- import TaskSignal from "./TaskSignal.js";
10
+ import { TaskSignal } from "./TaskSignal.js";
11
11
  import TaskState from "./TaskState.js";
12
12
 
13
13
 
@@ -1,5 +1,5 @@
1
1
  import {ITask} from "./ITask";
2
2
 
3
- export default class TaskGroup extends ITask{
4
-
3
+ export default class TaskGroup extends ITask {
4
+ constructor(subtasks: ITask[], name?: string)
5
5
  }
@@ -0,0 +1,6 @@
1
+ export enum TaskSignal{
2
+ EndSuccess,
3
+ EndFailure,
4
+ Continue,
5
+ Yield
6
+ }
@@ -7,11 +7,9 @@
7
7
  * @readonly
8
8
  * @enum {number}
9
9
  */
10
- const TaskSignal = {
10
+ export const TaskSignal = {
11
11
  EndSuccess: 0,
12
12
  EndFailure: 1,
13
13
  Continue: 2,
14
14
  Yield: 3
15
15
  };
16
-
17
- export default TaskSignal;
@@ -4,7 +4,7 @@
4
4
  import { randomizeArrayElementOrder } from "../../collection/ArrayUtils.js";
5
5
  import { seededRandom } from "../../math/random/seededRandom.js";
6
6
  import Task from "./Task.js";
7
- import TaskSignal from "./TaskSignal.js";
7
+ import { TaskSignal } from "./TaskSignal.js";
8
8
  import { clamp01 } from "../../math/clamp01.js";
9
9
 
10
10
  /**
@@ -1,7 +1,7 @@
1
1
  import { max2 } from "../../../core/math/max2.js";
2
2
  import { min2 } from "../../../core/math/min2.js";
3
3
  import Task from "../../../core/process/task/Task.js";
4
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
4
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
5
5
  import EntityBuilder from "../../../engine/ecs/EntityBuilder.js";
6
6
  import { BufferGeometry, Float32BufferAttribute, Line, LineBasicMaterial } from "three";
7
7
  import Renderable from "../../../engine/ecs/components/Renderable.js";
@@ -13,7 +13,6 @@ import { TerrainLayer } from "../../../engine/ecs/terrain/ecs/layers/TerrainLaye
13
13
  import Terrain from "../../../engine/ecs/terrain/ecs/Terrain.js";
14
14
  import Vector3 from "../../../core/geom/Vector3.js";
15
15
  import { BlenderCameraOrientationGizmo } from "../v2/BlenderCameraOrientationGizmo.js";
16
- import Quaternion from "../../../core/geom/Quaternion.js";
17
16
  import { Transform } from "../../../engine/ecs/transform/Transform.js";
18
17
  import TopDownCameraController from "../../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
19
18
 
@@ -6,7 +6,7 @@ import { InstancedMeshComponent } from "./InstancedMeshComponent.js";
6
6
  import { InstancedFoliage } from "../InstancedFoliage.js";
7
7
  import { buildTreeOptimizationTask } from "../../../../core/bvh2/BVHTasks.js";
8
8
  import Task from "../../../../core/process/task/Task.js";
9
- import TaskSignal from "../../../../core/process/task/TaskSignal.js";
9
+ import { TaskSignal } from "../../../../core/process/task/TaskSignal.js";
10
10
  import { countTask, promiseTask } from "../../../../core/process/task/TaskUtils.js";
11
11
  import { assert } from "../../../../core/assert.js";
12
12
  import { InstancedMeshLayer } from "./InstancedMeshLayer.js";
@@ -1,6 +1,6 @@
1
1
  import { emptyTask } from "../../../core/process/task/TaskUtils.js";
2
2
  import Task from "../../../core/process/task/Task.js";
3
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
3
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
4
4
  import { assert } from "../../../core/assert.js";
5
5
  import { BinaryCollectionDeSerializer } from "./binary/collection/BinaryCollectionDeSerializer.js";
6
6
  import { BinaryObjectSerializationAdapter } from "./binary/object/BinaryObjectSerializationAdapter.js";
@@ -7,7 +7,7 @@ import { validateGraphColoring } from "../../../../../core/graph/coloring/valida
7
7
  import ConcurrentExecutor from "../../../../../core/process/executor/ConcurrentExecutor.js";
8
8
  import Task from "../../../../../core/process/task/Task.js";
9
9
  import { actionTask, countTask } from "../../../../../core/process/task/TaskUtils.js";
10
- import TaskSignal from "../../../../../core/process/task/TaskSignal.js";
10
+ import { TaskSignal } from "../../../../../core/process/task/TaskSignal.js";
11
11
 
12
12
  /**
13
13
  * We convert splat mapping into a graph of connecting material patches and solve the overlaps as a "Graph Coloring" problem
@@ -4,7 +4,7 @@ import { obtainTerrain } from "./obtainTerrain.js";
4
4
  import { assert } from "../../../../core/assert.js";
5
5
  import TerrainSystem from "../ecs/TerrainSystem.js";
6
6
  import Task from "../../../../core/process/task/Task.js";
7
- import TaskSignal from "../../../../core/process/task/TaskSignal.js";
7
+ import { TaskSignal } from "../../../../core/process/task/TaskSignal.js";
8
8
 
9
9
  /**
10
10
  *
@@ -1,6 +1,6 @@
1
1
  import { Mesh, PlaneBufferGeometry } from "three";
2
2
  import Task from "../../../core/process/task/Task.js";
3
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
3
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
4
4
  import { collectIteratorValueToArray } from "../../../core/collection/IteratorUtils.js";
5
5
  import { clamp01 } from "../../../core/math/clamp01.js";
6
6
 
@@ -1,7 +1,7 @@
1
1
  import { max2 } from "../../../../core/math/max2.js";
2
2
  import Mesh from "./Mesh.js";
3
3
  import Task from "../../../../core/process/task/Task.js";
4
- import TaskSignal from "../../../../core/process/task/TaskSignal.js";
4
+ import { TaskSignal } from "../../../../core/process/task/TaskSignal.js";
5
5
  import { assert } from "../../../../core/assert.js";
6
6
  import { assetTypeByPath } from "./assetTypeByPath.js";
7
7
  import { collectIteratorValueToArray } from "../../../../core/collection/IteratorUtils.js";
@@ -2,10 +2,13 @@ import {System} from "../../../ecs/System";
2
2
  import Engine from "../../../Engine";
3
3
  import {ShadedGeometry} from "./ShadedGeometry";
4
4
  import {SurfacePoint3} from "../../../../core/geom/3d/SurfacePoint3";
5
+ import {ExplicitBinaryBoundingVolumeHierarchy} from "../../../../core/bvh2/bvh3/ExplicitBinaryBoundingVolumeHierarchy";
5
6
 
6
7
  export class ShadedGeometrySystem extends System<ShadedGeometry> {
7
8
  constructor(engine: Engine)
8
9
 
10
+ readonly bvh: ExplicitBinaryBoundingVolumeHierarchy
11
+
9
12
  raycastNearest(
10
13
  contact: SurfacePoint3,
11
14
  origin_x: number, origin_y: number, origin_z: number,
@@ -15,7 +15,7 @@ import { bvh_query_leaves_generic } from "../../../../core/bvh2/bvh3/bvh_query_l
15
15
  import { BVHQueryIntersectsRay } from "../../../../core/bvh2/bvh3/query/BVHQueryIntersectsRay.js";
16
16
  import Task from "../../../../core/process/task/Task.js";
17
17
  import { RuntimeDrawMethodOptimizer } from "./render/optimization/RuntimeDrawMethodOptimizer.js";
18
- import TaskSignal from "../../../../core/process/task/TaskSignal.js";
18
+ import { TaskSignal } from "../../../../core/process/task/TaskSignal.js";
19
19
  import TaskState from "../../../../core/process/task/TaskState.js";
20
20
  import {
21
21
  bvh_query_user_data_overlaps_frustum
@@ -108,6 +108,14 @@ export class ShadedGeometrySystem extends System {
108
108
  });
109
109
  }
110
110
 
111
+ /**
112
+ *
113
+ * @returns {ExplicitBinaryBoundingVolumeHierarchy}
114
+ */
115
+ get bvh() {
116
+ return this.__bvh_binary;
117
+ }
118
+
111
119
  /**
112
120
  * NOTE: DO NOT MODIFY RESULTS
113
121
  * @returns {Map<number,number>}
@@ -386,7 +394,7 @@ export class ShadedGeometrySystem extends System {
386
394
  direction_x, direction_y, direction_z
387
395
  );
388
396
 
389
- const geometry_hit_found = sg.query_raycast_nearest(scratch_point,scratch_ray_0,m4);
397
+ const geometry_hit_found = sg.query_raycast_nearest(scratch_point, scratch_ray_0, m4);
390
398
 
391
399
  if (!geometry_hit_found) {
392
400
  continue;
@@ -467,7 +475,7 @@ export class ShadedGeometrySystem extends System {
467
475
  direction_x, direction_y, direction_z
468
476
  );
469
477
 
470
- const geometry_hit_found = sg.query_raycast_nearest(scratch_point,scratch_ray_0,m4);
478
+ const geometry_hit_found = sg.query_raycast_nearest(scratch_point, scratch_ray_0, m4);
471
479
 
472
480
  if (!geometry_hit_found) {
473
481
  continue;
@@ -1,5 +1,5 @@
1
1
  import Task from "../../../core/process/task/Task.js";
2
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
2
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
3
3
 
4
4
  export class OptimizationTask extends Task {
5
5
  /**
@@ -2,7 +2,7 @@ import { noop } from "../../../core/function/Functions.js";
2
2
  import { countTask } from "../../../core/process/task/TaskUtils.js";
3
3
  import Task from "../../../core/process/task/Task.js";
4
4
  import { assert } from "../../../core/assert.js";
5
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
5
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
6
6
 
7
7
  let id_seed = 0;
8
8
 
@@ -3,7 +3,7 @@ import { assert } from "../../../core/assert.js";
3
3
  import { actionTask } from "../../../core/process/task/TaskUtils.js";
4
4
  import TaskGroup from "../../../core/process/task/TaskGroup.js";
5
5
  import Task from "../../../core/process/task/Task.js";
6
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
6
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
7
7
 
8
8
  export class GridTaskApplyActionToCells extends GridTaskGenerator {
9
9
  constructor() {
@@ -3,7 +3,7 @@ import { min2 } from "../../../core/math/min2.js";
3
3
  import { seededRandom } from "../../../core/math/random/seededRandom.js";
4
4
  import { GridTaskGenerator } from "../GridTaskGenerator.js";
5
5
  import Task from "../../../core/process/task/Task.js";
6
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
6
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
7
7
  import { NumericInterval } from "../../../core/math/interval/NumericInterval.js";
8
8
  import { MarkerNodeMatcherAny } from "../../markers/matcher/MarkerNodeMatcherAny.js";
9
9
  import { assert } from "../../../core/assert.js";
@@ -1,7 +1,7 @@
1
1
  import { seededRandom } from "../../../core/math/random/seededRandom.js";
2
2
  import { GridTaskGenerator } from "../GridTaskGenerator.js";
3
3
  import Task from "../../../core/process/task/Task.js";
4
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
4
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
5
5
  import { BitSet } from "../../../core/binary/BitSet.js";
6
6
  import { PI_HALF } from "../../../core/math/MathUtils.js";
7
7
  import { actionTask } from "../../../core/process/task/TaskUtils.js";
@@ -2,7 +2,7 @@ import { min2 } from "../../../../core/math/min2.js";
2
2
  import { GridTaskGenerator } from "../../GridTaskGenerator.js";
3
3
  import { BitSet } from "../../../../core/binary/BitSet.js";
4
4
  import Task from "../../../../core/process/task/Task.js";
5
- import TaskSignal from "../../../../core/process/task/TaskSignal.js";
5
+ import { TaskSignal } from "../../../../core/process/task/TaskSignal.js";
6
6
  import Vector2 from "../../../../core/geom/Vector2.js";
7
7
  import BinaryHeap from "../../../../core/collection/heap/FastBinaryHeap.js";
8
8
  import { passThrough } from "../../../../core/function/Functions.js";
@@ -2,7 +2,7 @@ import { actionTask, countTask } from "../../../../../core/process/task/TaskUtil
2
2
  import Task from "../../../../../core/process/task/Task.js";
3
3
  import { BitSet } from "../../../../../core/binary/BitSet.js";
4
4
  import TaskGroup from "../../../../../core/process/task/TaskGroup.js";
5
- import TaskSignal from "../../../../../core/process/task/TaskSignal.js";
5
+ import { TaskSignal } from "../../../../../core/process/task/TaskSignal.js";
6
6
  import BinaryHeap from "../../../../../core/collection/heap/FastBinaryHeap.js";
7
7
  import { GridTaskGenerator } from "../../../GridTaskGenerator.js";
8
8
  import { assert } from "../../../../../core/assert.js";
@@ -1,5 +1,5 @@
1
1
  import Task from "../../../core/process/task/Task.js";
2
- import TaskSignal from "../../../core/process/task/TaskSignal.js";
2
+ import { TaskSignal } from "../../../core/process/task/TaskSignal.js";
3
3
  import { assert } from "../../../core/assert.js";
4
4
 
5
5
  export class MarkerNodeProcessingRuleSet {
@@ -5,7 +5,7 @@ import { TerrainLayerRuleAggregator } from "./TerrainLayerRuleAggregator.js";
5
5
  import { actionTask, countTask, emptyTask, futureTask } from "../../core/process/task/TaskUtils.js";
6
6
  import { Sampler2D } from "../../engine/graphics/texture/sampler/Sampler2D.js";
7
7
  import Task from "../../core/process/task/Task.js";
8
- import TaskSignal from "../../core/process/task/TaskSignal.js";
8
+ import { TaskSignal } from "../../core/process/task/TaskSignal.js";
9
9
  import { compareNumbers } from "../../core/primitives/numbers/compareNumbers.js";
10
10
  import TaskGroup from "../../core/process/task/TaskGroup.js";
11
11
  import Future from "../../core/process/Future.js";
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "productName": "Meep",
6
6
  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
7
7
  "author": "Alexander Goldring",
8
- "version": "2.39.27",
8
+ "version": "2.39.30",
9
9
  "dependencies": {
10
10
  "gl-matrix": "3.4.3",
11
11
  "fast-levenshtein": "2.0.6",
@@ -6,7 +6,7 @@ import EmptyView from "../elements/EmptyView.js";
6
6
  import AABB2 from "../../core/geom/AABB2.js";
7
7
  import Task from "../../core/process/task/Task.js";
8
8
  import ConcurrentExecutor from "../../core/process/executor/ConcurrentExecutor.js";
9
- import TaskSignal from "../../core/process/task/TaskSignal.js";
9
+ import { TaskSignal } from "../../core/process/task/TaskSignal.js";
10
10
  import TooltipView from "./TooltipView.js";
11
11
  import { PointerDevice } from "../../engine/input/devices/PointerDevice.js";
12
12
  import List from "../../core/collection/list/List.js";