@woosh/meep-engine 2.37.18 → 2.38.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/assert.js +1 -1
- package/core/binary/float2uint8.js +8 -0
- package/core/binary/uint82float.js +8 -0
- package/core/bvh2/bvh3/ExplicitBinaryBoundingVolumeHierarchy.js +6 -4
- package/core/collection/array/array_get_index_in_range.js +16 -0
- package/core/collection/array/typed/isTypedArray.js +20 -0
- package/core/collection/array/typedArrayToDataType.js +1 -0
- package/{engine/navigation/grid → core/collection/heap}/BinaryHeap.js +6 -1
- package/{engine/navigation/grid → core/collection/heap}/FastBinaryHeap.js +3 -2
- package/{engine/navigation/grid → core/collection/heap}/FastBinaryHeap.spec.js +3 -3
- package/core/collection/heap/Uin32Heap.spec.js +59 -0
- package/core/collection/heap/Uint32Heap.js +385 -0
- package/core/collection/list/List.d.ts +1 -1
- package/core/collection/table/RowFirstTable.js +34 -0
- package/core/collection/table/RowFirstTable.spec.js +59 -1
- package/core/color/Color.js +83 -1
- package/core/color/YCbCr_to_rgb_uint24.js +3 -4
- package/core/color/hsv2rgb.js +4 -3
- package/core/color/linear_to_sRGB.js +4 -5
- package/core/color/rgb2hex.js +1 -1
- package/core/color/rgb2uint24.js +6 -4
- package/core/color/rgb_to_YCbCr_uint24.js +11 -13
- package/core/events/signal/Signal.d.ts +11 -9
- package/core/events/signal/Signal.spec.js +16 -0
- package/core/geom/2d/quad-tree/qt_collect_by_circle.js +67 -0
- package/core/geom/3d/topology/computeTopoMeshVertexDuplicates.js +9 -6
- package/core/geom/3d/topology/expandConnectivityByLocality.js +5 -5
- package/core/geom/3d/topology/query/query_edge_is_boundary.js +7 -0
- package/core/geom/3d/topology/query/query_edge_is_manifold.js +13 -0
- package/core/geom/3d/topology/query/query_edge_is_manifold_or_boundary.js +11 -0
- package/core/geom/3d/topology/query/query_edge_is_wire.js +13 -0
- package/core/geom/3d/topology/query/query_edge_other_vertex.js +20 -0
- package/core/geom/3d/topology/query/query_edge_share_vert.js +9 -0
- package/core/geom/3d/topology/query/query_face_get_other_edges.js +39 -0
- package/core/geom/3d/topology/query/query_face_next_vertex.js +19 -0
- package/core/geom/3d/topology/query/query_face_prev_vertex.js +18 -0
- package/core/geom/3d/topology/query/query_vertex_in_edge.js +14 -0
- package/core/geom/3d/topology/query/query_vertex_pair_share_face.js +24 -0
- package/core/geom/3d/topology/query/query_vertices_in_edge.js +19 -0
- package/core/geom/3d/topology/simplify/collapseEdge.spec.js +3 -5
- package/core/geom/3d/topology/simplify/collapse_all_degenerate_edges.js +8 -10
- package/core/geom/3d/topology/simplify/compute_face_normal_change_dot_product.js +12 -2
- package/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +277 -0
- package/core/geom/3d/topology/simplify/edge_collapse_quadratic.js +126 -0
- package/core/geom/3d/topology/simplify/prototypeMeshSimplification.js +502 -0
- package/core/geom/3d/topology/simplify/quadratic/Quadratic3.js +37 -5
- package/core/geom/3d/topology/simplify/quadratic/build_vertex_quadratics.js +86 -1
- package/core/geom/3d/topology/simplify/simplifyTopoMesh.js +4 -4
- package/core/geom/3d/topology/simplify/simplifyTopoMesh2.js +119 -0
- package/core/geom/3d/topology/simplify/tm_edge_collapse_is_degenerate_flip.js +81 -0
- package/core/geom/3d/topology/{TopoEdge.js → struct/TopoEdge.js} +47 -20
- package/core/geom/3d/topology/{TopoEdge.spec.js → struct/TopoEdge.spec.js} +0 -0
- package/core/geom/3d/topology/{TopoMesh.js → struct/TopoMesh.js} +20 -41
- package/core/geom/3d/topology/{TopoTriangle.js → struct/TopoTriangle.js} +15 -25
- package/core/geom/3d/topology/{TopoVertex.js → struct/TopoVertex.js} +21 -4
- package/core/geom/3d/topology/{TopoVertex.spec.js → struct/TopoVertex.spec.js} +0 -0
- package/core/geom/3d/topology/tm_edge_kill.js +24 -0
- package/core/geom/3d/topology/tm_edge_splice.js +42 -0
- package/core/geom/3d/topology/tm_face_area.js +18 -0
- package/core/geom/3d/topology/tm_face_kill.js +12 -0
- package/core/geom/3d/topology/tm_face_normal.js +14 -0
- package/core/geom/3d/topology/tm_kill_only_edge.js +35 -0
- package/core/geom/3d/topology/tm_kill_only_face.js +12 -0
- package/core/geom/3d/topology/tm_kill_only_vert.js +14 -0
- package/core/geom/3d/topology/tm_vert_kill.js +19 -0
- package/core/geom/3d/topology/tm_vert_splice.js +64 -0
- package/core/geom/3d/topology/tm_vertex_compute_normal.js +42 -0
- package/core/geom/3d/topology/topoMeshToBufferGeometry.js +18 -4
- package/core/geom/3d/topology/weld_duplicate_vertices.js +63 -0
- package/core/geom/Quaternion.d.ts +21 -1
- package/core/geom/Quaternion.js +279 -200
- package/core/geom/Quaternion.spec.js +71 -2
- package/core/geom/Vector2.js +3 -3
- package/core/geom/Vector3.d.ts +2 -0
- package/core/geom/Vector3.js +31 -7
- package/core/geom/Vector3.schema.json +16 -0
- package/core/geom/Vector4.js +16 -0
- package/core/geom/packing/MaxRectangles.js +1 -1
- package/core/graph/cluster_mesh_metis.js +16 -0
- package/core/graph/coarsen_graph.js +1 -1
- package/core/graph/graph_k_means_cluster.js +1 -1
- package/core/json/JsonUtils.js +2 -20
- package/core/math/bell_membership_function.js +19 -0
- package/core/math/exp2.js +8 -0
- package/core/math/interval/NumericInterval.js +17 -0
- package/core/math/physics/brdf/brdf_burley.js +25 -0
- package/core/math/physics/bsdf/bsdf_schlick.js +22 -0
- package/core/math/physics/irradiance/interpolate_irradiance_linear.js +18 -0
- package/{engine/sound/ecs/emitter/attenuate/attenuateSoundLogarithmic.js → core/math/physics/irradiance/interpolate_irradiance_lograrithmic.js} +2 -2
- package/{engine/sound/ecs/emitter/attenuate/attenuateSoundSmith.js → core/math/physics/irradiance/interpolate_irradiance_smith.js} +1 -1
- package/core/math/random/seededRandom.js +2 -31
- package/core/math/random/seededRandom_Mulberry32.js +31 -0
- package/core/math/random/seededRandom_sine.js +33 -0
- package/core/model/ObservedEnum.js +8 -0
- package/editor/Editor.js +97 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.js +118 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.spec.js +30 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.js +13 -105
- package/editor/ecs/component/FieldDescriptor.js +34 -0
- package/editor/ecs/component/FieldValueAdapter.js +20 -0
- package/editor/ecs/component/TypeEditor.js +33 -0
- package/editor/ecs/component/TypeSchema.d.ts +38 -0
- package/editor/ecs/component/createFieldEditor.js +90 -0
- package/editor/ecs/component/createObjectEditor.js +266 -60
- package/editor/ecs/component/editors/ColorEditor.js +39 -0
- package/editor/ecs/component/editors/HTMLElementEditor.js +17 -0
- package/editor/ecs/component/editors/ImagePathEditor.js +50 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.js +86 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.js +13 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.js +32 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +43 -0
- package/editor/ecs/component/editors/ObservedStringEditor.js +51 -0
- package/editor/ecs/component/editors/Sampler2DEditor.js +107 -0
- package/editor/ecs/component/editors/collection/ListEditor.js +83 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.js +80 -0
- package/editor/ecs/component/editors/common/EnumEditor.js +41 -0
- package/editor/ecs/component/editors/common/makeV3_editor.js +85 -0
- package/editor/ecs/component/editors/common/noEditor.js +9 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +17 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.js +16 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +44 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +58 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.js +54 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.js +21 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.js +33 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.js +23 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.js +21 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +89 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.js +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.js +22 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.js +20 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.js +56 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.js +57 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.js +11 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.js +13 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.js +12 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.js +46 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.js +27 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.js +29 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.js +60 -0
- package/editor/ecs/component/editors/primitive/ObjectEditor.js +12 -0
- package/editor/ecs/component/editors/primitive/StringEditor.js +31 -0
- package/editor/ecs/component/editors/three/BufferGeometryEditor.js +28 -0
- package/editor/ecs/component/editors/three/MaterialEditor.js +27 -0
- package/editor/ecs/component/editors/three/MeshEditor.js +35 -0
- package/editor/ecs/component/editors/three/TextureEditor.js +32 -0
- package/editor/ecs/component/findNearestRegisteredType.js +59 -0
- package/editor/ecs/component/prototypeObjectEditor.js +379 -0
- package/editor/tools/SelectionTool.js +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +88 -68
- package/editor/tools/paint/TerrainPaintTool.js +2 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +8 -73
- package/editor/view/EditorView.js +1 -1
- package/editor/view/ecs/ComponentControlView.js +2 -30
- package/editor/view/ecs/EntityEditor.js +61 -139
- package/editor/view/ecs/components/GridObstacleController.js +4 -4
- package/editor/view/ecs/components/TerrainController.js +1 -1
- package/editor/view/ecs/components/common/NumberController.js +19 -7
- package/editor/view/node-graph/NodeGraphView.js +2 -2
- package/editor/view/node-graph/NodeView.js +7 -9
- package/engine/animation/keyed2/AnimationTrack.js +1 -1
- package/engine/asset/AssetManager.d.ts +1 -1
- package/engine/asset/AssetManager.js +390 -388
- package/engine/asset/loaders/gltf/extensions/MSFT_texture_dds.js +14 -2
- package/engine/ecs/components/TagEditor.js +15 -0
- package/engine/ecs/fow/FogOfWarEditor.js +13 -0
- package/engine/ecs/parent/ParentEntitySystem.js +57 -0
- package/engine/ecs/terrain/ecs/OffsetScaleTransform2D.d.ts +6 -0
- package/engine/ecs/terrain/ecs/Terrain.js +44 -43
- package/engine/ecs/terrain/ecs/TerrainSystem.js +2 -2
- package/engine/ecs/terrain/ecs/layers/TerrainLayer.js +1 -1
- package/engine/ecs/terrain/ecs/splat/SplatMapping.js +26 -28
- package/engine/ecs/terrain/overlay/TerrainOverlay.js +71 -66
- package/engine/ecs/terrain/tiles/TerrainTileManager.js +23 -0
- package/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +1 -1
- package/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js +13 -7
- package/engine/ecs/terrain/util/tensionOptimizeUV.js +1 -1
- package/engine/ecs/transform/Transform.d.ts +2 -0
- package/engine/ecs/transform/Transform.editor.schema.json +16 -0
- package/engine/ecs/transform/Transform.js +3 -0
- package/engine/graphics/ecs/highlight/HighlightEditor.js +17 -0
- package/engine/graphics/ecs/light/Light.js +0 -47
- package/engine/graphics/ecs/light/LightSerializationAdapter.js +50 -0
- package/engine/graphics/ecs/mesh/MeshEditor.js +28 -0
- package/engine/graphics/ecs/mesh-v2/DrawMode.js +2 -1
- package/engine/graphics/ecs/mesh-v2/aggregate/prototypeSGMesh.js +3 -3
- package/engine/graphics/ecs/mesh-v2/build_three_object.js +3 -1
- package/engine/graphics/ecs/mesh-v2/sg_compute_hierarchy_bounding_box_by_parent_entity.js +31 -0
- package/engine/graphics/ecs/mesh-v2/sg_hierarchy_compute_bounding_box_via_parent_entity.d.ts +4 -0
- package/engine/graphics/ecs/sprite/Sprite.js +11 -0
- package/engine/graphics/ecs/sprite/SpriteSystemPE.js +133 -0
- package/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +1570 -0
- package/engine/graphics/micron/build/PatchRepresentation.js +7 -3
- package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +18 -8
- package/engine/graphics/micron/build/clustering/build_clustering_2.js +1 -1
- package/engine/graphics/micron/build/clustering/build_leaf_patches.js +2 -2
- package/engine/graphics/micron/build/clustering/build_leaf_patches_metis.js +1 -1
- package/engine/graphics/micron/build/hierarchy/buildAbstractPatchHierarchy.js +21 -3
- package/engine/graphics/micron/build/hierarchy/merge_patches.js +96 -43
- package/engine/graphics/micron/build/hierarchy/qvdr_build_simplified_clusters.js +11 -5
- package/engine/graphics/micron/format/VirtualGeometry.js +46 -3
- package/engine/graphics/micron/format/micron_build_proxy_geometry.js +4 -2
- package/engine/graphics/micron/prototypeVirtualGeometry.js +47 -10
- package/engine/graphics/micron/render/instanced/shader/shader_rewrite_standard.js +17 -17
- package/engine/graphics/micron/render/refinement/get_geometry_patch_cut.js +15 -3
- package/engine/graphics/micron/simplifyGeometry.js +1 -1
- package/engine/graphics/particles/particular/engine/ParticularEngine.js +5 -0
- package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +17 -9
- package/engine/graphics/particles/particular/engine/renderers/ParticleRenderer.js +12 -10
- package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +7 -2
- package/engine/graphics/particles/particular/engine/renderers/billboard/SoftBillboardParticlePool.js +27 -0
- package/engine/graphics/particles/particular/engine/renderers/billboard/SoftBillboardParticleRenderer.js +80 -0
- package/engine/graphics/particles/particular/engine/shader/ShaderManager.js +16 -4
- package/engine/graphics/shaders/TerrainShader.js +8 -8
- package/engine/graphics/texture/atlas/TextureAtlasDebugger.js +2 -1
- package/engine/graphics/texture/sampler/Sampler2D.js +206 -201
- package/engine/graphics/texture/sampler/Sampler2D.spec.js +34 -35
- package/engine/graphics/texture/sampler/bicubic.js +59 -0
- package/engine/graphics/texture/sampler/downsampleSample2D.spec.js +2 -2
- package/engine/graphics/texture/sampler/genericResampleSampler2D.js +0 -2
- package/engine/graphics/texture/sampler/prototypeSamplerFiltering.js +146 -0
- package/engine/graphics/texture/sampler/{downsampleSampler2D.js → sampler2D_scale_down_linear.js} +8 -4
- package/engine/graphics/texture/sampler/sampler2_d_scale_down_lanczos.js +140 -0
- package/engine/graphics/texture/sampler/scaleSampler2D.js +3 -3
- package/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +1 -1
- package/engine/graphics/util/ScaleObject3ToBox.js +14 -1
- package/engine/graphics/util/makeMeshPreviewScene.js +2 -1
- package/engine/grid/components/GridObstacle.js +0 -44
- package/engine/grid/components/GridObstacleSerializationAdapter.js +46 -0
- package/engine/input/devices/PointerDevice.d.ts +1 -1
- package/engine/input/devices/PointerDevice.js +17 -2
- package/engine/input/ecs/util/TerrainCameraTargetSampler.js +2 -2
- package/engine/navigation/ecs/components/Path.d.ts +2 -0
- package/engine/navigation/ecs/components/Path.js +6 -1
- package/engine/navigation/ecs/components/computeNonuniformCatmullRomSplineSample.js +117 -0
- package/engine/navigation/grid/AStar.js +1 -1
- package/engine/navigation/grid/GridField.js +3 -2
- package/engine/platform/GetURLHash.js +27 -0
- package/engine/platform/WebEnginePlatform.js +1 -22
- package/engine/sound/ecs/emitter/SoundEmitter.js +10 -6
- package/engine/ui/DraggableAspect.js +2 -2
- package/generation/GridGenerator.js +7 -6
- package/generation/example/SampleGenerator0.js +39 -35
- package/generation/example/filters/SampleGroundMoistureFilter.js +58 -17
- package/generation/example/generators/interactive/mir_generator_place_buff_objects.js +7 -6
- package/generation/example/generators/mir_generator_place_bases.js +7 -3
- package/generation/example/generators/mir_generator_place_road_decorators.js +3 -3
- package/generation/example/generators/mir_generator_place_starting_point.js +3 -2
- package/generation/example/themes/SampleTheme0.js +11 -7
- package/generation/filtering/numeric/CellFilterLiteralFloat.js +5 -0
- package/generation/filtering/numeric/complex/CellFilterDilate.js +36 -0
- package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +15 -5
- package/generation/filtering/numeric/complex/CellFilterSimplexNoise.js +53 -1
- package/generation/filtering/numeric/math/CellFilterMax2.js +3 -0
- package/generation/filtering/numeric/math/CellFilterMembershipGeneralizedBell.js +55 -0
- package/generation/filtering/numeric/sampling/AbstractCellFilterSampleGridLayer.js +42 -0
- package/generation/filtering/numeric/sampling/CellFilterSampleLayerCubic.js +36 -0
- package/generation/filtering/numeric/sampling/CellFilterSampleLayerLinear.js +41 -0
- package/generation/grid/GridData.d.ts +5 -1
- package/generation/grid/GridData.js +35 -36
- package/generation/grid/MarkerMatchCounter.js +5 -3
- package/generation/grid/generation/discrete/GridTaskConnectRooms.js +1 -1
- package/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +1 -1
- package/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +1 -1
- package/generation/grid/generation/road/GridTaskGenerateRoads.js +1 -1
- package/generation/markers/GridActionRuleSet.js +15 -32
- package/generation/markers/GridCellActionPlaceMarker.js +12 -8
- package/generation/markers/debug/visualizeMarkers.js +56 -36
- package/generation/markers/emitter/MarkerNodeEmitterFromAction.js +8 -8
- package/generation/markers/prototypeGridCellActionPlaceMarker.js +209 -0
- package/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +1 -5
- package/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.spec.js +2 -2
- package/generation/placement/GridCellPlacementRule.js +31 -25
- package/generation/theme/ThemeEngine.js +1 -1
- package/package.json +1 -1
- package/samples/terrain/from_image.js +7 -3
- package/samples/terrain/main.js +1 -1
- package/view/View.js +23 -1
- package/view/common/LabelView.js +1 -1
- package/view/compose3x3transform.js +32 -8
- package/view/controller/dat/DatGuiUtils.js +1 -1
- package/view/elements/DropDownSelectionView.js +11 -3
- package/view/elements/image/ImageView.js +3 -1
- package/core/model/ObservedReal.js +0 -55
- package/editor/ecs/component/ObjectEditor.js +0 -0
- package/engine/graphics/particles/particular/engine/renderers/SoftBillboardParticleRenderer.js +0 -7
- package/engine/sound/ecs/emitter/attenuate/attenuateSoundLinear.js +0 -11
- package/generation/filtering/numeric/CellFilterReadGridLayer.js +0 -73
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32
|
+
import Vector3 from "../../../Vector3.js";
|
|
33
|
+
import { simplifyTopoMesh2 } from "./simplifyTopoMesh2.js";
|
|
34
|
+
import { scaleGeometryToBox } from "../../../../../engine/graphics/geometry/scaleGeometryToBox.js";
|
|
35
|
+
import { computeTopoMeshBoundiningBox } from "../bounds/computeTopoMeshBoundiningBox.js";
|
|
36
|
+
import { AABB3 } from "../../../../bvh2/aabb3/AABB3.js";
|
|
37
|
+
import { Color } from "../../../../color/Color.js";
|
|
38
|
+
import { clamp } from "../../../../math/clamp.js";
|
|
39
|
+
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
*
|
|
43
|
+
* @param {string} text
|
|
44
|
+
* @returns {CanvasTexture}
|
|
45
|
+
*/
|
|
46
|
+
function makeTextLabelTexture(text) {
|
|
47
|
+
const canvas = document.createElement('canvas');
|
|
48
|
+
canvas.width = 64;
|
|
49
|
+
canvas.height = 64;
|
|
50
|
+
|
|
51
|
+
const ctx = canvas.getContext('2d');
|
|
52
|
+
ctx.font = '42px Tahoma';
|
|
53
|
+
ctx.fillStyle = 'transparent';
|
|
54
|
+
ctx.fillRect(0, 0, 64, 64);
|
|
55
|
+
ctx.strokeStyle = `white`;
|
|
56
|
+
ctx.fillStyle = 'black';
|
|
57
|
+
|
|
58
|
+
const label_x = 34 - text.length * 12;
|
|
59
|
+
const label_y = 48;
|
|
60
|
+
|
|
61
|
+
ctx.strokeText(text, label_x, label_y);
|
|
62
|
+
ctx.fillText(text, label_x, label_y);
|
|
63
|
+
|
|
64
|
+
return new CanvasTexture(canvas);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
*
|
|
69
|
+
* @param {string|number} text
|
|
70
|
+
* @param {number} scale
|
|
71
|
+
* @param {boolean} depth_test
|
|
72
|
+
* @returns {THREE.Object3D}
|
|
73
|
+
*/
|
|
74
|
+
function makeTextLabelMesh({ text, scale = 1, depth_test = false }) {
|
|
75
|
+
const g_text = new PlaneBufferGeometry(1, 1);
|
|
76
|
+
|
|
77
|
+
const mesh = new Mesh(g_text, new MeshBasicMaterial({
|
|
78
|
+
map: makeTextLabelTexture(text.toString()),
|
|
79
|
+
transparent: true,
|
|
80
|
+
depthTest: depth_test
|
|
81
|
+
}));
|
|
82
|
+
|
|
83
|
+
mesh.scale.setScalar(scale);
|
|
84
|
+
|
|
85
|
+
return mesh;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
const background = new TextureLoader().load('data/textures/utility/checkers_white_grey_256x256.png');
|
|
89
|
+
background.repeat.set(50, 30);
|
|
90
|
+
background.wrapS = RepeatWrapping;
|
|
91
|
+
background.wrapT = RepeatWrapping;
|
|
92
|
+
|
|
93
|
+
let container, stats;
|
|
94
|
+
|
|
95
|
+
let camera, scene, renderer;
|
|
96
|
+
let directionalLight;
|
|
97
|
+
let pointLight;
|
|
98
|
+
|
|
99
|
+
let windowHalfX = window.innerWidth / 2;
|
|
100
|
+
let windowHalfY = window.innerHeight / 2;
|
|
101
|
+
|
|
102
|
+
function init() {
|
|
103
|
+
|
|
104
|
+
container = document.createElement("div");
|
|
105
|
+
document.body.appendChild(container);
|
|
106
|
+
|
|
107
|
+
document.body.style.margin = 0;
|
|
108
|
+
|
|
109
|
+
camera = new PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
|
|
110
|
+
camera.position.z = 4000;
|
|
111
|
+
|
|
112
|
+
//
|
|
113
|
+
|
|
114
|
+
|
|
115
|
+
scene = new Scene();
|
|
116
|
+
|
|
117
|
+
window.scene = scene;
|
|
118
|
+
|
|
119
|
+
// LIGHTS
|
|
120
|
+
|
|
121
|
+
const ambient = new AmbientLight(0xffffff, 0.2);
|
|
122
|
+
scene.add(ambient);
|
|
123
|
+
|
|
124
|
+
pointLight = new PointLight(0x6666ff, 0.5);
|
|
125
|
+
pointLight.position.y = 1000;
|
|
126
|
+
scene.add(pointLight);
|
|
127
|
+
|
|
128
|
+
// light representation
|
|
129
|
+
|
|
130
|
+
const sphere = new SphereGeometry(100, 16, 8);
|
|
131
|
+
|
|
132
|
+
const mesh = new Mesh(sphere, new MeshBasicMaterial({ color: 0xffffff }));
|
|
133
|
+
mesh.scale.set(0.5, 0.5, 0.5);
|
|
134
|
+
pointLight.add(mesh);
|
|
135
|
+
|
|
136
|
+
// add directional light
|
|
137
|
+
directionalLight = new DirectionalLight(0xFFAAAA, 0.8);
|
|
138
|
+
directionalLight.position.set(-500, 1000, 300);
|
|
139
|
+
directionalLight.castShadow = true;
|
|
140
|
+
const shadow_camera = directionalLight.shadow.camera;
|
|
141
|
+
// small bias to prevent shadow acne
|
|
142
|
+
directionalLight.shadow.bias = -0.0001;
|
|
143
|
+
// directionalLight.shadow.mapSize.set(4096, 4096);
|
|
144
|
+
directionalLight.shadow.mapSize.set(1024, 1024);
|
|
145
|
+
directionalLight.shadow.autoUpdate = true;
|
|
146
|
+
|
|
147
|
+
window.light = directionalLight;
|
|
148
|
+
// directionalLight.shadow.autoUpdate = true;
|
|
149
|
+
|
|
150
|
+
shadow_camera.near = 0.1;
|
|
151
|
+
shadow_camera.far = 2000;
|
|
152
|
+
|
|
153
|
+
const shadow_camera_size = 15;
|
|
154
|
+
|
|
155
|
+
shadow_camera.left = -shadow_camera_size / 2;
|
|
156
|
+
shadow_camera.right = shadow_camera_size / 2;
|
|
157
|
+
|
|
158
|
+
shadow_camera.bottom = -shadow_camera_size / 2;
|
|
159
|
+
shadow_camera.top = shadow_camera_size / 2;
|
|
160
|
+
|
|
161
|
+
shadow_camera.updateProjectionMatrix();
|
|
162
|
+
|
|
163
|
+
|
|
164
|
+
scene.add(directionalLight);
|
|
165
|
+
// material samples
|
|
166
|
+
|
|
167
|
+
const cubeMaterial1 = new MeshStandardMaterial({
|
|
168
|
+
wireframe: false,
|
|
169
|
+
side: FrontSide,
|
|
170
|
+
color: 0xffffff
|
|
171
|
+
});
|
|
172
|
+
|
|
173
|
+
//
|
|
174
|
+
|
|
175
|
+
renderer = new WebGLRenderer({
|
|
176
|
+
antialias: true,
|
|
177
|
+
preserveDrawingBuffer: true,
|
|
178
|
+
stencil: false
|
|
179
|
+
});
|
|
180
|
+
|
|
181
|
+
renderer.shadowMap.enabled = true;
|
|
182
|
+
renderer.shadowMap.type = VSMShadowMap;
|
|
183
|
+
// renderer.shadowMap.type = BasicShadowMap;
|
|
184
|
+
renderer.sortObjects = false;
|
|
185
|
+
|
|
186
|
+
renderer.setPixelRatio(window.devicePixelRatio);
|
|
187
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
188
|
+
container.appendChild(renderer.domElement);
|
|
189
|
+
|
|
190
|
+
stats = new Stats();
|
|
191
|
+
container.appendChild(stats.dom);
|
|
192
|
+
|
|
193
|
+
|
|
194
|
+
window.addEventListener("resize", onWindowResize);
|
|
195
|
+
|
|
196
|
+
// envmap
|
|
197
|
+
const genCubeUrls = function (prefix, postfix) {
|
|
198
|
+
|
|
199
|
+
return [
|
|
200
|
+
prefix + "posx" + postfix, prefix + "negx" + postfix,
|
|
201
|
+
prefix + "posy" + postfix, prefix + "negy" + postfix,
|
|
202
|
+
prefix + "posz" + postfix, prefix + "negz" + postfix
|
|
203
|
+
];
|
|
204
|
+
|
|
205
|
+
};
|
|
206
|
+
|
|
207
|
+
const urls = genCubeUrls("data/textures/cubemaps/hip_miramar/32/", ".png");
|
|
208
|
+
|
|
209
|
+
new CubeTextureLoader().load(urls, function (cubeTexture) {
|
|
210
|
+
|
|
211
|
+
cubeTexture.encoding = sRGBEncoding;
|
|
212
|
+
|
|
213
|
+
// scene.background = new Color(0.1, 0.1, 0.1);
|
|
214
|
+
// scene.background = new ThreeColor(1, 0.3, 0.3);
|
|
215
|
+
// scene.background = new Color(0.3, 1, 0.3);
|
|
216
|
+
|
|
217
|
+
scene.background = background;
|
|
218
|
+
scene.environment = cubeTexture;
|
|
219
|
+
|
|
220
|
+
|
|
221
|
+
// const lightProbe = new LightProbe();
|
|
222
|
+
//
|
|
223
|
+
// lightProbe.copy(LightProbeGenerator.fromCubeTexture(cubeTexture));
|
|
224
|
+
// lightProbe.intensity = 1.2;
|
|
225
|
+
|
|
226
|
+
// scene.add(lightProbe);
|
|
227
|
+
});
|
|
228
|
+
|
|
229
|
+
onWindowResize();
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
*
|
|
233
|
+
* @param {THREE.BufferGeometry} geometry
|
|
234
|
+
* @param {string|number} [color]
|
|
235
|
+
* @param {boolean} wireframe
|
|
236
|
+
* @returns {Group}
|
|
237
|
+
*/
|
|
238
|
+
function build_preview_object({
|
|
239
|
+
geometry,
|
|
240
|
+
color = 0xFFFFFF,
|
|
241
|
+
wireframe = true
|
|
242
|
+
}) {
|
|
243
|
+
|
|
244
|
+
const source = new Group();
|
|
245
|
+
|
|
246
|
+
const source_solid = new Mesh(geometry, new MeshStandardMaterial({ color: color }));
|
|
247
|
+
source.add(source_solid);
|
|
248
|
+
|
|
249
|
+
if (wireframe) {
|
|
250
|
+
const c = new Color();
|
|
251
|
+
c.parse(color);
|
|
252
|
+
|
|
253
|
+
const hsv = c.getHSV();
|
|
254
|
+
hsv.v = clamp(hsv.v - 0.3, 0.2, 0.8);
|
|
255
|
+
hsv.s = clamp(hsv.s - 0.2, 0, 1);
|
|
256
|
+
hsv.h = (hsv.h + 0.333) % 1;
|
|
257
|
+
|
|
258
|
+
c.setHSV(hsv.h, hsv.s, hsv.v);
|
|
259
|
+
|
|
260
|
+
const source_wire = new Mesh(geometry, new MeshStandardMaterial({
|
|
261
|
+
color: c.toUint(),
|
|
262
|
+
wireframe: true,
|
|
263
|
+
depthTest: true,
|
|
264
|
+
polygonOffset: true,
|
|
265
|
+
polygonOffsetFactor: 1
|
|
266
|
+
}));
|
|
267
|
+
source.add(source_wire);
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
|
|
271
|
+
return source;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
*
|
|
277
|
+
* @param {number} steps
|
|
278
|
+
* @param {THREE.BufferGeometry} geo
|
|
279
|
+
* @param {Vector3} offset
|
|
280
|
+
* @param {Vector3} spacing
|
|
281
|
+
* @param {boolean} label_vertices
|
|
282
|
+
* @param {boolean} label_steps
|
|
283
|
+
*/
|
|
284
|
+
function breakdown_simplification({
|
|
285
|
+
steps,
|
|
286
|
+
geo,
|
|
287
|
+
offset,
|
|
288
|
+
spacing,
|
|
289
|
+
label_vertices = true,
|
|
290
|
+
label_steps = true
|
|
291
|
+
}) {
|
|
292
|
+
|
|
293
|
+
const topology = new TopoMesh();
|
|
294
|
+
const faces_array = geo.getIndex().array;
|
|
295
|
+
topology.build(geo.getAttribute('position').array, faces_array);
|
|
296
|
+
|
|
297
|
+
for (let i = 0; i < steps; i++) {
|
|
298
|
+
if (i === 11) debugger;
|
|
299
|
+
simplifyTopoMesh2(topology, 1);
|
|
300
|
+
|
|
301
|
+
const simplified_bg = topoMeshToBufferGeometry(topology);
|
|
302
|
+
simplified_bg.computeVertexNormals();
|
|
303
|
+
|
|
304
|
+
const proxy = build_preview_object({ geometry: simplified_bg, color: 'rgb(255,90,90)' });
|
|
305
|
+
|
|
306
|
+
if (label_steps) {
|
|
307
|
+
const label_step = makeTextLabelMesh({ text: i, scale: 500 });
|
|
308
|
+
|
|
309
|
+
label_step.position.y += 700;
|
|
310
|
+
|
|
311
|
+
proxy.add(label_step);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
if (label_vertices) {
|
|
315
|
+
topology.vertices.forEach(v => {
|
|
316
|
+
const l = makeTextLabelMesh({ text: v.index, scale: 70 });
|
|
317
|
+
|
|
318
|
+
l.position.set(v.x, v.y, v.z + 0.1);
|
|
319
|
+
|
|
320
|
+
proxy.add(l);
|
|
321
|
+
});
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
proxy.position.x = offset.x + spacing.x * i;
|
|
325
|
+
proxy.position.y = offset.y + spacing.y * i;
|
|
326
|
+
proxy.position.z = offset.z + spacing.z * i;
|
|
327
|
+
|
|
328
|
+
scene.add(proxy);
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
/**
|
|
333
|
+
*
|
|
334
|
+
* @param {THREE.BufferGeometry} input_geometry
|
|
335
|
+
* @param {number} [percent]
|
|
336
|
+
* @returns {Group}
|
|
337
|
+
*/
|
|
338
|
+
function simplify_percent(input_geometry, percent = 0.5) {
|
|
339
|
+
|
|
340
|
+
const geo = mergeVertices(input_geometry);
|
|
341
|
+
|
|
342
|
+
const mesh = new TopoMesh();
|
|
343
|
+
const faces_array = geo.getIndex().array;
|
|
344
|
+
const position_attribute = geo.getAttribute('position');
|
|
345
|
+
const position_array = position_attribute.array;
|
|
346
|
+
|
|
347
|
+
console.time('topo build');
|
|
348
|
+
mesh.build(position_array, faces_array);
|
|
349
|
+
console.timeEnd('topo build');
|
|
350
|
+
|
|
351
|
+
console.log(`source topo: ${mesh}`);
|
|
352
|
+
|
|
353
|
+
const initial_face_count = mesh.getFaces().size;
|
|
354
|
+
|
|
355
|
+
const numFacesToRemove = Math.floor(initial_face_count * (1 - percent));
|
|
356
|
+
// const numFacesToRemove = Math.floor(faces_array.length / 3) - 12;
|
|
357
|
+
|
|
358
|
+
const mesh_bounds = new AABB3();
|
|
359
|
+
computeTopoMeshBoundiningBox(mesh_bounds, mesh)
|
|
360
|
+
|
|
361
|
+
|
|
362
|
+
// const weld_removed_vertex_count = weld_duplicate_vertices(mesh, mesh_bounds);
|
|
363
|
+
// console.warn(`Vertices removed via weld: ${weld_removed_vertex_count} (=${Math.round(weld_removed_vertex_count * 10000 / position_attribute.count) / 100}%)`);
|
|
364
|
+
|
|
365
|
+
console.time('simplification');
|
|
366
|
+
// console.profile('simplification');
|
|
367
|
+
|
|
368
|
+
|
|
369
|
+
// expandConnectivityByLocality(mesh, mesh_bounds);
|
|
370
|
+
simplifyTopoMesh2(mesh, numFacesToRemove);
|
|
371
|
+
// console.profileEnd('simplification');
|
|
372
|
+
console.timeEnd('simplification');
|
|
373
|
+
|
|
374
|
+
console.time('topo -> buffer geo');
|
|
375
|
+
const simplified_bg = topoMeshToBufferGeometry(mesh);
|
|
376
|
+
console.timeEnd('topo -> buffer geo');
|
|
377
|
+
|
|
378
|
+
simplified_bg.computeVertexNormals();
|
|
379
|
+
|
|
380
|
+
const proxy = build_preview_object({ geometry: simplified_bg, color: 0xFF0000, wireframe: true });
|
|
381
|
+
|
|
382
|
+
|
|
383
|
+
console.log(`Simplified to ${mesh.getFaces().size} (=${Math.floor(mesh.getFaces().size * 10000 / initial_face_count) / 100})%`)
|
|
384
|
+
|
|
385
|
+
return proxy;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
function process_geo(geometry, percent = 0.05) {
|
|
389
|
+
const source_geometry = deinterleaveBufferGeometry(geometry);
|
|
390
|
+
source_geometry.computeVertexNormals();
|
|
391
|
+
|
|
392
|
+
source_geometry.computeBoundingBox();
|
|
393
|
+
|
|
394
|
+
//
|
|
395
|
+
const scale = new Vector3();
|
|
396
|
+
scaleGeometryToBox(source_geometry, new Vector3(700, 700, 700), scale);
|
|
397
|
+
|
|
398
|
+
const source = build_preview_object({ geometry: source_geometry, color: 0xFFFFFF, wireframe: true });
|
|
399
|
+
source.scale.copy(scale);
|
|
400
|
+
|
|
401
|
+
const SPACING = 1000;
|
|
402
|
+
|
|
403
|
+
// breakdown_simplification({
|
|
404
|
+
// steps: 20,
|
|
405
|
+
// geo: source_geometry,
|
|
406
|
+
// offset: new Vector3(-SPACING * 0.5, 0, 0),
|
|
407
|
+
// spacing: new Vector3(-SPACING, 0, 0),
|
|
408
|
+
// label_vertices: true
|
|
409
|
+
// });
|
|
410
|
+
//
|
|
411
|
+
const proxy = simplify_percent(source_geometry, percent);
|
|
412
|
+
proxy.scale.copy(scale);
|
|
413
|
+
scene.add(proxy);
|
|
414
|
+
proxy.position.x -= SPACING * 0.5;
|
|
415
|
+
|
|
416
|
+
source.position.x += SPACING * 0.5;
|
|
417
|
+
|
|
418
|
+
scene.add(source);
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
function make_lucy() {
|
|
422
|
+
load_ply("data/models/stanford/Lucy100k.ply");
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
function make_bunny() {
|
|
426
|
+
load_ply("data/models/stanford/bun_zipper.ply");
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
function make_car() {
|
|
430
|
+
load_ply("data/models/stanford/big_porsche.ply");
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
function make_dragon_1m() {
|
|
434
|
+
load_ply("data/models/stanford/dragon_recon/dragon_vrip.ply");
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
function load_ply(url) {
|
|
438
|
+
|
|
439
|
+
new PLYLoader().load(url, async geometry => {
|
|
440
|
+
process_geo(geometry);
|
|
441
|
+
});
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
function make_square() {
|
|
445
|
+
process_geo(new PlaneBufferGeometry(700, 700, 40, 40));
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
function make_sphere() {
|
|
449
|
+
process_geo(new SphereBufferGeometry(350, 20, 20), 0.5);
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
// make_square();
|
|
453
|
+
// make_sphere();
|
|
454
|
+
// make_lucy();
|
|
455
|
+
// make_car();
|
|
456
|
+
// make_dragon_1m();
|
|
457
|
+
// make_bunny();
|
|
458
|
+
load_ply("moicon/isiflow_Oct_15_21/0/floor_01.ply");
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
|
|
462
|
+
function onWindowResize() {
|
|
463
|
+
|
|
464
|
+
const w = window.innerWidth;
|
|
465
|
+
const h = window.innerHeight;
|
|
466
|
+
|
|
467
|
+
windowHalfX = w / 2;
|
|
468
|
+
windowHalfY = h / 2;
|
|
469
|
+
|
|
470
|
+
camera.aspect = w / h;
|
|
471
|
+
camera.updateProjectionMatrix();
|
|
472
|
+
|
|
473
|
+
renderer.setSize(w, h);
|
|
474
|
+
|
|
475
|
+
background.repeat.set(w / 20, h / 20);
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
function animate() {
|
|
479
|
+
requestAnimationFrame(animate);
|
|
480
|
+
|
|
481
|
+
render();
|
|
482
|
+
stats.update();
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
function render() {
|
|
486
|
+
if (orbitControls !== undefined) {
|
|
487
|
+
orbitControls.update();
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
const timer = -0.0002 * Date.now();
|
|
491
|
+
|
|
492
|
+
pointLight.position.x = 10000 * Math.cos(timer);
|
|
493
|
+
pointLight.position.z = 10000 * Math.sin(timer);
|
|
494
|
+
|
|
495
|
+
renderer.render(scene, camera);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
|
|
499
|
+
init();
|
|
500
|
+
const orbitControls = new OrbitControls(camera, container);
|
|
501
|
+
animate();
|
|
502
|
+
|
|
@@ -2,7 +2,14 @@ import { v3_dot } from "../../../../v3_dot.js";
|
|
|
2
2
|
import { fabsf } from "../../../../../math/fabsf.js";
|
|
3
3
|
import { EPSILON } from "../../../../../math/MathUtils.js";
|
|
4
4
|
import { vec3 } from "gl-matrix";
|
|
5
|
+
import { compute_triangle_normal } from "../../struct/TopoTriangle.js";
|
|
5
6
|
|
|
7
|
+
const scratch_v3 = new Float32Array(3);
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Quadric Error Metric
|
|
11
|
+
* Triangular 4x4 matrix, see https://en.wikipedia.org/wiki/Triangular_matrix
|
|
12
|
+
*/
|
|
6
13
|
export class Quadratic3 {
|
|
7
14
|
constructor() {
|
|
8
15
|
// Row 0
|
|
@@ -120,15 +127,16 @@ export class Quadratic3 {
|
|
|
120
127
|
* @param {TopoTriangle} face
|
|
121
128
|
*/
|
|
122
129
|
setFromFace(face) {
|
|
130
|
+
const v0 = face.vertices[0];
|
|
131
|
+
|
|
123
132
|
// compute triangle's plane
|
|
124
|
-
|
|
133
|
+
compute_triangle_normal(scratch_v3, v0, face.vertices[1], face.vertices[2]);
|
|
125
134
|
|
|
126
135
|
// compute plane offset
|
|
127
|
-
const v0 = face.vertices[0];
|
|
128
136
|
|
|
129
|
-
const normal_x =
|
|
130
|
-
const normal_y =
|
|
131
|
-
const normal_z =
|
|
137
|
+
const normal_x = scratch_v3[0];
|
|
138
|
+
const normal_y = scratch_v3[1];
|
|
139
|
+
const normal_z = scratch_v3[2];
|
|
132
140
|
|
|
133
141
|
const plane_constant = -v3_dot(
|
|
134
142
|
normal_x, normal_y, normal_z,
|
|
@@ -207,6 +215,30 @@ export class Quadratic3 {
|
|
|
207
215
|
this.d2 += Q.d2;
|
|
208
216
|
}
|
|
209
217
|
|
|
218
|
+
/**
|
|
219
|
+
*
|
|
220
|
+
* @param {number} v
|
|
221
|
+
*/
|
|
222
|
+
multiplyScalar(v) {
|
|
223
|
+
// R0
|
|
224
|
+
this.a2 *= v;
|
|
225
|
+
this.ab *= v;
|
|
226
|
+
this.ac *= v;
|
|
227
|
+
this.ad *= v;
|
|
228
|
+
|
|
229
|
+
// R1
|
|
230
|
+
this.b2 *= v;
|
|
231
|
+
this.bc *= v;
|
|
232
|
+
this.bd *= v;
|
|
233
|
+
|
|
234
|
+
// R2
|
|
235
|
+
this.c2 *= v;
|
|
236
|
+
this.cd *= v;
|
|
237
|
+
|
|
238
|
+
// R3
|
|
239
|
+
this.d2 *= v;
|
|
240
|
+
}
|
|
241
|
+
|
|
210
242
|
/**
|
|
211
243
|
*
|
|
212
244
|
* @returns {Quadratic3}
|
|
@@ -1,4 +1,9 @@
|
|
|
1
1
|
import { Quadratic3 } from "./Quadratic3.js";
|
|
2
|
+
import { tm_face_area } from "../../tm_face_area.js";
|
|
3
|
+
import { assert } from "../../../../../assert.js";
|
|
4
|
+
import { tm_face_normal } from "../../tm_face_normal.js";
|
|
5
|
+
import { vec3 } from "gl-matrix";
|
|
6
|
+
import { query_edge_is_boundary } from "../../query/query_edge_is_boundary.js";
|
|
2
7
|
|
|
3
8
|
/**
|
|
4
9
|
*
|
|
@@ -21,12 +26,78 @@ export function deep_copy_vertex_quadratics(destination, source, mesh) {
|
|
|
21
26
|
}
|
|
22
27
|
}
|
|
23
28
|
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @see "Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality" by Kanchan Bahirat et.al. University of Texas/Dallas
|
|
32
|
+
* @param {TopoEdge} edge
|
|
33
|
+
* @param {number} weight
|
|
34
|
+
* @param {Map<number, Quadratic3>} vertex_quadratics
|
|
35
|
+
*/
|
|
36
|
+
function apply_border_penalty_to_vertex_quadrics(edge, weight, vertex_quadratics) {
|
|
37
|
+
const v0 = edge.v0;
|
|
38
|
+
const v1 = edge.v1;
|
|
39
|
+
|
|
40
|
+
const edge_vector = [];
|
|
41
|
+
vec3.sub(edge_vector, v0, v1);
|
|
42
|
+
|
|
43
|
+
// Edge must have exactly 1 triangle attached
|
|
44
|
+
const edge_faces = edge.faces;
|
|
45
|
+
|
|
46
|
+
assert.equal(edge_faces.length, 1, 'must have exactly 1 face');
|
|
47
|
+
|
|
48
|
+
const tri = edge_faces[0];
|
|
49
|
+
|
|
50
|
+
const normal = [];
|
|
51
|
+
tm_face_normal(normal, tri);
|
|
52
|
+
|
|
53
|
+
const abc = [];
|
|
54
|
+
|
|
55
|
+
vec3.cross(abc, edge_vector, normal);
|
|
56
|
+
vec3.normalize(abc, abc);
|
|
57
|
+
|
|
58
|
+
const d = -vec3.dot(abc, v0);
|
|
59
|
+
|
|
60
|
+
const constraint = new Quadratic3();
|
|
61
|
+
constraint.setFromVector4(abc[0], abc[1], abc[2], d);
|
|
62
|
+
constraint.multiplyScalar(vec3.length(edge_vector) * weight);
|
|
63
|
+
// constraint.multiplyScalar(weight);
|
|
64
|
+
|
|
65
|
+
// apply constraint
|
|
66
|
+
const v0_quadratic = vertex_quadratics.get(v0.index);
|
|
67
|
+
const v1_quadratic = vertex_quadratics.get(v1.index);
|
|
68
|
+
|
|
69
|
+
v0_quadratic.add(constraint);
|
|
70
|
+
v1_quadratic.add(constraint);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
*
|
|
75
|
+
* @param {TopoMesh} mesh
|
|
76
|
+
* @param {TopoEdge[]} border_set
|
|
77
|
+
* @param {Map<number, Quadratic3>} vertex_quadratics
|
|
78
|
+
* @param {number} [weight]
|
|
79
|
+
*/
|
|
80
|
+
export function apply_border_penalties_to_vertex_quadrics(mesh, border_set, vertex_quadratics, weight = 10) {
|
|
81
|
+
const edge_count = border_set.length;
|
|
82
|
+
for (let i = 0; i < edge_count; i++) {
|
|
83
|
+
const edge = border_set[i];
|
|
84
|
+
apply_border_penalty_to_vertex_quadrics(edge, weight, vertex_quadratics);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
24
88
|
/**
|
|
25
89
|
*
|
|
26
90
|
* @param {TopoMesh} mesh
|
|
27
91
|
* @param {Map<number, Quadratic3>} quadratics VertexID -> Quadratic map
|
|
92
|
+
* @param {boolean} [use_triangle_area]
|
|
93
|
+
* @param {boolean} [use_border_constraints]
|
|
28
94
|
*/
|
|
29
|
-
export function build_vertex_quadratics(
|
|
95
|
+
export function build_vertex_quadratics({
|
|
96
|
+
mesh,
|
|
97
|
+
quadratics,
|
|
98
|
+
use_triangle_area = false,
|
|
99
|
+
use_border_constraints = true
|
|
100
|
+
}) {
|
|
30
101
|
// initialize vertex quadratics
|
|
31
102
|
const mesh_vertices = mesh.vertices;
|
|
32
103
|
const mesh_vertex_count = mesh_vertices.length;
|
|
@@ -51,6 +122,12 @@ export function build_vertex_quadratics(mesh, quadratics) {
|
|
|
51
122
|
|
|
52
123
|
q.setFromFace(face);
|
|
53
124
|
|
|
125
|
+
if (use_triangle_area) {
|
|
126
|
+
const triangle_area = tm_face_area(face);
|
|
127
|
+
|
|
128
|
+
q.multiplyScalar(triangle_area);
|
|
129
|
+
}
|
|
130
|
+
|
|
54
131
|
const face_vertices = face.vertices;
|
|
55
132
|
const face_vertex_count = face_vertices.length;
|
|
56
133
|
|
|
@@ -63,4 +140,12 @@ export function build_vertex_quadratics(mesh, quadratics) {
|
|
|
63
140
|
face_vertex_quadratic.add(q);
|
|
64
141
|
}
|
|
65
142
|
}
|
|
143
|
+
|
|
144
|
+
if (use_border_constraints) {
|
|
145
|
+
for (let edge of mesh.getEdges()) {
|
|
146
|
+
if (query_edge_is_boundary(edge)) {
|
|
147
|
+
apply_border_penalty_to_vertex_quadrics(edge, 10, quadratics);
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
}
|
|
66
151
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import FastBinaryHeap from "
|
|
1
|
+
import FastBinaryHeap from "../../../../collection/heap/FastBinaryHeap.js";
|
|
2
2
|
import { array_copy_unique } from "../../../../collection/array/array_copy_unique.js";
|
|
3
3
|
import { EdgeCollapseCandidate } from "./EdgeCollapseCandidate.js";
|
|
4
4
|
import { build_vertex_quadratics } from "./quadratic/build_vertex_quadratics.js";
|
|
5
5
|
import { collapse_degenerate_edge } from "./collapse_degenerate_edge.js";
|
|
6
6
|
import { collapse_all_degenerate_edges } from "./collapse_all_degenerate_edges.js";
|
|
7
7
|
import { build_edge_collapse_candidates } from "./build_edge_collapse_candidates.js";
|
|
8
|
-
|
|
8
|
+
|
|
9
9
|
|
|
10
10
|
const scratch_array_1 = [];
|
|
11
11
|
const scratch_array_2 = [];
|
|
@@ -212,7 +212,7 @@ export function simplifyTopoMesh(mesh, num_faces_to_remove, restricted_vertices
|
|
|
212
212
|
|
|
213
213
|
if (num_faces_to_remove <= 0 || face_count <= 0) {
|
|
214
214
|
// we're already at the target
|
|
215
|
-
return
|
|
215
|
+
return;
|
|
216
216
|
}
|
|
217
217
|
|
|
218
218
|
|
|
@@ -234,7 +234,7 @@ export function simplifyTopoMesh(mesh, num_faces_to_remove, restricted_vertices
|
|
|
234
234
|
*/
|
|
235
235
|
const vertex_quadratics = new Map();
|
|
236
236
|
|
|
237
|
-
build_vertex_quadratics(mesh, vertex_quadratics);
|
|
237
|
+
build_vertex_quadratics({ mesh: mesh, quadratics: vertex_quadratics });
|
|
238
238
|
|
|
239
239
|
// compute collapse cost of each vertex/edge pair
|
|
240
240
|
build_edge_collapse_candidates(
|