@woosh/meep-engine 2.39.14 → 2.39.17

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Files changed (30) hide show
  1. package/core/binary/int32_to_binary_string.js +18 -0
  2. package/core/cache/Cache.js +1 -1
  3. package/core/geom/3d/decompose_matrix_4_array.js +3 -1
  4. package/core/geom/3d/ray/ray3_array_apply_matrix4.js +15 -1
  5. package/editor/tools/v2/TransformControls.d.ts +15 -0
  6. package/editor/tools/v2/TransformControls.js +1782 -0
  7. package/editor/tools/v2/prototypeTransformControls.js +80 -0
  8. package/engine/asset/AssetManager.js +82 -23
  9. package/engine/ecs/parent/EntityNode.js +41 -13
  10. package/engine/ecs/terrain/ecs/Terrain.js +49 -39
  11. package/engine/ecs/terrain/ecs/layers/TerrainLayers.js +12 -5
  12. package/engine/ecs/terrain/ecs/splat/SplatMapping.js +5 -1
  13. package/engine/ecs/transform/Transform.d.ts +2 -0
  14. package/engine/ecs/transform/Transform.js +6 -0
  15. package/engine/ecs/transform-attachment/TransformAttachment.js +13 -0
  16. package/engine/ecs/transform-attachment/TransformAttachmentSystem.js +138 -16
  17. package/engine/graphics/FrameRunner.js +8 -2
  18. package/engine/graphics/ecs/mesh-v2/DrawMode.js +4 -0
  19. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +77 -0
  20. package/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  21. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +2 -30
  22. package/engine/graphics/ecs/mesh-v2/render/ShadedGeometryRendererContext.js +11 -0
  23. package/engine/graphics/ecs/mesh-v2/render/adapters/InstancedRendererAdapter.js +8 -32
  24. package/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.js +6 -0
  25. package/engine/graphics/geometry/buffered/makeGeometryIndexed.js +23 -0
  26. package/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +16 -4
  27. package/engine/graphics/geometry/buffered/query/GeometryVisitor.js +8 -1
  28. package/engine/graphics/geometry/buffered/query/RaycastNearestHitComputingVisitor.js +14 -5
  29. package/engine/graphics/geometry/bvh/buffered/BinaryBVHFromBufferGeometry.js +56 -0
  30. package/package.json +1 -1
@@ -62,6 +62,62 @@ function buildUnsorted(vertices, indices) {
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  return tree;
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  }
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+ /**
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+ *
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+ * @param {Float32Array|Float64Array|Array.<Number>} vertices
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+ * @returns {IndexedBinaryBVH}
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+ */
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+ export function buildUnsortedUnindexed(vertices) {
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+ //
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+ const numNodes = vertices.length / 9;
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+
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+ const tree = new IndexedBinaryBVH();
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+ tree.initialize(numNodes);
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+
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+ for (let i = 0; i < numNodes; i++) {
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+
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+ const index3 = i * 3;
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+
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+ // read triangle vertex indices
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+ const iA = index3;
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+ const iB = index3 + 1;
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+ const iC = index3 + 2;
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+
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+ const a = iA * 3;
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+ const b = iB * 3;
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+ const c = iC * 3;
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+
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+ // read actual positions of each vertex
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+ const aX = vertices[a];
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+ const aY = vertices[a + 1];
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+ const aZ = vertices[a + 2];
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+
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+ const bX = vertices[b];
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+ const bY = vertices[b + 1];
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+ const bZ = vertices[b + 2];
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+
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+ const cX = vertices[c];
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+ const cY = vertices[c + 1];
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+ const cZ = vertices[c + 2];
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+
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+ // compute bounds of the triangle
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+ const x0 = min3(aX, bX, cX);
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+ const y0 = min3(aY, bY, cY);
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+ const z0 = min3(aZ, bZ, cZ);
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+
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+ const x1 = max3(aX, bX, cX);
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+ const y1 = max3(aY, bY, cY);
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+ const z1 = max3(aZ, bZ, cZ);
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+
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+ tree.writeLeaf(i, x0, y0, z0, x1, y1, z1);
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+ }
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+
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+ // finalize build
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+ tree.unsortedBuiltIntermediate();
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+
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+ return tree;
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+ }
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+
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  export {
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  buildUnsorted
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  };
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.39.14",
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+ "version": "2.39.17",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",