@woosh/meep-engine 2.36.27 → 2.36.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -82,8 +82,6 @@ function makeIdMaterialStatic() {
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});
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}
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-
const material_id_unskinned = makeIdMaterialStatic();
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-
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/**
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*
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* @type {WeakMap<Object3D, Object3D>}
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@@ -185,13 +183,6 @@ export class OutlineRenderer {
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*/
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this.scene = null;
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/**
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*
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* @type {HighlightRenderGroup}
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* @private
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*/
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this.__current_group = null;
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-
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/**
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*
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* @type {HashMap<HighlightDefinition>}
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@@ -585,10 +576,10 @@ export class OutlineRenderer {
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const color = definition.color;
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data[offset + 0] = color.r * 255;
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data[offset + 1] = color.g * 255;
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data[offset + 2] = color.b * 255;
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data[offset + 3] = definition.opacity * 255;
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data[offset + 0] = Math.round(color.r * 255);
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data[offset + 1] = Math.round(color.g * 255);
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data[offset + 2] = Math.round(color.b * 255);
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data[offset + 3] = Math.round(definition.opacity * 255);
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texture.needsUpdate = true;
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}
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@@ -183,11 +183,10 @@ class LightSystem extends AbstractContextSystem {
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/**
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*
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* @param {Light} light
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* @param {Transform} transform
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* @param {number} lightEntity
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* @private
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*/
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-
__visit_entity_to_update_shadow(light,
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__visit_entity_to_update_shadow(light, lightEntity) {
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/**
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*
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1) Calculate the 8 corners of the view frustum in world space. This can be done by using the inverse view-projection matrix to transform the 8 corners of the NDC cube (which in OpenGL is [‒1, 1] along each axis).
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@@ -250,7 +249,7 @@ class LightSystem extends AbstractContextSystem {
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return false;
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}
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dataset.
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dataset.traverseComponents(Light, this.__visit_entity_to_update_shadow, this);
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//stop further traversal
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return false;
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.36.
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"version": "2.36.28",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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