@woosh/meep-engine 2.36.5 → 2.36.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/EngineConfiguration.d.ts +1 -1
- package/engine/ecs/gui/GUIElement.d.ts +3 -0
- package/engine/ecs/gui/GUIElementSystem.d.ts +2 -1
- package/engine/ecs/systems/RenderSystem.d.ts +2 -1
- package/engine/graphics/ecs/camera/CameraSystem.d.ts +1 -1
- package/engine/graphics/ecs/light/LightSystem.d.ts +2 -1
- package/engine/graphics/ecs/mesh/MeshSystem.d.ts +2 -1
- package/engine/input/ecs/components/InputController.d.ts +3 -0
- package/engine/input/ecs/systems/InputControllerSystem.d.ts +3 -2
- package/engine/input/ecs/systems/InputSystem.d.ts +2 -1
- package/package.json +1 -1
|
@@ -6,7 +6,7 @@ import {AssetLoader} from "./asset/loaders/AssetLoader";
|
|
|
6
6
|
export class EngineConfiguration {
|
|
7
7
|
addPlugin(plugin: EnginePlugin): boolean
|
|
8
8
|
|
|
9
|
-
addSystem<
|
|
9
|
+
addSystem<A, B, C, D, E>(system: System<A, B, C, D, E>): boolean
|
|
10
10
|
|
|
11
11
|
addManySystems(...systems: System<any>[]): void
|
|
12
12
|
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import {System} from "../System";
|
|
2
2
|
import Engine from "../../Engine";
|
|
3
3
|
import View from "../../../view/View";
|
|
4
|
+
import {GUIElement} from "./GUIElement";
|
|
4
5
|
|
|
5
|
-
export default class GUIElementSystem extends System {
|
|
6
|
+
export default class GUIElementSystem extends System<GUIElement> {
|
|
6
7
|
constructor(container: View, engine: Engine)
|
|
7
8
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import {System} from "../System";
|
|
2
2
|
import {GraphicsEngine} from "../../graphics/GraphicsEngine";
|
|
3
|
+
import Renderable from "../components/Renderable";
|
|
3
4
|
|
|
4
|
-
export default class RenderSystem extends System {
|
|
5
|
+
export default class RenderSystem extends System<Renderable> {
|
|
5
6
|
constructor(graphics: GraphicsEngine)
|
|
6
7
|
}
|
|
@@ -4,7 +4,7 @@ import {GraphicsEngine} from "../../GraphicsEngine";
|
|
|
4
4
|
import {EntityComponentDataset} from "../../../ecs/EntityComponentDataset";
|
|
5
5
|
import {Camera} from "./Camera";
|
|
6
6
|
|
|
7
|
-
export class CameraSystem extends System {
|
|
7
|
+
export class CameraSystem extends System<Camera> {
|
|
8
8
|
constructor(scene: Scene, graphics: GraphicsEngine)
|
|
9
9
|
|
|
10
10
|
public static getFirstActiveCamera(ecd: EntityComponentDataset): { entity: number, component: Camera | undefined }
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import {System} from "../../../ecs/System";
|
|
2
2
|
import Engine from "../../../Engine";
|
|
3
|
+
import {Light} from "./Light";
|
|
3
4
|
|
|
4
|
-
export default class LightSystem extends System {
|
|
5
|
+
export default class LightSystem extends System<Light> {
|
|
5
6
|
constructor(engine: Engine, {
|
|
6
7
|
shadowResolution
|
|
7
8
|
}: {
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import {System} from "../../../ecs/System";
|
|
2
|
+
import {InputController} from "../components/InputController";
|
|
2
3
|
|
|
3
|
-
export default class InputControllerSystem extends System {
|
|
4
|
+
export default class InputControllerSystem extends System<InputController> {
|
|
4
5
|
constructor(devices: any)
|
|
5
|
-
}
|
|
6
|
+
}
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"productName": "Meep",
|
|
6
6
|
"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
|
|
7
7
|
"author": "Alexander Goldring",
|
|
8
|
-
"version": "2.36.
|
|
8
|
+
"version": "2.36.6",
|
|
9
9
|
"dependencies": {
|
|
10
10
|
"gl-matrix": "3.4.3",
|
|
11
11
|
"fast-levenshtein": "2.0.6",
|