@woosh/meep-engine 2.37.6 → 2.37.7

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@@ -255,7 +255,7 @@ export class ShadedGeometrySystem extends System {
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  t.updateMatrix();
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  }
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- sg.__transform.set(t.matrix);
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+ // sg.__transform.set(t.matrix);
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  sg.update_bounds();
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  // remember entity for lookups
@@ -30,7 +30,7 @@ export class GenericRendererAdapter extends AbstractRenderAdapter {
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  */
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  const object = this.__cache.get(sg);
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- array_copy(sg.__transform, 0, object.matrixWorld.elements, 0, 16);
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+ array_copy(sg.transform, 0, object.matrixWorld.elements, 0, 16);
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  this.__objects[this.__object_count++] = object;
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  }
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.37.6",
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+ "version": "2.37.7",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",