@woosh/meep-engine 2.39.24 → 2.39.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -312,7 +312,7 @@ export class BlenderCameraOrientationGizmo extends CanvasView {
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compose_matrix4_array(rotation_matrix, Vector3.zero, rotation, Vector3.one);
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mat4.invert(rotation_matrix, rotation_matrix);
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-
for (
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for (const bubble of this.bubbles) {
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const direction = bubble.direction.clone();
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direction.applyMatrix4(rotation_matrix);
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@@ -321,10 +321,12 @@ export class BlenderCameraOrientationGizmo extends CanvasView {
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// Generate a list of layers to draw
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const layers = [];
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-
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+
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for (const bubble of this.bubbles) {
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// Check if the name starts with a negative and dont add it to the layer list if secondary axis is turned off
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-
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-
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const is_secondary = bubble.axis[0] !== "-";
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if (this.options.showSecondary === true || is_secondary) {
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layers.push(bubble);
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}
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}
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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-
"version": "2.39.
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"version": "2.39.25",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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