@woosh/meep-engine 2.37.17 → 2.37.18

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@@ -240,7 +240,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -292,7 +292,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -343,7 +343,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -395,7 +395,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -448,7 +448,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -503,7 +503,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -560,7 +560,7 @@ export class Signal {
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  // Copy handlers into a temp storage to preserve state during dispatch
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  // Dispatch phase
@@ -731,7 +731,7 @@ export function dispatchViaProxy(handlers, args) {
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  let i, h;
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  for (i = 0; i < length; i++) {
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  //copy to proxy
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- dispatch_stack[stack_pointer + i] = handlers[i];
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+ dispatch_stack[stack_pointer + i] = handlers[length - (i + 1)];
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  }
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  for (i = stack_frame_end - 1; i >= stack_pointer; i--) {
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.37.17",
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+ "version": "2.37.18",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",