@woosh/meep-engine 2.37.3 → 2.37.4

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@@ -84,6 +84,8 @@ export class SGMeshSystem extends System {
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  const new_root = new EntityNode();
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+ new_root.entity.add(new Transform());
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+
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  entity_node.transform.copy(asset.root_transform);
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  new_root.addChild(entity_node);
@@ -8,9 +8,6 @@ import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/
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  import { Camera } from "../../camera/Camera.js";
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  import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
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  import { enableEditor } from "../../../../../editor/enableEditor.js";
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- import Mesh from "../../mesh/Mesh.js";
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- import EntityBuilder from "../../../../ecs/EntityBuilder.js";
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- import { Transform } from "../../../../ecs/transform/Transform.js";
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  import { MeshSystem } from "../../mesh/MeshSystem.js";
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  const eh = new EngineHarness();
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.37.3",
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+ "version": "2.37.4",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",